29 January 2013

An Appeal from the SIGGRAPH 2013 Student Volunteer Chair: "Last Call for Applications"

Apply now to be considered for an invitation to join an  incredible group of gifted and dedicated students who help make SIGGRAPH possible.
The SIGGRAPH Conference draws thousands of attendees together from around the world, along with industry professionals who are linked by a drive to push the boundaries of advanced computer technologies. As a Student Volunteer, students will get to peek behind the curtain and become an essential part of running this prestigious, international event.



Please encourage the industry's future leaders to apply!
We need students who demonstrate leadership, enthusiasm for service, and a passion for computer graphics and interactive techniques. But hurry! The deadline is coming up very fast: 5 February 2013, 22:00 UTC/GMT. For information on how to apply, eligibility requirements, benefits and more click here. You may also access our online application system directly here.

Need some assistance promoting the program to students?
Visit our documents page on our website (powerpoint presentation, web banners, etc.), view our presentation online, or become a fan of our Twitter or Facebook page!

Thanks to friends like you, we have been able to promote the SIGGRAPH Student Volunteer Program to a greater number of students than ever before! Last year, a majority of our students heard about the Student Volunteer Program through a teacher, mentor, or an advisor. We need your help again this year to promote this unique opportunity to students.

Right-brained or left-brained, we are all working to advance the world of computer technologies. We invite you to encourage students to volunteer for this unparalleled experience--it's a no-brainer!

We hope to see you in Anaheim in 2013!

Best Regards,

Gracie Arenas Strittmatter
SIGGRAPH 2013 Student Volunteer Program Chair
sv2013@siggraph.org

24 January 2013

SIGGRAPH 2013 Calls for Real-Time Live! Content

SIGGRAPH 2013 seeks cutting-edge Real-Time Live! content to be presented as part of this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include:
  • Military or industrial simulations
  • Interactive animation and graphics
  • Research projects
  • Computer games
  • Real-time art explorations
  • Scientific visualizations: medical, astrophysics, astronomy
  • Interactive data visualization and information graphics
As long as the submission is interactively controlled, rendered in real time, and repeatable for a live audience, it will be considered. Accepted work is demonstrated live on a PC or game console in front of an audience. The result is an entertaining, informative, and engaging experience.

Check out examples from a previous year in the following video:





“Celebrating its 5th anniversary, Real-Time Live! has grown into a can't miss event at SIGGRAPH and has established itself as the premier annual showcase for the best of the best in interactive real-time graphics,” said Abe Wiley, Real Time Live! Chair from Advanced Micro Devices, Inc. “We hope that this year's content will be more diverse than ever and highly encourage submission from all industries and fields of research."

The Real-Time Live! submission deadline is 5 March 2013. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations.

Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on a PC or game console.

View detailed information on how to submit Real-Time Live! content.

23 January 2013

SIGGRAPH 2013 Seeking Mobile Content

SIGGRAPH Mobile also features an interactive area where attendees can investigate mobile technologies.

Mobile graphics is growing at an incredible speed. Only a few years ago, mobile devices were so limited in display capabilities and processing power they were hardly considered a viable platform for computer graphics. Today, smartphones, tablets, and handheld gaming devices with powerful graphics hardware can easily run advanced games, productivity apps, and multimedia presentations on large full-color screens.

"The mobile devices in our pockets keep us connected to our friends, entertain us whenever we have a spare minute, and help us find information when we most need it," said Lars Erik Holmquist, SIGGRAPH 2013 Mobile chair from Yahoo! Labs. "And they pack in additional features such as cameras, sensors and location awareness that make the possibilities for new graphics experiences practically endless."

SIGGRAPH Mobile will feature a variety of activities during a full day of SIGGRAPH 2013 in Anaheim and is looking for the best content from all types of participants including industry, media, art, academia, and more. Like many SIGGRAPH programs, it is jury-reviewed to ensure the best quality experience for participants and presenters. There are many different formats for presentation - from single-speaker sessions to full-blown workshops and presentations.  The deadline for content is 17 March 2013.

"At SIGGRAPH Mobile, we want to see the exciting things that are happening in the field of mobile graphics and apps! Come and show your newest mobile game, your amazing augmented-reality app, or your ass-kicking graphics hardware," said Holmquist. "Share experiences on mobile development and design tools, how to get to millions of users in the app stores, and how to harness the power of social networking. If it is new, useful, or just plain cool, we want to see it at SIGGRAPH 2013!"

To ensure that all types of work can be shown and discussed, there are four submission categories:
• Presentations are focused talks, typically by one speaker, on a single topic, technology or result.
• Panels are multi-speaker presentations and discussions in a particular area.
• Workshops are hands-on tutorials on current mobile technologies and tools.
• Demonstrations of the latest and greatest mobile applications, software, and hardware.

Submitters can select their presentation times and target different types of SIGGRAPH audiences.

An international jury will judge all submissions according to quality, novelty, diversity of topics, and relevance to the SIGGRAPH Mobile program. To round out the program, the jury and the chair may invite additional presentations. The jury includes Jesse Barker, ARM, Inc.; Henriette Cramer, Yahoo! Labs; Matt Jones, Swansea University; Florian Michahelles, ETH Z├╝rich; and Mark Piszczor, Nukotoys, Inc.

For more information on submitting, click here.





15 January 2013

SIGGRAPH 2013 Deadlines Approaching

SIGGRAPH 2013 Call For Submissions
Left Brain + Right Brain

SIGGRAPH 2013 invites you to showcase your expertise and unique technical and creative skills at the International Conference and Exhibition on Computer Graphics and Interactive Techniques, 21 - 25 July 2013 in Anaheim, CA. From students to studio executives, from scientists to artists, SIGGRAPH is home to the best and brightest minds in computer graphics. This year, present your best work to SIGGRAPH 2013.

Every submission juried for SIGGRAPH 2013 is examined by a team of highly qualified top practitioners and subject matter experts. Due to the review time necessary, and production process post acceptance, our submission deadlines are generally several months ahead of the conference itself. All submission deadlines are strictly enforced, so please plan accordingly.

Important Submission Deadlines*
Be Sure to Plan Your Submission Process Accordingly!
Submission Deadline Notes:
Unlike recent years, each SIGGRAPH 2013 program has only one deadline, except Posters. There are no "Late Breaking" deadlines for Studio or Talks. Poster submissions can occur prior to the 12 February "general submissions" deadline or the 7 May late Poster deadline. In both cases, Posters are reviewed using the same criteria and by the same jury. Authors submitting prior to the early deadline will get decision notification in mid-April.

*All deadlines are 22:00 UTC/GMT. To determine what time that is where you are, you can use a converter such as The World Clock.