Showing posts with label Special Effects. Show all posts
Showing posts with label Special Effects. Show all posts

14 August 2014

SIGGRAPH 2014 Highlights from Vancouver

SIGGRAPH Technical Papers Fast Forward was a popular session on Sunday evening.
VANCOUVER, British Columbia - SIGGRAPH 2014 returned to Vancouver, Canada, for its 41st conference and exhibition. From 10-14 August, 14,045 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 50 U.S. states and 75 countries gathered to experience cutting-edge computer graphics and interactive techniques. There were 6,156 participants from the host country of Canada.

The SIGGRAPH Exhibition ran from 12-14 August and attracted 175 exhibitors.
The conference boasted more than 40,000 sq. ft. of exhibit space featuring 175 participating companies - an increase from the 2013 conference in Anaheim, California. Eighteen countries were represented on the exhibit floor, 44% of which are based outside of the U.S. - including 28 companies from Canada. Furthermore, 25% of the exhibitors were first-timers, which was the highest percentage in four years.

Dave Shreiner
"This year’s exceptional education, numerous networking opportunities, and mind-blowing technological advances appealed to everyone," said Dave Shreiner, SIGGRAPH 2014 Conference Chair. "SIGGRAPH 2014 offered an incredible exhibition experience, innovative and inspiring content, and celebrated the impact that graphics and technology can have in every day life. Finally, the city of Vancouver was amazing - from the mayor’s office to the convention centre to the economic commission to the tourism bureau."

An impressive 1,533 speakers and contributors participated in the conference through a variety of talks, sessions, panels, papers, presentations, tutorials, and screenings.

Highlights from SIGGRAPH 2014 included:

The impactful keynote presentation by Not Impossible Labs co-founder Elliot Kotek shared a simple message: “Help One. Help Many.” Kotek showed how technology can have an immense impact on humanity by sharing stories of Not Impossible Labs’ efforts including Project Daniel, which outfitted Sudanese amputees with new prosthetic limbs thanks to 3D printing technology. 

Thierry Frey (center), SIGGRAPH Emerging Technologies Chair, leads the Vancouver mayor on a tour.
Vancouver Mayor Gregor Robertson made an appearance, addressing members of the press and visiting SIGGRAPH 2014’s Emerging Technologies venue. He expressed his delight that emerging technologies and computer graphics have caused "an influx of talent and great people to our city" as well as thousands of jobs for its citizens. The Vancouver Economic Council sponsored the Emerging Technologies area. The virtual reality experience “Birdly” won the Laval Virtual award and the AR/VR competition.
Jerome Solomon served as the 2014 Computer Animation Festival Director.
The Computer Animation Festival presented the world's most innovative, accomplished, and amazing creators of digital gaming, film, and video. The festival received more than 450 juried submissions in 2014. SIGGRAPH 2014 Computer Animation Festival award winners included:

Box
BEST IN SHOW AWARD
Box (United States)
Directed Tarik Abdel-Gawad, Bot & Dolly

Paper World
JURY AWARD 
Paper World (Hungary)
Directed by Dávid Ringeisen, László Ruska, Moholy-Nagy University of Art and Design

Home Sweet Home
BEST ANIMATED SHORT 
Home Sweet Home (France)
Directed by Pierre Clenet, Alejandro Diaz, Romain Mazenet, Stéphane Paccolat, Supinfocom Arles

Wrapped
BEST STUDENT PROJECT PRIZE
Wrapped (Germany)
Directed by Roman Kalin, Falko Paeper, Florian Wittmann, Filmakademie Baden-Wüerttemberg

Gravity
BEST VISUAL EFFECTS
Gravity (United Kingdom)
Directed by Alfonso Cuarón, Esperanto Filmoj

Kinematics
BEST VISUALIZATION & SIMULATION
Kinematics (United States)
Directed by Jessica Rosenkrantz, Jesse Louis-Rosenberg, Nervous System

The Crew
BEST GAME
The Crew (France)
Directed by Maxime Luère, Dominique Boidin, Rémi Kozyra, Unit Image

RYSE: Son of Rome
BEST REAL-TIME GRAPHICS
RYSE: Son of Rome (Germany)
Directed by Chris Evans, Peter Gornstein, Martin L’Heureux, Crytek

The Pony
BEST COMMERCIAL ADVERTISEMENT
Three, "The Pony" (United Kingdom)
Directed by Dougal Wilson, Blink Productions

SIGGRAPH 2014 Technical Papers Chair Adam Finkelstein  
Technical Papers is the premier global forum for presenting groundbreaking research from today's leading experts. The SIGGRAPH 2014 Technical Papers program featured 173 Technical Papers, selected among 550 submissions. The Technical Papers detailed new advances across many fronts, including 3D printing, creating water and snow with particles, deformation and distortion, and more.

For more details about SIGGRAPH 2014, visit the official SIGGRAPH 2014 Media Blog: http://siggraphmediablog.blogspot.ca/  

Download photos from SIGGRAPH 2014: www.flickr.com/photos/siggraphconferences/ 

Join Us in Los Angeles in 2015

SIGGRAPH 2015, the 42nd International Conference on Computer Graphics and Interactive Techniques, will be held 9-13 August, 2015 at the Los Angeles Convention Center.

11 August 2014

Brazilian Paulo Henrique Machado Attends SIGGRAPH 2014 Via Telepresence

Paulo Henrique Machado
Paulo Henrique Machado has lived in a room at Clinicas hospital in Sao Paulo, Brazil since he was an infant. As a baby, he suffered paralysis brought on by polio, and is confined to bed and hooked to an artificial respirator 24 hours a day. In 46 years, he has left the hospital only a few dozen times. He saw the ocean for the first time at the age of 32. Much of Paulo’s childhood was spent in his hospital bed, dreaming of the world outside. "For me, playing football or with normal toys wasn't an option -- so it was more about using my imagination," he told BBC News last year.

3D model made by Paolo
Despite his physical limitations, Paulo has trained as a computer animator, and is now making an animated series for children about his life. The series, which is called “The Adventures of Leca and her Friends” is the embodiment of his greatest wish -- to show children that being different is okay, and that everyone is special in their own way. The series was inspired by a book written by his lifelong friend, Eliana Zagui, who is also paralyzed as a result of polio, and lives in the same room as Paulo.

Storyboards from Paolo's series.
For many years, Paulo has dreamed of attending SIGGRAPH. This year, SIGGRAPH and Double Robotics made that dream come true through the use of a telepresence robot. The nicknamed "R2 D2"--Paolo clearly has a great sense of humor--is the first telepresence robot he has ever employed.

SIGGRAPH 2014 Conference Chair Dave Shreiner noted:  “SIGGRAPH is a community. Paulo is part of our community, and we take care of our own.”

You may spot Paulo driving around the conference, steering the Double Robotics robot from his hospital room in Brazil. Please stop and say hello! He speaks some English, but will have Portuguese-speaking SIGGRAPH student volunteers with him to translate.

Paulo interacting with other SIGGRAPH attendees.
On Sunday, August 10, Paulo saw the Vancouver harbor for the first time, and was taken aback. He turned the robot left and right to look out the glass windows of the Vancouver Convention Centre. “Do you know what this means to me?” he asked SIGGRAPH, when questioned how he liked the robot. “It gives me the freedom that I physically can’t have.”

For more information on the series, email leca.e.seus.amigos@gmail.com.

BBC News Article: http://www.bbc.com/news/magazine-23364127

Catarse Campaign: http://catarse.me/en/leca

10 August 2014

SIGGRAPH 2014 Chair Dave Shreiner's CGW Interview!

Tell us about yourself on a personal level.

I grew up in a technology-isolated backwater in central Pennsylvania, where computers weren’t particularly available.  I became interested in computer graphics as a wee lad when I encountered a 2D-vector motorcycle jumping game.  I stunk at it (for the $3 my folks had the patience of watching me waste), but it made me proclaim I was going to make these games when I was older.  To date, I still haven’t done that, but I hopefully still have some time.

According to my educational transcripts, I was a mediocre student who probably shouldn’t write long sentences (or essays like this) or work with numbers with more than two decimal places, even though I graduated college with a Bachelor's degree in Mathematics.  I didn’t study computer science since I knew I would sit behind a computer and hoped I could pick up what I needed to know along the way.  I usually didn’t do my homework.  Instead, I fiddled with computers drawing graphs of equations.  Turns out there are people who need that done, and I was fortunate to have a friend who knew someone who needed that type of help.  After getting the job, I sat in a closet in one of the school’s chemistry labs, drawing molecules on a Silicon Graphics (SGI) 4D 210 GTX workstation, and my life was forever transformed.  Not only because I was doing cool computer graphics, but also because it was the first time I had gone to SIGGRAPH.

After I left school for good, I got a job in a bomb factory in Lancaster, Pennsylvania doing flight simulation on – you guessed it – another SGI machine.  Next, I moved west to Silicon Valley to work for Silicon Graphics making those amazing (at the time) machines.  I also went to SIGGRAPH again.  And again.  And again.

I met my then-to-be wife at SGI (she worked there too), and took her to SIGGRAPH.  I got involved in some cool technology: a computer graphics library named OpenGL, and wrote a course about it.   Then I helped present a course at SIGGRAPH on OpenGL.  Then I helped write a book about OpenGL, and kept talking about OpenGL and graphics at SIGGRAPH.  I kept presenting courses, and then helped organize them at SIGGRAPH.

I know, dear reader, you’re seeing a pattern here.  There’s been a lot of SIGGRAPH in my life, and I think that’s just awesome.

The last few years, I’ve been working on graphics systems for mobile devices, and going to SIGGRAPH, and I thought it’d be cool to combine those two things, so I volunteered to chair the 2014 SIGGRAPH conference to see if I might achieve that somehow.  My wife attends the show as well, and I’m still presenting courses there too.

But enough about me …

What do you bring to SIGGRAPH in terms of your professional experience?

SIGGRAPH 2014 will be my 26th consecutive SIGGRAPH conference (which doesn’t include attending SIGGRAPH Asia), and include my 26th and 27th presentation at the conference. I’ve also been volunteering for SIGGRAPH for the last 12 years in a multitude of roles including organizing programs at the conference, and supporting the SIGGRAPH organization.

I’ve also been a practitioner, engineer, and educator in the field of computer graphics for a few years more than my SIGGRAPH attendance.  I’ve co-authored four books on subjects relating to computer graphics, and helped evolve the technology used to create computer-generated images.

I also bring some business knowledge about project planning, marketing, communications, and finance, which has proved invaluable in being the conference chair.

Most importantly was being able to convince a number of talented friends and colleagues to volunteer their precious time to make this year’s SIGGRAPH conference one for the record books.  They’re a fantastic committee, and you’ll easily see how talented they are.

What made you take on the position of chair?

SIGGRAPH has been a great help to my career and personal success, and being conference chair is kind of my ultimate way of giving back to the community.  While I’ve presented numerous times at the conference, and worked on previous conference committees, doing it at this level is an unparalleled honor!

Additionally, it provided a somewhat unexpected career growth opportunity.  I was curious about motivating and leading a team, and this is one of the best environments to do it in.  The caliber of volunteers is beyond measure, and they’re all super nice people.  So it’s a great place to work on building leadership skills as well.

What other SIGGRAPH positions have you held?

When I first started volunteering for SIGGRAPH about 12 years ago, I was webmaster for the organizational website.  After a few years presenting courses, I was invited to review courses, which lead to being on the courses committee, including chairing the courses committee in 2006, and again in 2009.

What can attendees expect this year at the conference?

This year has a large focus on technology, particularly in using the latest devices and techniques to personalize experiences, from new techniques on mobile devices to creating physical manifestations of their virtual objects using 3D printing and drones.  We also showcase the leading research in all the disciplines that compose our community (we had record numbers of technical and art papers this year), provide proactive panels and a world-class set of educational courses.

This year’s conference committee also recognized how the computer graphics industry is changing, and will have several events focused on independent practitioners – from gamers to app developers to those working on augmented- and virtual reality.  I discuss this more later.

What is this year's theme?

Why have just one?  There were a number of directions that I had hoped to incorporate into SIGGRAPH 2014, as well as letting the passions and creativity of my team lead them as well.  With that scenario, we’re emphasizing a lot of interesting elements…

One is a focus on mobile graphics [one of my professional interests].  I consider mobile phones and tablets the latest generation of devices for producing computer graphics.  However, with their cameras, hi-res display, GPUs, multiple CPUs, GPS and other sensors, they’re some of the most advanced, integrated computing systems in history, and they’re enabling all sorts of interesting applications, such as augmented reality, social gaming, and computational photography.  We’re challenging our community to show us how to use these devices in new and interesting ways.

We’re also emphasizing gaming and real-time graphics, particularly as the practitioners of those fields are producing works that rival blockbuster movies.  That’s an exciting growth area, and a natural fit for SIGGRAPH.

And another focus that I am also excited about is the physical creation of these virtual 3D objects we’ve all been enjoying over the last decades. With 3D printing becoming almost a commodity, we’ll be providing solutions for attendees to do everything from necessary to design and manufacture their 3D creations using the latest in 3D manufacturing technology.

How does the theme resonate with you on a personal level?

I’m an engineer and technologist by trade, and seeing what creative individuals can do with the modern technology we have is very exciting to me personally.  As I mentioned, phones and tablets put very capable graphics systems in the hands of an ever-growing population.  Computer graphics and interactive experiences — the fundamental tenets of SIGGRAPH — are now more accessible than ever before, and people are enjoying our media more than ever.  The work of our community is improving the lives of ever more people, and that’s a noble and exciting venture.

How has SIGGRAPH influenced you personally and professionally?

SIGGRAPH is the rocket that pretty much launched my career.  It’s a bit of a long story, but I think it really demonstrates the value of SIGGRAPH.

I knew that I was going to be a computer jockey around my freshman year in high school, but I wasn’t sure how or what precisely I was going to do.  I bumbled around high school and college playing with computers and doing math, but without a whole lot of direction.  Near the end of my college experience, I was lucky enough to have a colleague suggest that I should go to this conference called SIGGRAPH.  Sounded cool, but I really had no idea what to expect.  That was 1989 — my first conference — even though I could only afford to go to the exhibition, it totally hooked me.  I saw what smart, creative people were doing with graphics workstations (at the time), and it provided the clear picture of what I wanted to do.  It also showed me how little I knew about the field, and what I really needed to know to succeed.  I went home with a pile of books, and a lot of enthusiasm.

I registered as “full conference” the next year, and took in everything I could.  It was well worth the investment. I was in total awe of the speakers and talents of everyone there, and the images they were making.  I also thought that I could never be one of those folks contributing to the content of the show.  But I kept coming, learning, and making new friends who were happy to share and increase my knowledge.

I kept going to the conference, and after about 10 of them, I got to do my first course presentation.  I was fortunate to discuss a topic, OpenGL, which was important to a number of conference attendees, and it was at that point I realized what SIGGRAPH had done for me, but also what I could do for others.  I’ve always been kind of an overzealous Boy Scout, and this was just killer: helping others develop their skills while talking about something I loved.

SIGGRAPH 2014 will be my 26th consecutive conference, and my 17th year of presenting at the conference, where I’m once again presenting a course, as well as talking on a panel.  It never gets old.

Without SIGGRAPH, I’d probably still be sitting in a cornfield in Pennsylvania, probably working on bar-code scanners (the first computer job I ever interviewed for), and not helping delight minds and eyeballs all around the world.

What are you looking forward to most at the show?

On a personal level, I’m excited to take my parents to SIGGRAPH.  My wife (a 20+ year attendee) and I have waxed lyrical about the show, but my folks have never experienced it.  I’m looking forward to them being totally blown away, but also sharing with them an important part of my life, and seeing how much enjoyment I get from SIGGRAPH.

Specific to SIGGRAPH 2014 … there’s so much.  I want to see what my committee has brought to the show. They’re a super motivated bunch, and they keep mentioning all this awesome stuff, which should make this a non-stop experience for the five days of the conference.  Also, we’re doing a number of new things this year and it’s going to be very interesting to see what the community does with them.  Will they like the new activities?  Was there value for the attendee?  It’s suspenseful, and I dig that.

Anything special we can expect from the conference this year since it is in Vancouver?

Absolutely!  First, it’s in Vancouver; one of the most beautiful places I’ve been (and I’ve been a lot of places!).  The city is the perfect fit for SIGGRAPH and me – the combination of technology, nature, art, and beauty.

We’re also doing a number of special events that are a little outside of the normal SIGGRAPH venues.  We have special screenings of blockbuster movies, a behind-the-scenes look at how game art is developed, demo reels running during “daytime selects”, an AR/VR contest, a mobile pavilion, an independent developers area in the exhibition, an awards presentation for the Computer Animation Festival winners, and a cocktail party for independent app developers to show their work, to name a few.  There are also a few other surprises, but also all the magic that makes SIGGRAPH special.  You just have to be there.


Back to Vancouver so soon?

Sure.  I’d personally love to see SIGGRAPH in Vancouver many more times.  The city is incredibly supportive of having us there – the Mayor even came to personally welcome and thank us for coming at one of our recent planning meetings.  Vancouver’s also a vibrant and growing technology hub, which we’re hoping will provide lots of opportunities (whether for education, employment, or enjoyment) for our attendees.

How has the conference managed to stay relevant given the overall trend toward smaller and more targeted trade shows?

When you get your conference chair secret-decoder ring, you learn that we describe SIGGRAPH as a 13-ring circus.  There’s something for everyone, but as your question alludes to, all that wonderfulness can make it difficult for folks to see what’s personally relevant to them.

I think SIGGRAPH is about fusion: combining technology, art, science, and magic to create incredible experiences – not just pictures.  Whether that experience is watching an incredible scene from a movie, helping a medical professional provide better care using better technology, or perhaps making a complex subject easier to understand through a more interactive learning experience, SIGGRAPH is the place where practitioners of those independent disciplines converge.  It’s all about learning, sharing, and being inspired to do explore and do something new.

Many things in our modern lives are segmented into small portions with a narrow focus.  You watch a video online, read an academic article, play a game, see your friend’s status on social media – in an ever-more connected world, we tend to do much more by ourselves.  SIGGRAPH brings thousands of practitioners from numerous fields together to exchange ideas, demonstrate the future, learn, and make new friends.  You can’t do that anywhere else at this scale.  There is no substitute, and that’s what makes SIGGRAPH special.

What are the exhibition numbers looking like right now?

We are expecting 150 exhibitors to reserve over 40,000 square feet of exhibit space so there will be plenty to see in the Exhibition. Moreover we’ve almost sold out the Exhibition and have more new exhibitors and international exhibitors than we were expecting. Some old friends returned this year after an absence from our Exhibition last year.  The Exhibition continues to be one of the top reasons our attendees come to SIGGRAPH as they tell us it is the best place to meet, find new products, communicate about career opportunities, and develop relationships with vendors in the industry.

How will your background and interests affect this year's show? (Every chair's influence is felt to some degree on the overall show.)

As I previously mentioned, we’re in a renaissance in making computer graphics accessible through mobile devices.  The fact that you can have an HD resolution display 18 inches from your nose backed by a high-powered computer I think opens a world of opportunity.

The SIGGRAPH conference has oscillated its primary focus over the years.  Early in my attendance it was all about hardware and systems, and over the years has migrated more towards amazing images and how to produce them.  I believe the quiet revolution that is making computer graphics ubiquitous should be combined with our expert knowledge of creating compelling images to make new experiences.  The industry for computer graphics and interactive techniques is changing — from large corporations to individual developers — and I really want to enable that at this show.  Wish me luck!

What mark do you hope to leave on SIGGRAPH 2014?

The same as any conference chair – help create an experience that rewards our attendees for coming.  I’m honored to have been given the responsibility to oversee the show, but what’s really important is that all the members of our great community enjoy, learn, and celebrate what we all love.

09 August 2014

SIGGRAPH 2014 Prepares for World Record Attempt

Paul Debevec leads the crowd in a test run of the World Record attempt on Saturday.
At 8 pm Sunday, 10 August, hundreds of computer graphics aficiandos will gather in West Building, Ballroom C-D of the Vancouver Convention Centre, open a mobile web app created by Conference Chair Dave Shreiner, and contribute pixels to the biggest mobile-device image in the history of the world (44 meters x 27 meters).

No other attempt has even come close to this audacious plan. In fact, it’s never been done before, but a similar attempt last year in Beijing achieved just 3 meters x 1.5 meters.

Be there! Add your pixel! Help SIGGRAPH 2014 make history and establish a new Guinness World Record! Be sure to bring your phone or tablet. The bigger the screen the better!

SIGGRAPH 2014 Releases Mobile App Game (SMAG)

Go big or go home! The SIGGRAPH Mobile App Game (SMAG)  is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your  iOS  or Android  mobile devices to scan QR markers using the SIGGRAPH Mobile App wherever you see them in the Vancouver Convention Center, from your fellow attendees' apps, and in sessions. Have fun and meet people as you make your way towards becoming one of this year's big winners!

Here are  five solid reasons to get everyone (you, attendees, random strangers on the street) excited:

1.  SMAG has 127 (and counting) achievements to complete! This means that you won't run out of things to do, even on the last day of the conference. You can chase a mad scientist, carry secrets passwords, catch a golden snitch(!), or find a wandering Guardian of the Galaxy on the conference floor.

2.  You can earn points just by being involved in the conference! Our goal is to promote great content and projects - attendees will be gaining points just by:
  • Participating in the International Center's NoirMaker: Escape from Vancouver;
  • Playing SIGGRAPH Caching, a clue-based treasure hunt that will happening concurrently on the conference floor;
  • Exploring with RTL's AR App and searching for RTL's Behind-the-Scenes content;
3.  We are also promoting everybody's venues and projects, such as:
  • Studio's Drawing Contest;
  • The Back-to-Back CAF/How To Train Your Dragon 2 Screening;
  • The World Record Attempt;
  • And many more! You can even earn points just by registering or buying a cup of coffee!
4.  You can win prizes just by participating! Thanks to the help of friends and sponsors, we have a variety of prizes that be available throughout the week that may be available through a variety of means. 
  • You may not be the top scorer, but you can still win an elusive RenderMan teapot, mysterious grab bags, and SIGGRAPH memorabilia just by playing!
  • If you are a top scorer, you could win an S2015 Full Conference Registration, a copy of SIGGRAPH Encore, and many more!
5.  You can challenge yourselves intellectually! With our timed trivia challenges, you can earn points from identifying technical papers/concepts, pop culture references, and general geekiness!
Will you be this year's winner? Get a headstart and scan the QR marker above, and check out our documentation page for all the achievements and prizes available.

07 August 2014

SIGGRAPH 2014 Welcome Letter from Premier of British Columbia

SIGGRAPH 2014 received the following welcome letter from Christy Clark, Premier of British Columbia.

Christy Clark
Dear SIGGRAPH Attendees:

On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver.

Our vibrant, expanding digital media industry makes B.C. a perfect fit. SIGGRAPH brings together business, art, and science to celebrate and showcase the cutting edge of computer graphics. 

You will have an opportunity to learn, network and cultivate relationships with colleagues from around the world, surrounded by the latest in digital art and technology. 

Thank you to the Association for Computing Machinery for organizing and coordinating this conference. British Columbians take pride in our spectacular home and in being good hosts. 

I encourage you to visit the British Columbia booth on the expo floor to learn more about what we're doing to support digital media and the technology sector here in B.C., and to take the opportunity to enjoy everything Vancouver and the region have to offer.

Sincerely,

Hon. Christy Clark

29 July 2014

SIGGRAPH 2014 Announces Evening Double Feature During Conference Week:

“How to Train Your Dragon 2” + newly added screening of the Electronic Theater




Based on a spike in demand for seeing the Electronic Theater during the conference week, SIGGRAPH has just added a 3rd night in hopes of allowing everyone an opportunity to see it.


“We decided to add a 3rd showing of the Electronic Theater based on the incredible demand for the first two nights – which are near sell outs,” said Jerome Solomon, SIGGRAPH 2014 Computer Animation Festival Director from Cogswell College. “Making it a double feature with this epic DreamWorks film will make it a night to remember for many years to come. We highly encourage people to plan ahead if they want to attend the double feature.”

According to Solomon, the room will be cleared after the first film and only those with valid Wednesday Electronic Theater tickets will be allowed back inside for the final public viewing of the Electronic Theater.

The special screening of "How to Train Your Dragon 2” will be presented by the movie’s head of layout, Gil Zimmerman (DreamWorks Animation, which offers special souvenirs to the first attendees in line). 

Here are the important details (be sure to read carefully):

Wednesday, 13 August
8 - 10 pm
"How to Train Your Dragon 2" Screening
West Building, Ballroom A-B
(Open to Full Conference and Select Conference attendees.)



10:30 pm - 12:30 am
Electronic Theater
West Building, Ballroom A-B
(A Wednesday Electronic Theater ticket is required for admittance. If you do not have a ticket and would like to attend this showing, you can purchase a ticket for $30 in registration or at the door based on availability.)

If you already selected the Monday or Tuesday Electronic Theater showing, but prefer the Wednesday showing, you have options:

Option 1:  Online
Go to the Online Registration System and login with your email and confirmation ID to change the day you would like to attend the Electronic Theater

Option 2: At SIGGRAPH 2014
Visit the Ticket Exchange counter in the Registration Area.  Ticket exchanges will be available starting Monday, 11 August at 8:30 am through Tuesday, 12 August at 5 pm.  Exchanges will not be available after this time.

Tickets will be available for purchase or exchange on a first-come, first-served basis only. Limited space remains.

28 July 2014

Go Behind the Scenes with SIGGRAPH 2014 Dailies

SIGGRAPH 2014 will showcase more than 40 contributor Dailies with presenters ranging from students to industry giants on Wednesday, 13 August at the Vancouver Convention Centre. SIGGRAPH Dailies celebrate excellence in computer animation and are presented as part of a two-hour program of images and short animations that take attendees behind-the-scenes of major production sequences.


“Dailies is a very special program because it celebrates the artists who create computer graphics,” noted Mark Elendt, SIGGRAPH 2014 Dailies Chair from Side Effects Software Inc. “The variety of work presented also keeps the event fresh and interesting — there really is something for everyone, including feature film shot break-downs, game art and design, scientific visualization, and even jewelry design."
According to Elendt, attendees will be astounded by the sheer excellence displayed in modeling, shading, animation, lighting, effects, and more as part of the can’t-miss SIGGRAPH 2014 Dailies. With less than two minutes for each presentation, artists are challenged to get their stories across in a fast-paced, exciting environment.
The SIGGRAPH 2014 Dailies program is sponsored by DreamWorks Animation and available only to Full and Select Conference pass holders. Tickets can be purchased at s2014.siggraph.org and start at $230 USD. For the full lineup of Dailies, visit s2014.siggraph.org/attendees/dailies.
Highlights from SIGGRAPH 2014 Dailies:
•Burning Down the House: Evolution of a Multi-Element Fire Effect on ‘How to Train Your Dragon 2’ (Or: How We Got What We’re After)
Presenter: Benjamin Sutherland, DreamWorks Animation
• Ryse: Son of Rome – Transitions; CGI Reliefs
Presenters: Selim Sykut, Andrew Sykut, Platige Image
Ryse
• Preparing Carl for Combat in ‘Toy Story of Terror’
Presenter: Mei Kee Poh, Pixar Animation Studios
• Two Interns, Ten Weeks, Ten Shots
Presenters: Nathaniel Lapinski, Nate Usiak, Side Effects Software Inc.
Two Interns
• Rafting the Amazon: ‘Rio 2’ Rapids Sequence
Presenter: Diego Garzon, Blue Sky Studios, Inc.
• Dam Robots: A Collaborative Production Between Texas A&M University and ReelFX Studios
Presenter: Cameron Coker, Texas A&M University

Dam Robots

15 July 2014

SIGGRAPH 2014 Releases Real Time Live! Preview Video


SIGGRAPH Real-Time Live! shows off the latest trends and techniques for pushing the boundaries of interactive visuals. An international jury selects submissions from a diverse array of industries to create a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work, and maybe a battle between mind-controlled robot monkeys with laser eyes and autonomous penguin drones with shrink-ray bow ties.

Experience Real-Time Live! at SIGGRAPH 2014, which brings together thousands of computer graphics professionals, 10-14 August 2014 in Vancouver, BC. Learn more by clicking here.


Join the conversation on social media using #SIGGRAPH 2014.

10 June 2014

SIGGRAPH 2014 Releases Advance Program

The SIGGRAPH 2014 Advance Program is available here.
For comprehensive information about speakers, exciting events, and SIGGRAPH 2014 content, download this year's Advance Program! To make the best out of your SIGGRAPH 2014 experience, use this important resource to begin planning a week filled with education, interaction, networking, and fascination.

The Advance Program is your guide to all the amazing content packed into five full days in wonderful Vancouver. Whether you are interested in Art Gallery, Art Papers, Birds of a Feather, the Computer Animation Festival, Courses, Dailies, Exhibition, Emerging Technologies, Job Fair, Panels, Production Sessions, Real-Time Live!, Studio, Talks, or Technical Papers, this year's conference will highlight developments from the past 12 months that will spark your imagination and blow your mind.

14 May 2014

2014 Technical Papers Preview Video Released

The SIGGRAPH Technical Papers Preview Video highlights a selection of the program's 173 accepted submissions. As the premier international forum for disseminating new scholarly work, the Technical Papers program is the place for computer graphics and interactive techniques aficionados. Watch the video below for an idea of what you can expect at SIGGRAPH 2014.


28 January 2014

SIGGRAPH 2014 Call For Submissions


Call for Submissions


Present your research. Share your knowledge. Astound an exclusive audience with your digital-media achievements.

The expert juries of SIGGRAPH 2014 are reviewing submissions to the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques. Make sure your work is considered for presentation to thousands of international attendees and the global news media in Vancouver.

Please note that the upcoming deadline for the following program is Tuesday, 18 February 2014, 22:00 UTC/GMT.

Courses
Emerging Technologies
Panels
Posters
SIGGRAPH Mobile
Studio
Talks

Join us 10-14 August at the Vancouver Convention Centre in Vancouver, Canada, and experience SIGGRAPH 2014!

25 July 2013

Day 4 just flew by! Here's a quick recap of all the incredible activities including Pixar teapots, contest give-aways, Production Sessions, Computer Animation Festival, Electronic Theater, Dailies, and SIGGRAPH "After Dark", which featured outdoor viewings of "Toy Story" and "Jurassic Park".

24 July 2013

Photos of the Day: Iron Man Maquettes Land @ SIGGRAPH 2013

Marvel's official "Iron Man" maquettes make an appearance at SIGGRAPH 2013 in Anaheim.  Photo credit: N. Matesowicz.


Attendees of Wednesday's Production Session "The Visual Effects of Marvel's 'Iron Man 3'" were treated to unexpected guest appearances by the "Iron Man" maquettes. There was a mad rush by the attendees to get photos by their favorite. Check back here for much more photo and video coverage in the next few days.

"Iron Man" maquettes make an appearance during Marvel's Production Session.  Photo credit: John Fujii.

22 July 2013

iPhone/iPad Users: Make Certain to Download this App Prior to Electronic Theater

iPhone/iPad users attending any of the Electronic Theater screenings at the SIGGRAPH 2013 Computer Animation Festival pay attention - in order to fully enjoy robots and graphics meeting in mid-air, you need to download this Sky Wars app.

Brought to you by a research collaboration between ETH and Disney Research, Zurich, Skye combines the elegant and energy efficient flight of a blimp with the precise handling characteristics of a quadcopter.  Agile motion is supported by long flight duration, safe deployment around people, and an integrated camera system.  Inter LEDs are used for the creation of aerial visual effects.

Special thanks to PARAQLINX for providing video livestream.

Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + 4G, iPad (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini and iPad mini Wi-Fi + Cellular. Requires iOS 4.3 or later. This app is optimized for iPhone 5.

08 July 2013

SIGGRAPH Conference Chair Offers Her Top 10 Tips for Tackling SIGGRAPH

The Anaheim Convention Center at dusk.
Mk Haley - SIGGRAPH 2013 Conference Chair
New to SIGGRAPH or just need a refresher on how to best go about tackling the enormous breadth of the SIGGRAPH experience?  Read Mk Haley’s pointers on how to go about getting the most out of your conference experience.  She is after all an expert …  this will be her 25th SIGGRAPH.
  1. Plan ahead – use the Schedule at a Glance page to help try and prioritize your days in Anaheim.
  2. Try to stay for more than a day – otherwise, trying to pack in the full SIGGRAPH experience in just one day can be maddening.
  3. Don’t be shy – one of SIGGRAPH’s huge strengths is its welcoming and friendly people.  You meet people at SIGGRAPH that literally will change your life.
  4. If you are completely new to SIGGRAPH be sure to attend the first-time attendee Birds of a Feather Session: Ready, Steady, SIGGRAPH!, Sunday, 21 July 12:30 PM - 1:30 PM, Anaheim Convention Center - Room 201 C
  5. If you really, really, really want to get into a session, GET THERE EARLY.  Due to fire codes we are only permitted to allow a certain number of bodies in every room, so if you arrive only a few minutes early, you may not get in.
  6. When in doubt, ask a volunteer.  You can always find volunteers around the SIGGRAPH 2014 booth that are anxious and eager to help out.  Pop by the booth for advice or just to chat about your favorite SIGGRAPH experiences.  Or you will find our wonderful student volunteers spread throughout the convention center.  They will all be wearing red t-shirts with “Ask Me” buttons on them.
  7. Explore SIGGRAPH People - Add yourself to the gallery of SIGGRAPH People and browse and discover other SIGGRAPH attendees who will be in Anaheim.
  8. Wear comfortable shoes and bring a light jacket and a hunger for everything that is awesome.
  9. Collaborate with other attendees – whether that is in the Studio, at networking events, or anywhere else that people gather together during the week.
  10. Get the new SIGGRAPH App to help you maximize your time onsite – it includes session feedback features, schedules, maps, exhibitor info, and an ability to connect with other attendees. Only registered attendees get full access to the content, scheduling and networking features of the app. Over the next few days, registered attendees should receive an e-mail message with a unique url to set up their profiles and begin using the app.  Questions about the app can be directed to the app provider, Zerista via email: support@zerista.com

29 June 2013

SIGGRAPH 2013 Unveils Computer Animation Festival Preview Video

The Computer Animation Festival, celebrating its 40th year, just released a sneak peak into the amazing content that will be present this year in Anaheim. The Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a "Best Animated Short" Academy Award. This year’s selections will be featured during the Computer Animation Festival through a series of daily Festival Screenings and the iconic Electronic Theater, allowing attendees to get a glimpse behind the making of computer-generated effects, visualizations, and animations.

“Every piece in the festival has something that made it stand out from the 40 hours of content submitted for this year’s show,” says Jason RM Smith, SIGGRAPH 2013 Computer Animation Festival Chair. “There's no other venue in the world comparable to the Computer Animation Festival; each year we're honored by the amazing number of high-quality entries and every year the show grows. This year we're screening 10% more content; as the quality continues to improve it becomes increasingly difficult to select the best of the best."

For more details on the program, click here.

27 June 2013

Updated Real-Time Live! Preview Video Released


The preview video for the SIGGRAPH Real-Time Live! content was just released and is available above.  The program is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation Festival, an international jury selects submissions from a diverse array of industries to create a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work.

"Celebrating its 5th Anniversary, Real-Time Live! 2013 is a can't miss, one night only event at SIGGRAPH," said Abe Wiley, Real-Time Live! Chair from AMD. "This year's show is as diverse as ever and attendees will have their minds blown by live, interactive demonstrations of  the latest advancements in photorealistic facial animation, medical visualization, crowd simulation, hair rendering, massive destruction, real-time cinematics, and more!"

Each live presentation lasts less than 10 minutes, and is presented by the artists and engineers who produced the work.

For even more details, click here.

25 June 2013

SIGGRAPH 2013 Highlights Accomplishments in Computer Graphics

SIGGRAPH Dailies is a show celebrating excellence in computer graphics, showcasing images and short animations of extraordinary power and beauty. It is a fast-paced event where each presenter has less than two minutes to show an animation and describe their work.

There is an immense variety of stunning imagery showcased at Dailies. Hearing the artist tell the story behind their work is what makes Dailies extra special. Attendees may hear an entertaining tale about a tight deadline, or a thought provoking discussion about a clever technique used to make incredibly complex imagery.

Mark Elendt
“Dailies is a whole evening of "behind the scenes" stories. Not only do you see outstanding imagery, but you also hear the stories from the artists who did the work: the challenges, clever tricks, or even how they were personally affected by the work,” said Mark Elendt, SIGGRAPH 2013 Dailies Chair from Side Effects Software Inc. “With 45 different stories, it makes for a very fast-paced and exciting evening. There really is no other place where you can experience this kind of event.”

Seating for the live show is limited and will be assigned on a first-come, first-served basis. View the Dailies YouTube video below:



Specific highlights include:

The Octopus And The Geisha
Presenter: Edward Dawson-Taylor, EDJFX
What began as a technical and creative personal project, to create an eerie underwater short film with tentacles, took me to creating one of my proudest works and ended up being used as a music video and visuals for a band I have loved for over 15 years!

World of Warcraft: Mists of Pandaria Cinematic Intro
Presenter: Marc Messenger, Blizzard Entertainment
For this cinematic intro, the Blizzard Film Department explored a heightened level of stylization that influenced everything from character design and animation to environments, effects, and lighting.

Animator-Friendly Simulation - Rigging for Deep Dance
Presenter: Georg Schneider
Rigs that give animators the ability to use simulation at the beginning of the animation process and continue working on the result as if it had been animated by hand.

Sleddin'
Presenters: John Pettingill, Kelly Kin, Junze Zhou, Texas A&M University
In this short film, a daring boy sleds down a towering mountain. After crashing, he discovers that reality was not quite what it seemed. His adventure is a metaphor for larger-than-life experiences. These moments, often created in our childhood, depend on our perspective.

Monsters University: Art's Groom and Simulation Setup
Laura Beth Albright, Pixar Animation Studios

For "Monsters University," the stylized design and unusual animation requirements of a new character, Art, presented unique challenges for grooming, shading, and simulation, which required custom solutions.

Visit the website for a list of Dailies contributors.