Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts
14 January 2015
15 July 2014
SIGGRAPH 2014 Releases Real Time Live! Preview Video
SIGGRAPH Real-Time Live! shows off the latest trends and
techniques for pushing the boundaries of interactive visuals. An international
jury selects submissions from a diverse array of industries to create a
fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time
work, and maybe a battle between mind-controlled robot monkeys with laser eyes
and autonomous penguin drones with shrink-ray bow ties.
Experience Real-Time Live! at SIGGRAPH 2014, which brings
together thousands of computer graphics professionals, 10-14 August 2014 in
Vancouver, BC. Learn more by clicking here.
Join the conversation on social media using #SIGGRAPH 2014.
Labels:
3D Graphics,
ACM,
Animations,
CG,
Computer Animation Festival,
Computer Graphics,
Interactive Techniques,
Real Time Live!,
SIGGRAPH,
Special Effects,
Vancouver,
VFX
02 July 2014
SIGGRAPH 2014 TECHNICAL PAPERS PREVIEW
The SIGGRAPH 2014 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. In anticipation of the upcoming conference, SIGGRAPH’s 41st annual, the program preview trailer is available on the official ACM SIGGRAPH YouTube Channel (www.youtube.com/ACMSIGGRAPH).
Submissions to the Technical Papers program are received from around the globe and feature high quality, never-before-seen scholarly work. Submitters are held to extremely high standards in order to qualify.
“The quality of this year’s Technical Papers content was superb,” said Adam Finkelstein, SIGGRAPH 2014 Technical Papers Chair. “Not only did we receive outstanding work in the traditional areas of modeling, rendering, animation, and imaging, but we also noticed two emerging fields in design/fabrication and learning.”
SIGGRAPH accepted 127 technical papers (out of 550 submissions) for this year’s showcase, an acceptance rate of 25 percent (one percent higher than 2013). As is tradition, the papers were chosen by a committee made up of academia and industry experts.
The 2014 Technical Papers program also includes presentations for 46 papers published this year in the journal ACM Transactions on Graphics (TOG). SIGGRAPH 2014 takes place 10-14 August 2014 at the Vancouver Convention Centre in Vancouver, Canada.
Highlights From the SIGGRAPH 2014 Technical Papers Program:
Pixie Dust: Graphics Generated by Levitate and Animated Objects in Computational Acoustic-Potential Field
Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology
PushPull++
Intrinsic Images in the Wild
Submissions to the Technical Papers program are received from around the globe and feature high quality, never-before-seen scholarly work. Submitters are held to extremely high standards in order to qualify.
“The quality of this year’s Technical Papers content was superb,” said Adam Finkelstein, SIGGRAPH 2014 Technical Papers Chair. “Not only did we receive outstanding work in the traditional areas of modeling, rendering, animation, and imaging, but we also noticed two emerging fields in design/fabrication and learning.”
SIGGRAPH accepted 127 technical papers (out of 550 submissions) for this year’s showcase, an acceptance rate of 25 percent (one percent higher than 2013). As is tradition, the papers were chosen by a committee made up of academia and industry experts.
The 2014 Technical Papers program also includes presentations for 46 papers published this year in the journal ACM Transactions on Graphics (TOG). SIGGRAPH 2014 takes place 10-14 August 2014 at the Vancouver Convention Centre in Vancouver, Canada.
Highlights From the SIGGRAPH 2014 Technical Papers Program:
Pixie Dust: Graphics Generated by Levitate and Animated Objects in Computational Acoustic-Potential Field
Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology
To generate graphics using levitated small objects, this method expands the acoustic manipulation method by changing the distribution of the acoustic-potential field. The approach makes available many expressions (for example, expression by materials and nondigital appearance), and the expressions are levitated in mid-air.
Floating Scale Surface Reconstruction
Authors: Simon Fuhrmann, Michael Goesele, Technische Universität Darmstadt
Introducing a novel, virtually parameter-free method for surface reconstruction from oriented, scale-enabled point samples. The approach constructs an implicit function as the sum of compactly supported basis functions. The final surface is extracted as the zero-level set of the implicit function.
Authors: Markus Lipp, Pascal Müller, Esri; Peter Wonka, King Abdullah University of Science and Technology
Introducing the novel 3D modeling tool PushPull++. which enables rapid modeling and adjustment of arbitrary meshes with slanted surfaces. PushPull++ reduces the required clicks for common modeling tasks up to an order of magnitude compared to leading commercial tools.
Authors: Sean Bell, Kavita Bala, Noah Snavely, Cornell University
Introducing a large-scale, public dataset for intrinsic image decompositions of indoor scenes (Intrinsic Images in the Wild) with crowdsourced annotations of pairwise comparisons of material properties. The approach develops a dense CRF-based algorithm for intrinsic image decomposition of these images that outperforms state-of-the-art algorithms.
Learning Bicycle Stunts
Authors: Jie Tan, Yuting Gu, Karen Liu, Greg Turk, Georgia Institute of Technology
A general approach to simulation and control of a human character riding a bicycle. The rider not only learns to steer and balance in normal riding situations, but also learns to perform a wide variety of stunts, including wheelie, endo, bunny hop, front-wheel pivot, and back hop.
01 July 2014
SIGGRAPH 2014 Announce Computer Animation Festival Winners
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Jerome Solomon |
“Each piece that is in the Festival is truly something special on its own merit,” said Jerome Solomon, SIGGRAPH 2014 Computer Animation Festival Director from Cogswell College. “There's no other stage in the world comparable to SIGGRAPH’s Computer Animation Festival and this year we have added more categories which only enriches the diversity and richness of the show."
The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a "Best Animated Short" Academy Award. This year’s selections will be featured during the Computer Animation Festival through a series of Daytime Selects and the iconic Electronic Theater, allowing attendees to glimpse behind the magic of computer-generated effects, visualizations, and animations.
To view the Computer Animation Festival preview video, click here.
BEST IN SHOW
Box (United States)Directed by Tarik Abdel-Gawad, Bot & Dolly
“Box” explores the synthesis of real and digital space through projection mapping on moving surfaces. The short film documents a first-ever live synchronized performance using 3D projection mapping, robots, and actors.
JURY AWARD
Paper World (Hungary)
Directed by Dávid Ringeisen, László Ruska,
Moholy-Nagy University of Art and Design
“Paper World” is an image film for the World Wildlife Fund Hungary where the values that WWF stands for become visible metaphorically on the level of a micro-world.
BEST ANIMATED SHORT
Home Sweet Home (France)
Directed by Pierre Clenet, Alejandro Diaz, Romain Mazenet, Stéphane Paccolat, Supinfocom Arles
A house uproots herself and goes on an adventure.
BEST STUDENT PROJECT
Wrapped (Germany)
Directed by Roman Kalin, Falko Paeper, Florian Wittmann, Filmakademie Baden-Wüerttemberg
The deterioration of one is the foundation of another one's life. The world, with its never-ending interplay of eating and being eaten, takes on new dimensions when the unexpected forces of nature clash with the existing structures of our society. The only constant is change.
BEST VISUAL EFFECTS
Gravity (United Kingdom)
Directed by Alfonso Cuarón, Esperanto Filmoj
VFX work submitted by Framestore, United Kingdom
VFX work submitted by Framestore, United Kingdom
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Image courtesy of Warner Bros. Pictures and Framestore |
“Gravity,” this year’s VFX Bafta and Oscar-winner, turns filmmaking on its head. Rather than adding visual effects to a live-action plate, the film is around 80% computer generated, with the live-action elements (Sandra Bullock and George Clooney’s faces), integrated seamlessly with their CG spacesuits and surroundings.
BEST VISUALIZATION & SIMULATION
Kinematics (United States)
Directed by Jessica Rosenkrantz, Jesse Louis-Rosenberg, Nervous System
This video visualizes Kinematics, a system for designing and simulating flexible structures for 3D printing. Kinematics generates customized designs composed of 10s to thousands of hinged, interlocking modules. The designs are computationally folded using rigid-body physics into a smaller form for fabrication by 3D printing.
BEST GAME
The Crew (France)
Directed by Maxime Luère, Dominique Boidin, Rémi Kozyra, Unit Image
The concept of this full-CGI trailer consists of juxtaposing the two worlds valued highly by car lovers: aesthetically pleasing advertisements and action scenes. The features of the game, such as the novelty of the multiplayer aspect and the feeling of freedom in an open world, are highlighted through this concept.
BEST REAL-TIME GRAPHICS
RYSE: Son of Rome (Germany) Directed by Chris Evans, Peter Gornstein, Martin L'Heureux, Crytek
With Ryse, Crytek decided to focus on characters and emotion to serve the game and story. Ryse is an eight hour game with an additional 110-minutes of linear storytelling content. The submission shows gameplay and cutscenes, both utilize the same assets and can be rendered in real-time.
BEST COMMERCIAL ADVERTISEMENT
Three, "The Pony" (United Kingdom)
Directed by Dougal Wilson, Blink Productions
VFX work submitted by MPC
VFX work submitted by MPC
The pony’s bouncy moves were created using a photo-real CG digital double and extensive R&D to translate human movement to a horse. The film cuts seamlessly between CG and real-life footage. Fur was created using MPC's Furtility tool, and environments were altered using compositing and matte painting.
SIGGRAPH 2014 images are available to authorized news media representatives. To request access, please contact the SIGGRAPH 2014 Media Office at media@siggraph.org. For full details, visit s2014.siggraph.org.
07 February 2014
Past SIGGRAPH Technical Papers Presenters Recognized by the Academy
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Paul Debevec |
“It’s wonderful to see some of SIGGRAPH’s brightest
researchers being honored for contributions which have impacted the motion
picture industry,” says Debevec – who also is a 2010 sci-tech award
winner. “In many cases this recognition follows
years of difficult and complex work.”
Here are the details on the SIGGRAPH Technical Paper
presenters who will be recognized:
To Thomas Lokovic and Eric Veach for their influential research and
publication of the fundamental concepts of deep shadowing technology. The technique was first presented at SIGGRAPH
2000.
Providing a functional and efficient model for
the storage of deep opacity information, this technology was widely adopted as
the foundation of early deep compositing pipelines.
To Matt Pharr, Greg Humphreys and Pat Hanrahan for their formalization and reference
implementation of the concepts behind physically based rendering, as shared in
their book “Physically Based Rendering.”
The book explains, formalizes, synthesizes, and implements over one hundred
articles from the SIGGRAPH technical papers program including several articles
by the book’s authors.
Physically based rendering has transformed
computer graphics lighting by more accurately simulating materials and lights,
allowing digital artists to focus on cinematography rather than the intricacies
of rendering. First published in 2004, “Physically Based Rendering” is both a textbook and a complete
source-code implementation that has provided a widely adopted practical roadmap
for most physically based shading and lighting systems used in film production.
SCIENTIFIC AND ENGINEERING AWARD (ACADEMY PLAQUE)

Physically based rendering has transformed
computer graphics lighting by more accurately simulating materials and lights,
allowing digital artists to focus on cinematography rather than the intricacies
of rendering. In his 1997 Ph.D. thesis and related publications, Veach
formalized the principles of Monte Carlo path tracing and introduced essential
optimization techniques, such as multiple importance sampling, which make physically
based rendering computationally feasible.
03 January 2014
SIGGRAPH 2014 Call for Submissions
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Labels:
Animation,
Art Gallery,
CG,
Computer Animation Festival,
Computer Graphics,
Displays,
Emerging Technologies,
FX,
Interactive Techniques,
Mobile,
Rendering,
Robotics,
SIGGRAPH,
Technical Papers,
VFX
31 July 2013
SIGGRAPH 2013 Highlights from Anaheim
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Anaheim marked the 40th annual SIGGRAPH Conference and Exhibition. |
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Mk Haley, SIGGRAPH 2013 Conference Chair |
In all, more than 1,354 speakers and contributors participated in the conference through a variety of talks, sessions, panels, papers, presentations, tutorials, and screenings.
Highlights from SIGGRAPH 2013 included:
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The entire SIGGRAPH 2013 Keynote Session is available online here. |
The panel explored the issues unique to the world of animation. The session was a part of the Marc Davis Lecture Series, which was established to provide a forum for film experts to explore the challenges of creating animation for feature films. The entire session is available online here.
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The Project Skye blimp entertained attendees before the Computer Animation Festival.
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The Visuals Effects of Marvel's "Iron Man 3" was a popular session. |
SIGGRAPH 2013 Computer Animation Festival award winners were dominated by European films including:
Best in Show Award: À la Française
Directed by Morrigane Boyer, Julien Hazebroucq, Ren Hsien Hsu, Emmanuelle Leleu, and William Lorton, Supinfocom Arles; France
Jury Award: Lost Senses (Zmysły Prysły)
Directed by Marcin Wasilewski, Grupa Smacznego/GS Animation; Poland
Best Student Project Prize: Rollin’ Safari
Directed by Kyra Buschor, Anna Habermehl, and Constantin Päplow, Filmakademie Baden-Württemberg; Germany
Best Student Project Prize Runner-Up: Sleddin’
Directed by John Pettingill, Texas A&M University; United States
Best Student Project Prize Runner-Up: Harald
Directed by Moritz Schneider, Filmakademie Baden-Württemberg; Germany
Technical Papers, the premier global forum for presenting groundbreaking research from today's leading experts. The SIGGRAPH 2013 Technical Papers program featured 115 Technical Papers, selected among 480 submissions. The Technical Papers detailed new advances across many fronts, including 3D printing, creating water and snow with particles, deformation and distortion, and more.
The SIGGRAPH 2013 Art Gallery: XYZN: Scale presented exceptional digital and technologically mediated artworks that explored the existence of wonderment, mystery, and awe in today’s world of mediating technologies and abundant data. From nearly 400 submissions, the Art Gallery jury selected 16 pieces to be featured.
SIGGRAPH 2013 Emerging Technologies presented innovative technologies and applications of the latest developments in several fields, from 3D displays and interactive input devices to collaborative environments and robotics, and technologies that apply to film and game production. The Emerging Technologies program provides attendees a unique hands-on opportunity to interact with select innovative technologies before they become hot topics in the mainstream media and blogs.
This year marks the debut of “SIGGRAPH University” where four 2013 Courses were recorded onsite and will be posted to the internet this year and free to watch. More content will follow from SIGGRAPH 2014.
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Evan Hirsch, Business Symposium Chair |
Click here for access to SIGGRAPH 2013 photos.
Labels:
Animation,
CG,
Computer Animation Festival,
Computer Graphics,
Displays,
Emerging Technologies,
FX,
Interactive Techniques,
Mk Haley,
Mobile,
Rendering,
Robotics,
SIGGRAPH,
Technical Papers,
VFX
24 July 2013
SIGGRAPH Day 3: More Sizzle Less Sleep
Join the Scoop team as they take you on a brief recap of all the
content, activities, and action at day 3 of SIGGRAPH 2013 in Anaheim. From morning to night, there is nothing like a full day at SIGGRAPH.
Labels:
3D,
Anaheim,
Animation,
Art,
CG,
Computer Animation Festival,
Computer Graphics,
Digital,
Digital Art,
FX,
Interactive Techniques,
Robotics,
Science,
SIGGRAPH,
Technical Papers,
VFX
23 July 2013
SIGGRAPH Day 2: The Adventures Continue
Day 2 of SIGGRAPH 2013 is in the record books. Here's a great recap of a very full day and fun evening including the Awards Session, the Keynote, and the premiere showing of the 2013 Electronic Theater.
Labels:
3D,
Anaheim,
Animation,
CG,
Computer Graphics,
Digital Art,
Interactive Techniques,
SIGGRAPH,
Technical Papers,
VFX
22 July 2013
SIGGRAPH 2013 Recap: Day 1
The 40th SIGGRAPH Conference kicked off on 21 July 2013 in Anaheim with the Business Symposium, Emerging Technologies, Art Gallery, Special Sessions and many other meetings and events. The day concluded with the immensely popular Papers Fast Forward closing out the night.
Labels:
3D,
Anaheim,
Animation,
CG,
Computer Graphics,
Digital Art,
Interactive Techniques,
SIGGRAPH,
Technical Papers,
VFX
Hear from Attendees on What They Are Excited About @ SIGGRAPH 2013
SIGGRAPH's videography team (SCOOP) ventured inside and outside the halls of the Anaheim Convention Center on Sunday (21 July) to ask our
enthusiastic and sometimes slightly jet lagged attendees what they're looking forward to most at SIGGRAPH 2013.
Labels:
Animation,
CG,
Computer Animation Festival,
Computer Graphics,
Digital Art,
Games,
Interactive Techniques,
Real-Time Live,
SIGGRAPH,
Technical Papers,
VFX
iPhone/iPad Users: Make Certain to Download this App Prior to Electronic Theater
iPhone/iPad users attending any of the Electronic Theater screenings at the SIGGRAPH 2013 Computer Animation Festival pay attention - in order to fully enjoy robots and graphics meeting in mid-air, you need to download this Sky Wars app.
Brought to you by a research collaboration between ETH and Disney Research, Zurich, Skye combines the elegant and energy efficient flight of a blimp with the precise handling characteristics of a quadcopter. Agile motion is supported by long flight duration, safe deployment around people, and an integrated camera system. Inter LEDs are used for the creation of aerial visual effects.
Special thanks to PARAQLINX for providing video livestream.
Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + 4G, iPad (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini and iPad mini Wi-Fi + Cellular. Requires iOS 4.3 or later. This app is optimized for iPhone 5.
Brought to you by a research collaboration between ETH and Disney Research, Zurich, Skye combines the elegant and energy efficient flight of a blimp with the precise handling characteristics of a quadcopter. Agile motion is supported by long flight duration, safe deployment around people, and an integrated camera system. Inter LEDs are used for the creation of aerial visual effects.
Special thanks to PARAQLINX for providing video livestream.
Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + 4G, iPad (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini and iPad mini Wi-Fi + Cellular. Requires iOS 4.3 or later. This app is optimized for iPhone 5.
Labels:
Animated Shorts,
Animation,
Best in Show,
CG,
Computer Animation Festival,
Digital Effects,
Electronic Theater,
Film Festival,
FX,
SIGGRAPH,
Special Effects,
VFX,
Visual Effects
17 July 2013
You Are Going Where?
Many who are on the outside of SIGGRAPH 2013 looking in may now be asking you the question, "Where are you going for the next week?" Well, here's a simple landing page you can send them with the following text:
"I'm going to a convergence place where some of the most brilliant and thought-provoking minds on this planet come together for five days of mind-blowing sessions, events, and activities. It's basically a year squeezed into less than a week. And, oh yeah, by the way, they actually make insanely brilliant, delightful, incredible content like this:"
Now, they still may not totally understand where you are going, but they will be jealous. For those that are SIGGRAPH veterans: safe travels, sleep on the plane, and see you soon. For those that are coming and are new to SIGGRAPH, be sure to attend this or stop by the SIGGRAPH 2014 booth for advice or ask a student volunteer (look for the "Ask Me" button).
"I'm going to a convergence place where some of the most brilliant and thought-provoking minds on this planet come together for five days of mind-blowing sessions, events, and activities. It's basically a year squeezed into less than a week. And, oh yeah, by the way, they actually make insanely brilliant, delightful, incredible content like this:"
Labels:
Art Gallery,
CG,
Computer Animation Festival,
Computer Graphics,
Emerging Technologies,
FX,
Interactive Techniques,
Real-Time Live,
SIGGRAPH,
Technical Papers,
VFX
16 July 2013
SIGGRAPH 2013 Exhibits Fast Forward Provides Quick Summary of Show Floor
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Come to the Exhibits Fast Forward to hear from exhibitors before the show floor even opens. |
“This diverse session gives attendees a taste of the Exhibit floor in a very condensed format,” said Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. “Even though this is the first year for this event, we anticipate this becoming a favorite, just like Technical Papers Fast Forward. It is a very efficient and entertaining way to hear the latest and greatest from a variety of exhibitors. ”
Based off of the perennially popular Technical Papers Fast Forward, Exhibits Fast Forward gives presenters less than a minute to impress the crowd with their product or service and entice them to hear the complete story at the exhibitor booth later in the week. Attendees can expect entertaining and enlightening presentations from many exhibitors including:
- Mcor technologies
- zSpace, Inc.
- Avere Systems
- Prefixa International INC
- French Pavilion by Cap Digital and Imaginove
- Lightcraft Technology
- ForgeFX
- Vancouver Film School
- Esri
- Kobold Charakteranimation
- ARM
- Korea Creative Content Agency
- Siliconarts, Inc.
- Bleank
- Vicon Motion Systems
- BZP PRO
- The CGAL Project
- WorldViz
- SpeedTree - Interactive Data Visualization, Inc.
- Qt by Digia
- Integrated Media Technology Inc.
- Leopoly - Leonar3Do International Zrt.
- Lightwork Design Ltd
- AMD
- CADA
- Faceware Technologies
- Reallusion, Inc.
- GreenButton Ltd.
- Beijing Noitom Technology Ltd
- Dimensional Imaging Ltd
- Christie Digital Systems
- British Columbia Ministry of International Trade
Labels:
3D,
3D printers,
Animation,
Augmented Reality,
CG,
Computer Graphics,
Digital,
Digital Effects,
Displays,
Exhibition,
FX,
Game Development,
Interactive Techniques,
Mk Haley,
Mobile Devices,
Robotics,
SIGGRAPH,
VFX
11 July 2013
SIGGRAPH Mobile App & Scheduler Now Available
Maximize and customize your experience at SIGGRAPH 2013 with our mobile app and scheduler. Personalize your schedule, connect with other attendees, find exhibitors, investigate job fair participants, and more! Use your phone, tablet, or internet browser to:
Shortly after you register for SIGGRAPH 2013, an account to access all of the features of the mobile app will be created for you. You will then receive an email with a link to activate your account. Or, click here and go to "Log In". To set up a personalized account, use your Registration ID as your username and your last name plus “2013” as your password:
Username: Registration ID
Password: LastName2013 (all lowercase)
Why create an account? To personalize your event schedule, request meetings with others, access real-time event information, and more!
Please note that the App system may not recognize you immediately after registering for SIGGRAPH due to the time required to transfer your data. For assistance with the app, contact support@zerista.com
Also after the conference ends, be sure to complete the post-conference survey with any suggestions that you have for next year's SIGGRAPH mobile app and scheduler.
- See other attendees who are coming to SIGGRAPH 2013.
- Review the agenda and speakers, and create a personalized schedule.
- Connect with other attendees by sending messages and setting up 1-on-1 meetings (while keeping your email private).
- Find exhibitors and review their profiles before you even get onsite.
- Provide feedback for each session you attend.
Shortly after you register for SIGGRAPH 2013, an account to access all of the features of the mobile app will be created for you. You will then receive an email with a link to activate your account. Or, click here and go to "Log In". To set up a personalized account, use your Registration ID as your username and your last name plus “2013” as your password:
Username: Registration ID
Password: LastName2013 (all lowercase)
Why create an account? To personalize your event schedule, request meetings with others, access real-time event information, and more!
Please note that the App system may not recognize you immediately after registering for SIGGRAPH due to the time required to transfer your data. For assistance with the app, contact support@zerista.com
Also after the conference ends, be sure to complete the post-conference survey with any suggestions that you have for next year's SIGGRAPH mobile app and scheduler.
Labels:
3D,
CG,
Computer Animation Festival,
Computer Graphics,
Disney Research,
FX,
Interactive Techniques,
Mk Haley,
Mobile App,
SIGGRAPH 2013,
Technical Papers,
VFX
25 June 2013
SIGGRAPH 2013 Highlights Accomplishments in Computer Graphics
SIGGRAPH Dailies is a show celebrating excellence in computer graphics, showcasing images and short animations of extraordinary power and beauty. It is a fast-paced event where each presenter has less than two minutes to show an animation and describe their work.
There is an immense variety of stunning imagery showcased at Dailies. Hearing the artist tell the story behind their work is what makes Dailies extra special. Attendees may hear an entertaining tale about a tight deadline, or a thought provoking discussion about a clever technique used to make incredibly complex imagery.
“Dailies is a whole evening of "behind the scenes" stories. Not only do you see outstanding imagery, but you also hear the stories from the artists who did the work: the challenges, clever tricks, or even how they were personally affected by the work,” said Mark Elendt, SIGGRAPH 2013 Dailies Chair from Side Effects Software Inc. “With 45 different stories, it makes for a very fast-paced and exciting evening. There really is no other place where you can experience this kind of event.”
Seating for the live show is limited and will be assigned on a first-come, first-served basis. View the Dailies YouTube video below:
Specific highlights include:
The Octopus And The Geisha
Presenter: Edward Dawson-Taylor, EDJFX
What began as a technical and creative personal project, to create an eerie underwater short film with tentacles, took me to creating one of my proudest works and ended up being used as a music video and visuals for a band I have loved for over 15 years!
World of Warcraft: Mists of Pandaria Cinematic Intro
Presenter: Marc Messenger, Blizzard Entertainment
For this cinematic intro, the Blizzard Film Department explored a heightened level of stylization that influenced everything from character design and animation to environments, effects, and lighting.
Animator-Friendly Simulation - Rigging for Deep Dance
Presenter: Georg Schneider
Rigs that give animators the ability to use simulation at the beginning of the animation process and continue working on the result as if it had been animated by hand.
Sleddin'
Presenters: John Pettingill, Kelly Kin, Junze Zhou, Texas A&M University
In this short film, a daring boy sleds down a towering mountain. After crashing, he discovers that reality was not quite what it seemed. His adventure is a metaphor for larger-than-life experiences. These moments, often created in our childhood, depend on our perspective.
Monsters University: Art's Groom and Simulation Setup
Laura Beth Albright, Pixar Animation Studios
For "Monsters University," the stylized design and unusual animation requirements of a new character, Art, presented unique challenges for grooming, shading, and simulation, which required custom solutions.
Visit the website for a list of Dailies contributors.
There is an immense variety of stunning imagery showcased at Dailies. Hearing the artist tell the story behind their work is what makes Dailies extra special. Attendees may hear an entertaining tale about a tight deadline, or a thought provoking discussion about a clever technique used to make incredibly complex imagery.
![]() |
Mark Elendt |
Seating for the live show is limited and will be assigned on a first-come, first-served basis. View the Dailies YouTube video below:
Specific highlights include:
The Octopus And The Geisha
Presenter: Edward Dawson-Taylor, EDJFX
What began as a technical and creative personal project, to create an eerie underwater short film with tentacles, took me to creating one of my proudest works and ended up being used as a music video and visuals for a band I have loved for over 15 years!
World of Warcraft: Mists of Pandaria Cinematic Intro
Presenter: Marc Messenger, Blizzard Entertainment
For this cinematic intro, the Blizzard Film Department explored a heightened level of stylization that influenced everything from character design and animation to environments, effects, and lighting.
Animator-Friendly Simulation - Rigging for Deep Dance
Presenter: Georg Schneider
Rigs that give animators the ability to use simulation at the beginning of the animation process and continue working on the result as if it had been animated by hand.
Sleddin'
Presenters: John Pettingill, Kelly Kin, Junze Zhou, Texas A&M University
In this short film, a daring boy sleds down a towering mountain. After crashing, he discovers that reality was not quite what it seemed. His adventure is a metaphor for larger-than-life experiences. These moments, often created in our childhood, depend on our perspective.
Monsters University: Art's Groom and Simulation Setup
Laura Beth Albright, Pixar Animation Studios
For "Monsters University," the stylized design and unusual animation requirements of a new character, Art, presented unique challenges for grooming, shading, and simulation, which required custom solutions.
Visit the website for a list of Dailies contributors.
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