tag:blogger.com,1999:blog-22379823870337372962024-03-17T23:03:24.884-07:00SIGGRAPH 2015 BlogThe 42nd International Conference and Exhibition on Computer Graphics and Interactive TechniquesAnonymoushttp://www.blogger.com/profile/16457926588971296694noreply@blogger.comBlogger213125tag:blogger.com,1999:blog-2237982387033737296.post-240754734931109372015-02-20T13:49:00.000-08:002015-02-20T13:50:04.470-08:00We've Moved<!--[if gte mso 9]><xml>
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<span style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; mso-fareast-font-family: "Times New Roman";">The SIGGRAPH Conference Media blog
has moved to<span class="apple-converted-space"> </span><span style="color: #3d85c6;"><a href="http://blog.siggraph.org/">blog.siggraph.org</a></span>.
We’ve moved to a new format that allows us to include more of the SIGGRAPH
story. From conference updates to thought leadership pieces on computer
graphics and interactive techniques, we’ll be communicating with a
broader audience, including conference attendees, SIGGRAPH members, chapters
and subgroups, the media and others interested in the computer graphics and interactive techniques community.</span>
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<span style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; mso-fareast-font-family: "Times New Roman";">We hope you’ll join the conversation
at our <a href="http://blog.siggraph.org/">new blog location</a>.</span></div>
Anonymoushttp://www.blogger.com/profile/16457926588971296694noreply@blogger.com3tag:blogger.com,1999:blog-2237982387033737296.post-62249194817194045922015-02-13T07:52:00.001-08:002015-02-13T07:52:30.429-08:00ACM SIGGRAPH Selects 2018 Conference Chair<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMqCe7w3qzwi-71ea03-0y1FYGzEFUP7EqC7_3IG78EBLyHOGrM6AbihUJvkTFPrAvCpoQ9ZZIqXCDTM1-gG1EmfypTivbpoPb-anBEeKmqIt3XWneSVxhUbrg4WH26Igj_vAEJdf8aqTM/s1600/ray+anthony.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMqCe7w3qzwi-71ea03-0y1FYGzEFUP7EqC7_3IG78EBLyHOGrM6AbihUJvkTFPrAvCpoQ9ZZIqXCDTM1-gG1EmfypTivbpoPb-anBEeKmqIt3XWneSVxhUbrg4WH26Igj_vAEJdf8aqTM/s1600/ray+anthony.jpg" height="225" width="400" /></a></div>
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ACM SIGGRAPH announced the selection of Roy C. Anthony, <a href="http://www.christiedigital.com/en-us/Pages/default.aspx" target="_blank">Research & Innovation with Christie</a>,
as the SIGGRAPH 2018 Conference Chair. Anthony, who chaired the
Production Sessions at SIGGRAPH 2014 in Vancouver this past August, has
been an active member and contributor to ACM SIGGRAPH for several years.<br />
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“SIGGRAPH 2018 is in capable hands,” said Rebecca Strzelec, SIGGRAPH
Conference Advisory Group Chair. “Roy is more than an expert in his
field; he is a superb leader with a clearly defined vision.”<br />
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Roy C. Anthony of Kitchener, Canada, is a technology innovator and
subject matter expert in implementing fully collaborative, interactive
immersive display solutions. Anthony’s focus ranges from the future of
cinema to advances in new media platforms, such as fusing projection
mapping with augmented and virtual reality. His research includes
interactive virtual environment design for VR and Simulation, 3D
stereoscopic displays, projection mapping, interactive real-time
graphics and future technology for film and stage. He has worked at <a href="http://www.fakespacelabs.com/" target="_blank">Fakespace Systems</a>, Electrohome, and Dynamic Productions.<br />
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Anthony will also reprise his role as the SIGGRAPH Production Sessions Chair for <a href="http://s2015.siggraph.org/" target="_blank" title="SIGGRAPH 2015">SIGGRAPH 2015</a>, which takes place 9-13 August in Los Angeles, California.<br />
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SIGGRAPH 2018 will take place once again in Vancouver, British
Columbia, 12-16 August 2018. Given the enormous success of SIGGRAPH
2014, which hosted 14,045 artists, research scientists, gaming experts
and developers, filmmakers, students, and academics from 50 U.S. states
and 75 countries, Vancouver seems to be a welcome and obvious location
choice.<br />
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Anthony will follow recently selected SIGGRAPH 2017 Conference Chair Jerome Solomon, Academic Dean at Cogswell College.SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com2tag:blogger.com,1999:blog-2237982387033737296.post-74880722246092382502015-01-26T09:59:00.000-08:002015-01-26T09:59:04.580-08:00Art Papers Chair Victoria Szabo Shares What Makes the Program and SIGGRAPH Special<div class="separator" style="clear: both; text-align: center;">
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<i>SIGGRAPH 2015 Art Papers Chair Victoria Szabo explains the important role of artists and draws attention to what this unique program offers the community at large.</i><br />
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<i style="font-weight: normal;"><span style="font-size: small;">Reminder: Art Papers submissions are due 22:00 UTC/GMT, </span></i><span style="font-size: small;"><span style="font-weight: normal;"><i>27 January 2015.</i></span></span></h3>
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What is your vision for SIGGRAPH 2015’s Art Papers program?</h3>
For 2015, the <a href="http://s2015.siggraph.org/submitters/art-papers" target="_blank">Art Papers</a> focus is on “critical making,” which reflects the conference theme of Xroads of Discovery. We are especially interested in papers that reveal and exploit the unique affordances of emerging media forms through artistic practice. If Emerging Technology shows us what comes next technologically, Art Gallery demonstrates the creative use of those possibilities. And if the Studio offers the opportunity to explore new tools firsthand, then Art Papers document those innovations and guide us in our aesthetic and technical interpretations of digital art.<br />
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The process of critical reflection on computer-mediated artwork is relevant not only for artists, but for the whole community. Artists are often the first to see the social and cultural implications of new technologies, and can push the boundaries of technological development through their imaginative transformation of existing tools and techniques. They can also offer early warning systems for maladaptation. This feedback loop between artists and technologists is one that <a href="http://s2015.siggraph.org/" target="_blank">SIGGRAPH </a>nurtures.<br />
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How have you seen the Art Papers program develop in the last few years?</h3>
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During the past seven years, the Art Papers program has developed into an important new venue for technically-informed conversations around media art making and critique. The SIGGRAPH community is distinctive for its combination of technical rigor and artistic excellence. Our partnership with Leonardo/ISAST for the print publication has reinforced our expectation that Art Papers speak to both the artistic and the scientific communities—and to help nurture the community of practice who consider themselves part of both worlds. Publication in our special issue of Leonardo is a professional coup for our writers, and we have continued to work to make media artists more aware of the opportunities SIGGRAPH and our Art community have to offer.<br />
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Art Papers authors are invited to join the Arts community in formal and informal gatherings. Art Papers has also benefited from closer integration with the rest of the conference. Our papers are presented in regular conference sessions, which draw in a wider crowd than the self-identified “art” group we are nurturing. This is a tremendous benefit to everyone in that crosstalk; it enriches the discussion and provides everyone with extra stimulation for future development.<br />
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Similarly, how have you seen the role of artists develop over time?</h3>
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The role of artists in the SIGGRAPH community has only grown in importance over time. While the Arts have been visible at SIGGRAPH for many years—the first Art Gallery was more than 30 years ago!—over time we have been able to establish a multi-generational community that includes some of the first innovators in the field as well as some of the latest up-and-coming practitioners. The Digital Arts Community (DAC) offers a space for everyone interested in the field, whether as a critic, an artist, a technologist, or all of the above. And that "all of the above" is what I really want to highlight.<br />
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SIGGRAPH artists are deeply engaged with theory and practice, with aesthetic exploration and computational virtuosity. The boundaries between art and science are porous, and never more so than at the bleeding edge of innovation. Whether you are watching the latest achievements in computer animation, testing out the latest haptic interface, marveling at an ingenious rendering algorithm, or admiring a complex digital installation, you are seeing that phenomenon in action. By attracting the best and brightest in this crossover field, we are witnessing firsthand the next stages in the evolution of our technoculture. For artists, SIGGRAPH is an exciting place because you can see what is happening in all these cognate fields while at the same time developing your own core interests.<br />
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What advice would you give to a first-time submitter?</h3>
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First-time submitters to <a href="http://s2015.siggraph.org/submitters/art-papers" target="_blank">Art Papers</a> should be aware that we have a diverse readership, and so they will need to be able to communicate across disciplinary boundaries. If you use specialized terms and acronyms, explain what you mean. At the same time, however, our readers are a smart bunch, and very aware of the histories and latest developments in their fields of origin. They will want and need for you to acknowledge those precedents and considerations. Some of what we are looking for are critical project write-ups. These provide an explication of the goals, design, and impact of project, as well as technical details of interest to fellow-travelers. We want to know how you are innovating with computer graphics and interactive techniques in your art (or that which you describe), and to understand where your particular intervention is taking the field. The site of innovation does not need to be expressed on every front, but we do expect a level of mastery and accomplishment throughout the work you document.<br />
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For those writing a paper with a more historical or theoretical focus, I would say again to remember the audience you are addressing, and to be sure you are telling a story or providing a framework that builds upon conversations already taking place in the field. There may occasionally be the odd work of genius that does not fit any categories yet demands to be known, but even this wonder can be presented in a way that contextualizes it for the reader. Also, be aware that we are providing an option to include a digital supplement. This can enrich the work as well.<br />
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Other than Art Papers, what are you most looking forward to at SIGGRAPH 2015?</h3>
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I very much enjoy all the Art venues at SIGGRAPH—the Art Gallery, Emerging Technologies, the Studio, and the Animation Festival. The keynote is always a highlight for its scope, splendor, and chance to experience what SIGGRAPH has to offer en masse. The bookstore is always inspiring.<br />
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I also love popping into the odd panel where I have almost no idea what is being said, but yet I take away a kernel, concept, or idea that stays with me. I also enjoy meeting up with my SIGGRAPH family, and having those wonderful, wide-ranging conversations that happen when you mix up a bunch of smart people and stimulating content together.<br />
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What does your involvement with SIGGRAPH mean to you?</h3>
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For me, SIGGRAPH is a place where I can express my artistic and my geeky sides all at once. Several of the recent conference themes have reflected this idea—I am Art; I am Science. And, I am lucky enough to work in a highly interdisciplinary environment at my home institution, Duke University. At work, I don’t always have the time to mingle and explore new ideas and connections. SIGGRAPH is an annual buffet of ideas and sensory treats.<br />
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This year’s conference celebrates the intersections of disciplines and the opportunity for discovery across many different areas. How do you feel your work is inspired by other disciplines and can you share a story of when reaching outside your comfort zone led you to a new discovery?</h3>
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In my day job I teach Visual and Media Studies and run a program called Information Science + Information Studies. However, I went to graduate school for Victorian Literature. My side job was in the Library, where I was asked to help think about whether the WWW might be useful for libraries (this was in the 90s). I learned HTML, helped create archives of Arthurian texts and images, and became extremely excited by the idea that otherwise inaccessible texts could be made available in digital form. (As someone who was writing a dissertation that involved reading obscure novels on microfilm—this was a heady idea.)<br />
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All the most interesting things I’ve done since then have started as things I did “on the side”—including participation in SIGGRAPH. I became interested in information visualization because I had a colleague who was teaching it and I liked the idea of revealing hidden patterns through transmediation. A couple years later, I went on to Chair the Information Aesthetics Showcase at SIGGRAPH 2009. Right now I am doing a lot of work with augmented reality applications. This somewhat inobviously grows out of work I have done with colleagues in digital mapping and virtual worlds, and reflects my desire to reconnect the virtual world with lived experience in time and space. So now I’m all excited about game design and what it can tell me about multimodal user experience design for hybrid reality systems. The connections are there, despite seeming disciplinary differences. You never know what you will discover, and what fellow travelers you might meet, when you hang out at the crossroads!<br />
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com2tag:blogger.com,1999:blog-2237982387033737296.post-85974581269986864312015-01-21T07:41:00.003-08:002015-01-21T07:41:48.947-08:00SIGGRAPH Keynote Speaker Joi Ito on the Intersections of Creativity<div class="separator" style="clear: both; text-align: center;">
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SIGGRAPH is
honored to have MIT Media Lab Director (and <a href="http://www.ted.com/talks/joi_ito_want_to_innovate_become_a_now_ist?language=en" target="_blank">TED</a> speaker) <a href="http://joi.ito.com/" target="_blank">Joichi "Joi" Ito</a> as our
SIGGRAPH 2015 keynote speaker. <o:p></o:p><br />
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Mirroring the 2015 theme of "Xroads of Discovery," Mr. Ito’s body of work and
experience spans the science, academic and business worlds. He’s an
activist, entrepreneur, venture capitalist, and advocate of emergent democracy,
privacy, and Internet freedom.<br />
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Known for his
willingness to dig deeply to find unorthodox
solutions and connections, Mr. Ito is the perfect fit for SIGGRAPH’s
thoughtful, innovative and curious community.<br />
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Joi Ito In His Own Words</h1>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiVCgWAvWGn47etRrdGdH_dGCDUMteUV6i_j7U1beliaD-DuCoEugrvfCvKLCGyzie73RgImKPg_T4s-VbyTmp1ziLIUevayjDpb5bcyDbvZXQnNl_fX1lcs_w_GCatHSFKtVN6lUmwjY/s1600/JoichiIto.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Joi Ito - SIGGRAPH 2015 keynote speaker" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiVCgWAvWGn47etRrdGdH_dGCDUMteUV6i_j7U1beliaD-DuCoEugrvfCvKLCGyzie73RgImKPg_T4s-VbyTmp1ziLIUevayjDpb5bcyDbvZXQnNl_fX1lcs_w_GCatHSFKtVN6lUmwjY/s1600/JoichiIto.jpg" height="200" title="" width="186" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SIGGRAPH 2015 Keynote Joi Ito</td></tr>
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<i>From Joi.Ito.com: </i><br />
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In his post “<a href="http://joi.ito.com/weblog/2013/07/30/the-creativity.html" target="_blank">The Creativity Compass</a>,” Ito looks at four
different creative quadrants (Artist, Designer, Engineer, Scientist) and how they tend to become compartmentalized. Ito notes, “I think a lot of the
most interesting and impactful creative works tend to require all the use of
all four quadrants. Many of the faculty at the Media Lab work in the dead
center of this grid - or as I like to call it, this compass - or perhaps they
lean in one direction, but they're able to channel skills from all four
quadrants.”</div>
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He goes on to add, “The tyranny of traditional
disciplines and functionally segregated organizations fail to produce the type
of people who can work with this creativity compass, but I believe that in a
world where the rate of change increases exponentially, where disruption has
become a norm instead of an anomaly, the challenge will be to think this way if
we want to effectively solve the problems we face today, much less tomorrow.”<br />
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In a post entitled <a href="http://joi.ito.com/" target="_blank">"Antidisciplinary,"</a> Ito writes:<br />
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"The Media Lab focuses on 'uniqueness, impact and
magic.' What our students and faculty do should be unique. We shouldn't be
doing something that someone else is doing. If someone else starts doing it, we
should stop. Everything we do should have impact. Lastly, things should induce
us to be passionate and should go beyond incremental thinking.<br />
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'Magic' means that we take on projects that inspire us. In the Lifelong Kindergarten
group, researchers often describe the 'Four Ps of Creative Learning' as Projects, Peers, Passion and Play. Play is extremely important for creative
learning. There is a great deal of research showing that rewards and pressure
can motivate people to 'produce,' but creative learning and thinking
requires the 'space' that play creates. Pressure and rewards can
often diminish that space, and thus, squash creative thinking."<br />
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A true innovator, Joi Ito is changing the way we think about collaboration! We hope you join us at <a href="http://s2015.siggraph.org/media/siggraph-2015-selects-joichi-%E2%80%9Cjoi%E2%80%9D-ito-mit-media-lab-keynote-speaker" target="_blank">SIGGRAPH 2015</a> to discover more of his vision. </h3>
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com4tag:blogger.com,1999:blog-2237982387033737296.post-906496118289445022015-01-14T12:45:00.004-08:002015-01-14T12:45:59.527-08:00Q&A with SIGGRAPH 2015 Technical Papers Chair Doug James<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxrAzxBLrSsr86aiew-j35DZ2SYrqZ99uUVQ8oSeti1Pi6Vk0znsOLktusAypzvEPjB948CqA0F1R0BUcmWhq28IGqYPMSqebyzVQo-WW1ag2YSKQMPOF6t_uMCOA2i9s6pHIIeqH2Dsfw/s1600/Doug+James_Technical+Papers+Chair.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxrAzxBLrSsr86aiew-j35DZ2SYrqZ99uUVQ8oSeti1Pi6Vk0znsOLktusAypzvEPjB948CqA0F1R0BUcmWhq28IGqYPMSqebyzVQo-WW1ag2YSKQMPOF6t_uMCOA2i9s6pHIIeqH2Dsfw/s1600/Doug+James_Technical+Papers+Chair.jpg" height="400" width="397" /></a></div>
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<i style="font-weight: normal;"><span style="font-size: small;">Technical Papers chair Doug James shares his passion for the program in an exclusive interview below. </span></i></h3>
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<i style="font-weight: normal;"><span style="font-size: small;">Reminder: Technical Papers submission form and abstract are due 22:00 UTC/GMT, 19 January 2015. The final paper is due 22:00 UTC/GMT, 20 January 2015.</span></i></h3>
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How did you become involved with SIGGRAPH?</h3>
My first SIGGRAPH was in `99 when I published a paper as a graduate student at the University of British Columbia in Vancouver, Canada. Since then, I've continued to be very excited about interactive physics simulation--and graphics and animation research in general--and found SIGGRAPH to be a great community for advancing those ideas. As a computer graphics professor, it is the natural venue for our research.<br />
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What motivated you to become Technical Papers Chair?</h3>
SIGGRAPH has always been the primary venue for my research activities, and I have been a long-time volunteer in the review process of the Technical Papers program, having reviewed hundreds of papers. I was honored to be asked to be the Technical Papers Chair: it's a great opportunity for me to help maintain and improve the widely respected SIGGRAPH review process established by our community.<br />
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What advice would you give to someone who is interested in submitting content for the first time?</h3>
For new submitters to the Technical Papers program, I recommend reading the Technical Papers "call for papers" and <a href="http://s2015.siggraph.org/submitters/technical-papers" target="_blank">related website content</a>. In particular, there is an extensive <a href="http://s2015.siggraph.org/submitters/technical-papers?qt-tabs=5#qt-tabs" target="_blank">Technical Papers FAQ</a> that addresses many common questions. The basic recipe for showcasing your work in the technical program is to have a novel idea, explain it clearly in written form, and to provide evidence (be it data, images or video) to help support claims that your method improves upon the state of the art in some specific ways. Understanding and citing related works, and being able to explain the pros/cons of your approach, are also critical components. Getting feedback from experienced colleagues is also a good way to improve your submission.<br />
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What makes this program different from the others at SIGGRAPH?</h3>
The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. We focus on the technical details underlying a broad spectrum of computer graphics innovations, and seek to document and disseminate these advances in all their glory.<br />
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Outside of Technical Papers, what other areas of the conference are you particularly excited about?</h3>
Everything. Seriously. I strongly recommend trying to look at a little of everything if you can, especially if it's something less familiar or different for you--come for the technical papers, but stay for the art and games. Things always change, and you never know what you will see next year.<br />
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How has SIGGRAPH influenced you personally and professionally?</h3>
We're inseparable. It's given me a lifelong venue for practicing and experiencing exciting technical and artistic innovations. <br />
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com4tag:blogger.com,1999:blog-2237982387033737296.post-80979309989992906732014-11-21T11:59:00.000-08:002014-11-21T12:57:58.246-08:00SIGGRAPH 2015 Call for Submissions<div class="separator" style="clear: both; text-align: center;">
<a href="http://s2015.siggraph.org/important-dates" target="_blank"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUsgqZHcHEwypJQYZxrD208eyv5RoPsQQhTsb9Au9m-JKVhi0pop4a1Q96VGsHm1kwyIS_Uuxu2Fm3nKDY0nDWxwFdQmSPyqPWHupKxO7ut-yvQ2owS1eKywbaKev1sWI5ZXyMPpRhSwdB/s1600/Call+for+Submissions.jpg" height="210" width="400" /></a></div>
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<a href="http://s2015.siggraph.org/" target="_blank">SIGGRAPH 2015</a> will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions. </div>
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Join thousands of your fellow artists, scientists, and scholars in computer graphics and interactive techniques--including areas pertaining to games, fabrication, visual displays, and immersive digital environments--and submit your work for consideration. Whether you will be a first-time attendee or are a conference veteran, presenting at SIGGRAPH 2015 is an incredible opportunity that will take your career to the next level. </div>
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<a href="https://www.youtube.com/watch?v=qXi2BWdO74Q&feature=youtu.be" target="_blank">LEARN MORE</a> about SIGGRAPH 2015 directly from the program chairs!</div>
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Important Submission Deadlines</h2>
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Please note that every piece submitted to SIGGRAPH 2015 through the Call for Submissions is reviewed by a highly qualified jury composed of top practitioners in the relevant field. Because we want each jury to have the time to review each piece carefully, submission deadlines generally are several months ahead of the conference itself. All submission deadlines are strictly enforced, so be sure to plan accordingly.</div>
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All deadlines are 22:00 UTC/GMT. Please verify deadlines in your time zone via <a href="http://www.timeanddate.com/worldclock/converter.html" target="_blank">THE WORLD CLOCK CONVERTER</a>. </div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">13 January 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="color: #5e8ab4; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="color: #5e8ab4; text-decoration: none; text-underline: none;"><a href="http://s2015.siggraph.org/volunteers/team-leaders" target="_blank">STUDENT VOLUNTEER TEAM LEADER APPLICATIONS</a></span></span></strong><span style="color: #5e8ab4; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<span style="color: white;"><strong><span style="font-family: Arial, sans-serif; font-size: 10pt;">19 January 2015 </span></strong><em><span style="font-family: Arial, sans-serif; font-size: 10pt;">(Submission form due)</span></em><b><span style="font-family: Arial, sans-serif; font-size: 10pt;"><br />
<strong>20 January 2015 </strong></span></b><em><span style="font-family: Arial, sans-serif; font-size: 10pt;">(Paper
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<strong>21 January 2015 </strong></span></b><em><span style="font-family: Arial, sans-serif; font-size: 10pt;">(Upload
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<strong><span style="color: #5e8ab4; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="color: #5e8ab4; text-decoration: none; text-underline: none;"><a href="http://s2015.siggraph.org/submitters/technical-papers" target="_blank">TECHNICAL PAPERS</a></span></span></strong><span style="color: #5e8ab4; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">27 January 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">30 January 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">10 February 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">17 February 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">General
Submissions:</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">3 March 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">31 March 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="color: #5e8ab4; text-decoration: none; text-underline: none;"><a href="http://s2015.siggraph.org/submitters/immersive-realities-arvr-contest" target="_blank">IMMERSIVE REALITIES (AR/VR) CONTEST</a></span></strong></span></b><span style="color: #5e8ab4; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">28 April 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">6 May 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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<strong><span style="font-family: Arial, sans-serif; font-size: 10pt;"><span style="color: white;">24 June 2015</span></span></strong><span style="color: #666666; font-family: "Arial","sans-serif"; font-size: 10.0pt;"><o:p></o:p></span></div>
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Poster submissions can occur prior to the 17 February General Submissions deadline or the 6 May Late Posters deadline. In both cases, Posters are reviewed using the same criteria and by the same jury. Authors submitting prior to the first deadline will get decision notification in late April.</div>
SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com4tag:blogger.com,1999:blog-2237982387033737296.post-75538295703126233392014-08-14T16:37:00.001-07:002014-08-14T17:12:16.104-07:00SIGGRAPH 2014 Highlights from Vancouver<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8RWw-8_uY5x_U9CeuQlE9fkQZbkkpB89sSB2WXImFnFsW6nxJ5cql9ILSpwMJ9M0po5l01lYV2_wlUAHPdomjnB-biLWoxWdj8ZhMs0stLRJ9233fc4mjijAIFS7ALqyFPprXDfJ0BVA/s1600/14891049512_c4706ee757_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8RWw-8_uY5x_U9CeuQlE9fkQZbkkpB89sSB2WXImFnFsW6nxJ5cql9ILSpwMJ9M0po5l01lYV2_wlUAHPdomjnB-biLWoxWdj8ZhMs0stLRJ9233fc4mjijAIFS7ALqyFPprXDfJ0BVA/s1600/14891049512_c4706ee757_z.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SIGGRAPH Technical Papers Fast Forward was a popular session on Sunday evening.</td></tr>
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VANCOUVER, British Columbia - SIGGRAPH 2014 returned to Vancouver, Canada, for its 41st conference and exhibition. From 10-14 August, 14,045 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 50 U.S. states and 75 countries gathered to experience cutting-edge computer graphics and interactive techniques. There were 6,156 participants from the host country of Canada.<br />
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<tr><td class="tr-caption" style="text-align: center;">The SIGGRAPH Exhibition ran from 12-14 August and attracted 175 exhibitors.</td></tr>
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The conference boasted more than 40,000 sq. ft. of exhibit space featuring 175 participating companies - an increase from the 2013 conference in Anaheim, California. Eighteen countries were represented on the exhibit floor, 44% of which are based outside of the U.S. - including 28 companies from Canada. Furthermore, 25% of the exhibitors were first-timers, which was the highest percentage in four years.</div>
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<tr><td class="tr-caption" style="text-align: center;">Dave Shreiner</td></tr>
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"This year’s exceptional education, numerous networking opportunities, and mind-blowing technological advances appealed to everyone," said Dave Shreiner, SIGGRAPH 2014 Conference Chair. "SIGGRAPH 2014 offered an incredible exhibition experience, innovative and inspiring content, and celebrated the impact that graphics and technology can have in every day life. Finally, the city of Vancouver was amazing - from the mayor’s office to the convention centre to the economic commission to the tourism bureau."</div>
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An impressive 1,533 speakers and contributors participated in the conference through a variety of talks, sessions, panels, papers, presentations, tutorials, and screenings.</div>
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Highlights from SIGGRAPH 2014 included:</div>
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The impactful keynote presentation by Not Impossible Labs co-founder Elliot Kotek shared a simple message: “Help One. Help Many.” Kotek showed how technology can have an immense impact on humanity by sharing stories of Not Impossible Labs’ efforts including Project Daniel, which outfitted Sudanese amputees with new prosthetic limbs thanks to 3D printing technology. </div>
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<tr><td class="tr-caption" style="text-align: center;">Thierry Frey (center), SIGGRAPH Emerging Technologies Chair, leads the Vancouver mayor on a tour.</td></tr>
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Vancouver Mayor Gregor Robertson made an appearance, addressing members of the press and visiting SIGGRAPH 2014’s Emerging Technologies venue. He expressed his delight that emerging technologies and computer graphics have caused "an influx of talent and great people to our city" as well as thousands of jobs for its citizens. The Vancouver Economic Council sponsored the Emerging Technologies area. The virtual reality experience “Birdly” won the Laval Virtual award and the AR/VR competition.</div>
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<tr><td class="tr-caption" style="text-align: center;">Jerome Solomon served as the 2014 Computer Animation Festival Director.</td></tr>
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The Computer Animation Festival presented the world's most innovative, accomplished, and amazing creators of digital gaming, film, and video. The festival received more than 450 juried submissions in 2014. SIGGRAPH 2014 Computer Animation Festival award winners included:</div>
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<tr><td class="tr-caption" style="text-align: center;">Box</td></tr>
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BEST IN SHOW AWARD<br />
Box (United States)</div>
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Directed Tarik Abdel-Gawad, Bot & Dolly</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhylVAUFRZSGFrwusEyCUAkFToLbLG6CMzjUP0fRhzFeQHnWE3hTFS1Hf7zyCTTj1QGlCBmsfgUudDkW1P2sCNFEGQ23jV0vDQH0AGFRXnzWqkCSUMzzCVHlHzx_IDP7DUIhKUKwUBK-s0/s1600/Paper+World.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhylVAUFRZSGFrwusEyCUAkFToLbLG6CMzjUP0fRhzFeQHnWE3hTFS1Hf7zyCTTj1QGlCBmsfgUudDkW1P2sCNFEGQ23jV0vDQH0AGFRXnzWqkCSUMzzCVHlHzx_IDP7DUIhKUKwUBK-s0/s1600/Paper+World.jpg" height="136" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Paper World</td></tr>
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JURY AWARD </div>
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Paper World (Hungary)</div>
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Directed by Dávid Ringeisen, László Ruska, Moholy-Nagy University of Art and Design</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV3hVtA-WTa7gkbcbJptsJ00KFtujcBGjYalzLgldeI39tl46J5noNcJORa74M9xVhyphenhyphenjI2OeJFhtT7S5GVHuZO8XtH8gsRliJ1wFQuN8_3uNj2xQrdL9Hw49ojA1WMENiEd-CkbWTG73w/s1600/Home.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV3hVtA-WTa7gkbcbJptsJ00KFtujcBGjYalzLgldeI39tl46J5noNcJORa74M9xVhyphenhyphenjI2OeJFhtT7S5GVHuZO8XtH8gsRliJ1wFQuN8_3uNj2xQrdL9Hw49ojA1WMENiEd-CkbWTG73w/s1600/Home.jpg" height="132" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Home Sweet Home</td></tr>
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BEST ANIMATED SHORT </div>
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Home Sweet Home (France)</div>
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Directed by Pierre Clenet, Alejandro Diaz, Romain Mazenet, Stéphane Paccolat, Supinfocom Arles</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhspTKS85H21Gxb-_e5cue-c7mVl3GNJK0N3U4viNMhWbH5WAWpbWs4GwEwFQJjTp2t1DkK3WZuSiJ-XgIt2eOhPM9g0vxqlbyoieKe8ERzkKVL32D3Zfsgu76cFTjO7u7UbspVHP1rpTw/s1600/Wrapped.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhspTKS85H21Gxb-_e5cue-c7mVl3GNJK0N3U4viNMhWbH5WAWpbWs4GwEwFQJjTp2t1DkK3WZuSiJ-XgIt2eOhPM9g0vxqlbyoieKe8ERzkKVL32D3Zfsgu76cFTjO7u7UbspVHP1rpTw/s1600/Wrapped.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrapped</td></tr>
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BEST STUDENT PROJECT PRIZE</div>
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Wrapped (Germany)</div>
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Directed by Roman Kalin, Falko Paeper, Florian Wittmann, Filmakademie Baden-Wüerttemberg</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWCiMiTrH-x3oE7PInI8dGNnVdJhC28xu1SaUOCn_kQ58MEx0uTC2bC-xgN2KjGzUYGD0DRv9BqO3VPVEmP91vCoLvdQUMa7cIkRh6IrHplM4hAX0gfd1sBVc53iyy_hqhsLtGR0lCZlE/s1600/Gravity.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWCiMiTrH-x3oE7PInI8dGNnVdJhC28xu1SaUOCn_kQ58MEx0uTC2bC-xgN2KjGzUYGD0DRv9BqO3VPVEmP91vCoLvdQUMa7cIkRh6IrHplM4hAX0gfd1sBVc53iyy_hqhsLtGR0lCZlE/s1600/Gravity.jpg" height="136" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gravity</td></tr>
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BEST VISUAL EFFECTS</div>
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Gravity (United Kingdom)</div>
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Directed by Alfonso Cuarón, Esperanto Filmoj</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZs8rsD4eS666bcSbqk8U6W_ZaeMg52fQr3apDRdKopd2od0RVGqsf4qJfHypneCT64_9CMgoyxiqCHIkWjgot6yZrIDD-dUCNpSuQBu5Vnwn9V1_OgysOymAmTLxzGiFiEuq_1q-kbjA/s1600/Kinematics.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZs8rsD4eS666bcSbqk8U6W_ZaeMg52fQr3apDRdKopd2od0RVGqsf4qJfHypneCT64_9CMgoyxiqCHIkWjgot6yZrIDD-dUCNpSuQBu5Vnwn9V1_OgysOymAmTLxzGiFiEuq_1q-kbjA/s1600/Kinematics.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kinematics</td></tr>
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BEST VISUALIZATION & SIMULATION</div>
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Kinematics (United States)</div>
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Directed by Jessica Rosenkrantz, Jesse Louis-Rosenberg, Nervous System</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2refNk_0_D28wPdTH57DQ7hoW6PjZPIFFkXofD7el5VLp69Gtk5dXgF5xCT511xxlzsBjTk7_NYjTONTAW0gFMnP6TqkClBBBzFe7OT4IYUO5F7OUpMKkSRk2LLN32ICEgx5RCuFmIxo/s1600/Crew.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2refNk_0_D28wPdTH57DQ7hoW6PjZPIFFkXofD7el5VLp69Gtk5dXgF5xCT511xxlzsBjTk7_NYjTONTAW0gFMnP6TqkClBBBzFe7OT4IYUO5F7OUpMKkSRk2LLN32ICEgx5RCuFmIxo/s1600/Crew.jpg" height="138" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Crew</td></tr>
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BEST GAME</div>
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The Crew (France)</div>
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Directed by Maxime Luère, Dominique Boidin, Rémi Kozyra, Unit Image</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggTqmuIcAkOX4nrIg6jOUhcw6I_byhbrvOL4TZxaH90yILCrsVq-ErTcAhlliXRxDrO98lHduOwMk_rKTSBRmxlAZ_T_Ie8nWc7waCDvliBjzW_uWcx9NES42rkRQyJbIJZMAq3fF5IP8/s1600/Ryse.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggTqmuIcAkOX4nrIg6jOUhcw6I_byhbrvOL4TZxaH90yILCrsVq-ErTcAhlliXRxDrO98lHduOwMk_rKTSBRmxlAZ_T_Ie8nWc7waCDvliBjzW_uWcx9NES42rkRQyJbIJZMAq3fF5IP8/s1600/Ryse.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">RYSE: Son of Rome</td></tr>
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BEST REAL-TIME GRAPHICS</div>
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RYSE: Son of Rome (Germany)</div>
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Directed by Chris Evans, Peter Gornstein, Martin L’Heureux, Crytek</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyYgSznOZLbhDaUGcs5QT5o1zDZ5SmbR5EHrcQbfXA7eS0OGePX-o1RadFqEvv5zYU68qCJwzZ4EERd_6nhyphenhyphenUcT91VubGIZXxF9Wa1kW3oVZU8l90Ilen6TrJa-eGKaDNBc-HKJDvxSgU/s1600/Pony.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyYgSznOZLbhDaUGcs5QT5o1zDZ5SmbR5EHrcQbfXA7eS0OGePX-o1RadFqEvv5zYU68qCJwzZ4EERd_6nhyphenhyphenUcT91VubGIZXxF9Wa1kW3oVZU8l90Ilen6TrJa-eGKaDNBc-HKJDvxSgU/s1600/Pony.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Pony</td></tr>
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BEST COMMERCIAL ADVERTISEMENT</div>
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Three, "The Pony" (United Kingdom)</div>
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Directed by Dougal Wilson, Blink Productions</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifTQ90L3vDfBAvxu3bMHGRG_nIFmeB76KuNmcPiHTSuKDUuhj6o0MueBWFwfWXCLzLYpLNB5Aoumjg7f1vlFE2K3gk7rpnkZb4ZkPuX3cc7fj1vMuyo84Vi03Yw_4SH927j3ZHtqZCRW8/s1600/14891045932_1581801e31_z+(1).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifTQ90L3vDfBAvxu3bMHGRG_nIFmeB76KuNmcPiHTSuKDUuhj6o0MueBWFwfWXCLzLYpLNB5Aoumjg7f1vlFE2K3gk7rpnkZb4ZkPuX3cc7fj1vMuyo84Vi03Yw_4SH927j3ZHtqZCRW8/s1600/14891045932_1581801e31_z+(1).jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SIGGRAPH 2014 Technical Papers Chair Adam Finkelstein </td></tr>
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Technical Papers is the premier global forum for presenting groundbreaking research from today's leading experts. The SIGGRAPH 2014 Technical Papers program featured 173 Technical Papers, selected among 550 submissions. The Technical Papers detailed new advances across many fronts, including 3D printing, creating water and snow with particles, deformation and distortion, and more.</div>
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For more details about SIGGRAPH 2014, visit the official SIGGRAPH 2014 Media Blog: http://siggraphmediablog.blogspot.ca/ </div>
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Download photos from SIGGRAPH 2014: www.flickr.com/photos/siggraphconferences/ </div>
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Join Us in Los Angeles in 2015 </div>
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SIGGRAPH 2015, the 42nd International Conference on Computer Graphics and Interactive Techniques, will be held 9-13 August, 2015 at the Los Angeles Convention Center.</div>
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Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-2237982387033737296.post-18925163403275257392014-08-13T17:41:00.001-07:002014-08-13T17:43:43.571-07:00Q&A: DreamWorks Animation Experts Talk 'How to Train Your Dragon 2'<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWaq4lOJMEUn9TIxfmeFi40HrH2CprKzGnP-OB8mvEXedosk-PMknh1U-uC579-UCYgRKz16hX4rnWViY7rO-xF7PZQx5EIol44_JQ9MzI4HSE801j0n7YUk7bUvWNVn_UC8Ra3szQJpoj/s1600/10_dragon.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWaq4lOJMEUn9TIxfmeFi40HrH2CprKzGnP-OB8mvEXedosk-PMknh1U-uC579-UCYgRKz16hX4rnWViY7rO-xF7PZQx5EIol44_JQ9MzI4HSE801j0n7YUk7bUvWNVn_UC8Ra3szQJpoj/s1600/10_dragon.jpg" height="320" width="216" /></a></div>
<i>SIGGRAPH 2014 sat down after <a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/events/dreamworks-animation-presents" target="_blank">DreamWorks Animation Presents: The Growth of "How To Train Your Dragon 2"</a> for a quick Q&A with panelists on their process.</i><br />
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<b><span style="color: #f6b26b;">Q: Which part of the animation process on How To Train Your Dragon 2 was most rewarding and why?</span></b><br />
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A: Lighting was the most rewarding part of HTTYD2 [for me]. This was my first film in the VFX Supervisor role so I had a lot more involvement and exposure with a much broader range of the film making than I had ever had before, which was really enjoyable; however, my background is in lighting and for this film I was able to collaborate very closely with renowned Cinematographer Roger Deakins.<br />
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Roger is incredibly inspiring and I was able to learn so much from him in such a relatively short time. I'm very proud of all aspects of the film, but I think for me the lighting represents an area of personal growth that far exceeded my expectations. (<i>Dave Walvoord, VFX Supervisor</i>)<br />
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<b><span style="color: #f6b26b;">Q: In your production session panel you noted that the fans helped shape the main character’s final look, where else did you find inspiration for Hiccup and his surroundings?</span></b><br />
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A: I think I would like to elaborate on the fans contribution to the film.
When our teaser trailer came out many of our fans filmed themselves watching their reaction to the trailer for the first time. Apparently this is something fans do now, but I had never seen anything like it. Our fan reaction was so strong that it became very inspirational for the crew. Our artists were constantly posting fan reactions on Facebook for their friends and other members of the crew to see. Our editorial staff gathered a number of them and cut together a piece that showed 8 people's reactions at the same time. <br />
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The other thing that happened is that we saw how much these characters meant to our fans. Suddenly the entire crew was aware of having a responsibility to deliver their best efforts because we could see how much what we were doing meant to our fans. It would not have been possible for anyone to deliver a more motivational speech than what our fans had given us. It was a very unique experience and I can only wonder how much social media will grow to include the fans in our collaboration on future films. (<i>Dave Walvoord, VFX Supervisor</i>)
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<b><span style="color: #f6b26b;">Q: Have you attended a SIGGRAPH conference in the past? If yes, tell us your favorite part about coming to SIGGRAPH. If no, describe your experience so far.</span></b><br />
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A: Yes, I've been coming to SIGGRAPH for years. In fact, the first two times was as a demo artist back in 1994 and 1995. I associate SIGGRAPH with the excitement that comes from the exploration of all things new and reconnecting with friends and former students. The Electronic Theater is a big highlight, too! (<i>Gil Zimmerman, Head of Layout</i>)
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<i>Don't miss tonight's special screening of How To Train Your Dragon 2 in Ballroom A/B, West Building at 8 p.m. at the Vancouver Convention Centre. DreamWorks will be giving away 10 posters autographed by the film's producer and director to the first 10 attendees in live.</i>SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com6tag:blogger.com,1999:blog-2237982387033737296.post-64880720617344934772014-08-13T17:39:00.002-07:002014-08-13T17:39:35.255-07:00SIGGRAPH 2014 Emerging Technologies Media Tour<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisDm2a7aa-WDRywDfIti2WRhRYHpUyroFbz3PZqrqS1PryJN3GZ58zkasGEJzI639E-TuXT7xGcH6pSnehEid5DH5SZyWl8Rzh6xeS4G0ZMI4rcz9ZrDte7euLFKJ7htvlP9u-1MksIMA/s1600/14704707970_c016f8e62a_z+(1).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="color: black;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisDm2a7aa-WDRywDfIti2WRhRYHpUyroFbz3PZqrqS1PryJN3GZ58zkasGEJzI639E-TuXT7xGcH6pSnehEid5DH5SZyWl8Rzh6xeS4G0ZMI4rcz9ZrDte7euLFKJ7htvlP9u-1MksIMA/s1600/14704707970_c016f8e62a_z+(1).jpg" height="265" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://www.youtube.com/watch?v=vcl_uNF8shU" target="_blank"><span style="color: black; font-size: small;">Click here to take the Media Tour.</span></a></td></tr>
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SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey (center in lavender shirt) takes you on a tour of this year's advancements in several fields - from displays and virtual reality technology to haptics and robotics, as well as innovations that apply to film and game production. The Vancouver Economic Commission is the official sponsor of the 2014 Emerging Technologies area.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-88899574324470703662014-08-12T17:29:00.002-07:002014-08-12T17:29:36.400-07:00Vancouver Mayor Gregor Robertson Embraces SIGGRAPH<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkWkrqqwhO-1kSQPGQauotF-Lw1q8JkEEsuk5pVaetOgJQRO8plrADcZ_bv2mwu33zQ2e18vmI3luSIHKofW8opfDibaKvjnFaWF_pYj9FBkFx9gk896ckyEbZxqDHMsNn1UsNzTW0FCEN/s1600/Mayor+Gregor+Robertson.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkWkrqqwhO-1kSQPGQauotF-Lw1q8JkEEsuk5pVaetOgJQRO8plrADcZ_bv2mwu33zQ2e18vmI3luSIHKofW8opfDibaKvjnFaWF_pYj9FBkFx9gk896ckyEbZxqDHMsNn1UsNzTW0FCEN/s1600/Mayor+Gregor+Robertson.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mayor Robertson (left) viewing the "Birdly" installation, which simulates bird flight in Emerging Technologies</td></tr>
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Vancouver Mayor Gregor Robertson made an appearance at SIGGRAPH 2014 yesterday, addressing members of the press as well as visiting the Emerging Technologies. Mayor Robertson expressed his delight that emerging technologies and computer graphics have caused "an influx of talent and great people to our city" as well as thousands of jobs for its citizens. The Vancouver Economic Council sponsored the Emerging Technologies area.</div>
<br />SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-17645573194452243952014-08-12T15:03:00.000-07:002014-08-12T15:03:03.833-07:00Keynote Elliott Kotek Captivates SIGGRAPH 2014 Attendees<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1IdEkShRcuGGX2BTnPAuavZ3Ai1W0BGsVI_eTg-4QEQKNp23pM6m4oNMhlaxqy1kEcXZ7mGNkEbk6rM-vZkZifHClbJVP4vRHkQ5mMdhnxOOJMGQaFn4k9xt36NM2knC4CrgK0jwU-Ss/s1600/Elliot+Kotek.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1IdEkShRcuGGX2BTnPAuavZ3Ai1W0BGsVI_eTg-4QEQKNp23pM6m4oNMhlaxqy1kEcXZ7mGNkEbk6rM-vZkZifHClbJVP4vRHkQ5mMdhnxOOJMGQaFn4k9xt36NM2knC4CrgK0jwU-Ss/s1600/Elliot+Kotek.jpg" height="212" width="320" /></a></div>
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Elliott Kotek, co-founder of Not Impossible Labs, gave an outstanding keynote presentation yesterday at SIGGRAPH 2014. Sharing that volunteerism is near and dear to his heart, Kotek told the audience about 14-year-old Daniel, a refuge in war-torn South Sudan, who had both arms amputated as a result of a terrible bombing. Unfortunately, Daniel is only one of 50,000 amputees. Kotek and his team, determined to help Daniel, outfitted the young man with an arm using a 3D printer, allowing Daniel to feed himself for the first time in 2 years.<br />
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While the original goal was to help Daniel, the ultimate objective is to "Help One. Help Many." Locals were instructed on how to use the 3D printers so that other amputees will also have the opportunity for a better quality of life. Hence, Project Daniel was born.<br />
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Here's the YouTube link to that video:<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/SDYFMgrjeLg?feature=player_embedded' frameborder='0'></iframe></div>
Kotek's message is simple. Technology can have an immense impact on humanity. He encouraged all SIGGRAPH 2014 attendees to find their own "Daniel" and placed importance on community responsibility.<br />
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“Everyone has access to tools," Kotek said, "You don’t need permission to be innovative.”<br />
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To learn more, visit <a href="http://www.notimpossiblelabs.com/">www.notimpossiblelabs.com</a> or view <a href="https://www.youtube.com/watch?v=SDYFMgrjeLg" target="_blank">"Project Daniel"</a>.<br />
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Follow Kotek on Social Media:<br />
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<li>@notimposs</li>
<li>Facebook: NotImpossible</li>
<li>Instagram: Not ImpossibleNow</li>
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com0tag:blogger.com,1999:blog-2237982387033737296.post-34651875018674094512014-08-12T11:41:00.000-07:002014-08-12T11:46:32.021-07:00SIGGRAPH 2014 Recap: Day 1<div class="separator" style="clear: both; text-align: center;">
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<a href="https://www.youtube.com/watch?v=EKB7QLkw6ks&feature=youtu.be" target="_blank"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdb9xVTxq_xNVDbP0h6O9dIdqqrQu782T1MCZ6Arrp-M1sw2zGq7qbsQ4FmYTHIgakrHMKRzfKiC2UiA161yNUzjToRIV7fJSej3PjopV0QlWKSQqLkiKbrN4_cGhBtNEEK6B6rDwAOI1K/s1600/Sunday.jpg" height="236" width="400" /></a></div>
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SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, made its return to Vancouver, Canada, when it officially opened its doors to attendees on Sunday, 10 August. The first day of the conference featured several Talks, Panels, Birds of a Feather events, Studio Courses and StudioXperience interviews, not to mention Technical Papers Fast Forward, ACM SIGGGRAPH Theater Events and Art Gallery.SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com4tag:blogger.com,1999:blog-2237982387033737296.post-86411785107041341682014-08-11T17:26:00.000-07:002014-08-19T09:07:49.632-07:00Brazilian Paulo Henrique Machado Attends SIGGRAPH 2014 Via Telepresence<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY-3APWEWfHiMG7ag_PcFa3lXPdfsLWl6jU4HySgw58xDtjLSHi57Xex-aS25B6YuBG_vyi21Y2W9JFf8twWpmwxf5eNmAauMLbFh8_Kv0tpgD1L4S4r-yPOG2M_sKwQX781ZL8WWyAQRW/s1600/Paolo.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY-3APWEWfHiMG7ag_PcFa3lXPdfsLWl6jU4HySgw58xDtjLSHi57Xex-aS25B6YuBG_vyi21Y2W9JFf8twWpmwxf5eNmAauMLbFh8_Kv0tpgD1L4S4r-yPOG2M_sKwQX781ZL8WWyAQRW/s1600/Paolo.jpg" height="320" width="221" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Paulo Henrique Machado</td></tr>
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Paulo Henrique Machado has lived in a room at Clinicas hospital in Sao Paulo, Brazil since he was an infant. As a baby, he suffered paralysis brought on by polio, and is confined to bed and hooked to an artificial respirator 24 hours a day. In 46 years, he has left the hospital only a few dozen times. He saw the ocean for the first time at the age of 32. Much of Paulo’s childhood was spent in his hospital bed, dreaming of the world outside. "For me, playing football or with normal toys wasn't an option -- so it was more about using my imagination," he told BBC News last year.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxyozlL8YPS5viG2GjuR9hRPDMCZRD_Xkn3bo9sTJaQ6I0GtS5FR1FInEQRvuBgykgYCSHxtG8lyfh9prXOk2BFCM-g-qlRwXYBMFN5GjGaWxRKPEExK2csclHrYGCo4bJLhoaWPFksRRk/s1600/trailer_01.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxyozlL8YPS5viG2GjuR9hRPDMCZRD_Xkn3bo9sTJaQ6I0GtS5FR1FInEQRvuBgykgYCSHxtG8lyfh9prXOk2BFCM-g-qlRwXYBMFN5GjGaWxRKPEExK2csclHrYGCo4bJLhoaWPFksRRk/s1600/trailer_01.jpg" height="178" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">3D model made by Paolo</td></tr>
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Despite his physical limitations, Paulo has trained as a computer animator, and is now making an animated series for children about his life. The series, which is called “The Adventures of Leca and her Friends” is the embodiment of his greatest wish -- to show children that being different is okay, and that everyone is special in their own way. The series was inspired by a book written by his lifelong friend, Eliana Zagui, who is also paralyzed as a result of polio, and lives in the same room as Paulo.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirQKiN6yzGW98MoB4_5NU8mfF1OIjY-a2GqN_Wicja6ZEDVenZFv_2WmnHqlCex4ar4qPtUo6UyDaN_eq2uEH2JHsp76MyFyHx-Kv81pPhw3SUxCkFL3nnyfMB9AYDgbsaFPKnEZ_ILrls/s1600/storyboard_976+(1).jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirQKiN6yzGW98MoB4_5NU8mfF1OIjY-a2GqN_Wicja6ZEDVenZFv_2WmnHqlCex4ar4qPtUo6UyDaN_eq2uEH2JHsp76MyFyHx-Kv81pPhw3SUxCkFL3nnyfMB9AYDgbsaFPKnEZ_ILrls/s1600/storyboard_976+(1).jpg" height="229" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Storyboards from Paolo's series.</td></tr>
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For many years, Paulo has dreamed of attending SIGGRAPH. This year, SIGGRAPH and Double Robotics made that dream come true through the use of a telepresence robot. The nicknamed "R2 D2"--Paolo clearly has a great sense of humor--is the first telepresence robot he has ever employed.<br />
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SIGGRAPH 2014 Conference Chair Dave Shreiner noted: “SIGGRAPH is a community. Paulo is part of our community, and we take care of our own.”<br />
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You may spot Paulo driving around the conference, steering the Double Robotics robot from his hospital room in Brazil. Please stop and say hello! He speaks some English, but will have Portuguese-speaking SIGGRAPH student volunteers with him to translate.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH8JWTLv3jg-ZXPLX2SDLc0KHkJBfBBfu2604g1IsEpv1ZZNK1kO9BkiJ5Cm6FFKRiHeH4a3o0AikdCQ8CGSVZnhYS773jNPxuCP7ZO4ZEJ25bJqQiuImoI8RfClA-BtjMq08MOEAveFIH/s1600/paulo-with-kids.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH8JWTLv3jg-ZXPLX2SDLc0KHkJBfBBfu2604g1IsEpv1ZZNK1kO9BkiJ5Cm6FFKRiHeH4a3o0AikdCQ8CGSVZnhYS773jNPxuCP7ZO4ZEJ25bJqQiuImoI8RfClA-BtjMq08MOEAveFIH/s1600/paulo-with-kids.jpg" height="312" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Paulo interacting with other SIGGRAPH attendees.</td></tr>
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On Sunday, August 10, Paulo saw the Vancouver harbor for the first time, and was taken aback. He turned the robot left and right to look out the glass windows of the Vancouver Convention Centre. “Do you know what this means to me?” he asked SIGGRAPH, when questioned how he liked the robot. “It gives me the freedom that I physically can’t have.”<br />
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For more information on the series, email <a href="mailto:leca.e.seus.amigos@gmail.com">leca.e.seus.amigos@gmail.com</a>.<br />
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BBC News Article: <a href="http://www.bbc.com/news/magazine-23364127">http://www.bbc.com/news/magazine-23364127</a><br />
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Catarse Campaign: <a href="http://catarse.me/en/leca">http://catarse.me/en/leca</a><br />
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com2tag:blogger.com,1999:blog-2237982387033737296.post-74696619741648646742014-08-10T15:01:00.000-07:002014-08-10T15:01:19.230-07:00SIGGRAPH 2014 Chair Dave Shreiner's CGW Interview!<b><span style="color: #f9cb9c;">Tell us about yourself on a personal level.</span></b><br />
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I grew up in a technology-isolated backwater in central Pennsylvania, where computers weren’t particularly available. I became interested in computer graphics as a wee lad when I encountered a 2D-vector motorcycle jumping game. I stunk at it (for the $3 my folks had the patience of watching me waste), but it made me proclaim I was going to make these games when I was older. To date, I still haven’t done that, but I hopefully still have some time.<br />
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According to my educational transcripts, I was a mediocre student who probably shouldn’t write long sentences (or essays like this) or work with numbers with more than two decimal places, even though I graduated college with a Bachelor's degree in Mathematics. I didn’t study computer science since I knew I would sit behind a computer and hoped I could pick up what I needed to know along the way. I usually didn’t do my homework. Instead, I fiddled with computers drawing graphs of equations. Turns out there are people who need that done, and I was fortunate to have a friend who knew someone who needed that type of help. After getting the job, I sat in a closet in one of the school’s chemistry labs, drawing molecules on a Silicon Graphics (SGI) 4D 210 GTX workstation, and my life was forever transformed. Not only because I was doing cool computer graphics, but also because it was the first time I had gone to SIGGRAPH.<br />
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After I left school for good, I got a job in a bomb factory in Lancaster, Pennsylvania doing flight simulation on – you guessed it – another SGI machine. Next, I moved west to Silicon Valley to work for Silicon Graphics making those amazing (at the time) machines. I also went to SIGGRAPH again. And again. And again.<br />
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I met my then-to-be wife at SGI (she worked there too), and took her to SIGGRAPH. I got involved in some cool technology: a computer graphics library named OpenGL, and wrote a course about it. Then I helped present a course at SIGGRAPH on OpenGL. Then I helped write a book about OpenGL, and kept talking about OpenGL and graphics at SIGGRAPH. I kept presenting courses, and then helped organize them at SIGGRAPH.<br />
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I know, dear reader, you’re seeing a pattern here. There’s been a lot of SIGGRAPH in my life, and I think that’s just awesome.<br />
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The last few years, I’ve been working on graphics systems for mobile devices, and going to SIGGRAPH, and I thought it’d be cool to combine those two things, so I volunteered to chair the 2014 SIGGRAPH conference to see if I might achieve that somehow. My wife attends the show as well, and I’m still presenting courses there too.<br />
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But enough about me …<br />
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<b><span style="color: #f9cb9c;">What do you bring to SIGGRAPH in terms of your professional experience?</span></b><br />
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SIGGRAPH 2014 will be my 26th consecutive SIGGRAPH conference (which doesn’t include attending SIGGRAPH Asia), and include my 26th and 27th presentation at the conference. I’ve also been volunteering for SIGGRAPH for the last 12 years in a multitude of roles including organizing programs at the conference, and supporting the SIGGRAPH organization.<br />
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I’ve also been a practitioner, engineer, and educator in the field of computer graphics for a few years more than my SIGGRAPH attendance. I’ve co-authored four books on subjects relating to computer graphics, and helped evolve the technology used to create computer-generated images.<br />
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I also bring some business knowledge about project planning, marketing, communications, and finance, which has proved invaluable in being the conference chair.<br />
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Most importantly was being able to convince a number of talented friends and colleagues to volunteer their precious time to make this year’s SIGGRAPH conference one for the record books. They’re a fantastic committee, and you’ll easily see how talented they are.<br />
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<b><span style="color: #f9cb9c;">What made you take on the position of chair?</span></b><br />
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SIGGRAPH has been a great help to my career and personal success, and being conference chair is kind of my ultimate way of giving back to the community. While I’ve presented numerous times at the conference, and worked on previous conference committees, doing it at this level is an unparalleled honor!<br />
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Additionally, it provided a somewhat unexpected career growth opportunity. I was curious about motivating and leading a team, and this is one of the best environments to do it in. The caliber of volunteers is beyond measure, and they’re all super nice people. So it’s a great place to work on building leadership skills as well.<br />
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<b><span style="color: #f9cb9c;">What other SIGGRAPH positions have you held?</span></b><br />
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When I first started volunteering for SIGGRAPH about 12 years ago, I was webmaster for the organizational website. After a few years presenting courses, I was invited to review courses, which lead to being on the courses committee, including chairing the courses committee in 2006, and again in 2009. <br />
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<b><span style="color: #f9cb9c;">What can attendees expect this year at the conference?</span></b><br />
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This year has a large focus on technology, particularly in using the latest devices and techniques to personalize experiences, from new techniques on mobile devices to creating physical manifestations of their virtual objects using 3D printing and drones. We also showcase the leading research in all the disciplines that compose our community (we had record numbers of technical and art papers this year), provide proactive panels and a world-class set of educational courses.<br />
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This year’s conference committee also recognized how the computer graphics industry is changing, and will have several events focused on independent practitioners – from gamers to app developers to those working on augmented- and virtual reality. I discuss this more later.<br />
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<b><span style="color: #f9cb9c;">What is this year's theme?</span></b><br />
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Why have just one? There were a number of directions that I had hoped to incorporate into SIGGRAPH 2014, as well as letting the passions and creativity of my team lead them as well. With that scenario, we’re emphasizing a lot of interesting elements…<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxaA9vXkmulnzwyKBW-lz2q4TPlZiD0EYAffDX8aAQBai2UQSs4T_DWLQkQZES1MIY20nwz9SL7EkbC5OQBjpSUQizro7hlgYiyxPQXLllJCowJIZQ6zolZQnYPzMG_kO0MzoTTTngXa3/s1600/mobile.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxaA9vXkmulnzwyKBW-lz2q4TPlZiD0EYAffDX8aAQBai2UQSs4T_DWLQkQZES1MIY20nwz9SL7EkbC5OQBjpSUQizro7hlgYiyxPQXLllJCowJIZQ6zolZQnYPzMG_kO0MzoTTTngXa3/s1600/mobile.jpg" height="320" width="167" /></a></div>
One is a focus on mobile graphics [one of my professional interests]. I consider mobile phones and tablets the latest generation of devices for producing computer graphics. However, with their cameras, hi-res display, GPUs, multiple CPUs, GPS and other sensors, they’re some of the most advanced, integrated computing systems in history, and they’re enabling all sorts of interesting applications, such as augmented reality, social gaming, and computational photography. We’re challenging our community to show us how to use these devices in new and interesting ways.<br />
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We’re also emphasizing gaming and real-time graphics, particularly as the practitioners of those fields are producing works that rival blockbuster movies. That’s an exciting growth area, and a natural fit for SIGGRAPH.<br />
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And another focus that I am also excited about is the physical creation of these virtual 3D objects we’ve all been enjoying over the last decades. With 3D printing becoming almost a commodity, we’ll be providing solutions for attendees to do everything from necessary to design and manufacture their 3D creations using the latest in 3D manufacturing technology.<br />
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<b><span style="color: #f9cb9c;">How does the theme resonate with you on a personal level?</span></b><br />
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I’m an engineer and technologist by trade, and seeing what creative individuals can do with the modern technology we have is very exciting to me personally. As I mentioned, phones and tablets put very capable graphics systems in the hands of an ever-growing population. Computer graphics and interactive experiences — the fundamental tenets of SIGGRAPH — are now more accessible than ever before, and people are enjoying our media more than ever. The work of our community is improving the lives of ever more people, and that’s a noble and exciting venture.<br />
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<b><span style="color: #f9cb9c;">How has SIGGRAPH influenced you personally and professionally?</span></b><br />
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SIGGRAPH is the rocket that pretty much launched my career. It’s a bit of a long story, but I think it really demonstrates the value of SIGGRAPH.<br />
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I knew that I was going to be a computer jockey around my freshman year in high school, but I wasn’t sure how or what precisely I was going to do. I bumbled around high school and college playing with computers and doing math, but without a whole lot of direction. Near the end of my college experience, I was lucky enough to have a colleague suggest that I should go to this conference called SIGGRAPH. Sounded cool, but I really had no idea what to expect. That was 1989 — my first conference — even though I could only afford to go to the exhibition, it totally hooked me. I saw what smart, creative people were doing with graphics workstations (at the time), and it provided the clear picture of what I wanted to do. It also showed me how little I knew about the field, and what I really needed to know to succeed. I went home with a pile of books, and a lot of enthusiasm.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpuMpPKsIPF0ye7NSNA-Dmxyj_pgyZ5dYuvx7UlMlqghG8HoqQSK-0koCBt8eNez-BGhisOWtunZ05_HeJRAIKXwE5YjxPRYdq-o3nDvzOgPgenTMLh2IK2y05CvlhIIwozC1EbDXnL4-5/s1600/Dave+Shreiner_3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpuMpPKsIPF0ye7NSNA-Dmxyj_pgyZ5dYuvx7UlMlqghG8HoqQSK-0koCBt8eNez-BGhisOWtunZ05_HeJRAIKXwE5YjxPRYdq-o3nDvzOgPgenTMLh2IK2y05CvlhIIwozC1EbDXnL4-5/s1600/Dave+Shreiner_3.jpg" height="230" width="320" /></a>I registered as “full conference” the next year, and took in everything I could. It was well worth the investment. I was in total awe of the speakers and talents of everyone there, and the images they were making. I also thought that I could never be one of those folks contributing to the content of the show. But I kept coming, learning, and making new friends who were happy to share and increase my knowledge.<br />
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I kept going to the conference, and after about 10 of them, I got to do my first course presentation. I was fortunate to discuss a topic, OpenGL, which was important to a number of conference attendees, and it was at that point I realized what SIGGRAPH had done for me, but also what I could do for others. I’ve always been kind of an overzealous Boy Scout, and this was just killer: helping others develop their skills while talking about something I loved.<br />
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SIGGRAPH 2014 will be my 26th consecutive conference, and my 17th year of presenting at the conference, where I’m once again presenting a course, as well as talking on a panel. It never gets old.<br />
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Without SIGGRAPH, I’d probably still be sitting in a cornfield in Pennsylvania, probably working on bar-code scanners (the first computer job I ever interviewed for), and not helping delight minds and eyeballs all around the world.<br />
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<b><span style="color: #f9cb9c;">What are you looking forward to most at the show?</span></b><br />
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On a personal level, I’m excited to take my parents to SIGGRAPH. My wife (a 20+ year attendee) and I have waxed lyrical about the show, but my folks have never experienced it. I’m looking forward to them being totally blown away, but also sharing with them an important part of my life, and seeing how much enjoyment I get from SIGGRAPH.<br />
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Specific to SIGGRAPH 2014 … there’s so much. I want to see what my committee has brought to the show. They’re a super motivated bunch, and they keep mentioning all this awesome stuff, which should make this a non-stop experience for the five days of the conference. Also, we’re doing a number of new things this year and it’s going to be very interesting to see what the community does with them. Will they like the new activities? Was there value for the attendee? It’s suspenseful, and I dig that.<br />
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<b><span style="color: #f9cb9c;">Anything special we can expect from the conference this year since it is in Vancouver?</span></b><br />
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Absolutely! First, it’s in Vancouver; one of the most beautiful places I’ve been (and I’ve been a lot of places!). The city is the perfect fit for SIGGRAPH and me – the combination of technology, nature, art, and beauty.<br />
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We’re also doing a number of special events that are a little outside of the normal SIGGRAPH venues. We have special screenings of blockbuster movies, a behind-the-scenes look at how game art is developed, demo reels running during “daytime selects”, an AR/VR contest, a mobile pavilion, an independent developers area in the exhibition, an awards presentation for the Computer Animation Festival winners, and a cocktail party for independent app developers to show their work, to name a few. There are also a few other surprises, but also all the magic that makes SIGGRAPH special. You just have to be there.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCxKCRC5zwSbPR0dwmEyYd3MGFukItE3r8IJmF3FPpY-3DUQAI0CQ9Jcas991MCISKIcn2i7JL8B6BKZzaU67dCFFpklyjMAzYieet3opegN1uKyAN98xcFnP2AqjG1Bzc2SV3Rblri4eq/s1600/Wide+Granville+Bridge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCxKCRC5zwSbPR0dwmEyYd3MGFukItE3r8IJmF3FPpY-3DUQAI0CQ9Jcas991MCISKIcn2i7JL8B6BKZzaU67dCFFpklyjMAzYieet3opegN1uKyAN98xcFnP2AqjG1Bzc2SV3Rblri4eq/s1600/Wide+Granville+Bridge.jpg" height="162" width="400" /></a></div>
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<b><span style="color: #f9cb9c;">Back to Vancouver so soon?</span></b><br />
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Sure. I’d personally love to see SIGGRAPH in Vancouver many more times. The city is incredibly supportive of having us there – the Mayor even came to personally welcome and thank us for coming at one of our recent planning meetings. Vancouver’s also a vibrant and growing technology hub, which we’re hoping will provide lots of opportunities (whether for education, employment, or enjoyment) for our attendees.<br />
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<b><span style="color: #f9cb9c;">How has the conference managed to stay relevant given the overall trend toward smaller and more targeted trade shows?</span></b><br />
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When you get your conference chair secret-decoder ring, you learn that we describe SIGGRAPH as a 13-ring circus. There’s something for everyone, but as your question alludes to, all that wonderfulness can make it difficult for folks to see what’s personally relevant to them.<br />
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I think SIGGRAPH is about fusion: combining technology, art, science, and magic to create incredible experiences – not just pictures. Whether that experience is watching an incredible scene from a movie, helping a medical professional provide better care using better technology, or perhaps making a complex subject easier to understand through a more interactive learning experience, SIGGRAPH is the place where practitioners of those independent disciplines converge. It’s all about learning, sharing, and being inspired to do explore and do something new.<br />
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Many things in our modern lives are segmented into small portions with a narrow focus. You watch a video online, read an academic article, play a game, see your friend’s status on social media – in an ever-more connected world, we tend to do much more by ourselves. SIGGRAPH brings thousands of practitioners from numerous fields together to exchange ideas, demonstrate the future, learn, and make new friends. You can’t do that anywhere else at this scale. There is no substitute, and that’s what makes SIGGRAPH special.<br />
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<b><span style="color: #f9cb9c;">What are the exhibition numbers looking like right now?</span></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9UqSKW2-093RtUnGZk4uCs2WWI628qevHry5mR205NDR1Kw9tkjzW0Qmnre99aynzt0oxyrdI3pV9-23q55CQFkrpkXFHBL2qW9MBYLK3uqiHcpOA90Cs_sv6WEpvWl1aeq8lS_ZREBYG/s1600/Autodesk.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9UqSKW2-093RtUnGZk4uCs2WWI628qevHry5mR205NDR1Kw9tkjzW0Qmnre99aynzt0oxyrdI3pV9-23q55CQFkrpkXFHBL2qW9MBYLK3uqiHcpOA90Cs_sv6WEpvWl1aeq8lS_ZREBYG/s1600/Autodesk.jpg" height="212" width="320" /></a></div>
We are expecting 150 exhibitors to reserve over 40,000 square feet of exhibit space so there will be plenty to see in the Exhibition. Moreover we’ve almost sold out the Exhibition and have more new exhibitors and international exhibitors than we were expecting. Some old friends returned this year after an absence from our Exhibition last year. The Exhibition continues to be one of the top reasons our attendees come to SIGGRAPH as they tell us it is the best place to meet, find new products, communicate about career opportunities, and develop relationships with vendors in the industry.<br />
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<b><span style="color: #f9cb9c;">How will your background and interests affect this year's show? (Every chair's influence is felt to some degree on the overall show.)</span></b><br />
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As I previously mentioned, we’re in a renaissance in making computer graphics accessible through mobile devices. The fact that you can have an HD resolution display 18 inches from your nose backed by a high-powered computer I think opens a world of opportunity.<br />
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The SIGGRAPH conference has oscillated its primary focus over the years. Early in my attendance it was all about hardware and systems, and over the years has migrated more towards amazing images and how to produce them. I believe the quiet revolution that is making computer graphics ubiquitous should be combined with our expert knowledge of creating compelling images to make new experiences. The industry for computer graphics and interactive techniques is changing — from large corporations to individual developers — and I really want to enable that at this show. Wish me luck!<br />
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<b><span style="color: #f9cb9c;">What mark do you hope to leave on SIGGRAPH 2014?</span></b><br />
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The same as any conference chair – help create an experience that rewards our attendees for coming. I’m honored to have been given the responsibility to oversee the show, but what’s really important is that all the members of our great community enjoy, learn, and celebrate what we all love.<br />
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com3tag:blogger.com,1999:blog-2237982387033737296.post-63806968215148849382014-08-09T16:36:00.000-07:002014-08-09T16:40:52.755-07:00SIGGRAPH 2014 Prepares for World Record Attempt<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXAmbodKzq5EwNd6mMfAYHW2F2XUbplEv3LmZecxSntyyDbY4fkWmRGGlSKXGRdrgF8AHYnMv810QT60pN7FxNPBmbPcMyYNssJUqnlJooT0ceDI9ToHLVsz_VQgT_TXvg_ksbONu4VX0/s1600/Paul+Debevec.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXAmbodKzq5EwNd6mMfAYHW2F2XUbplEv3LmZecxSntyyDbY4fkWmRGGlSKXGRdrgF8AHYnMv810QT60pN7FxNPBmbPcMyYNssJUqnlJooT0ceDI9ToHLVsz_VQgT_TXvg_ksbONu4VX0/s1600/Paul+Debevec.JPG" height="250" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Paul Debevec leads the crowd in a test run of the World Record attempt on Saturday.</td></tr>
</tbody></table>
At 8 pm Sunday, 10 August, hundreds of computer graphics aficiandos will gather in West Building, Ballroom C-D of the Vancouver Convention Centre, open a mobile web app created by Conference Chair Dave Shreiner, and contribute pixels to the biggest mobile-device image in the history of the world (44 meters x 27 meters).<br />
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No other attempt has even come close to this audacious plan. In fact, it’s never been done before, but a similar attempt last year in Beijing achieved just 3 meters x 1.5 meters.<br />
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Be there! Add your pixel! Help SIGGRAPH 2014 make history and establish a new Guinness World Record! Be sure to bring your phone or tablet. The bigger the screen the better!Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-44532123573044294252014-08-09T09:29:00.000-07:002014-08-09T10:04:24.022-07:00SIGGRAPH 2014 Releases Mobile App Game (SMAG)<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSrhIEz7PPX3uDKh62VXs_iNzYANqQznR_iOgpbPiu-NWhLP1q1h8SOa7oRt9__1JRrfG5DJIx4QV4WKXMHE0yEXSLrFDRp74cWpyReEYuH4rdNvq-5b4WjCMYxvEK6AeOjJ3evnWF5YJ4/s1600/postcard-conf-bonus.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSrhIEz7PPX3uDKh62VXs_iNzYANqQznR_iOgpbPiu-NWhLP1q1h8SOa7oRt9__1JRrfG5DJIx4QV4WKXMHE0yEXSLrFDRp74cWpyReEYuH4rdNvq-5b4WjCMYxvEK6AeOjJ3evnWF5YJ4/s1600/postcard-conf-bonus.png" height="320" width="213" /></a>Go big or go home! <a href="http://arcane-temple-4209.herokuapp.com/#intro" target="_blank">The SIGGRAPH Mobile App Game (SMAG)</a> is a mobile-enhanced persistent game that allows you to collect achievements throughout the <a href="http://s2014.siggraph.org/" target="_blank">SIGGRAPH 2014 Conference</a>. Using your <a href="https://itunes.apple.com/us/app/siggraph-2014/id659558682?mt=8" target="_blank">iOS </a>or <a href="https://play.google.com/store/apps/details?id=com.zerista.mysiggraph&hl=en" target="_blank">Android </a>mobile devices to scan QR markers using the SIGGRAPH Mobile App wherever you see them in the Vancouver Convention Center, from your fellow attendees' apps, and in sessions. Have fun and meet people as you make your way towards becoming one of this year's big winners!<br />
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Here are <b><u>five solid reasons</u></b> to get everyone (you, attendees, random strangers on the street) excited:<br />
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<span style="color: #f6b26b;"><b>1. SMAG has 127 (and counting) achievements to complete!</b> </span>This means that you won't run out of things to do, even on the last day of the conference. You can chase a mad scientist, carry secrets passwords, catch a golden snitch(!), or find a wandering Guardian of the Galaxy on the conference floor.<br />
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<b><span style="color: #f6b26b;">2. You can earn points just by being involved in the conference! </span></b>Our goal is to promote great content and projects - attendees will be gaining points just by:<br />
<ol>
</ol>
<ul>
<li>Participating in the International Center's NoirMaker: Escape from Vancouver;</li>
<li>Playing SIGGRAPH Caching, a clue-based treasure hunt that will happening concurrently on the conference floor;</li>
<li>Exploring with RTL's AR App and searching for RTL's Behind-the-Scenes content;</li>
</ul>
<b><span style="color: #f6b26b;">3. We are also promoting everybody's venues and projects, such as:</span></b><br />
<ul>
<li>Studio's Drawing Contest;</li>
<li>The Back-to-Back CAF/How To Train Your Dragon 2 Screening;</li>
<li>The World Record Attempt;</li>
<li>And many more! You can even earn points just by registering or buying a cup of coffee!</li>
</ul>
<b><span style="color: #f6b26b;">4. You can win prizes just by participating!</span></b> Thanks to the help of friends and sponsors, we have a variety of prizes that be available throughout the week that may be available through a variety of means. </div>
<div>
<ol>
</ol>
<ul>
<li>You may not be the top scorer, but you can still win an elusive RenderMan teapot, mysterious grab bags, and SIGGRAPH memorabilia just by playing!</li>
<li>If you are a top scorer, you could win an S2015 Full Conference Registration, a copy of SIGGRAPH Encore, and many more!</li>
</ul>
<span style="color: #f6b26b;"><b>5. You can challenge yourselves intellectually!</b> </span>With our timed trivia challenges, you can earn points from identifying technical papers/concepts, pop culture references, and general geekiness!<br />
<ol>
</ol>
Will you be this year's winner? Get a headstart and scan the QR marker above, and check out our <a href="http://bit.ly/smag2014" target="_blank">documentation page</a> for all the achievements and prizes available.<br />
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com7tag:blogger.com,1999:blog-2237982387033737296.post-23425879562621664362014-08-08T12:38:00.000-07:002014-08-08T12:48:43.661-07:00Learn Insider Secrets, Experiment with New Technologies in the SIGGRAPH 2014 StudioThe SIGGRAPH 2014 Studio, 10-14 August at the Vancouver Convention Centre, presents an exciting array of Talks, Courses and Projects that demonstrate the latest advances in technology. <a href="http://s2014.siggraph.org/attendees/studio" target="_blank">The Studio</a> offers a collaborative working environment where attendees can come together to learn, experiment, and create. Attendees also have the opportunity to test a wide range of new techniques and media for 3D printing, modeling, and animation with help from experienced hands.<br />
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“Each year, the SIGGRAPH Studio truly stands out as a high-caliber program,” said Courtney Starrett, SIGGRAPH 2014 Studio Chair. “It’s more than just seeing new technologies and what they can produce, but is designed to galvanize and stimulate creative collaboration that artists can experience first-hand and take back with them to their own studios.”<br />
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Access to the SIGGRAPH 2014 Studio is available at every level and starts at $75 USD. Studio equipment has been generously donated by 3dMD, 4DDynamics, Epson, Formlabs, NextEngine, Inc., Roland DG, Stratasys, Ltd., and Universal Laser Systems. For more information, visit s2014.siggraph.org.<br />
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Highlights from the SIGGRAPH 2014 Studio:<br />
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<b><span style="color: #f9cb9c;">Studio Featured Event</span></b><br />
<i>Arduino Drawing Machines</i><br />
This course, project and contest blends computer control with simple mechanical and motorized mechanisms to build drawing machines. It begins with a short history of drawing machines, including examples of contemporary approaches in the arts, and their educational possibilities. The hands-on component uses an Arduino microcontroller to construct mechanisms that make marks on paper. Participants will have the opportunity to attend the Sunday afternoon course, work on the machines at their own pace throughout the week and participate in the contest and live demo on Wednesday at 4pm.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-QeLnJXDSd2S7B52hLnAkoyi2j3h5nlI1LjX3h5mCg_veHUdcXOWH4bj49UijCvnEPAcma_5M0i74CyEyOaeOqMX36rAv4GFtyqA542Tc_8Ohfzlj8v1ZAP8bC_FHMuzMotc3uz0I8zhH/s1600/arduino.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-QeLnJXDSd2S7B52hLnAkoyi2j3h5nlI1LjX3h5mCg_veHUdcXOWH4bj49UijCvnEPAcma_5M0i74CyEyOaeOqMX36rAv4GFtyqA542Tc_8Ohfzlj8v1ZAP8bC_FHMuzMotc3uz0I8zhH/s1600/arduino.jpg" height="238" width="320" /></a></div>
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<b><span style="color: #f9cb9c;">Studio Talks </span></b><br />
<i>Art. Form. Color. | Monday, 11 August</i><br />
This session includes the following Talks led by experts from The Foundry, Université Paris VIII, and others: “Cellular Forms: An Artistic Exploration of Morphogenesis,” “Quantum Computer for Art Exploration and Creation,” and “Emotion of Colors: Synesthetic Cross-Modal Key Modulation.”<br />
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<i>Model. Print. Fabricate. | Tuesday, 12 August</i><br />
This session includes the following Talks led by experts from Autodesk Research, the New Jersey Institute of Technology, and others: “Branching Support Structures for 3D Printing,” “Exploring Board-Game Design Using Digital Technologies,” “Turning Free-Form Surfaces Into Manufacturable Components,.” and “Vancouver Maker Foundation.”<br />
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<b><span style="color: #f9cb9c;">Studio Courses</span></b><br />
<i>Make Cross-Platform Mobile Apps Quickly</i><br />
This introduction to rapid mobile-app development uses easily available tools such as PhoneGap/Cordova, MoSync, UppSite, and others, and common technologies such as HTML5, CSS3, and Javascript, to show how mobile apps that are graphically rich yet lightweight and cross-platform can be built quickly.<br />
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<i>High-Resolution 3D Printing: Design for Stereolithography</i><br />
Personal 3D printing is rapidly becoming a high-impact artistic tool. This short studio course introduces design for 3D printing on the stereolithography-based Form 1+ printer.<br />
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<b><span style="color: #f9cb9c;">Studio Projects</span></b><br />
<i>Draco: Sketching Animated Drawings With Kinetic Textures</i><br />
While previous systems have introduced sketch-based animations for individual objects, this installation from Autodesk Research demonstrates a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. The framework is built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIgLPV7OFz6mUitdC7GboBpWLzVGOO-qJ3gjCXiu4xA32O0oPfPsAA2yoeTtGNUB_zPCoCSr-sX_k8HLQyKuwddtjKe1TP10nW8pcwKdyFiXiyAGJ5FlvZlxAVXNNkt-jhOCSe26UgX8jn/s1600/0031_Draco.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIgLPV7OFz6mUitdC7GboBpWLzVGOO-qJ3gjCXiu4xA32O0oPfPsAA2yoeTtGNUB_zPCoCSr-sX_k8HLQyKuwddtjKe1TP10nW8pcwKdyFiXiyAGJ5FlvZlxAVXNNkt-jhOCSe26UgX8jn/s1600/0031_Draco.jpg" height="256" width="320" /></a></div>
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<i>GIGAmacro</i><br />
As part of its studio project, GIGAmacro will create the world’s first terapixel macro photograph over the course of conference using three Magnify2 systems to produce over 619,000 photographs. These photographs will then be assembled into a single explorable image — Terabite.<br />
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SIGGRAPH 2015http://www.blogger.com/profile/10438096687319927036noreply@blogger.com3tag:blogger.com,1999:blog-2237982387033737296.post-29972931869817655342014-08-07T15:12:00.000-07:002014-08-08T11:54:20.189-07:00SIGGRAPH 2014 Welcome Letter from Premier of British ColumbiaSIGGRAPH 2014 received the following welcome letter from Christy Clark, Premier of British Columbia.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgZNW9_J4gau562NjPoCWIxPeZrJAIlcbNMBCZKbLLX_IdPFyYWf6X2Ifj2Bq3xaJbuUrNheZ-sjDwOG18gsUrSvVZ8zkfogMNN-QzHieJwwUYhmQU88PWHfE6La_lkQ0dbylcvn76M7E/s1600/Prime+Minister.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgZNW9_J4gau562NjPoCWIxPeZrJAIlcbNMBCZKbLLX_IdPFyYWf6X2Ifj2Bq3xaJbuUrNheZ-sjDwOG18gsUrSvVZ8zkfogMNN-QzHieJwwUYhmQU88PWHfE6La_lkQ0dbylcvn76M7E/s1600/Prime+Minister.JPG" height="200" width="153" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Christy Clark</td></tr>
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<i>Dear SIGGRAPH Attendees:</i><br />
<i><br /></i>
<i>On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver.</i><br />
<i><br /></i><i>Our vibrant, expanding digital media industry makes B.C. a perfect fit. SIGGRAPH brings together business, art, and science to celebrate and showcase the cutting edge of computer graphics. </i><br />
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<i>You will have an opportunity to learn, network and cultivate relationships with colleagues from around the world, surrounded by the latest in digital art and technology. </i><br />
<i><br /></i>
<i>Thank you to the Association for Computing Machinery for organizing and coordinating this conference. British Columbians take pride in our spectacular home and in being good hosts. </i><br />
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<i>I encourage you to visit the British Columbia booth on the expo floor to learn more about what we're doing to support digital media and the technology sector here in B.C., and to take the opportunity to enjoy everything Vancouver and the region have to offer.</i><br />
<i><br /></i>
<i>Sincerely,</i><br />
<i><br /></i>
<i>Hon. Christy Clark</i>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-82276371348874212092014-08-06T09:32:00.000-07:002014-08-06T12:46:24.981-07:00First-Time Attendee Guide to SIGGRAPH 2014<div class="separator" style="clear: both; text-align: center;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Qp3yGMPGWDmvfYXnRCoFfm3BJkHn-XxrPjlXxRO_Kw4jwFahUp6XQWway3azbgDhaduzhnpzpU-Yj_6vXp2JP3dzs4cZfSlzNwcLg180v07lu7QSJ9lb61OCSaZfwkhaMliLloXAVD4/s1600/Image+1a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Qp3yGMPGWDmvfYXnRCoFfm3BJkHn-XxrPjlXxRO_Kw4jwFahUp6XQWway3azbgDhaduzhnpzpU-Yj_6vXp2JP3dzs4cZfSlzNwcLg180v07lu7QSJ9lb61OCSaZfwkhaMliLloXAVD4/s1600/Image+1a.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The SIGGRAPH Technical Papers Fast Forward is always a "must attend" event and a great preview for the week ahead.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">We've all been there .... staring overwhelmed at all the great SIGGRAPH content and trying to figure out how in the world to tackle it all. In fact, the SIGGRAPH 2014 Conference Chair Dave Shreiner was once a first-time attendee many moons (a couple of decades ago). </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><span style="font-family: Arial, Helvetica, sans-serif;">"When I arrived at my first show, SIGGRAPH 1989 in Boston, I was in total awe of what I saw there. I didn’t have a plan for the show, so I just wandered around for three days soaking in everything I could," said Dave Shreiner, SIGGRAPH 2014 Conference Chair. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">He continued, "Computers for generating real-time graphics were just getting to the size of refrigerators, and 50 thousand triangles a second was the speed record, but the most enjoyable aspect of the show was sharing ideas and knowledge with everyone there. Regardless of where you’re in your career, stop and talk with your fellow attendees - you’ll be amazed at what you can learn! But be sure to come with a plan."</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">With his help and others, we put together this focus to help you tackle your first SIGGRAPH. And by all means ask anyone for help especially at the SIGGRAPH 2015 booth or at any of the many networking events.</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkrr4Dhbzzj_x6bIQJ2pcuzZDUtY4SIl9-9_Jy5OAJ-lQiME9jZ6QhGrigKzz_9UDcjWUnLdOrBMy165QkC_XbDQnVo9tqN99BslhdfBrFo68Qr1t5RN55V_aR7Bx9dl9_5TthD1-wGbM/s1600/Networking.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkrr4Dhbzzj_x6bIQJ2pcuzZDUtY4SIl9-9_Jy5OAJ-lQiME9jZ6QhGrigKzz_9UDcjWUnLdOrBMy165QkC_XbDQnVo9tqN99BslhdfBrFo68Qr1t5RN55V_aR7Bx9dl9_5TthD1-wGbM/s1600/Networking.jpg" height="212" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Whether between sessions or at any of the official SIGGRAPH events, networking with peers is a big part of the SIGGRAPH experience that will impact your professional and personal life for years to come.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">Here is a slice of content that may help make the most of your time in wonderful Vancouver:</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Panels</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/panels/sessions/ready-steady-siggraph" target="_blank">Ready, Steady ... SIGGRAPH</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">SUNDAY, 10 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Courses</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/courses/sessions/fundamentals-seminar" target="_blank">Fundamentals Seminar</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Courses</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/courses/sessions/glass-class-designing-wearable-interfaces" target="_blank">The Glass Class: Designing Wearable Interfaces</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJFE_ZRfGa12rW3wnozoVwgKDNIZVSeOoCS1917-ROyspr8p-PFM6NnI_wqHb9hW6FQoAVQmlv4rEzVemhWSAbFvkIUGV38gM5eAN6D7VvmtZGjvfB0exhs0lT9iSa3S_G7MAkzdq-dD4/s1600/studio.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJFE_ZRfGa12rW3wnozoVwgKDNIZVSeOoCS1917-ROyspr8p-PFM6NnI_wqHb9hW6FQoAVQmlv4rEzVemhWSAbFvkIUGV38gM5eAN6D7VvmtZGjvfB0exhs0lT9iSa3S_G7MAkzdq-dD4/s1600/studio.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Studio is a great opportunity to network and gain valuable professional skills.</td></tr>
</tbody></table>
<span style="font-family: Arial, Helvetica, sans-serif;">Studio - Courses</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/arduino-drawing-machines" target="_blank">Arduino Drawing Machines</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">SUNDAY, 10 AUGUST 12:30 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Courses</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/courses/sessions/introduction-webgl-programming" target="_blank">Introduction to WebGL Programming</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">SUNDAY, 10 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Panels</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/panels/sessions/future-here-augmented-and-virtual-reality" target="_blank">The Future is Here: Augmented and Virtual Reality</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">SUNDAY, 10 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/building-blocks-lego-movie" target="_blank">Building Blocks for "The LEGO Movie"</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSz5MkD0WWR4qgADzd490cSEXfJPb848I6fEnJjeUEJ7pg3IkJWGUUv5dkh987qSQBEJ6JFeZl7V6WHr-Vv-UMvF8AUNokJbMBcsoV5j0wx6qhCxh3Bqft0sXT2aM9JiBo8ZIJyD4s4sQ/s1600/exhit2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSz5MkD0WWR4qgADzd490cSEXfJPb848I6fEnJjeUEJ7pg3IkJWGUUv5dkh987qSQBEJ6JFeZl7V6WHr-Vv-UMvF8AUNokJbMBcsoV5j0wx6qhCxh3Bqft0sXT2aM9JiBo8ZIJyD4s4sQ/s1600/exhit2.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It would be wise to budget at least a few hours for the Exhibition - offering training, networking, and great general knowledge of where the industry is headed.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">Birds of a Feather</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/first-steps-large-scale-rendering" target="_blank">First Steps in Large-Scale Rendering</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">MONDAY, 11 AUGUST 10:00 AM - 11:00 AM | Vancouver Convention Centre, East Building, Room 9</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Studio - Courses</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/design-tips-digital-t-shirt-printing" target="_blank">Design Tips for Digital T-Shirt Printing</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">MONDAY, 11 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/making-marvels-%E2%80%9Ccaptain-america" target="_blank">The Making of Marvel's “Captain America: The Winter Soldier”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">MONDAY, 11 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/making-marvels-guardians-galaxy" target="_blank">The Making of Marvel's "Guardians of the Galaxy"</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">MONDAY, 11 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYsuo026GhDoeyHslsury2GnzivJXpuwzm0biHkZpjQvD52PbFKaPoiq5vqR_yiXiw6KEF9y_v0G4hFsSR3JJ2YzT2wCvIrSa5kfRYgP2rxkERDsz1UVJAVQom8_xzJy24ZOLg_UOCCNg/s1600/CAF.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYsuo026GhDoeyHslsury2GnzivJXpuwzm0biHkZpjQvD52PbFKaPoiq5vqR_yiXiw6KEF9y_v0G4hFsSR3JJ2YzT2wCvIrSa5kfRYgP2rxkERDsz1UVJAVQom8_xzJy24ZOLg_UOCCNg/s1600/CAF.jpg" height="238" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Roll out the red carpet and be sure to get your ticket for the Electronic Theater!</td></tr>
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<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-electronic-theater/sessions/computer-animation-festival" target="_blank">Computer Animation Festival - Electronic Theater</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">MONDAY, 11 AUGUST 6:30 PM - 8:45 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/insight-making-sin-city-dame-kill" target="_blank">An Insight Into the Making of "Sin City: A Dame to Kill For"</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/creating-content-drive-destiny%E2%80%99s" target="_blank">Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/dawn-planet-apes" target="_blank">Dawn of the Planet of the Apes</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/dreamworks-animation-presents" target="_blank">DreamWorks Animation Presents: The Growth of “How To Train Your Dragon 2”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/inside-magical-world-disney%E2%80%99s-" target="_blank">Inside the Magical World of Disney’s “Maleficent”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/creating-amazon-%E2%80%9Crio-2%E2%80%9D" target="_blank">Creating the Amazon in “Rio 2”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/warner-bros-and-legendary" target="_blank">Warner Bros. and Legendary Pictures Present the VFX of “Godzilla”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5YBepPnMNcKkE33qdDMC4a68_Vt7CsT_M1yOdHZt09MO9Qf_WMZ1qCQ8R-y0u8qqTgeBiHFX3yKNDQXoc070xZqWgHt-bftdsAw3cbj6aGzKV7p8OdMhVTdM2oxmVZU7_saupXFJ33dc/s1600/Real+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5YBepPnMNcKkE33qdDMC4a68_Vt7CsT_M1yOdHZt09MO9Qf_WMZ1qCQ8R-y0u8qqTgeBiHFX3yKNDQXoc070xZqWgHt-bftdsAw3cbj6aGzKV7p8OdMhVTdM2oxmVZU7_saupXFJ33dc/s1600/Real+2.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Attendees of Real-Time Live! get the opportunity to learn from the artists and engineers who produced the ground-breaking work.</td></tr>
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<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/real-time-live/sessions/real-time-live" target="_blank">Real-Time Live!</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 5:30 PM - 7:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Birds of a Feather</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/siggig-gays-graphics" target="_blank">SIGGIG: Gays in Graphics</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">TUESDAY, 12 AUGUST 6:00 PM - 8:00 PM | Sheraton Vancouver Wall Centre Hotel, Port Hardy</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/industrial-light-magic-presents" target="_blank">Industrial Light & Magic Presents: Capturing the “Teenage Mutant Ninja Turtles”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Courses</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/courses/sessions/mathematical-basics-motion-and-deformation-computer-graphics" target="_blank">Mathematical Basics of Motion and Deformation in Computer Graphics</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/meet-your-new-production-rd" target="_blank">Meet Your New Production R&D Department - ACM/SIGGRAPH</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/unmask-secrets-behind-%E2%80%9C-amazing" target="_blank">Unmask the Secrets Behind “The Amazing Spider-Man 2”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Studio - Courses</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/alphabot-workshop-constructing-robots-translating-language" target="_blank">alphaBot Workshop: Constructing Robots, Translating Language</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio1ds3ZAjEIph_3LNUjsgWvOy_PMJZyAL5n-5Vm_aEUwzZImCNqfudRjmWgNKg_BT1nPvgNoCoBUGrBMRkXx13mHJGvvmr4OuOMYJD1ULXs8o_uExrhnvmaRR42Ju4NGZSoPRLiKNQiyE/s1600/prod.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio1ds3ZAjEIph_3LNUjsgWvOy_PMJZyAL5n-5Vm_aEUwzZImCNqfudRjmWgNKg_BT1nPvgNoCoBUGrBMRkXx13mHJGvvmr4OuOMYJD1ULXs8o_uExrhnvmaRR42Ju4NGZSoPRLiKNQiyE/s1600/prod.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You just never know who you might meet at a SIGGRAPH Production Session.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/industrial-light-magic-presents-0" target="_blank">Industrial Light & Magic Presents: Deconstructing the Visual Effects of “Transformers: Age of Extinction”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/production-and-visual-effects-" target="_blank">The Production and Visual Effects of “Killzone Shadow Fall”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/making-gravity-framestore" target="_blank">Making "Gravity" at Framestore</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/puppets-printing-and-compositing" target="_blank">Puppets, Printing And Compositing: A Unique Collaboration In LAIKA’s Animated Features</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/appy-hour/sessions/appy-hour" target="_blank"><span style="color: #e69138;">Appy Hour</span></a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 5:30 PM - 7:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Lm4mA3ybJFMf2zAJAAaIl6pyYOAsIzl0Ov1-21m5VGDXWnzg-FTZ05GylnlLi43IAHqjaMblRRe6AXQt-ePa8VjmldCY9x4Zpo9nAwPHFASI6ZRzicfBI9K8jC9800pDKF5UxbMn4KE/s1600/dailies.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Lm4mA3ybJFMf2zAJAAaIl6pyYOAsIzl0Ov1-21m5VGDXWnzg-FTZ05GylnlLi43IAHqjaMblRRe6AXQt-ePa8VjmldCY9x4Zpo9nAwPHFASI6ZRzicfBI9K8jC9800pDKF5UxbMn4KE/s1600/dailies.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dailies gives each presenter one minute to present an animation and describe the work. It is an incredibly valuable opportunity to learn a lot in a very short amount of time.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/dailies/sessions/dailies" target="_blank"><span style="color: #e69138;">Dailies</span></a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">WEDNESDAY, 13 AUGUST 6:00 PM - 8:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/making-%E2%80%9C-dam-keeper%E2%80%9D-how-two" target="_blank">Making “The Dam Keeper”: How Two First-Time Directors Brought Paint to Life in Their Animated Short Film</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/feast-%E2%80%93-look-walt-disney" target="_blank">Feast – A Look at Walt Disney Animation Studios' Newest Short</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Computer Animation Festival - Production Sessions</span><br />
<span style="color: #e69138; font-family: Arial, Helvetica, sans-serif;"><a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/twentieth-century-fox-presents" target="_blank">Twentieth Century Fox Presents the Visual Effects of “X-Men: Days of Future Past”</a></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">THURSDAY, 14 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">When preparing for your trip be sure to pack comfortable shoes and a light jacket. Also, as you leave the convention center, be sure to remove your badge and store it in a safe place. Walking around in any city with a badge on screams "I'm not from here" and makes you more of a target. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally, if you anticipate that a particular session will be popular, get there as early as possible to make certain you are allowed inside. Per fire codes, each room only allows a certain number of occupants. See you in Vancouver!</span>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-2237982387033737296.post-10083366446316971382014-08-05T07:19:00.000-07:002014-08-05T10:47:00.713-07:00SIGGRAPH 2014 Focus: Art<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTqJt1DbnbCMuBwFzUJPJv3BvKIjX3cJGeNy2yDzX-XryjyqSER4rMO91EbnVhQ10-yCVrnlKf8GujqBpLG1UqgNLlc-T5eRukC1YmJF4cYJ2Bj_fHwOvXjl2Nnt_u2HLuETk6f2FIi5k/s1600/Speculatorum+Oculi.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTqJt1DbnbCMuBwFzUJPJv3BvKIjX3cJGeNy2yDzX-XryjyqSER4rMO91EbnVhQ10-yCVrnlKf8GujqBpLG1UqgNLlc-T5eRukC1YmJF4cYJ2Bj_fHwOvXjl2Nnt_u2HLuETk6f2FIi5k/s1600/Speculatorum+Oculi.jpg" height="265" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://s2014.siggraph.org/attendees/art-gallery/events/speculatorum-oculi" target="_blank">Speculatorum Oculi</a> (The Eyes of Spies) comments on current surveillance activities of governments and corporations through an installation that includes an architectural model surveilled with looming video cameras providing live feeds to a set of video monitors.</td></tr>
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<span style="font-family: Arial,Helvetica,sans-serif;">SIGGRAPH 2014's creative explorers present artwork and sessions on 2D and 3D art, interactive systems, augmented reality, mixed-media installations and performances, web-based art, responsive media, time-based works, works based on mobile technologies, digital communities and social media, robotics, touch-screens, and wearable art.</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Listed below is just some of the SIGGRAPH 2014 content that may be of interest to the following people: Graphic Designers, Information and Visualization Designers, Multimedia Artists, Painters, Sculptors, Art Managers, Art Students, Art Teachers/Professors.</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Here is the preview video for the SIGGRAPH 2014 Art Gallery "Acting in Translation"</span><br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/tQ9Bvb-LZtk?feature=player_embedded' frameborder='0'></iframe></div>
<span style="font-family: Arial,Helvetica,sans-serif;">Curated by Basak Senova, “Acting in Translation” aims to revolve around the readings, responses, and perceptions of ‘the act of translation’ as a productive tool based on criticality. </span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMKCbhR0hselNve9lrhXT1a6c14Gb5AwvMk1XQy4CKwxS1MLHM8KjSQmbUKXmVCFX-j-9NN6xKvbvyMab3vJIW74U6mZgHGNr_i911aY5_Sr91Gfj8q4e2FHnMREYT5Y3Fzw3xiof33s/s1600/Looking-glass+time.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMKCbhR0hselNve9lrhXT1a6c14Gb5AwvMk1XQy4CKwxS1MLHM8KjSQmbUKXmVCFX-j-9NN6xKvbvyMab3vJIW74U6mZgHGNr_i911aY5_Sr91Gfj8q4e2FHnMREYT5Y3Fzw3xiof33s/s1600/Looking-glass+time.jpg" height="266" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://s2014.siggraph.org/attendees/art-gallery/events/looking-glass-time" target="_blank">Looking Glass Time</a> aims to represent social media activities and their timelines with physical clock animation, without any recording media.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">The participating artists are Paul L. Stout, Rachele Riley, Yunsil Heo, Hyunwoo Bang, Joseph Farbrook, Yoichi Ochiai, Yunsil Heo, Hyunwoo Bang, Inmi Lee, Kyle McDonald, Zohar Kfir, Sam Blanchard, Kirk Cameron, Robert Redfern, Sergio Bernales, Bo Li, Michelle Will, Hung-Ching Chang, Kelsey Farenholtz, Brandon Deaguero, Timmy Meyer, John Mooring, Ali Butt, Speculatorum Oculi, Erik Brunvand, Alon Chitayat, Jeff Ong, Emilio Vavarella, Fito Segrera, Burak Arikan, and Ed Konowal/GraphicsNet.</span><span style="font-family: Arial,Helvetica,sans-serif;"></span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">The Art Gallery will also feature one panel and four Talks with the artists along with a Tuesday afternoon networking reception.</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqqwxRLQPm-lfybMqAED7tRcwGCx2MDy8-xpnnpUIUSRyOmJLF0iMzguHk3E3W0-tlteogfNpAkvCQUHg5LW7On4-hh1Up92HBRaak5SKlvKIL45FKjJN5b_8E6qxsrFU2ta1y7Cs31JE/s1600/LEVITATE.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqqwxRLQPm-lfybMqAED7tRcwGCx2MDy8-xpnnpUIUSRyOmJLF0iMzguHk3E3W0-tlteogfNpAkvCQUHg5LW7On4-hh1Up92HBRaak5SKlvKIL45FKjJN5b_8E6qxsrFU2ta1y7Cs31JE/s1600/LEVITATE.jpg" height="266" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://s2014.siggraph.org/attendees/art-gallery/events/levitate" target="_blank">Levitate</a> is a kinetic sculpture composed of levitated ping-pong balls in acrylic tubes that interact with audiences.</td></tr>
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<span style="font-family: Arial,Helvetica,sans-serif;">“The 2014 Art Gallery represents no single or homogenous approach, but a diverse display of artistic strategies," said Basak Senova, SIGGRAPH 2014 Art Gallery Chair. “Translation, as a term and as a tool, generates numerous potential fields for art production, which is why we selected it as this year’s theme and are thrilled to have these outstanding works and projects.” </span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaSzhcMgCPykumj6hXU3qy34Jxk6Xb5RgtnJdIxIAc3Huc2NNgTezv-bNHnZ2PaH_2pzBvs03QxUnNiPk4zlBHvQhyphenhyphenxeAlkjESPEVNsPU6h1nxXf5i_OMjJsXyQc_jep2ecUedPSfBxkE/s1600/Modern+Video+Processor.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaSzhcMgCPykumj6hXU3qy34Jxk6Xb5RgtnJdIxIAc3Huc2NNgTezv-bNHnZ2PaH_2pzBvs03QxUnNiPk4zlBHvQhyphenhyphenxeAlkjESPEVNsPU6h1nxXf5i_OMjJsXyQc_jep2ecUedPSfBxkE/s1600/Modern+Video+Processor.jpg" height="266" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://s2014.siggraph.org/attendees/art-gallery/events/modern-video-processor" target="_blank">The Modern Video Processor</a> is a skeuomorphic metaphor to reminisce about the simple days when talking to machines just meant plugging cables, switching buttons, and rotating dials.</td></tr>
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<span style="font-family: Arial,Helvetica,sans-serif;">For more information on all the amazing content in the Art Gallery, <a href="http://s2014.siggraph.org/attendees/art-gallery" target="_blank">click here.</a></span><br />
<span style="font-family: Arial,Helvetica,sans-serif;"><br /></span><span style="font-family: Arial,Helvetica,sans-serif;">Here are additional art-related content/events/gatherings happening throughout the conference week:</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Birds of a Feather<br /><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/demoscene-underground-real-time-art-worldwide" target="_blank"><span style="color: #e69138;">Demoscene - Underground Real-Time Art Worldwide</span></a><br />Sunday, 10 August 11:30 AM - 12:30 PM | Vancouver Convention Centre, ACM SIGGRAPH Theater, West Building, Room 210</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Studio - Courses<br /><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/arduino-drawing-machines" target="_blank"><span style="color: #e69138;">Arduino Drawing Machines</span></a><br />Sunday, 10 August 12:30 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Birds of a Feather<br /><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/acm-siggraph-digital-arts-community-dac" target="_blank"><span style="color: #e69138;">ACM SIGGRAPH Digital Arts Community (DAC)</span></a></span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Sunday, 10 August 3:00 PM - 5:00 PM | Vancouver Convention Centre, ACM SIGGRAPH Theater, West Building, Room 210</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Birds of a Feather<br /><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/blender-foundation-community-meeting" target="_blank"><span style="color: #e69138;">Blender Foundation - Community Meeting</span></a><br />Sunday, 10 August 3:00 PM - 4:30 PM | Vancouver Convention Centre, East Building, Room </span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Birds of a Feather<br /><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/blender-foundation-artist-showcase-and-demos" target="_blank"><span style="color: #e69138;">Blender Foundation - Artist Showcase and Demos</span></a><br />Sunday, 10 August 4:30 PM - 6:00 PM | Vancouver Convention Centre, East Building, Room 3<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/shape-collection" target="_blank"><span style="color: #e69138;">Shape Collection</span></a><br />Monday, 11 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C<br /><br />Studio - Courses<br /><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/high-resolution-3d-printing-design-stereolithography" target="_blank"><span style="color: #e69138;">High-Resolution 3D Printing: Design for Stereolithography</span></a><br />Monday, 11 August 9:15 AM - 10:45 AM | Vancouver Convention Centre, West Building, Exhibit Hall A<br /><br />Studio - Courses<br /><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/design-tips-digital-t-shirt-printing" target="_blank"><span style="color: #e69138;">Design Tips for Digital T-Shirt Printing</span></a><br />Monday, 11 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/points-reconstruction" target="_blank"><span style="color: #e69138;">Points & Reconstruction</span></a><br />Monday, 11 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A<br /><br />Art Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/points-reconstruction" target="_blank"><span style="color: #e69138;">Aesthetics of Liminality, Biocybernetics, and Generative Art</span></a><br />Tuesday, 12 August 9:00 AM - 10:00 AM | Vancouver Convention Centre, West Building, Rooms 118-120<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/non-photorealistic-rendering" target="_blank"><span style="color: #e69138;">Non-Photorealistic Rendering</span></a><br />Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/sampling-spectra" target="_blank"><span style="color: #e69138;">Sampling & Spectra</span></a><br />Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom A</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Studio - Courses<br /><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/creating-next-gen-3d-interactive-apps-motion-control-and-unity3d" target="_blank"><span style="color: #e69138;">Creating Next-Gen 3D Interactive Apps With Motion Control and Unity3D</span></a><br />Tuesday, 12 August 9:15 AM - 10:45 AM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Art Papers<br /><a href="http://s2014.siggraph.org/attendees/art-papers/sessions/spatial-politicsspatial-ontologies" target="_blank"><span style="color: #e69138;">Spatial Politics/Spatial Ontologies</span></a><br />Tuesday, 12 August 10:15 AM - 11:15 AM | Vancouver Convention Centre, West Building, Rooms 118-120<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/video-applications" target="_blank"><span style="color: #e69138;">Video Applications</span></a><br />Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/computational-sensing-display" target="_blank"><span style="color: #e69138;">Computational Sensing & Display</span></a><br />Tuesday, 12 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/typography-illustration" target="_blank"><span style="color: #e69138;">Typography & Illustration</span></a><br />Tuesday, 12 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Birds of a Feather<br /><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/ringling-college-alumni-and-friends-reception" target="_blank"><span style="color: #e69138;">Ringling College Alumni and Friends Reception</span></a><br />Tuesday, 12 August 5:00 PM - 7:00 PM | Marriott Vancouver Pinnacle Downtown, 3rd Floor Patio</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Studio - Courses<br /><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/3d-scanning-personal-3d-printing" target="_blank"><span style="color: #e69138;">3D Scanning for Personal 3D Printing</span></a><br />Wednesday, 13 August 9:15 AM - 12:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Studio - Courses<br /><a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/alphabot-workshop-constructing-robots-translating-language" target="_blank"><span style="color: #e69138;">alphaBot Workshop: Constructing Robots, Translating Language</span></a><br />Wednesday, 13 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/reflectance-modeling-capturing-renderings" target="_blank"><span style="color: #e69138;">Reflectance: Modeling, Capturing, Renderings</span></a><br />Wednesday, 13 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br /><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/hair-collisions" target="_blank"><span style="color: #e69138;">Hair & Collisions</span></a><br />Wednesday, 13 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/interactive-modeling" target="_blank"><span style="color: #e69138;">Interactive Modeling</span></a><br />Wednesday, 13 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/changing-your-perception" target="_blank"><span style="color: #e69138;">Changing Your Perception</span></a><br />Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Birds of a Feather<br /><a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/enhanced-vision-digital-video-2015" target="_blank"><span style="color: #e69138;">Enhanced Vision - Digital Video 2015</span></a><br />Thursday, 14 August 1:00 PM - 2:30 PM | Vancouver Convention Centre, East Building, Room 9</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;"><br />Technical Papers<br /><a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/shady-images" target="_blank"><span style="color: #e69138;">Shady Images</span></a><br />Thursday, 14 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building</span>, Ballroom B-CUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-62173003487405903342014-07-31T18:56:00.000-07:002014-07-31T18:56:29.512-07:00SIGGRAPH 2014 to Demo Latest Real-Time Advancements<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img alt="Ghosts" border="0" id="_x0000_i1025" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/131.jpg" style="border-style: none; display: block; margin-left: auto; margin-right: auto; outline: none;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b style="font-size: medium; line-height: 21px; text-align: start;"><span style="font-family: Arial, sans-serif; font-size: 10.5pt;">Destruction Sequences in "Call of Duty: Ghosts" (see below for description)</span></b></td></tr>
</tbody></table>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">The SIGGRAPH 2014 Real-Time Live! program will present a 90-minute show of the most cutting-edge real-time work from the past year. Real-Time Live! is part of the Computer Animation Festival and is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"For one night only, SIGGRAPH attendees will enjoy a unique and fast-paced display of the most innovative real-time techniques for interactive systems and computer graphics, said Nicolas Gonzalez, SIGGRAPH 2014 Real-Time Live! Chair from Deloitte Consulting. "Our international jury truly outdid itself as this year's show is mind-boggling with fascinating advancements that we cannot wait to show off."</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The 2014 Real-Time Live! program will take place on Tuesday, 12 August at 5:30 p.m. PST in the West Building of the Vancouver Convention Centre. Each live presentation lasts less than 10 minutes and is presented by the original artists and engineers. As an added bonus, the 2014 Real-Time Live! program includes presentations from the Augmented/Virtual Reality Contest finalists, a brand-new conference event.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For more information on Real-Time Live! and the Augmented/Virtual Reality Contest, visit s2014.siggraph.org. Tickets to Real-Time Live! are available at the Full and Select Conference registration levels and start at $230 USD.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>SIGGRAPH 2014 Real-Time Live! Highlights:</b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><span style="color: #e69138;">Destruction Sequences in "Call of Duty: Ghosts"</span></span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenters: David Johnson,
Alessandro Nardini, Infinity Ward</em></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 10.5pt; line-height: 15.75pt;">In an effort to raise the bar for destruction sequences in a
real-time game engine, non-localized particles, "instant pop," low
density, generic fracturing, and more were identified and addressed through
several artistic techniques and technical advancements for "Call of Duty:
Ghosts".</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><span style="color: #e69138;">NVIDIA FlameWorks: Real-Time Fire Simulation</span></span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenters: Simon Green,
Nuttapong Chentanez, Aron Zoellner, Johnny Costello, Kevin Newkirk, Dane
Johnston, NVIDIA Corporation</em><o:p></o:p></span></div>
<img alt="NVIDIA" border="0" id="_x0000_i1026" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/133.jpg" style="border-style: none; display: block; outline: none;" /><o:p></o:p><br />
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<span style="font-family: Arial, sans-serif; font-size: 10.5pt;">FlameWorks is the first system to bring cinema-quality
volumetric fire, smoke, and explosion effects to real-time graphics. The demo
simulates and renders more than 32 million voxels per frame, at around 30
frames per second.<o:p></o:p></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><span style="color: #e69138;">Real-Time Animation of Cartoon Character Faces</span></span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenters: Emiliano
Gambaretto, Charles Piña, Mixamo, Inc.</em><o:p></o:p></span></div>
<img alt="Character" border="0" id="_x0000_i1027" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/132.jpg" style="border-style: none; display: block; outline: none;" /><o:p></o:p><br />
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<span style="font-family: Arial, sans-serif; font-size: 10.5pt;">This live demo allows a viewer to stand in front of a webcam and
animate a 3D character in real time. The video stream is processed by Mixamo
Face Plus proprietary technology, the facial expression of the user is
extracted, and the emotional facial information is transferred to the 3D
character.<span style="color: #524a47;"><o:p></o:p></span></span></div>
</div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-22763742516325200132014-07-30T09:43:00.001-07:002014-07-30T09:46:17.488-07:00SIGGRAPH 2014 RELEASES EMERGING TECHNOLOGIES PREVIEW<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/rmyGD4yRTGE?feature=player_embedded' frameborder='0'></iframe></div>
<h1 style="line-height: 18pt; margin: 18.75pt 0in 2.25pt; text-align: left;">
<span style="font-weight: normal; line-height: 15.75pt;"><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">SIGGRAPH 2014 has
released its list of 2014 Emerging Technologies highlights to be featured at
this years conference at the Vancouver Convention Centre. Out of almost 90
submissions to the program, 24 were accepted, with more than 20 pieces from
submitters outside of the United States.</span></span></h1>
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<span style="font-weight: normal; line-height: 15.75pt;"><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;"><br /></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Each year, SIGGRAPH-selected emerging technologies allow
conference attendees to play with the latest interactive and graphics
developments. The program also presents demonstrations of research in several
fields — like displays, input devices, collaborative environments, and robotics
— through Talks and a close partnership with the SIGGRAPH Studio.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"This years content is very diverse," explained Thierry Frey,
SIGGRAPH 2014 Emerging Technologies Chair. "For example, we brought forward a
call for invisible technologies, i.e. installations and projects that leave
technology in the background to focus on the user/usage, and have a selection
of pieces that fall close to that science."<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Access to the 2014 Emerging Technologies program is available
with Full Conference, Select Conference, and Exhibits Plus pass values. Prices
start as low as $50.00 USD. </span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;">SIGGRAPH 2014 Emerging Technologies Highlights:</b></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;"><span style="color: #e69138;">Birdly</span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">
<em>Authors: Max Rheiner, Fabian
Troxler, Thomas Tobler, Thomas Erdin, Zürcher Hochschule der Künste</em><o:p></o:p></span></div>
<img alt="Birdly" border="0" id="_x0000_i1025" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/138.jpg" style="border-style: none; display: block; outline: none;" /><span style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;">Birdly is an installation that explores the experience of a bird
in flight. It tries to capture the mediated flying experience with several
methods. Unlike a common flight simulator, users do not control a machine.
Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system
mainly relies on sensory-motor coupling. Participants control the simulator
with their hands and arms, which directly correlate to the wings and the
primary feathers of the bird. Those inputs are reflected in the flight model of
the bird and displayed physically by the simulator through nick, roll, and
heave movements.</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #e69138;"><b>Spheree: A 3D Perspective-Corrected Interactive Spherical
Scalable Display</b></span>
<em>Authors: Fernando Teubi
Ferreira, Marcio Cabral, Olavo da Rosa Belloc, Roseli de Deus Lopes, Marcelo
Zuffo, Universidade de São Paulo; Gregor Miller, Sidney Fels, The University of
British Columbia; Celso Kurashima, Universidade Federal do ABC; Junia Anacleto,
Universidade de São Carlos; Ian Stavness, University of Saskatchewan</em><o:p></o:p></span></div>
<img alt="Spheree" border="0" id="_x0000_i1026" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/136.jpg" style="border-style: none; display: block; outline: none;" /><span style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span><br />
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;">Spheree is a personal spherical display that arranges multiple
blended and calibrated mini-projectors to transform a translucent globe into a
high-resolution perspective-corrected 3D interactive display. It tracks both
the user and Spheree to render user-targeted views onto the surface of the
sphere. This provides motion parallax, occlusion, shading, and perspective
depth cues to the user. One of the emerging technologies that makes Spheree
unique is that it uses multiple mini-projectors, calibrated and blended
automatically to create a uniform pixel space on the surface of the sphere. The
calibration algorithm allows for as many projectors as needed for virtually any
size of sphere, providing a linear scalability cost for higher-resolution
spherical displays.</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #e69138;"><b>Above Your Hand: Direct and Natural Interaction with an Aerial
Robot</b></span>
<em>Authors: Kensho Miyoshi, Ryo
Konomura, Koichi Hori, The University of Tokyo</em><o:p></o:p></span></div>
<img alt="Above" border="0" id="_x0000_i1027" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/139.jpg" style="border-style: none; display: block; outline: none;" /><span style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span><br />
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;">Above Your Hand is a new application of a quadcopter that
follows hand directions with two onboard cameras. The system is unique, because
it does not require external devices such as controllers or motion tracking.
All the processing is executed within the onboard computer. You and the
quadcopter can freely walk around without worrying about external-camera views
or wifi networks.</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #e69138;"><b>Monsters in the Orchestra: A Surround Computing VR Experience</b></span>
<em>Authors: Rémi Arnaud,
Emanuel Marquez, Bill Herz, AMD, Inc.</em><o:p></o:p></span></div>
<img alt="Monsters" border="0" id="_x0000_i1028" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/137.jpg" style="border-style: none; display: block; outline: none;" /><span style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;">Monsters in the Orchestra is an interactive and immersive
demonstration of surround computing as experienced in a VR environment. Participants
are immersed in a stereoscopic world of monsters playing real-world instruments
with positional audio and 3D x 360-degree gesture control. The original system,
demonstrated at CES 2014, allowed participants to be fully immersed in a
30-foot-diameter dome driven by six HD projectors, creating a 360-degree view
from floor to apex. Real-time positional audio was introduced via hidden 32.4
speakers in three rings at different heights. Audio equalization and reverb
were processed using AMD True Audio. The monsters were conducted or controlled
by a human conductor using 3D x 360-degree gestures. At SIGGRAPH 2014,
participants will be immersed in the same experience using virtual reality
headsets, such as the new Morpheus VR head-gear from Sony, with 3D spatialized
audio delivered to each participant using stereo headphones.</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #e69138;"><b>Pixie Dust: Graphics Generated by Levitate and Animated Objects
in Computational Acoustic-Potential Field</b></span>
<em>Authors: Yoichi Ochiai, Jun
Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of
Technology</em><o:p></o:p></span></div>
<img alt="Pixie Dust" border="0" id="_x0000_i1029" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/140.jpg" style="border-style: none; display: block; outline: none;" /><span style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span><br />
<span style="font-family: Arial, Helvetica, sans-serif; line-height: 15.75pt;">This novel graphics system is based on expansion of
3D-acoustic-manipulation technology. In the conventional study of acoustic
levitation, small objects are trapped in the acoustic beams of standing waves.
Here, this method is expanded by changing the distribution of the
acoustic-potential field (APF), which generates the graphics using levitated
small objects. The system makes available many expressions, such as expression
by materials and nondigital appearance.</span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2237982387033737296.post-6294719441688787362014-07-29T07:56:00.000-07:002014-07-29T08:10:17.715-07:00SIGGRAPH 2014 Announces Evening Double Feature During Conference Week:<h4>
<span style="font-family: Arial, Helvetica, sans-serif;">“How to Train Your Dragon 2” + newly added screening of the Electronic Theater</span></h4>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Z9a4PvzlqoQ?feature=player_embedded' frameborder='0'></iframe></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><span style="font-family: Arial, Helvetica, sans-serif;">Based on a spike in demand for seeing the Electronic Theater during the conference week, SIGGRAPH has just added a </span><span style="font-family: Arial, Helvetica, sans-serif;">3</span><sup style="font-family: Arial, Helvetica, sans-serif;">rd</sup><span style="font-family: Arial, Helvetica, sans-serif;"> night in hopes of allowing everyone an opportunity to see it.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;">“We decided to add a 3<sup>rd</sup> showing of the
Electronic Theater based on the incredible demand for the first two nights –
which are near sell outs,” said Jerome Solomon, SIGGRAPH 2014 Computer Animation
Festival Director from Cogswell College. “Making it a double feature with this
epic DreamWorks film will make it a night to remember for many years to come.
We highly encourage people to plan ahead if they want to attend the double
feature.”<u1:p></u1:p><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">According to Solomon, the room will be cleared after the
first film and only those with valid Wednesday Electronic Theater tickets will
be allowed back inside for the final public viewing of the Electronic Theater.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">The special screening of "How to Train Your Dragon 2” will be presented by the movie’s head of layout, Gil Zimmerman (DreamWorks Animation, which offers special souvenirs to the first attendees in line). </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Here are the important details (be sure to read carefully):</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Wednesday, 13 August</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">8 - 10 pm</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">"How to Train Your Dragon 2" Screening</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">(Open to Full Conference and Select Conference attendees.)</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Hmmlsx7rZHU?feature=player_embedded' frameborder='0'></iframe></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">10:30 pm - 12:30 am</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Electronic Theater</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">West Building, Ballroom A-B</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">(A Wednesday Electronic Theater ticket is required for admittance. If you do not have a ticket and would like to attend this showing, you can purchase a ticket for $30 in registration or at the door based on availability.)</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">If you already selected the Monday or Tuesday Electronic Theater showing, but prefer the Wednesday showing, you have options:</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Option 1: Online</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Go to the <a href="https://register.rcsreg.com/r2/siggraph2014/ga/top.html" target="_blank">Online Registration System</a> and login with your email and confirmation ID to change the day you would like to attend the Electronic Theater</span><br />
<br />
<span style="font-family: Arial, Helvetica, sans-serif;">Option 2: At SIGGRAPH 2014</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Visit the Ticket Exchange counter in the Registration Area. Ticket exchanges will be available starting Monday, 11 August at 8:30 am through Tuesday, 12 August at 5 pm. Exchanges will not be available after this time.</span><br />
<span style="color: #f6b26b;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b><span style="color: #f6b26b;">Tickets will be available for purchase or exchange on a first-come, first-served basis only. Limited space remains.</span></b></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2237982387033737296.post-74639716051814840662014-07-28T12:14:00.000-07:002014-07-28T12:14:44.434-07:00Go Behind the Scenes with SIGGRAPH 2014 Dailies<h1 style="line-height: 18pt; margin: 18.75pt 0in 2.25pt; text-align: justify;">
<span style="font-family: Arial, sans-serif; font-size: 10.5pt; font-weight: normal; line-height: 15.75pt;">SIGGRAPH 2014
will showcase more than 40 contributor Dailies with presenters ranging from
students to industry giants on Wednesday, 13 August at the Vancouver Convention
Centre. SIGGRAPH Dailies celebrate excellence in computer animation and are
presented as part of a two-hour program of images and short animations that
take attendees behind-the-scenes of major production sequences.</span></h1>
<div>
<span style="font-family: Arial, sans-serif; font-size: 10.5pt; font-weight: normal; line-height: 15.75pt;"><br /></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 10.5pt;">Dailies is a very special program because it celebrates the
artists who create computer graphics, noted Mark Elendt, SIGGRAPH 2014 Dailies
Chair from Side Effects Software Inc. The variety of work presented also keeps
the event fresh and interesting there really is something for everyone,
including feature film shot break-downs, game art and design, scientific
visualization, and even jewelry design."</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 10.5pt; line-height: 15.75pt;">According to Elendt, attendees will be astounded by the sheer
excellence displayed in modeling, shading, animation, lighting, effects, and
more as part of the cant-miss SIGGRAPH 2014 Dailies. With less than two
minutes for each presentation, artists are challenged to get their stories
across in a fast-paced, exciting environment.</span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 10.5pt;">The SIGGRAPH 2014 Dailies program is sponsored by DreamWorks
Animation and available only to Full and Select Conference pass holders.
Tickets can be purchased at <a href="http://r20.rs6.net/tn.jsp?f=001orV6-4iAyYiwl4HIZF6PKzrCAiDZ8LkJKxE9xt95g3ilIf5jO6ptQTGpDQmE6ZeSmKU3VihTzIShBne9ij1w7LkrrtsuNWBxsvOrrlYAa09A5zR99u2lmN9VP_XXqfpVNQlLjACxw0hDRUVjPetEnNGNSd1fEluBkU7Ts2le7TTS2pk2axVFXA==&c=LkPTJ31FrA-3kC0Pqce-v-7Ii93l18-Izn9fkvwOxEX16StPAXIG6w==&ch=bu5FfCRPv3zhmG_Ki8ScUogliyl_gMHY2KbRlYb6I6ENjvZ31UbuEg==" target="_blank"><b>s2014.siggraph.org</b></a>
and start at $230 USD. For the full lineup of Dailies, visit <a href="http://r20.rs6.net/tn.jsp?f=001orV6-4iAyYiwl4HIZF6PKzrCAiDZ8LkJKxE9xt95g3ilIf5jO6ptQUzfJvzGsjylYZEuhWCDL1JIVkxCvkY30IG_wdBHU_TNsIUo1AeSpYndqA2lt8wvHU2oEbcRBJSu1UuKbvr1DrvfIf89nohPY5cXc8pQ4AXbwgfVyy66vbzs-aYKreKiZR15sri6Vy23A19euVAkCK0=&c=LkPTJ31FrA-3kC0Pqce-v-7Ii93l18-Izn9fkvwOxEX16StPAXIG6w==&ch=bu5FfCRPv3zhmG_Ki8ScUogliyl_gMHY2KbRlYb6I6ENjvZ31UbuEg==" target="_blank"><b>s2014.siggraph.org/attendees/dailies</b></a>.<o:p></o:p></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 10.5pt;">Highlights from SIGGRAPH 2014 Dailies:<o:p></o:p></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;">Burning Down the House: Evolution of a Multi-Element Fire
Effect on How to Train Your Dragon 2 (Or: How We Got What Were After)</span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenter: Benjamin
Sutherland, DreamWorks Animation</em><o:p></o:p></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"> Ryse: Son of Rome – Transitions; CGI Reliefs</span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenters: Selim Sykut,
Andrew Sykut, Platige Image</em><o:p></o:p></span></div>
<img alt="Ryse" border="0" id="_x0000_i1025" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/128.jpg" style="border-style: none; display: block; outline: none;" /><o:p></o:p><br />
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"> Preparing Carl for Combat in Toy Story of Terror</span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenter: Mei Kee Poh,
Pixar Animation Studios</em><o:p></o:p></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"> Two Interns, Ten Weeks, Ten Shots</span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenters: Nathaniel
Lapinski, Nate Usiak, Side Effects Software Inc.</em><o:p></o:p></span></div>
<img alt="Two Interns" border="0" id="_x0000_i1026" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/129.jpg" style="border-style: none; display: block; outline: none;" /><o:p></o:p><br />
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"> Rafting the Amazon: Rio 2 Rapids Sequence</span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenter: Diego Garzon,
Blue Sky Studios, Inc.</em><o:p></o:p></span></div>
<div style="line-height: 15.75pt; margin-bottom: 11.25pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"> Dam Robots: A Collaborative Production Between Texas A&M
University and ReelFX Studios</span></b><span style="font-family: Arial, sans-serif; font-size: 10.5pt;"><br />
<em>Presenter: Cameron Coker,
Texas A&M University</em><o:p></o:p></span></div>
<br />
<img alt="Dam Robots" border="0" id="_x0000_i1027" src="https://origin.ih.constantcontact.com/fs135/1116163792904/img/135.jpg" style="border-style: none; display: block; outline: none;" /><o:p></o:p>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2237982387033737296.post-61394622614609458932014-07-28T08:40:00.000-07:002014-07-28T09:06:11.142-07:00SIGGRAPH 2014 Focus: Games<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONjPdLV78YXXy9T1BGyE0Z6uyAf8xqCtXw3O5tOpsWTQMBYZwLyjBc1CDCNBSQ4V57BZuiZcWzZFqGsNFJBVjdxI4VlIuLX_BaWNXWwzpvrbSe3RwSt70fF6GSDi-H0qStWa2UR0IA1c/s1600/Destiny+(Game).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONjPdLV78YXXy9T1BGyE0Z6uyAf8xqCtXw3O5tOpsWTQMBYZwLyjBc1CDCNBSQ4V57BZuiZcWzZFqGsNFJBVjdxI4VlIuLX_BaWNXWwzpvrbSe3RwSt70fF6GSDi-H0qStWa2UR0IA1c/s1600/Destiny+(Game).jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bungie's upcoming video game "Destiny"<br />
<div>
<br /></div>
</td></tr>
</tbody></table>
The Games Focus spotlights the creators, visionaries, and pioneers of the game industry with presentations from the world's leading studios, including 2K Games, Inc., Activision, Blizzard, Inc., Bungie, Inc., Crytek, EA DICE, Microsoft Game Studios, Ubisoft Entertainment S.A., and many others.<br />
<br />
Topics include: advances in real-time character rendering in video games, character and general asset pipelines, real-time character animation, new solutions for game navigation, novel human-computer interfaces,amazing advances in hardware and software collaboration, and more.<br />
<br />
"Never before have games been more prevalent in society. They are on phones, tablets, computers and gaming consoles - in essence all around us," said Natalya Tatarchuk, SIGGRAPH 2014 Games Chair from Bungie, Inc. "This importance is reflective in the amount of depth and quality of gaming content at SIGGRAPH - there is something for everyone across a variety of disciplines - from advanced practitioners to complete novices."<br />
<br />
Listed below is SIGGRAPH 2014 content that maybe of interest to the following people: 3D Modelers, Animators, Engine Programmers, Games Programmers, Graphics Programmers, Graphics Engineers, Tools Programmers, Game Researchers, Product Managers, Technical Artists, Technical Designers, and Technical Managers.<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/digital-ira-and-beyond-creating-photoreal-real-time-digital-characters" target="_blank">Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters</a><br />
SUNDAY, 10 AUGUST 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/navigation-meshes-and-real-time-dynamic-planning-interactive-virtual" target="_blank">Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds</a><br />
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/new-generation-microscopic-crowd-simulation-algorithms" target="_blank">New Generation of Microscopic Crowd-Simulation Algorithms</a><br />
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/attention-aware-rendering-mobile-graphics-and-games" target="_blank">Attention-Aware Rendering, Mobile Graphics, and Games</a><br />
SUNDAY, 10 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/kinect-technology-games" target="_blank">Kinect Technology in Games</a><br />
SUNDAY, 10 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom A<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/advances-real-time-rendering-games-part-i" target="_blank">Advances in Real-Time Rendering in Games, Part I</a><br />
MONDAY, 11 AUGUST 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/capture-depth" target="_blank">Capture in Depth</a><br />
MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/simulation" target="_blank">Simulation</a><br />
MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/sound-light" target="_blank">Sound & Light</a><br />
MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom A<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/advances-real-time-rendering-games-part-ii" target="_blank">Advances in Real-Time Rendering in Games, Part II</a><br />
MONDAY, 11 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/faces" target="_blank">Faces</a><br />
MONDAY, 11 AUGUST 3:45 PM - 5:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/controlling-character" target="_blank">Controlling Character</a><br />
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
<br />
Computer Animation Festival - Production Sessions<br />
<a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/sessions/creating-content-drive-destiny%E2%80%99s" target="_blank">Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All</a><br />
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/creature-feature" target="_blank">Creature Feature</a><br />
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/non-photorealistic-rendering" target="_blank">Non-Photorealistic Rendering</a><br />
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Production Sessions<br />
<a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/events/creating-content-drive-destiny%E2%80%99s" target="_blank">Creating Content to Drive Destiny's Investment Game - One Solution to Rule Them All</a><br />
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D<br />
<br />
Exhibit Studio - Courses<br />
<a href="https://www.blogger.com/">Creating Next-Gen 3D Interactive Apps With Motion Control and Unity3D</a><br />
TUESDAY, 12 AUGUST 9:15 AM - 10:45 AM | Vancouver Convention Centre, West Building, Exhibit Hall A<br />
<br />
Birds of a Feather<br />
<a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/games-therapy" target="_blank">Games as Therapy</a><br />
TUESDAY, 12 AUGUST 10:00 AM - 11:00 AM | Vancouver Convention Centre, East Building, Room 2<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/about-face" target="_blank">About Face</a><br />
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/character-heads-creation-pipeline-and-rendering-destiny" target="_blank">Character Heads Creation Pipeline and Rendering in Destiny</a><br />
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/displays" target="_blank">Displays</a><br />
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/fabrication-oriented-design" target="_blank">Fabrication-Oriented Design</a><br />
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/sampling" target="_blank">Sampling</a><br />
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110<br />
<br />
Birds of a Feather<br />
<a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/virtual-globes-using-webgl-and-cesium" target="_blank">Virtual Globes Using WebGL and Cesium</a><br />
TUESDAY, 12 AUGUST 11:00 AM - 12:00 PM | Vancouver Convention Centre, East Building, Room 9<br />
<br />
Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/destiny-character-animation-system-and-lessons-learned" target="_blank">Destiny Character-Animation System and Lessons Learned</a><br />
TUESDAY, 12 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
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Studio - Courses<br />
<a href="http://s2014.siggraph.org/attendees/studio-courses/sessions/developing-3d-model-viewer-ios-using-collada-and-opengl-es" target="_blank">Developing a 3D Model Viewer for iOS Using COLLADA and OpenGL ES</a><br />
TUESDAY, 12 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/games-design" target="_blank">Games & Design</a><br />
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
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Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/think-big" target="_blank">Think Big</a><br />
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 118-120<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/animating-characters" target="_blank">Animating Characters</a><br />
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/computational-sensing-display" target="_blank">Computational Sensing & Display</a><br />
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
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Real-Time Live!<br />
<a href="http://s2014.siggraph.org/attendees/real-time-live/sessions/real-time-live" target="_blank">Real-Time Live!</a><br />
TUESDAY, 12 AUGUST 5:30 PM - 7:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D<br />
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Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/building-empire-asset-production-ryse" target="_blank">Building an Empire: Asset Production in Ryse</a><br />
WEDNESDAY, 13 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom A<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/fabrication" target="_blank">Fabrication</a><br />
WEDNESDAY, 13 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/let-there-be-light" target="_blank">Let There Be Light</a><br />
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/light-transport" target="_blank">Light Transport</a><br />
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/mesh-based-simulation" target="_blank">Mesh-Based Simulation</a><br />
WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom A<br />
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Production Sessions<br />
<a href="http://s2014.siggraph.org/attendees/computer-animation-festival-production-sessions/events/production-and-visual-effects-" target="_blank">The Production and Visual Effects of "Killzone Shadow Fall"</a><br />
WEDNESDAY, 13 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D<br />
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Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/physically-based-shading-theory-and-practice" target="_blank">Physically Based Shading in Theory and Practice</a><br />
WEDNESDAY, 13 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/reflectance-modeling-capturing-renderings" target="_blank">Reflectance: Modeling, Capturing, Renderings</a><br />
WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/dynamics" target="_blank">Dynamics</a><br />
WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/hair-collisions" target="_blank">Hair & Collisions</a><br />
WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A<br />
<br />
Dailies<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/hair-collisions" target="_blank">Dailies</a><br />
WEDNESDAY, 13 AUGUST 6:00 PM - 8:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
<br />
Birds of a Feather<br />
<a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/khronos-annual-bof-blitz%E2%84%A2-after-party-hosted-oga" target="_blank">Khronos Annual BOF BLITZ™ AFTER PARTY Hosted by OGA</a><br />
WEDNESDAY, 13 AUGUST 7:30 PM - 9:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/fluids" target="_blank">Fluids</a><br />
THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
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Birds of a Feather<br />
<a href="http://s2014.siggraph.org/attendees/birds-feather/sessions/global-vr-meetup" target="_blank">Global VR Meetup</a><br />
THURSDAY, 14 AUGUST 9:00 AM - 12:00 PM | Pan Pacific Vancouver, Oceanview 5-7<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/hardware-systems" target="_blank">Hardware Systems</a><br />
THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/changing-your-perception" target="_blank">Changing Your Perception</a><br />
THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A<br />
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Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/crowded-furry-and-hurry" target="_blank">Crowded, Furry and in a Hurry</a><br />
THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
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Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/fast-rendering" target="_blank">Fast Rendering</a><br />
THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A<br />
<br />
Technical Papers<br />
<a href="http://s2014.siggraph.org/attendees/technical-papers/sessions/stretching-flowing" target="_blank">Stretching & Flowing</a><br />
THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C<br />
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Courses<br />
<a href="http://s2014.siggraph.org/attendees/courses/sessions/introduction-3d-gestural-interfaces" target="_blank">Introduction to 3D Gestural Interfaces</a><br />
THURSDAY, 14 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 211-214<br />
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Talks<br />
<a href="http://s2014.siggraph.org/attendees/talks/sessions/perception" target="_blank">Perception</a><br />
THURSDAY, 14 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120<br />
<div>
<br />
In addition to all of this content, attendees will also want to check out the <a href="http://s2014.siggraph.org/attendees/emerging-technologies" target="_blank">Emerging Technologies</a> area, the <a href="http://siggraphmediablog.blogspot.com/2014/07/siggraph-2014-brings-indie-game.html" target="_blank">Indie Game Showcase</a> (The Mix) in the Exhibit Hall, <a href="http://s2014.siggraph.org/attendees/studio" target="_blank">the Studio</a>, <a href="http://s2014.siggraph.org/attendees/appy-hour" target="_blank">Appy Hour</a>, the <a href="http://s2014.siggraph.org/attendees/augmentedvirtual-reality-contest" target="_blank">AR/VR Contest</a>, and the <a href="http://s2014.siggraph.org/attendees/film-games-concept-art-lounge" target="_blank">Film & Games Concept Art Lounge</a>. </div>
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