Deadline Extended to 28 April 2010
Over the last many years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia. Building on the debut of Real-Time Rendering at the 2009 Computer Animation Festival, SIGGRAPH 2010 is continuing this new and exciting addition to the conference.
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SIGGRAPH 2010 is seeking cutting-edge examples of video games and real-time simulations and graphics in several categories: commercial video games, experimental or prototypes games, software applications, interactive data visualizations, and information aesthetics, among others. As long as the submission is interactively controlled and rendered in real-time, and can be repeated in front of a live audience, it will be considered. Accepted work will be demonstrated live, in real time on a PC, Macintosh, or game console. While we expect many entries will be games released in 2010, we also encourage submission of non-commercial projects such as:
*Game explorations
*Student game projects
*Mathematical or other industrial simulations
*Research projects
*Real-time art explorations
*New uses of pioneering technology
*Scientific visualizations: medical science, astrophysics, astronomy, physical science
*Interactive data visualization and/or interactive information aesthetics
For complete submission details, click here
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