Showing posts with label Academy of Motion Picture Arts and Sciences. Show all posts
Showing posts with label Academy of Motion Picture Arts and Sciences. Show all posts

07 February 2014

Past SIGGRAPH Technical Papers Presenters Recognized by the Academy

Paul Debevec
The Academy of Motion Picture Arts and Sciences announced its scientific and technical achievements award recipients who will be honored at its annual Scientific and Technical Awards Presentation this year.  According to Paul Debevec, Vice-President of ACM SIGGRAPH from the University of Southern California's Institute for Creative Technologies, several of these awards recognize computer graphics innovations originally published or presented at SIGGRAPH conferences.

“It’s wonderful to see some of SIGGRAPH’s brightest researchers being honored for contributions which have impacted the motion picture industry,” says Debevec – who also is a 2010 sci-tech award winner.  “In many cases this recognition follows years of difficult and complex work.”

Here are the details on the SIGGRAPH Technical Paper presenters who will be recognized: 

To Thomas Lokovic and Eric Veach for their influential research and publication of the fundamental concepts of deep shadowing technology.  The technique was first presented at SIGGRAPH 2000. 

Providing a functional and efficient model for the storage of deep opacity information, this technology was widely adopted as the foundation of early deep compositing pipelines.


To Matt Pharr, Greg Humphreys and Pat Hanrahan for their formalization and reference implementation of the concepts behind physically based rendering, as shared in their book “Physically Based Rendering.”  The book explains, formalizes, synthesizes, and implements over one hundred articles from the SIGGRAPH technical papers program including several articles by the book’s authors.

Physically based rendering has transformed computer graphics lighting by more accurately simulating materials and lights, allowing digital artists to focus on cinematography rather than the intricacies of rendering. First published in 2004, “Physically Based Rendering” is both a textbook and a complete source-code implementation that has provided a widely adopted practical roadmap for most physically based shading and lighting systems used in film production.

                                  
SCIENTIFIC AND ENGINEERING AWARD (ACADEMY PLAQUE)

To Eric Veach for his foundational research on efficient Monte Carlo path tracing for image synthesis.   Key pillars of this work appeared art SIGGRAPH 95, “Optimally combining sampling techniques for Monte Carlo rendering”, and SIGGRAPH 97, “Metropolis light transport” (both co-authored by Leonidas Guibas.). 

Physically based rendering has transformed computer graphics lighting by more accurately simulating materials and lights, allowing digital artists to focus on cinematography rather than the intricacies of rendering. In his 1997 Ph.D. thesis and related publications, Veach formalized the principles of Monte Carlo path tracing and introduced essential optimization techniques, such as multiple importance sampling, which make physically based rendering computationally feasible.


For more details on all of these awards, click here.

24 July 2013

SIGGRAPH 2013 Presents the Full Length Keynote

In conjunction with the Academy of Motion Pictures Arts & Sciences, SIGGRAPH 2013 presented the Marc Davis Lecture Series as its Keynote Presentation.

Nine distinguished animation film directors shared their experiences along complex paths to filmmaking success. The Marc Davis Lecture was established to provide a forum for film animators and other experts in the craft to share their experiences as well as to explore with colleagues the challenges of creating animation for the screen.

The panel, entitled "Giants' First Steps", explored the student works and early careers of the participating directors. Clips from their student films were shown as part of the session. Among the panel participants were several Oscar® recipients and nominees including: Ron Clements, Pete Docter, Eric Goldberg, Kevin Lima, Mike Mitchell, Chris Sanders, Henry Selick, David Silverman, and Kirk Wise. The panel was moderated by Randy Haberkamp of the Academy.

The Academy's first Marc Davis Lecture took place in 1994 with Davis himself, one of Disney's "Nine Old Men", as the inaugural participant in this lecture named in his honor. Davis' association with Walt Disney and the Disney Studio began in 1935.

Among the characters to whom Davis gave shape and life were "Bambi", "Brier Rabbit", "Cinderella", "Tinkerbell", "Maleficent" and "Cruella DeVil." He also did extensive preliminary work on a number of the attractions featured at the New York World's Fair, Disneyland, Disney World and Tokyo Disneyland, including "Great Moments with Mr. Lincoln", "Pirates of the Caribbean", "It's a Small World" and "The Haunted Mansion."

Marc Davis died in Los Angeles after a brief illness on 12 January 2000, at the age of 86. His work continues to inspire new generations of artists.

11 June 2013

Q&A with Mark Elendt, SIGGRAPH 2013 Dailies Chair

Mark Elendt
Following is a brief Q&A with Mark Elendt, SIGGRAPH 2013 Dailies Chair from Side Effects Software.  Mark has had quite a successful CG career and has been a devoted SIGGRAPH volunteer for many years.  He is well known for his work at Side Effects Software. In 2012, the Academy of Motion Picture Arts and Sciences recognized Mark and his colleague (Andrew Clinton) with a Technical Achievement Award. 

You can read about this achievement here on the Side Effects Software website.

To those new to SIGGRAPH, here are the details on SIGGRAPH Dailies:

"This celebration of excellence in computer graphics showcases images and short animations of extraordinary power and beauty. Each presenter has one minute to present an animation and describe the work. The format is very similar to Technical Papers Fast Forward, except there is no talk later in the week.

Dailies is where you will be astounded by sheer excellence in modeling, shading, animation, lighting, effects, and more. Where you can participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite seemingly endless obstacles."


The Dailies take place on Wednesday during conference week from approximately6pm - 8pm. 
Click below to watch the Dailies 2013 preview video.
 
Why do you think the Dailies program has caught on?
Though it's relatively new, I personally feel that Dailies is one of the most exciting SIGGRAPH programs and I think it really strikes a chord with a lot of the SIGGRAPH attendees.

I mean, I've always really enjoyed the other programs at SIGGRAPH, particularly the technical programs.  But one thing I particularly enjoyed was the "how we did this" clips shown by big studios at the Electronic Theatre.  I really enjoyed watching how all the different components come together to make a single complex shot in a movie.

Dailies is a whole evening of "behind the scenes" stories.  Not only do you see outstanding imagery, but you also hear the stories from the artists who did the work:  the challenges, clever tricks, or even how they were personally affected by the work.  With 45 different stories told in a space of about 90 minutes, it makes for a very fast-paced and exciting evening.

If you think about it, there really is no other place where you can experience this kind of event.

What motivated you to want to be the Chair?
I have been a SIGGRAPH volunteer for many years and was fortunate to be around when the first Dailies program was rolled out by Pixar's Bill Polson.  Bill's explanation of Dailies really captured my imagination. Electronic Theatre shows the final product and Production Sessions give us an in-depth look into the process, but Dailies is the only place at SIGGRAPH where we get to hear from the artist who actually did the work. I guess my motivation to be Chair was that I wanted to step up and help this fledgling program off the ground.

How did you pick your Jury?
This year, I was really fortunate to get a great jury of industry professionals together to review the material.  It was a very small group of very talented individuals from Dreamworks, Pixar, Microsoft Games and Rhythm and Hues.  I felt that to avoid conflicts of interest, it was essential to select jurors with different talents from across different studios.  Of course, it was also important to choose people with production experience, jurors who knew what it was like to work in the trenches.

Editor's note: To view the Dailies jury, click here.

What was your biggest challenge this year?
Though the Dailies program has gained popularity among attendees, there has actually been a slight downward trend in the number of submissions.  So my biggest challenge this year was to try to bolster the number of submissions.  In many ways, 2013 was a challenging year for film production, but even so, I was happy to see the number of submissions increase.

What should people expect this year....any highlights?
With 45 unique presentations by 45 different artists, all crammed into about 90 minutes, it's going to be a frantic, fast-paced roller coaster of an evening.  There's a huge variety of content - from fantastic student work to talks by top studios.  Along with the stunning imagery, what really stands out at Dailies are the stories behind the work.  There are a couple of very special pieces, but I'd prefer not to give away any spoilers.

What does it take to get accepted to Dailies?
There are two components to a Dailies submission.  The first is the work itself.  The second, and often more important component, is the story behind the work.  With a good story and compelling imagery, you have a shoe-in submission for Dailies.

As a Canadian, are you surprised at how well SIGGRAPH 2011 did in Vancouver and are you excited to go back?
2011 was the first time SIGGRAPH was held outside the United States and as a Canadian, I was thrilled to see it come to Vancouver.  Not only is Vancouver a picturesque location, the whole graphics community really pitched in to make SIGGRAPH 2011 a magical experience.

In my 20+ years of SIGGRAPH, Vancouver 2011 stands out as an exceptional conference and I can't tell you how delighted I was to hear that SIGGRAPH is going back in 2014.  Though my expectations are set pretty high, I don't think I'll be disappointed, eh?

What has been your biggest career honor?
When I'm not volunteering for SIGGRAPH, I build animation and rendering tools for Side Effects Software.  I'm always blown away to see how talented artists can use (and sometimes abuse) the tools I make to create such amazing imagery.  But the single biggest career honour would have to be my Technical Academy Award from the Academy of Motion Picture Arts and Sciences, recognizing my contributions to the film industry (BTW, there's an extra 'u' in honour in Canada).

Editor's note:  Watch Mark accept his Technical Academy Award by clicking here.