23 July 2014

SIGGRAPH 2014 Art Gallery: Acting in Translation

The SIGGRAPH 2014 Art Gallery will gather and present 14 outstanding, critical, and innovative unique works and projects, incorporating its theme, “Acting in Translation.” While the essential aim of the Art Gallery is to provide a deeper insight into the relationships within art, science, technology, research, and societal developments, “Acting in Translation” concentrates on strong content and criticality in these works and projects, conveyed through the use of advanced technologies.

Curated by Basak Senova, “Acting in Translation” aims to revolve around the readings, responses, and perceptions of ‘the act of translation’ as a productive tool based on criticality. The participating artists are Paul L. Stout, Rachele Riley, Yunsil Heo, Hyunwoo Bang, Joseph Farbrook, Yoichi Ochiai, Yunsil Heo, Hyunwoo Bang, Inmi Lee, Kyle McDonald, Zohar Kfir, Sam Blanchard, Kirk Cameron, Robert Redfern, Sergio Bernales, Bo Li, Michelle Will, Hung-Ching Chang, Kelsey Farenholtz, Brandon Deaguero, Timmy Meyer, John Mooring, Ali Butt, Speculatorum Oculi, Erik Brunvand, Alon Chitayat, Jeff Ong, Emilio Vavarella, Fito Segrera, Burak Arikan, and Ed Konowal/GraphicsNet.

The Art Gallery will also feature one panel and four Talks with the artists along with an afternoon networking reception.

“The 2014 Art Gallery represents no single or homogenous approach, but a diverse display of artistic strategies," said Basak Senova, SIGGRAPH 2014 Art Gallery Chair. “Translation, as a term and as a tool, generates numerous potential fields for art production, which is why we selected it as this year’s theme and are thrilled to have these outstanding works and projects.”

The 2014 Art Gallery will take place in the West Building, Exhibit Hall A at the Vancouver Convention Centre. Access to this program can be purchased for as low as $75 USD at s2014.siggraph.org. A special opportunity for meeting with the artists will occur on Tuesday, 12 August during an afternoon reception sponsored by Leonardo/ISAST and The MIT Press.

Highlights from the SIGGRAPH 2014 Art Gallery:

Looking Glass Time
Artist: Yoichi Ochiai

“Looking Glass Time” aims to represent social media activities and their timelines with physical clock animation, without any recording media.

The Internet SteamGauge
Artist: Ed Konowal / GraphicsNet

Internet usage is typically measured in Mb/s (Megabits per second). “The Internet SteamGauge” takes the same data and translates it to a real-world gauge.

The Evolution of Science
Artist: Rachele Riley

The Evolution of Silence addresses the scale of damage brought about by 41 years of nuclear testing at the Nevada Test Site. The Web-based archive presents a non-linear map and interpretation of the area’s destruction, and an opportunity to explore this restricted desert landscape.

22 July 2014

SIGGRAPH 2014 Focus: Mobile Content

Imagine the endless possibilities in the next generation of mobile technology. SIGGRAPH 2014 presents the latest advances in mobile graphics and apps, including: powerful new graphic techniques, game production for handheld devices, productivity apps, and multimedia systems.

“There is a diverse and deep level of mobile content at SIGGRAPH 2014,” said Jesse Barker, SIGGRAPH 2014 Mobile Chair from ARM. “It truly expands across the entire conference and touches almost every corner. SIGGRAPH is becoming a ‘must attend’ event for anyone that is even remotely involved in the mobile industry.”

Listed below is SIGGRAPH 2014 content that maybe of interest to the following people: Mobile Developers and Designers, Android Developers, iOS Developers, Art/Creative Directors, Digital Media Designers, User Experience Designers, Web Producers and Designers, Product Managers, and Technical Managers:

The Glass Class: Designing Wearable Interfaces
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C

Attention-Aware Rendering, Mobile Graphics, and Games
SUNDAY, 10 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Introduction to WebGL Programming
SUNDAY, 10 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Technical Papers
Shape Collection
MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C

MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120

Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality
MONDAY, 11 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Studio - Courses
Make Cross-Platform Mobile Apps Quickly
MONDAY, 11 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall

Moving Pictures: Making the Most of the Mobile
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110

Technical Papers
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Studio - Courses
Developing a 3D Model Viewer for iOS Using COLLADA and OpenGL ES
TUESDAY, 12 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A

Technical Papers
Games & Design
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom B-

Technical Papers
Video Applications
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall

Technical Papers
Typography & Illustration
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C

Birds of a Feather
Khronos API Education at KNU (Kyungpook National University)
WEDNESDAY, 13 AUGUST 9:30 AM - 12:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Let There Be Light
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Why Graphics Programmers Need to Know About DRAM
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A

Birds of a Feather
WebGL for 3D Graphics on the Web
WEDNESDAY, 13 AUGUST 4:00 PM - 5:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Birds of a Feather
OpenGL, OpenGL ES and the 3D API Landscape
WEDNESDAY, 13 AUGUST 5:00 PM - 7:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Birds of a Feather
OpenGLES for 3D Graphics on Mobile
WEDNESDAY, 13 AUGUST 5:00 PM - 6:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Technical Papers
Hardware Systems
THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building,
Ballroom B-C

Technical Papers
Depth for All Occasions
THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building,

17 July 2014


SIGGRAPH 2014 has teamed up with Media Indie Exchange (The MIX) to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, 12-14 August, at the Vancouver Convention Centre in Vancouver, British Columbia.  

SIGGRAPH is the premiere international conference on computer graphics and interactive techniques and consistently offers top-notch content for gaming professionals and enthusiasts alike. As part of this special collaboration with The MIX, attendees will have access to exclusive presentations — with the game developers themselves — on indie projects featuring a wide variety of cutting-edge graphics and gameplay that in some instances is still in the experimental stages.

“The MIX brings a high level of talent, creativity, and quality to the table. We are excited to bring this experience to the SIGGRAPH community and put a spotlight on it,” remarked SIGGRAPH 2014 Conference Chair Dave Shreiner. “Hopefully, speaking with indie developers first-hand will inspire individuals and small teams in attendance to ‘go for it’ with their own projects.”

The MIX team has been organizing showcases for independent game developers to present their projects to media and industry leaders since 2012. SIGGRAPH 2014 will mark the first MIX showcase outside of the United States.

“The MIX at SIGGRAPH 2014 shows the ongoing impact of indie studios on the industry,” said Justin Woodward of The MIX.  “This event provides another platform where we can help share advances from this world with new audiences.”

The MIX lineup during SIGGRAPH 2014 will be released in the weeks leading up to the conference. For the latest updates visit s2014.siggraph.org or stay tuned to SIGGRAPH 2014 on Facebook and Twitter. Access to the Exhibition starts at $50 USD and is available by clicking here.

16 July 2014

Q&A with Side Effects Software's Mark Elendt, SIGGRAPH Dailies Chair

What Motivated You to Come Back and Be the Chair Two Years In a Row?
Mark Elendt

Dailies is a very special program to me because it celebrates the artists who create computer graphics. As one of the only forums where artists can share their stories, I think it's very important the program succeeds.  By volunteering to chair the Dailies, I have the opportunity to ensure the program remains interesting and relevant to the community. While every year brings it's own unexpected challenges, chairing the program the second year is always a smoother ride.

I should mention that this is my last year as chair of the program. While I really enjoy the opportunity to chair, it's very important to keep the program fresh and get new ideas. I'm happy that Juan Buhler will be taking over my duties for 2015.  He has years of production experience and he's possibly even more passionate about the ideals behind Dailies program than I am.

Why Do You Think the Program Has Caught On So Quickly? i.e What Makes Dailies Special?

There are more than 40 presentations in fewer than two hours. This means that the event is really fast paced with a huge amount of variety.

Dailies is a unique experience. It's one of the few places where you can see students presenting their work right along side artists from big studios like DreamWorks, Pixar, and Naughty Dog.

The variety of work presented also keeps the event fresh and interesting. There really is something for everyone, including feature film shot break-downs, game art & design, scientific visualization and even jewelry design.

Dailies is always an audience favorite and should not be missed.

How Many Submissions Did You Receive This Year?

It was very difficult for the jury to select the 43 submissions from more than 70 we received this year. The quality of submissions was outstanding.

Geographically, Where Do the Submissions Come From?

Perhaps because SIGGRAPH is in Vancouver, this year's presentations seem to have a much more international feel. We have several submissions from Australia, Canada, Poland, the UK and even one from Syria. I'm looking forward to their presentation about creating a music video  that tries to reflect their cultural heritage while capturing some of the current events in Syria.

Any Surprises or Trends That You Noticed?

Last year there were a significant number of submissions by two large studios and though the presentations were amazing, it did make  the evening feel a touch unbalanced. This year, there was a much broader base of submissions which should add to the variety of pieces presented.

What Can the Audience Expect?

There is such a variety of content that people should come ready to be inspired, entertained, educated, and delighted.

To highlight a few of the presentations:

                 Volume Rendered Global Atmospheric Model
Volume Rendered Global Atmospheric Model
Greg Shira, NASA
How NASA was able to visualize terabytes of data and gain a deeper understanding of weather systems.

The Last of Us - Saving Ellie
Michal Mach, Naughty Dog, Inc.
In  this piece, rag-doll character simulation led to some in-game issues.  This presentation discusses how Michal Mach overcame these challenges.

RIPD: Frozen World 
Jacob Clark & Daniel Elophe, Image Engine Design, Inc.
Effects simulations are always challenging, but Image Engine was faced with further challenges while creating high-quality “frozen” explosions for RIPD.

 Poly's Feast: Snappy Stop-motion Style Achieved by Using CGI
Poly's Feast: Snappy Stop-motion Style Achieved by Using CGI 
Simone Giampaolo & Robert Stratton, BFX/Bournemouth University
How an artist's background in traditional stop-motion animation influenced the look and style of their CGI student project.

What makes these presentations so special is that they are given by the artists who created them.

If Someone Only Has Time to See ½ of the Program, Do You Still Think It Is Worth Attending?

There's always so much to do at SIGGRAPH it's often a challenge to fit everything into your schedule.  At Dailies, there are more than 40 short presentations. So, if you can only see half the program, you still see more than 20 presentations. You may miss some great presentations, but even so, you'll still walk away amazed and entertained.

You should definitely make time to see Dailies, even if you can't watch the entire program.

What Advice Would You Give Someone Who Is Interested In Submitting Content Next Year?

There are two criteria the jury looks at to choose Dailies submissions. The first is obviously the quality of the work – we look for excellence in computer graphics. But the second and more important factor is the story behind the work. The jury is certainly interested in how you made the art, but they are much more interested in why you chose to do things the way you did, or how you were personally affected by the process.

What Personally Motivates You to Continue to Come to SIGGRAPH?

There are innumerable reasons why I continue to attend SIGGRAPH. Personally it's the premiere opportunity to get my fix of new research and technology;  to see what's going on, and keep my finger on the pulse of the industry. More than that though, it's a chance to stay in touch with my graphics family - to catch up with old friends and meet new ones.

15 July 2014

SIGGRAPH 2014 Releases Real Time Live! Preview Video

SIGGRAPH Real-Time Live! shows off the latest trends and techniques for pushing the boundaries of interactive visuals. An international jury selects submissions from a diverse array of industries to create a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work, and maybe a battle between mind-controlled robot monkeys with laser eyes and autonomous penguin drones with shrink-ray bow ties.

Experience Real-Time Live! at SIGGRAPH 2014, which brings together thousands of computer graphics professionals, 10-14 August 2014 in Vancouver, BC. Learn more by clicking here.

Join the conversation on social media using #SIGGRAPH 2014.

14 July 2014


Building Blocks for "The Lego Movie" will be one of many popular Production Sessions at SIGGRAPH 2014.
SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including “X-Men: Days of Future Past,” “Gravity,” “How to Train Your Dragon 2” and “Teenage Mutant Ninja Turtles.” Production Sessions are hosted as part of the Computer Animation Festival and will be held at the Vancouver Convention Centre, 11-14 August.

“The 2014 Production Session lineup is packed with powerful content and truly showcases an amazing conglomerate of the best creative minds in the business,” noted Roy C. Anthony, SIGGRAPH 2014 Production Sessions Chair from Christie Digital. “It’s not often that industry professionals and students alike can come together and learn from CG and VFX experts of this caliber."

SIGGRAPH Production Sessions bring together the world’s most elite and talented computer graphics experts and creative geniuses and allow them to explain their processes and techniques to a rapt audience of peers. Following each presentation, conference attendees are given the opportunity to ask questions as part of a live Q&A. As a bonus for 2014, DreamWorks Animation will treat session attendees to a free screening of its film “How to Train Your Dragon 2” on Wednesday night.

Production Sessions are available only to Full Conference and Select Conference pass holders. Access to Production Sessions  can be purchased at s2014.SIGGRAPH.org and starts at $205 USD. For the full lineup of all 19 sessions, visit s2014.SIGGRAPH.org/attendees/production-sessions.

Highlights from SIGGRAPH 2014 Production Sessions:

X-MEN: DAYS OF FUTURE PAST (Twentieth Century Fox)
“Twentieth Century Fox Presents the Visual Effects of ‘X-Men: Days of Future Past’” 
Panelists: Benoit Dubuc, Animation Supervisor, MPC; Lou Pecora, VFX Supervisor, Digital Domain; Derek Spears, VFX Supervisor, Rhythm & Hues; Adam Paschke, DFX Supervisor, Rising Sun Pictures

This year, the ultimate X-Men ensemble were brought together to fight a war for the survival of the species across two time periods. With the visual effects work lead by Production VFX Supervisor Richard Stammers, X-Men Days of Future Past showcased some of the most spectacular effects of the summer. Experts from MPC (Moving Picture Company), Digital Domain, Rhythm & Hues and Rising Sun Pictures will illustrate the approaches used to create a wide range of VFX work, from the creation of the past and future Sentinels, to the epic RFK stadium and White House destruction and the complexities of creating mutant powers for Magneto, Colossus, Iceman, Quicksilver, Sunspot, Blink, Wolverine and Mystique.

THE AMAZING SPIDER-MAN 2 (Sony Pictures Imageworks)
“Unmask the Secrets Behind ‘The Amazing Spider-Man 2’”
Panelists: Jerome Chen, VFX Supervisor; David Schaub, Animation Supervisor; David Smith, DFX Supervisor

Sony Pictures Imageworks created much of the visual effects for “The Amazing Spider-Man 2,” the sequel to the 2012 blockbuster directed by Marc Webb. The VFX team was challenged with the introduction of new villains, extensive digital environments and CG animation. Join Sony Pictures Imageworks visual effects leads for an inside look at this "amazing" film.

GRAVITY (Warner Bros. Pictures)
“Making ‘Gravity’ at Framestore” 
Panelists: Tim Webber, Overall VFX Supervisor; Chris Lawrence, Framestore CG Supervisor; Martin Preston, Framestore Head of R&D

Image courtesy of Warner Bros. Pictures and Framestore
This talk describes Framestore’s work on “Gravity,” including the involvement in the pre-production, filming and post production of the movie.

FEAST (Walt Disney Animation Studios)
“‘Feast’ – A Look at Walk Disney Animation Studios’ Newest Short” 
Panelists: Patrick Osborne, Head of Animation, “Paperman”; Josh Staub, VFX Supervisor

Join Walt Disney Animation Studios filmmakers, including director Patrick Osborne (Head of Animation, Oscar-winning short "Paperman"), for a screening and presentation of the short "Feast."

THE LEGO MOVIE (Warner Bros. Pictures in association with Village Roadshow Pictures)
“Building Blocks for ‘The LEGO Movie’”
Panelists: Damien Grey, CG Supervisor; Rob Coleman, Head of Animation; Aidan Sarsfield, CG Supervisor; Daniel Heckenberg, R&D Lead

“The LEGO Movie” is a CG animated feature film set in a world made entirely of Lego bricks. It was critical to the filmmakers that this world maintain a highly realistic connection to the look and feel of real Lego.

What resulted was a unique, photo-realistic, stop motion aesthetic and animation style, with everything on screen including the characters, sets, oceans and explosions being built and realized with accurate CG Lego bricks.

Essential to the story was the dynamic construction (and destruction!) of any of these elements into component bricks. And with a desire to echo the creative possibilities of Lego itself, Animal Logic's team of "masterbuilders" built a comprehensive Lego toolset that ensured artists could access and manipulate individual bricks, or the bricks within any asset, to create unique and spontaneous additions to the content of a shot. The results were often unscripted and highly entertaining.

Making a CG feature is complex at the best of times, but making a CG feature constructed entirely from bricks was a new and exciting challenge. It resulted in something quite different from conventional animation processes.

THE BOXTROLLS (Focus Features)
“Puppets, Printing and Compositing: A Unique Collaboration in LAIKA’s Animated Features
Panelists: Brain McLean, Rapid Prototyping; Georgina Hayns, Creative Supervisor, Puppet Fabrication; Steve Emerson, Co-VFX Supervisor

From inspiration to Oscar noms, Oregon-based LAIKA has garnered global acclaim for its unprecedented fusion of stop-motion and computer graphics within each feature film. The studio's environment embraces the hybrid of artistic puppet performance and stunning visual effects enhancements. Georgina Hayns (Creative Supervisor, Puppet Fabrication), Brian McLean (Director of Rapid Prototype) and Steve Emerson (Co-VFX Supervisor) will discuss their interdepartmental relationships on the upcoming feature “The Boxtrolls” (in theaters September 26). They will also address the challenges, solutions -- and learnings -- that led to the success of LAIKA's first two Oscar-nominated films: “Coraline” (2009) and “ParaNorman” (2012).

09 July 2014

SIGGRAPH 2014 Seeks Developer App Submissions for New "Appy Hour"

Have you been slaving over your keyboard to create the next mobile app masterpiece all on your own? Join us at the debut of the Appy Hour cocktail reception during SIGGRAPH 2014. Appy Hour is the place for independent application developers to show off their creations ... all while enjoying a drink!

In addition to libations, Appy Hour gives developers the opportunity to solicit feedback from peers, cultivate new ideas, and make important connections to help move future efforts along. Whether your app incorporates augmented reality, computational photography, image manipulation, location-based gaming, or anything else you can make mobile devices do, come show it to our audience. 

SIGGRAPH 2014 provides those selected with the following:
  • A spot to set up shop with your devices
  • A sign with your name, logo, and app screen-shot
  • That drink we mentioned
Submit today through 17 July for the chance to display your work.