Showing posts with label Pixar. Show all posts
Showing posts with label Pixar. Show all posts

16 July 2014

Q&A with Side Effects Software's Mark Elendt, SIGGRAPH Dailies Chair

What Motivated You to Come Back and Be the Chair Two Years In a Row?
Mark Elendt


Dailies is a very special program to me because it celebrates the artists who create computer graphics. As one of the only forums where artists can share their stories, I think it's very important the program succeeds.  By volunteering to chair the Dailies, I have the opportunity to ensure the program remains interesting and relevant to the community. While every year brings it's own unexpected challenges, chairing the program the second year is always a smoother ride.

I should mention that this is my last year as chair of the program. While I really enjoy the opportunity to chair, it's very important to keep the program fresh and get new ideas. I'm happy that Juan Buhler will be taking over my duties for 2015.  He has years of production experience and he's possibly even more passionate about the ideals behind Dailies program than I am.

Why Do You Think the Program Has Caught On So Quickly? i.e What Makes Dailies Special?

There are more than 40 presentations in fewer than two hours. This means that the event is really fast paced with a huge amount of variety.

Dailies is a unique experience. It's one of the few places where you can see students presenting their work right along side artists from big studios like DreamWorks, Pixar, and Naughty Dog.

The variety of work presented also keeps the event fresh and interesting. There really is something for everyone, including feature film shot break-downs, game art & design, scientific visualization and even jewelry design.

Dailies is always an audience favorite and should not be missed.

How Many Submissions Did You Receive This Year?

It was very difficult for the jury to select the 43 submissions from more than 70 we received this year. The quality of submissions was outstanding.

Geographically, Where Do the Submissions Come From?

Perhaps because SIGGRAPH is in Vancouver, this year's presentations seem to have a much more international feel. We have several submissions from Australia, Canada, Poland, the UK and even one from Syria. I'm looking forward to their presentation about creating a music video  that tries to reflect their cultural heritage while capturing some of the current events in Syria.

Any Surprises or Trends That You Noticed?

Last year there were a significant number of submissions by two large studios and though the presentations were amazing, it did make  the evening feel a touch unbalanced. This year, there was a much broader base of submissions which should add to the variety of pieces presented.

What Can the Audience Expect?

There is such a variety of content that people should come ready to be inspired, entertained, educated, and delighted.

To highlight a few of the presentations:

                 Volume Rendered Global Atmospheric Model
Volume Rendered Global Atmospheric Model
Greg Shira, NASA
How NASA was able to visualize terabytes of data and gain a deeper understanding of weather systems.

The Last of Us - Saving Ellie
Michal Mach, Naughty Dog, Inc.
In  this piece, rag-doll character simulation led to some in-game issues.  This presentation discusses how Michal Mach overcame these challenges.

RIPD: Frozen World 
Jacob Clark & Daniel Elophe, Image Engine Design, Inc.
Effects simulations are always challenging, but Image Engine was faced with further challenges while creating high-quality “frozen” explosions for RIPD.

 Poly's Feast: Snappy Stop-motion Style Achieved by Using CGI
Poly's Feast: Snappy Stop-motion Style Achieved by Using CGI 
Simone Giampaolo & Robert Stratton, BFX/Bournemouth University
How an artist's background in traditional stop-motion animation influenced the look and style of their CGI student project.

What makes these presentations so special is that they are given by the artists who created them.

If Someone Only Has Time to See ½ of the Program, Do You Still Think It Is Worth Attending?


There's always so much to do at SIGGRAPH it's often a challenge to fit everything into your schedule.  At Dailies, there are more than 40 short presentations. So, if you can only see half the program, you still see more than 20 presentations. You may miss some great presentations, but even so, you'll still walk away amazed and entertained.


You should definitely make time to see Dailies, even if you can't watch the entire program.

What Advice Would You Give Someone Who Is Interested In Submitting Content Next Year?

There are two criteria the jury looks at to choose Dailies submissions. The first is obviously the quality of the work – we look for excellence in computer graphics. But the second and more important factor is the story behind the work. The jury is certainly interested in how you made the art, but they are much more interested in why you chose to do things the way you did, or how you were personally affected by the process.


What Personally Motivates You to Continue to Come to SIGGRAPH?

There are innumerable reasons why I continue to attend SIGGRAPH. Personally it's the premiere opportunity to get my fix of new research and technology;  to see what's going on, and keep my finger on the pulse of the industry. More than that though, it's a chance to stay in touch with my graphics family - to catch up with old friends and meet new ones.

25 July 2013

The Pixar walking teapots have been distributed at SIGGRAPH for 10 years. This popular tradition of the conference has attendees lining up early to collect one of only 1,000 teapots that are each of the three days of the SIGGRAPH Exhibition. Learn more from the designer of the teapots, Dylan Sisson.

25 June 2012

SIGGRAPH 2012 Releases Packed Schedule of Production Sessions

SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center, just released an all-star line-up of production sessions that will be featured as part of its annual Computer Animation Festival, which is open to the public.


“Nowhere else in the world can you get this level of access to elite and talented Hollywood computer graphic experts and creative talent,” said Jerome Solomon, SIGGRAPH 2012 Production Sessions Chair from The Art Institute of California - Sunnyvale. “Having such cooperation from so many major studios could only happen at SIGGRAPH and we are ecstatic to be able to bring our community such incredible content.”


The Computer Animation Festival, chaired this year by Joshua Grow from the Creative-Cartel, is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a "Best Animated Short" Academy Award. This year’s selections will be featured during the Computer Animation Festival through a series of daily Festival Screenings and the iconic Electronic Theater, allowing attendees to get a glimpse behind the making of computer generated effects, visualizations, and animations

Following are the details of the 2012 Production Sessions:

Pixomondo Presents “Hugo”: A Cinematic Convergence of 3D and Visual Effects
Panelists: Ben Grossman, Visual Effects Supervisor, Alex Henning, Digital Effects Supervisor, Adam Watkins, CG Supervisor from Pixomondo, and Matthew Gratzner, Visual Effects Supervisor from New Deal Studios
In “Hugo”, Martin Scorsese’s love letter to classic cinema and cinema history, the director was passionate about pushing the capabilities of stereoscopic filmmaking to new heights. Pixomondo developed custom workflows to handle complex challenges in VFX and capture all of the live-action production data required to accommodate the rigorous effects and post-production demands of the project. This Pixomondo panel discusses the creative and technical challenges they overcame to achieve Scorsese’s vision for early filmmaking in stereo 3D. Also joining them will be New Deal Studios visual effects supervisor, Matthew Gratzner, who was responsible for creating the train crash sequence in the film.

Building Disney•Pixar’s “Brave”: Pencils to Pixels
Panelists: Colin Thompson, Character Shading Supervisor, Tia Kratter, Shading Art Director, Claudia Chung, Simulation Supervisor, and Danielle Feinberg, Director of Photography, Lighting
From bouncing red curls to gusty dark forests, this panel summarizes how Disney•Pixar created their summer 2012 film: “Brave”. The artists lead a guided tour through “Brave’s” production pipeline, illustrating the kind of exploration and problem-solving required to move an asset from initial design through characters and sets, animation, and lighting, and into a final rendered frame.

Sony Pictures Animation: Checking in at “Hotel Transylvania”
Welcome to “Hotel Transylvania”, Dracula’s lavish five-stake resort, where monsters and their families can live it up, free to be the monsters they are without human interference. For one special weekend, Dracula invites some of his best friends – Frankenstein and his bride, the Mummy, the Invisible Man, the Werewolf family, and more – to celebrate his beloved daughter Mavis’s 118th birthday. In this session, first-time feature director Genndy Tartakovsky (“Dexter’s Laboratory”, “Samurai Jack”, “Clone Wars”) and the creative team behind “Hotel Transylvania” explore the art, unique animation style, and technical achievements of Sony Pictures Animation’s new animated feature.

Digital Domain Presents “Making the Steel Real: Moving VFX Into Production”
Moderator: Michael Fink, Academy-Award-Winning Visual Effects Supervisor
Panelists: Ron Ames, Associate Producer, Erik Nash, Digital Domain, John Rosengrant, Legacy Effects, Swen Gillberg, Digital Domain and Dan Taylor, Animation Supervisors
Nominated for a visual effects Academy Award, DreamWorks’ “Real Steel” was recognized not only for its rollicking boxing matches between CG robots, but also for the seamless way the film moves between practical robots and their CG counterparts. In this panel, some of the “Real Steel” filmmakers walk through robot design, explain key techniques and shots, and share the groundbreaking virtual-production process that they packed up and moved to Detroit, which compressed the shooting schedule to 71 days with no second unit.

Sony Pictures Imageworks: Travel Behind the Scenes of “Men in Black 3”
Sony Pictures Imageworks’ visual effects for “Men in Black 3” included diverse and richly detailed characters and environments, all created with a heightened sense of realism. With a mix of humor and style, the Men in Black return to 1969 with a digital re-creation of New York’s Shea Stadium and the Apollo 11 rocket launch, and an action-packed monocycle chase through the streets of Brooklyn. This panel explores the challenges and achievements of producing the visual effects for “Men in Black 3”.

Sony Pictures Imageworks: The Untold Story of “The Amazing Spider-Man”
Sony Pictures Imageworks oversaw the visual effects for the untold story of Spider-Man, set in a gritty, edgy urban world. The VFX team established a visual style that naturally blends cutting-edge live-action stunt work, extensive digital environments, and CG character animation. This panel provides a revealing inside look at VFX production for an “amazing” film.

Rhythm & Hues Studios: 25 Years of Art, Technology and People
"Snow White and the Huntsman" ©/ TM Universal Pictures.  Image:  Rhythm & Hues
In this panel and presentation, an array of artists and executives associated with the past and present of Rhythm & Hues Studios explore the many factors that have led to the studio’s longevity and success. Highlights include a retrospective of the company’s early days, from its origins at the pioneering CGI company Robert Abel and Associates in the 1970s and 80s and the founding of Rhythm & Hues in 1987, to its groundbreaking animation work in the 90s and its recent work “The Chronicles of Narnia: The Lion, the Witch and the Wardrobe”, VFX Oscar winner “The Golden Compass”, “The Incredible Hulk”, the “Alvin The Chipmunks” franchise, and more.

Industrial Light & Magic Presents: The Visual Effects of “Battleship”
Panelists: Grady Cofer, Visual Effects Supervisor, Glen McIntosh, Animation Supervisor, Willi Geiger, CG Supervisor, Doug Smythe, Digital Production Supervisor from Industrial Light & Magic
A behind-the-scenes look at Peter Berg’s blockbuster sci-fi epic “Battleship”. The ILM production team reviews the film’s various challenges and describes why it was necessary to revamp the studio’s award-winning fluid-simulation system. Also, advances in CG destruction and simulation technology required to accurately depict everything from a resurrected World War II battleship to a fleet of modern-day naval ships, not to mention aliens and their formidable fleet of spacecraft.

Balancing Act: Life as a Visual Effects Supervisor at DreamWorks Animation
Panelists: Ken Bielenberg, “Puss in Boots”, Mahesh Ramasubramanian, “Madagascar 3: Europe’s Most Wanted”, David Prescott, “Rise of the Guardians” (November 2012) and Markus Manninen “The Croods” (March 2013) from DreamWorks Animation

In this panel, the Visual Effects Supervisors for the last two and next two DreamWorks Animation films discuss how they approached each production. In the studio environment, there are opportunities to share development with other shows, but differing visual requirements also mean each show has unique needs. How do the visual-effects teams balance the safety of using tried-and true-techniques with the requirements to create ever more visually sophisticated and complex work? How do they manage the benefits of sharing across shows with the specific needs of their show? Each panelist shares some successes (and failures!) from their most recent projects.

Weta Digital Presents Virtual Production: Combining Animation, Visual Effects, and Live-Action Filmmaking
Four-time Oscar-winning Senior Visual Effects Supervisor, Joe Letteri, presents Weta Digital’s pioneering virtual-production work on “The Adventures of Tintin” and “Avatar”. His talk also addresses workflow development at Weta going all the way back to “The Lord of the Rings” and suggests some areas of future development. Weta sees virtual production as a connected, holistic approach to filmmaking that melds the best of animation and live-action techniques in pre-production, onset, and post. This presentation demonstrates how virtual production brings all of the components of filmmaking together to provide a way of working that has attracted directors like Peter Jackson, James
Cameron, and Steven Spielberg.

The Art and Science Behind Walt Disney Animation Studios’ “Paperman”
Moderator: Darrin Butters, Animator
Panelists: John Kahrs, Director, Patrick Osborne, Animation Supervisor, Amol Sathe, Lighting and Compositing Supervisor, Jeff Turley, Art Director, and Brian Whited, Final Line Software
Applying a technique that seamlessly merges computer-generated and hand-drawn animation techniques, first-time director, John Kahrs takes the art of animation in a bold new direction with “Paperman”. Using a minimalist black-and-white style, the short film follows the story of a lonely young man in mid-century New York City, whose destiny takes an unexpected turn after a chance meeting with a beautiful woman on his morning commute. In this panel, members of the small, innovative group at Walt Disney Animation Studios that created “Paperman” share their insights about the art, design, and technology of this innovative project.

High Frame Rate Cinema, Impacts on Art and Technology With Douglas Trumbull and Dennis Muren
Panelists: Paul Salvini, Christie Digital Systems USA, Inc.; Douglas Trumbull, Filmmaker; Dennis Muren, Industrial Light & Magic; Phil Oatley, Park Road Post Production; Lincoln Wallen, DreamWorks Animation; Jim Beshears, DreamWorks Animation SKG; Darin Grant, Digital Domain; Matthew Cowan, RealD Inc.; Luke Moore, Side Effects Software Inc.; John Helliker, Screen Industries Research and Training Centre
Some of the biggest movies on the horizon – “Avatar’s” sequels and “Lord of the Rings” prequels – will be presented in stereoscopic 3D high-frame-rate cinema. Peter Jackson and James Cameron are betting on their expectation that audiences will love the more immersive and detailed worlds that these 3D productions can offer. But what IS high-frame-rate cinema, and what will it mean to producers of content and to the audience experience? This panel of experts explains high-frame-rate cinema and discusses the implications of producing and experiencing cinematic content in the new medium.

LAIKA's "ParaNorman": The Fusion of Stop Motion and CG  in a Zombie-Ridden World
Panelists: Brian Van't Hul, VFX Supervisor, Steve Emerson, Compositing Supervisor, and Andrew Nawrot, CG and Look Development Supervisor
Get a first-hand, 3D look at LAIKA's interdependent combination of stop-motion and CG in an environment where hand-crafted movement is seamlessly integrated with computer technology, from initial concept to final frame. Academy Award-winner Brian Van't Hul is joined by Steve Emerson and Andrew Nawrot to discuss the collaborative relationship of the technologies in the upcoming feature "ParaNorman" (in theaters August 17).

Assembling the VFX for Marvel’s “The Avengers”
Panelists: Victoria Alonso, Executive Producer and Executive Vice President of Visual Effects & Post Production, Marvel; Jeff White, Visual Effects Supervisor, ILM, Guy Williams, Visual Effects Supervisor, Weta Digital; Marc Chu, Animation Supervisor , ILM; Aaron Gilman Animation Supervisor, Weta Digital

Marvel's “The Avengers” still photo courtesy of Marvel Studios. TM & © 2012 Marvel & Subs. www.marvel.com
Leaders of the visual effects teams from Industrial Light & Magic and Weta Digital will discuss the unique effects challenges that this blockbuster film presented and how the studios broke new ground with their respective approaches to creating the seamless effects work. From the epic Mountain Battle between Iron Man and Thor and the climatic alien invasion of Manhattan to bringing the Hulk to life, the supervisors will detail what worked, what didn’t and the complexities involved in bringing "The Avengers" to the big screen.

25 March 2010

First Selection of SIGGRAPH 2010 Panels Posted

Panels are moderated discussions on important topics, with expert panelists chosen by a SIGGRAPH jury to provide a wide range of perspectives. Panels have long been an important part of the annual SIGGRAPH conference because they provide a forum for the community to share experiences, opinions, insights, speculation, disagreement, controversy, and audience interaction with the leading experts in computer graphics and interactive techniques.

Click here for details.

The full list of SIGGRAPH 2010 Panels will be available here in May.