Showing posts with label Emerging Technologies. Show all posts
Showing posts with label Emerging Technologies. Show all posts

21 November 2014

SIGGRAPH 2015 Call for Submissions


SIGGRAPH 2015 will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions. 
Join thousands of your fellow artists, scientists, and scholars in computer graphics and interactive techniques--including areas pertaining to games, fabrication, visual displays, and immersive digital environments--and submit your work for consideration. Whether you will be a first-time attendee or are a conference veteran, presenting at SIGGRAPH 2015 is an incredible opportunity that will take your career to the next level. 
LEARN MORE about SIGGRAPH 2015 directly from the program chairs!

Important Submission Deadlines

Please note that every piece submitted to SIGGRAPH 2015 through the Call for Submissions is reviewed by a highly qualified jury composed of top practitioners in the relevant field. Because we want each jury to have the time to review each piece carefully, submission deadlines generally are several months ahead of the conference itself. All submission deadlines are strictly enforced, so be sure to plan accordingly.

All deadlines are 22:00 UTC/GMT. Please verify deadlines in your time zone via THE WORLD CLOCK CONVERTER
13 January 2015
19 January 2015 (Submission form due)
20 January 2015
(Paper deadline)
21 January 2015
(Upload deadline)
27 January 2015
30 January 2015
10 February 2015
17 February 2015
General Submissions:
3 March 2015
31 March 2015
28 April 2015
6 May 2015
24 June 2015

Poster submissions can occur prior to the 17 February General Submissions deadline or the 6 May Late Posters deadline. In both cases, Posters are reviewed using the same criteria and by the same jury. Authors submitting prior to the first deadline will get decision notification in late April.

13 August 2014

SIGGRAPH 2014 Emerging Technologies Media Tour

Click here to take the Media Tour.
SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey (center in lavender shirt) takes you on a tour of this year's advancements in several fields - from displays and virtual reality technology to haptics and robotics, as well as innovations that apply to film and game production. The Vancouver Economic Commission is the official sponsor of the 2014 Emerging Technologies area.

12 August 2014

Vancouver Mayor Gregor Robertson Embraces SIGGRAPH

Mayor Robertson (left) viewing the "Birdly" installation, which simulates bird flight in Emerging Technologies
Vancouver Mayor Gregor Robertson made an appearance at SIGGRAPH 2014 yesterday, addressing members of the press as well as visiting the Emerging Technologies. Mayor Robertson expressed his delight that emerging technologies and computer graphics have caused "an influx of talent and great people to our city" as well as thousands of jobs for its citizens. The Vancouver Economic Council sponsored the Emerging Technologies area.

09 August 2014

SIGGRAPH 2014 Releases Mobile App Game (SMAG)

Go big or go home! The SIGGRAPH Mobile App Game (SMAG)  is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your  iOS  or Android  mobile devices to scan QR markers using the SIGGRAPH Mobile App wherever you see them in the Vancouver Convention Center, from your fellow attendees' apps, and in sessions. Have fun and meet people as you make your way towards becoming one of this year's big winners!

Here are  five solid reasons to get everyone (you, attendees, random strangers on the street) excited:

1.  SMAG has 127 (and counting) achievements to complete! This means that you won't run out of things to do, even on the last day of the conference. You can chase a mad scientist, carry secrets passwords, catch a golden snitch(!), or find a wandering Guardian of the Galaxy on the conference floor.

2.  You can earn points just by being involved in the conference! Our goal is to promote great content and projects - attendees will be gaining points just by:
  • Participating in the International Center's NoirMaker: Escape from Vancouver;
  • Playing SIGGRAPH Caching, a clue-based treasure hunt that will happening concurrently on the conference floor;
  • Exploring with RTL's AR App and searching for RTL's Behind-the-Scenes content;
3.  We are also promoting everybody's venues and projects, such as:
  • Studio's Drawing Contest;
  • The Back-to-Back CAF/How To Train Your Dragon 2 Screening;
  • The World Record Attempt;
  • And many more! You can even earn points just by registering or buying a cup of coffee!
4.  You can win prizes just by participating! Thanks to the help of friends and sponsors, we have a variety of prizes that be available throughout the week that may be available through a variety of means. 
  • You may not be the top scorer, but you can still win an elusive RenderMan teapot, mysterious grab bags, and SIGGRAPH memorabilia just by playing!
  • If you are a top scorer, you could win an S2015 Full Conference Registration, a copy of SIGGRAPH Encore, and many more!
5.  You can challenge yourselves intellectually! With our timed trivia challenges, you can earn points from identifying technical papers/concepts, pop culture references, and general geekiness!
Will you be this year's winner? Get a headstart and scan the QR marker above, and check out our documentation page for all the achievements and prizes available.

07 August 2014

SIGGRAPH 2014 Welcome Letter from Premier of British Columbia

SIGGRAPH 2014 received the following welcome letter from Christy Clark, Premier of British Columbia.

Christy Clark
Dear SIGGRAPH Attendees:

On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver.

Our vibrant, expanding digital media industry makes B.C. a perfect fit. SIGGRAPH brings together business, art, and science to celebrate and showcase the cutting edge of computer graphics. 

You will have an opportunity to learn, network and cultivate relationships with colleagues from around the world, surrounded by the latest in digital art and technology. 

Thank you to the Association for Computing Machinery for organizing and coordinating this conference. British Columbians take pride in our spectacular home and in being good hosts. 

I encourage you to visit the British Columbia booth on the expo floor to learn more about what we're doing to support digital media and the technology sector here in B.C., and to take the opportunity to enjoy everything Vancouver and the region have to offer.

Sincerely,

Hon. Christy Clark

06 August 2014

First-Time Attendee Guide to SIGGRAPH 2014

The SIGGRAPH Technical Papers Fast Forward is always a "must attend" event and a great preview for the week ahead.
We've all been there .... staring overwhelmed at all the great SIGGRAPH content and trying to figure out how in the world to tackle it all. In fact, the SIGGRAPH 2014 Conference Chair Dave Shreiner was once a first-time attendee many moons (a couple of decades ago). 

"When I arrived at my first show, SIGGRAPH 1989 in Boston, I was in total awe of what I saw there.  I didn’t have a plan for the show, so I just wandered around for three days soaking in everything I could," said Dave Shreiner, SIGGRAPH 2014 Conference Chair.  

He continued, "Computers for generating real-time graphics were just getting to the size of refrigerators, and 50 thousand triangles a second was the speed record, but the most enjoyable aspect of the show was sharing ideas and knowledge with everyone there. Regardless of where you’re in your career, stop and talk with your fellow attendees - you’ll be amazed at what you can learn! But be sure to come with a plan."

With his help and others, we put together this focus to help you tackle your first SIGGRAPH. And by all means ask anyone for help especially at the SIGGRAPH 2015 booth or at any of the many networking events.


Whether between sessions or at any of the official SIGGRAPH events, networking with peers is a big part of the SIGGRAPH experience that will impact your professional and personal life for years to come.
Here is a slice of content that may help make the most of your time in wonderful Vancouver:

Panels
Ready, Steady ... SIGGRAPH
SUNDAY, 10 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120

Courses
Fundamentals Seminar
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Courses
The Glass Class: Designing Wearable Interfaces
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C
The Studio is a great opportunity to network and gain valuable professional skills.
Studio - Courses
Arduino Drawing Machines
SUNDAY, 10 AUGUST 12:30 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A

Courses
Introduction to WebGL Programming
SUNDAY, 10 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Panels
The Future is Here: Augmented and Virtual Reality
SUNDAY, 10 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C

Computer Animation Festival - Production Sessions
Building Blocks for "The LEGO Movie"
MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B
It would be wise to budget at least a few hours for the Exhibition - offering training, networking, and great general knowledge of where the industry is headed.
Birds of a Feather
First Steps in Large-Scale Rendering
MONDAY, 11 AUGUST 10:00 AM - 11:00 AM | Vancouver Convention Centre, East Building, Room 9

Studio - Courses
Design Tips for Digital T-Shirt Printing
MONDAY, 11 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A

Computer Animation Festival - Production Sessions
The Making of Marvel's “Captain America: The Winter Soldier”
MONDAY, 11 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
The Making of Marvel's "Guardians of the Galaxy"
MONDAY, 11 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Roll out the red carpet and be sure to get your ticket for the Electronic Theater!
Computer Animation Festival - Electronic Theater
MONDAY, 11 AUGUST 6:30 PM - 8:45 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
An Insight Into the Making of "Sin City: A Dame to Kill For"
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Dawn of the Planet of the Apes
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
DreamWorks Animation Presents: The Growth of “How To Train Your Dragon 2”
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
Inside the Magical World of Disney’s “Maleficent”
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Creating the Amazon in “Rio 2”
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Warner Bros. and Legendary Pictures Present the VFX of “Godzilla”
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Attendees of Real-Time Live! get the opportunity to learn from the artists and engineers who produced the ground-breaking work.
Real-Time Live!
TUESDAY, 12 AUGUST 5:30 PM - 7:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Birds of a Feather
SIGGIG: Gays in Graphics
TUESDAY, 12 AUGUST 6:00 PM - 8:00 PM | Sheraton Vancouver Wall Centre Hotel, Port Hardy

Computer Animation Festival - Production Sessions
Industrial Light & Magic Presents: Capturing the “Teenage Mutant Ninja Turtles”
WEDNESDAY, 13 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B

Courses
Mathematical Basics of Motion and Deformation in Computer Graphics
WEDNESDAY, 13 AUGUST 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120

Computer Animation Festival - Production Sessions
Meet Your New Production R&D Department - ACM/SIGGRAPH
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Unmask the Secrets Behind “The Amazing Spider-Man 2”
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Studio - Courses
alphaBot Workshop: Constructing Robots, Translating Language
WEDNESDAY, 13 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
You just never know who you might meet at a SIGGRAPH Production Session.
Computer Animation Festival - Production Sessions
Industrial Light & Magic Presents: Deconstructing the Visual Effects of “Transformers: Age of Extinction”
WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
The Production and Visual Effects of “Killzone Shadow Fall”
WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Making "Gravity" at Framestore
WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B

Computer Animation Festival - Production Sessions
Puppets, Printing And Compositing: A Unique Collaboration In LAIKA’s Animated Features
WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Appy Hour
WEDNESDAY, 13 AUGUST 5:30 PM - 7:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
Dailies gives each presenter one minute to present an animation and describe the work. It is an incredibly valuable opportunity to learn a lot in a very short amount of time.
Dailies
WEDNESDAY, 13 AUGUST 6:00 PM - 8:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C

Computer Animation Festival - Production Sessions
Making “The Dam Keeper”: How Two First-Time Directors Brought Paint to Life in Their Animated Short Film
THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Feast – A Look at Walt Disney Animation Studios' Newest Short
THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Computer Animation Festival - Production Sessions
Twentieth Century Fox Presents the Visual Effects of “X-Men: Days of Future Past”
THURSDAY, 14 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom 

When preparing for your trip be sure to pack comfortable shoes and a light jacket. Also, as you leave the convention center, be sure to remove your badge and store it in a safe place. Walking around in any city with a badge on screams "I'm not from here" and makes you more of a target. 

Finally, if you anticipate that a particular session will be popular, get there as early as possible to make certain you are allowed inside. Per fire codes, each room only allows a certain number of occupants.  See you in Vancouver!

30 July 2014

SIGGRAPH 2014 RELEASES EMERGING TECHNOLOGIES PREVIEW

SIGGRAPH 2014 has released its list of 2014 Emerging Technologies highlights to be featured at this year’s conference at the Vancouver Convention Centre. Out of almost 90 submissions to the program, 24 were accepted, with more than 20 pieces from submitters outside of the United States.


Each year, SIGGRAPH-selected emerging technologies allow conference attendees to play with the latest interactive and graphics developments. The program also presents demonstrations of research in several fields — like displays, input devices, collaborative environments, and robotics — through Talks and a close partnership with the SIGGRAPH Studio.
"“This year’s content is very diverse,"” explained Thierry Frey, SIGGRAPH 2014 Emerging Technologies Chair. “"For example, we brought forward a call for ‘invisible technologies,’ i.e. installations and projects that leave technology in the background to focus on the user/usage, and have a selection of pieces that fall close to that science."”
Access to the 2014 Emerging Technologies program is available with Full Conference, Select Conference, and Exhibits Plus pass values. Prices start as low as $50.00 USD. 
SIGGRAPH 2014 Emerging Technologies Highlights:
Birdly
Authors: Max Rheiner, Fabian Troxler, Thomas Tobler, Thomas Erdin, Zürcher Hochschule der Künste
Birdly
Birdly is an installation that explores the experience of a bird in flight. It tries to capture the mediated flying experience with several methods. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system mainly relies on sensory-motor coupling. Participants control the simulator with their hands and arms, which directly correlate to the wings and the primary feathers of the bird. Those inputs are reflected in the flight model of the bird and displayed physically by the simulator through nick, roll, and heave movements.
Spheree: A 3D Perspective-Corrected Interactive Spherical Scalable Display Authors: Fernando Teubi Ferreira, Marcio Cabral, Olavo da Rosa Belloc, Roseli de Deus Lopes, Marcelo Zuffo, Universidade de São Paulo; Gregor Miller, Sidney Fels, The University of British Columbia; Celso Kurashima, Universidade Federal do ABC; Junia Anacleto, Universidade de São Carlos; Ian Stavness, University of Saskatchewan
Spheree
Spheree is a personal spherical display that arranges multiple blended and calibrated mini-projectors to transform a translucent globe into a high-resolution perspective-corrected 3D interactive display. It tracks both the user and Spheree to render user-targeted views onto the surface of the sphere. This provides motion parallax, occlusion, shading, and perspective depth cues to the user. One of the emerging technologies that makes Spheree unique is that it uses multiple mini-projectors, calibrated and blended automatically to create a uniform pixel space on the surface of the sphere. The calibration algorithm allows for as many projectors as needed for virtually any size of sphere, providing a linear scalability cost for higher-resolution spherical displays.
Above Your Hand: Direct and Natural Interaction with an Aerial Robot Authors: Kensho Miyoshi, Ryo Konomura, Koichi Hori, The University of Tokyo
Above
Above Your Hand is a new application of a quadcopter that follows hand directions with two onboard cameras. The system is unique, because it does not require external devices such as controllers or motion tracking. All the processing is executed within the onboard computer. You and the quadcopter can freely walk around without worrying about external-camera views or wifi networks.
Monsters in the Orchestra: A Surround Computing VR Experience Authors: Rémi Arnaud, Emanuel Marquez, Bill Herz, AMD, Inc.
Monsters
Monsters in the Orchestra is an interactive and immersive demonstration of surround computing as experienced in a VR environment. Participants are immersed in a stereoscopic world of monsters playing real-world instruments with positional audio and 3D x 360-degree gesture control. The original system, demonstrated at CES 2014, allowed participants to be fully immersed in a 30-foot-diameter dome driven by six HD projectors, creating a 360-degree view from floor to apex. Real-time positional audio was introduced via hidden 32.4 speakers in three rings at different heights. Audio equalization and reverb were processed using AMD True Audio. The monsters were conducted or controlled by a human conductor using 3D x 360-degree gestures. At SIGGRAPH 2014, participants will be immersed in the same experience using virtual reality headsets, such as the new Morpheus VR head-gear from Sony, with 3D spatialized audio delivered to each participant using stereo headphones.
Pixie Dust: Graphics Generated by Levitate and Animated Objects in Computational Acoustic-Potential Field Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology
Pixie Dust
This novel graphics system is based on expansion of 3D-acoustic-manipulation technology. In the conventional study of acoustic levitation, small objects are trapped in the acoustic beams of standing waves. Here, this method is expanded by changing the distribution of the acoustic-potential field (APF), which generates the graphics using levitated small objects. The system makes available many expressions, such as expression by materials and nondigital appearance.

11 June 2014

Q&A With SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey


"Physical Painting With a Digital Paintbrush"
First off, how many submissions did you get this year and how many were accepted? 

We received almost 90 submissions and accepted 24. We also have an additional two curated pieces. One of these received the SIGGRAPH Emerging Technologies prize at the partner conference, Laval Virtual, and thus was invited to SIGGRAPH ["Cyberith Virtualizer"].

How many submissions were from outside of the United States?

Out of 26 accepted pieces, more than 20 are from outside the USA.

Thierry Frey
Did you notice any new themes surface from the submissions?
Not exactly, even though we had a special call for "invisible technologies," i.e. installations and projects that leave technology in the background to focus on the user and/or the usage.


In a few sentences, how would you describe this year’s content?

Very diverse. Some of the selected submissions fall close to the special call. One, for instance, uses a technology that is known, though not extensively used, but in a manner that could help innovate storytelling. Others are more typical of Emerging Technologies, being very scientific or technical.

How will the venue be physically organized this year?

As in the past years, the venue will share space with Art Gallery and Studio. We have tried to emulate last year's design, where a single path leads attendees through all installations, starting with the more technical installations and taking them towards the more practical and tangible. The latter ones are located closer to the Studio, which is all about experience. Studio and Emerging Technologies are actually working together to share a few installations.

What do you think will be a few of the technologies that will really create a buzz?

Pixie Dust,” for sure! It demonstrates the  manipulation and movement in a 3D volume light objects, such as very small pieces of Styrofoam.

I also think that “Birdly” and “Direct and Natural Interaction With an Aerial Robot” will be extremely popular with the attendees. They are both related to flight, something that we all yearn for, don't we?

What were some of the biggest challenges the jury faced this year?


"Tangible and Modular Input Device for Character Articulation"
I believe there were more or less the same as the previous years. We have two days to judge approximately 90 submissions, and it’s easy to get excited and to discuss each one of them! So time management is a big issue.

And once we have identified the top and bottom tiers, we have to rank the middle tiers. That takes even more time, because there's a facet to each installation that makes it worthy of being accepted. But, we have to make the cut somewhere.

How did you choose your jury?

I submitted the names of some persons I wanted to have on the unified jury and Ann McNamara, SIGGRAPH 2014 General Submissions Chair, made the final selection.

Outside of Emerging Technologies, what other areas of the conference are you particularly excited about?

First of all, Studio, because it has a lot of ties with Emerging Technologies. They are both what I call "experience programs" or hands-on, where attendees can interact and/or create digital content or tangible objects.

Another favorite is the exhibition, which can sometimes be considered as a natural "next step" for some of what is showcased in Emerging Technologies. An innovative and/or disruptive concept can be displayed in Emerging Technologies and then appear as a full-fledged product in the exhibition as early as the following year.

You have a bit of history with SIGGRAPH, in that regard what advice would you give to someone tackling the conference for their first time?
"Janus" - a transparent, double-sided display.

It can definitely be overwhelming! The first concession to make to oneself is that it's impossible to see everything, and choices must be made. Personal areas of interest will naturally help make some of those choices, favoring one program over another, for example, Production Sessions over Technical Papers (or the reverse!) I think you need to plan for the few things that you absolutely don't want to miss, and then also leave some room for wandering around, letting fate/chance guide you.

Most of the content is or will be accessible online after the conference, but not the venues that have to do with "experience,"such as Emerging Technologies, Studio and Art Gallery.

Finally, and probably most importantly, engage with other attendees, contributors and exhibitors.

One of your hobbies is flying gliders, how did you get into that sport and how has it impacted you professionally?
Thierry at the controls.

My father worked for Dassault Aviation, which manufactures the Falcon line of business jets as well as military jets such as the Mirage 2000 and the Rafale. He is himself a private plane and sailplane pilot, so I've heard constantly about flying machines all of my childhood.

I started flying at 15 and received my sailplane license at 16 and my plane licence at 17. In fact, in France, you're legally allowed to fly an aircraft solo before driving a car! After about a 10 years hiatus, I started flying again about 10 years ago and got my sailplane flight instructor certification 5 years ago. I believe that learning how to fly has had as strong impact on me, both personally and professionally.

Personally, the biggest lesson was probably when my instructor let me fly solo for the first time. We were flying runway circuits when he said, "Stop here, let me down, and keep going!" He was basically telling me "I trust you to bring yourself back in one piece." While my parents had actually taught me that lesson earlier, it really dawned on me then, when the consequence of a small problem can really be dramatic.


Thierry in mid-flight.
Professionally, learning how to fly teaches you focus and priorities. The pilot is actually in a constant state of information overload: You have many instruments that are giving you lots of information when, at any given time, you actually really need a single piece of information because you are focused on a single parameter. So you learn how to weed-out, constantly, the non-essential from the essential. The corollary is that you also learn how to assess and shift priorities, because the non-essential at a given time might become the essential a few minutes, if not seconds, later.

Editor's note: Check out the amazing Emerging Technologies Preview Video by clicking here.

10 June 2014

SIGGRAPH 2014 Releases Advance Program

The SIGGRAPH 2014 Advance Program is available here.
For comprehensive information about speakers, exciting events, and SIGGRAPH 2014 content, download this year's Advance Program! To make the best out of your SIGGRAPH 2014 experience, use this important resource to begin planning a week filled with education, interaction, networking, and fascination.

The Advance Program is your guide to all the amazing content packed into five full days in wonderful Vancouver. Whether you are interested in Art Gallery, Art Papers, Birds of a Feather, the Computer Animation Festival, Courses, Dailies, Exhibition, Emerging Technologies, Job Fair, Panels, Production Sessions, Real-Time Live!, Studio, Talks, or Technical Papers, this year's conference will highlight developments from the past 12 months that will spark your imagination and blow your mind.

26 February 2014

A Q&A with the SIGGRAPH 2014 Computer Animation Festival Chair Jerome Solomon

Jerome Solomon
Editor's note:  When not volunteering or being a great dad, Jerome Solomon serves as Academic Dean and Director of Game Design & Development at Cogswell Polytechnical College in Sunnyvale, CA.

What can we expect from the 2014 Computer Animation Festival?
We have added more categories for entry into the festival.  And, this year, we are giving more awards.  In addition, we are curating in more content than ever via our two outreach reps who are at ILM and Blizzard.

What will be the same/different?
A lot will be the same.  Last year’s Director, Jason RM Smith, did a great job.  I’m following in his footsteps.  The plan is to build off of what he did last year and also improve every aspect possible for both submitters and attendees.
     
Last year’s jury had a definite international make-up. What will your jury be like this year?
My jury will be international for sure.  We built criteria for jury selection.  Some of the criteria were geographical location, storytelling, anime, games, visual quality, and other criteria that aligned with our categories.  

We receive so many submissions from around the world that it only makes sense for the jury to be international and diverse.  We already have secured Dr. Jim Foley from Georgia Tech, whose co-authored texts have been called "the bible of computer graphics". Plus, we have Greg Butler, who is an Oscar-nominated VFX Supervisor and Head of FX from MPC.  LAIKA has sent us Georgina Hayns Head of Puppet Fabrication.  This is just the beginning. The jury will be amazing.  But, I can’t spill all the beans just yet!  

That said, to get your work in front of this type of talent is an amazing opportunity for people.   The question is, “When will you ever get eight of the most talented people representing the best studios on Earth in one theatre on the Disney Lot to look at your work?”  The answer is NEVER… except if you submit work to SIGGRAPH. But, people must submit work before Tuesday, March 4th, because this is our hard deadline!

SIGGRAPH's "Animation Mother" has been a symbol of the Computer Animation Festival for several years.
 What were some of the more helpful things that you learned from last year’s chair?
To not cry when there is so much work and pressure that you want to cry.  I never saw Jason cry :)  Seriously, it was amazing. He is steady and has great leadership skills.

What do you expect to be some of the more difficult challenges in putting the show together?
The hardest part seems to be the timing of everything and how it all comes together. There are simply a lot of facets to the show that are outside of our control.  So, we have to collaborate with vendors, studios, conference management, ACM, and the individuals delivering content to make it all happen.  Some people think we control everything.  But, I think we have just been lucky for 40+ years straight.  Go figure.

Students have had success with submission getting major recognition.What do you think are some of the reasons behind this trend?
The jury simply wants to put forth the world’s best work.  We don’t care where it comes from or who it comes from.  So, we don’t look at work and say “Ohhhhh, this is student work so let’s be nice and lower the bar”.  We also don’t say “Oh, well, this came from studio X so it’s in.”  I’ve seen student work and studio work get cut.  We also maintain our morals and consistent grading practices.  So, jury members volunteer to step out of the room if they are associated with any work that was submitted.  The bar for SIGGRAPH is high.  Period.

The elegant and inspiring Vancouver Convention Centre is conveniently located downtown.
What type of reaction are you expecting from the local Vancouver film community?
We are expecting a positive response just like the last time we were in Vancouver.   It has a rich tradition of filmmaking and supporting the arts.  Also, recently high-level creative and technical work has grown quite a bit in this city.

Who should be submitting to the Computer Animation Festival?
Any person or company that has a piece of work that they think is worthy and of high quality in any category.  Some categories that people often overlook are Games, Visualizations and Simulations, and Real-Time Graphics.  I would love to see more types of work in these areas.  I also think there are many people who are not sure if they should submit.  If you have recent work that is done and looks great, I think it’s worth submitting.   It’s simply a few forms and you need to upload your work. So, it is be a fairly easy process.  We are seeing more submissions pour in each day.

 What do you consider to be important aspects of a submission – story line, technical details, etc?
I think innovation is important.  So, this may be creative innovation in story, visual quality, sound design or it may be technical innovation in the techniques (tools that produce visually amazing results).  I think the projects that really stand out are those that amaze or drive emotion in the human spirit.

You have years of both studio/commercial experience and now have crossed over into education.What motivated you to make the switch?
The industry is a lot of fun.  But, it is also very hard work.  I moved into academia to help other people do what they want to do. I wanted to bring my experience and knowledge to students.  But, to also be very honest with them about the realities of this type of work.  You have to be dedicated, talented, determined, focused, smart, and alert: you cannot sleep a lot!  You have to love this type of work to do it.  So many of the students at Cogswell College are like this.  I see our smartest students walking around the hallways and I think, “Oh my goodness, do they look tired!”  And then I think, “Wow, they might have what it takes.  They work diligently  at their homework because they love what they are doing.”

What valuable lessons do you try to teach your students for making it in this business?
There are honestly too many to list.  I try to counsel them depending on what they need that day at that moment.  I care about our students as individual people.  The definition of success in their eyes is most important to me.  So, how I guide each of them based on my experience is different.  It’s an organic process.

On a personal level, what are your favorite parts of the SIGGRAPH conference?
First, I love our community.  For me, it’s a family and we are growing each day.  Every new person at SIGGRAPH is always greeted with warm open arms.  This is simply how SIGGRAPH is.  It’s an amazing thing to experience.  As far as conference content, I’m a big fan of Emerging Technologies. I just love to see how software meets hardware meets art.  In Emerging Technologies, you see some of the most amazing things.  Since these are physical exhibits, you really do have to be at SIGGRAPH in that room to see it and interact with it.

For someone coming to SIGGRAPH for the first time, what are your recommendations?
My recommendations are to be prepared to feel really dumb.  SIGGRAPH has this special way of making you feel like you are dumb and lazy.  This is because the smartest, most creative,and most amazing people in the world are sharing their knowledge and skills with you for five straight days.  You leave SIGGRAPH extremely excited and motivated.  You look at old problems in new ways.  You leave thinking about things you have never thought about before.  So, be humble, and learn all you can from everyone you meet and everything you experience.

 Finally, who was one of your greatest influences in your career?
For me, that has to be my father the late Gabriel William Solomon, who was an attorney and civil rights leader for people less able to defend themselves.  He literally risked his life to help others.  So, I feel I owe him. I have to do my part to give back too.  I just happen to help others via SIGGRAPH and teaching at Cogswell College.  It’s less risky, Dad. :)