Paul Debevec |
“It’s wonderful to see some of SIGGRAPH’s brightest
researchers being honored for contributions which have impacted the motion
picture industry,” says Debevec – who also is a 2010 sci-tech award
winner. “In many cases this recognition follows
years of difficult and complex work.”
Here are the details on the SIGGRAPH Technical Paper
presenters who will be recognized:
To Thomas Lokovic and Eric Veach for their influential research and
publication of the fundamental concepts of deep shadowing technology. The technique was first presented at SIGGRAPH
2000.
Providing a functional and efficient model for
the storage of deep opacity information, this technology was widely adopted as
the foundation of early deep compositing pipelines.
To Matt Pharr, Greg Humphreys and Pat Hanrahan for their formalization and reference
implementation of the concepts behind physically based rendering, as shared in
their book “Physically Based Rendering.”
The book explains, formalizes, synthesizes, and implements over one hundred
articles from the SIGGRAPH technical papers program including several articles
by the book’s authors.
Physically based rendering has transformed
computer graphics lighting by more accurately simulating materials and lights,
allowing digital artists to focus on cinematography rather than the intricacies
of rendering. First published in 2004, “Physically Based Rendering” is both a textbook and a complete
source-code implementation that has provided a widely adopted practical roadmap
for most physically based shading and lighting systems used in film production.
SCIENTIFIC AND ENGINEERING AWARD (ACADEMY PLAQUE)
To Eric Veach for his foundational research on
efficient Monte Carlo path tracing for image synthesis. Key
pillars of this work appeared art SIGGRAPH 95, “Optimally combining sampling
techniques for Monte Carlo rendering”, and SIGGRAPH 97, “Metropolis light
transport” (both co-authored by Leonidas Guibas.).
Physically based rendering has transformed
computer graphics lighting by more accurately simulating materials and lights,
allowing digital artists to focus on cinematography rather than the intricacies
of rendering. In his 1997 Ph.D. thesis and related publications, Veach
formalized the principles of Monte Carlo path tracing and introduced essential
optimization techniques, such as multiple importance sampling, which make physically
based rendering computationally feasible.
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