SIGGRAPH 2014 has released its list of 2014 Emerging Technologies highlights to be featured at this years conference at the Vancouver Convention Centre. Out of almost 90 submissions to the program, 24 were accepted, with more than 20 pieces from submitters outside of the United States.
Each year, SIGGRAPH-selected emerging technologies allow
conference attendees to play with the latest interactive and graphics
developments. The program also presents demonstrations of research in several
fields — like displays, input devices, collaborative environments, and robotics
— through Talks and a close partnership with the SIGGRAPH Studio.
"This years content is very diverse," explained Thierry Frey,
SIGGRAPH 2014 Emerging Technologies Chair. "For example, we brought forward a
call for invisible technologies, i.e. installations and projects that leave
technology in the background to focus on the user/usage, and have a selection
of pieces that fall close to that science."
Access to the 2014 Emerging Technologies program is available
with Full Conference, Select Conference, and Exhibits Plus pass values. Prices
start as low as $50.00 USD.
SIGGRAPH 2014 Emerging Technologies Highlights:
Birdly
Authors: Max Rheiner, Fabian
Troxler, Thomas Tobler, Thomas Erdin, Zürcher Hochschule der Künste
Birdly is an installation that explores the experience of a bird
in flight. It tries to capture the mediated flying experience with several
methods. Unlike a common flight simulator, users do not control a machine.
Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system
mainly relies on sensory-motor coupling. Participants control the simulator
with their hands and arms, which directly correlate to the wings and the
primary feathers of the bird. Those inputs are reflected in the flight model of
the bird and displayed physically by the simulator through nick, roll, and
heave movements.
Spheree: A 3D Perspective-Corrected Interactive Spherical
Scalable Display
Authors: Fernando Teubi
Ferreira, Marcio Cabral, Olavo da Rosa Belloc, Roseli de Deus Lopes, Marcelo
Zuffo, Universidade de São Paulo; Gregor Miller, Sidney Fels, The University of
British Columbia; Celso Kurashima, Universidade Federal do ABC; Junia Anacleto,
Universidade de São Carlos; Ian Stavness, University of Saskatchewan
Spheree is a personal spherical display that arranges multiple
blended and calibrated mini-projectors to transform a translucent globe into a
high-resolution perspective-corrected 3D interactive display. It tracks both
the user and Spheree to render user-targeted views onto the surface of the
sphere. This provides motion parallax, occlusion, shading, and perspective
depth cues to the user. One of the emerging technologies that makes Spheree
unique is that it uses multiple mini-projectors, calibrated and blended
automatically to create a uniform pixel space on the surface of the sphere. The
calibration algorithm allows for as many projectors as needed for virtually any
size of sphere, providing a linear scalability cost for higher-resolution
spherical displays.
Above Your Hand: Direct and Natural Interaction with an Aerial
Robot
Authors: Kensho Miyoshi, Ryo
Konomura, Koichi Hori, The University of Tokyo
Above Your Hand is a new application of a quadcopter that
follows hand directions with two onboard cameras. The system is unique, because
it does not require external devices such as controllers or motion tracking.
All the processing is executed within the onboard computer. You and the
quadcopter can freely walk around without worrying about external-camera views
or wifi networks.
Monsters in the Orchestra: A Surround Computing VR Experience
Authors: Rémi Arnaud,
Emanuel Marquez, Bill Herz, AMD, Inc.
Monsters in the Orchestra is an interactive and immersive
demonstration of surround computing as experienced in a VR environment. Participants
are immersed in a stereoscopic world of monsters playing real-world instruments
with positional audio and 3D x 360-degree gesture control. The original system,
demonstrated at CES 2014, allowed participants to be fully immersed in a
30-foot-diameter dome driven by six HD projectors, creating a 360-degree view
from floor to apex. Real-time positional audio was introduced via hidden 32.4
speakers in three rings at different heights. Audio equalization and reverb
were processed using AMD True Audio. The monsters were conducted or controlled
by a human conductor using 3D x 360-degree gestures. At SIGGRAPH 2014,
participants will be immersed in the same experience using virtual reality
headsets, such as the new Morpheus VR head-gear from Sony, with 3D spatialized
audio delivered to each participant using stereo headphones.
Pixie Dust: Graphics Generated by Levitate and Animated Objects
in Computational Acoustic-Potential Field
Authors: Yoichi Ochiai, Jun
Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of
Technology
This novel graphics system is based on expansion of 3D-acoustic-manipulation technology. In the conventional study of acoustic levitation, small objects are trapped in the acoustic beams of standing waves. Here, this method is expanded by changing the distribution of the acoustic-potential field (APF), which generates the graphics using levitated small objects. The system makes available many expressions, such as expression by materials and nondigital appearance.
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