Showing posts with label Technical Papers. Show all posts
Showing posts with label Technical Papers. Show all posts
14 January 2015
21 November 2014
SIGGRAPH 2015 Call for Submissions
SIGGRAPH 2015 will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions.
Join thousands of your fellow artists, scientists, and scholars in computer graphics and interactive techniques--including areas pertaining to games, fabrication, visual displays, and immersive digital environments--and submit your work for consideration. Whether you will be a first-time attendee or are a conference veteran, presenting at SIGGRAPH 2015 is an incredible opportunity that will take your career to the next level.
LEARN MORE about SIGGRAPH 2015 directly from the program chairs!
Important Submission Deadlines
Please note that every piece submitted to SIGGRAPH 2015 through the Call for Submissions is reviewed by a highly qualified jury composed of top practitioners in the relevant field. Because we want each jury to have the time to review each piece carefully, submission deadlines generally are several months ahead of the conference itself. All submission deadlines are strictly enforced, so be sure to plan accordingly.
All deadlines are 22:00 UTC/GMT. Please verify deadlines in your time zone via THE WORLD CLOCK CONVERTER.
13 January 2015
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19 January 2015 (Submission form due)
20 January 2015 (Paper deadline) 21 January 2015 (Upload deadline) |
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27 January 2015
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30 January 2015
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10 February 2015
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17 February 2015
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General
Submissions:
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3 March 2015
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31 March 2015
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28 April 2015
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6 May 2015
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24 June 2015
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Poster submissions can occur prior to the 17 February General Submissions deadline or the 6 May Late Posters deadline. In both cases, Posters are reviewed using the same criteria and by the same jury. Authors submitting prior to the first deadline will get decision notification in late April.
14 August 2014
SIGGRAPH 2014 Highlights from Vancouver
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| SIGGRAPH Technical Papers Fast Forward was a popular session on Sunday evening. |
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| The SIGGRAPH Exhibition ran from 12-14 August and attracted 175 exhibitors. |
The conference boasted more than 40,000 sq. ft. of exhibit space featuring 175 participating companies - an increase from the 2013 conference in Anaheim, California. Eighteen countries were represented on the exhibit floor, 44% of which are based outside of the U.S. - including 28 companies from Canada. Furthermore, 25% of the exhibitors were first-timers, which was the highest percentage in four years.
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| Dave Shreiner |
"This year’s exceptional education, numerous networking opportunities, and mind-blowing technological advances appealed to everyone," said Dave Shreiner, SIGGRAPH 2014 Conference Chair. "SIGGRAPH 2014 offered an incredible exhibition experience, innovative and inspiring content, and celebrated the impact that graphics and technology can have in every day life. Finally, the city of Vancouver was amazing - from the mayor’s office to the convention centre to the economic commission to the tourism bureau."
An impressive 1,533 speakers and contributors participated in the conference through a variety of talks, sessions, panels, papers, presentations, tutorials, and screenings.
Highlights from SIGGRAPH 2014 included:
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| Thierry Frey (center), SIGGRAPH Emerging Technologies Chair, leads the Vancouver mayor on a tour. |
Vancouver Mayor Gregor Robertson made an appearance, addressing members of the press and visiting SIGGRAPH 2014’s Emerging Technologies venue. He expressed his delight that emerging technologies and computer graphics have caused "an influx of talent and great people to our city" as well as thousands of jobs for its citizens. The Vancouver Economic Council sponsored the Emerging Technologies area. The virtual reality experience “Birdly” won the Laval Virtual award and the AR/VR competition.
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| Jerome Solomon served as the 2014 Computer Animation Festival Director. |
BEST IN SHOW AWARD
Box (United States)
Box (United States)
Directed Tarik Abdel-Gawad, Bot & Dolly
Paper World (Hungary)
Directed by Dávid Ringeisen, László Ruska, Moholy-Nagy University of Art and Design
Home Sweet Home (France)
Directed by Pierre Clenet, Alejandro Diaz, Romain Mazenet, Stéphane Paccolat, Supinfocom Arles
Wrapped (Germany)
Directed by Roman Kalin, Falko Paeper, Florian Wittmann, Filmakademie Baden-Wüerttemberg
Gravity (United Kingdom)
Directed by Alfonso Cuarón, Esperanto Filmoj
Kinematics (United States)
Directed by Jessica Rosenkrantz, Jesse Louis-Rosenberg, Nervous System
The Crew (France)
Directed by Maxime Luère, Dominique Boidin, Rémi Kozyra, Unit Image
RYSE: Son of Rome (Germany)
Directed by Chris Evans, Peter Gornstein, Martin L’Heureux, Crytek
Three, "The Pony" (United Kingdom)
Directed by Dougal Wilson, Blink Productions
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| SIGGRAPH 2014 Technical Papers Chair Adam Finkelstein |
Download photos from SIGGRAPH 2014: www.flickr.com/photos/siggraphconferences/
Join Us in Los Angeles in 2015
SIGGRAPH 2015, the 42nd International Conference on Computer Graphics and Interactive Techniques, will be held 9-13 August, 2015 at the Los Angeles Convention Center.
Labels:
3D printing,
Art Gallery,
Computer Animation Festival,
Computer Graphics,
Dave Shreiner,
Digital Art,
Interactive Techniques,
Robotics,
Special Effects,
Technical Papers,
VFX,
Virtual Reality
12 August 2014
SIGGRAPH 2014 Recap: Day 1
SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, made its return to Vancouver, Canada, when it officially opened its doors to attendees on Sunday, 10 August. The first day of the conference featured several Talks, Panels, Birds of a Feather events, Studio Courses and StudioXperience interviews, not to mention Technical Papers Fast Forward, ACM SIGGGRAPH Theater Events and Art Gallery.
09 August 2014
SIGGRAPH 2014 Releases Mobile App Game (SMAG)
Go big or go home! The SIGGRAPH Mobile App Game (SMAG) is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your iOS or Android mobile devices to scan QR markers using the SIGGRAPH Mobile App wherever you see them in the Vancouver Convention Center, from your fellow attendees' apps, and in sessions. Have fun and meet people as you make your way towards becoming one of this year's big winners!Here are five solid reasons to get everyone (you, attendees, random strangers on the street) excited:
1. SMAG has 127 (and counting) achievements to complete! This means that you won't run out of things to do, even on the last day of the conference. You can chase a mad scientist, carry secrets passwords, catch a golden snitch(!), or find a wandering Guardian of the Galaxy on the conference floor.
2. You can earn points just by being involved in the conference! Our goal is to promote great content and projects - attendees will be gaining points just by:
- Participating in the International Center's NoirMaker: Escape from Vancouver;
- Playing SIGGRAPH Caching, a clue-based treasure hunt that will happening concurrently on the conference floor;
- Exploring with RTL's AR App and searching for RTL's Behind-the-Scenes content;
- Studio's Drawing Contest;
- The Back-to-Back CAF/How To Train Your Dragon 2 Screening;
- The World Record Attempt;
- And many more! You can even earn points just by registering or buying a cup of coffee!
- You may not be the top scorer, but you can still win an elusive RenderMan teapot, mysterious grab bags, and SIGGRAPH memorabilia just by playing!
- If you are a top scorer, you could win an S2015 Full Conference Registration, a copy of SIGGRAPH Encore, and many more!
Labels:
3D,
ACM,
Computer Animation Festival,
Computer Graphics,
Emerging Technologies,
Interactive Techniques,
Mobile App,
Robotics,
SIGGRAPH,
Special Effects,
Technical Papers,
Vancouver,
VFX
07 August 2014
SIGGRAPH 2014 Welcome Letter from Premier of British Columbia
SIGGRAPH 2014 received the following welcome letter from Christy Clark, Premier of British Columbia.
Dear SIGGRAPH Attendees:
On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver.
Our vibrant, expanding digital media industry makes B.C. a perfect fit. SIGGRAPH brings together business, art, and science to celebrate and showcase the cutting edge of computer graphics.
You will have an opportunity to learn, network and cultivate relationships with colleagues from around the world, surrounded by the latest in digital art and technology.
Thank you to the Association for Computing Machinery for organizing and coordinating this conference. British Columbians take pride in our spectacular home and in being good hosts.
I encourage you to visit the British Columbia booth on the expo floor to learn more about what we're doing to support digital media and the technology sector here in B.C., and to take the opportunity to enjoy everything Vancouver and the region have to offer.
Sincerely,
Hon. Christy Clark
| Christy Clark |
On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver.
Our vibrant, expanding digital media industry makes B.C. a perfect fit. SIGGRAPH brings together business, art, and science to celebrate and showcase the cutting edge of computer graphics.
You will have an opportunity to learn, network and cultivate relationships with colleagues from around the world, surrounded by the latest in digital art and technology.
Thank you to the Association for Computing Machinery for organizing and coordinating this conference. British Columbians take pride in our spectacular home and in being good hosts.
I encourage you to visit the British Columbia booth on the expo floor to learn more about what we're doing to support digital media and the technology sector here in B.C., and to take the opportunity to enjoy everything Vancouver and the region have to offer.
Sincerely,
Hon. Christy Clark
Labels:
ACM,
British Columbia,
Christy Clark,
Computer Animation Festival,
Computer Graphics,
Digital Art,
Emerging Technologies,
Interactive Techniques,
SIGGRAPH,
Special Effects,
Technical Papers,
VFX
06 August 2014
First-Time Attendee Guide to SIGGRAPH 2014
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| The SIGGRAPH Technical Papers Fast Forward is always a "must attend" event and a great preview for the week ahead. |
"When I arrived at my first show, SIGGRAPH 1989 in Boston, I was in total awe of what I saw there. I didn’t have a plan for the show, so I just wandered around for three days soaking in everything I could," said Dave Shreiner, SIGGRAPH 2014 Conference Chair.
He continued, "Computers for generating real-time graphics were just getting to the size of refrigerators, and 50 thousand triangles a second was the speed record, but the most enjoyable aspect of the show was sharing ideas and knowledge with everyone there. Regardless of where you’re in your career, stop and talk with your fellow attendees - you’ll be amazed at what you can learn! But be sure to come with a plan."
With his help and others, we put together this focus to help you tackle your first SIGGRAPH. And by all means ask anyone for help especially at the SIGGRAPH 2015 booth or at any of the many networking events.
Here is a slice of content that may help make the most of your time in wonderful Vancouver:
Panels
Ready, Steady ... SIGGRAPH
SUNDAY, 10 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120
Courses
Fundamentals Seminar
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110
Courses
The Glass Class: Designing Wearable Interfaces
SUNDAY, 10 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C
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| The Studio is a great opportunity to network and gain valuable professional skills. |
Arduino Drawing Machines
SUNDAY, 10 AUGUST 12:30 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
Courses
Introduction to WebGL Programming
SUNDAY, 10 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110
Panels
The Future is Here: Augmented and Virtual Reality
SUNDAY, 10 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C
Computer Animation Festival - Production Sessions
Building Blocks for "The LEGO Movie"
MONDAY, 11 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B
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| It would be wise to budget at least a few hours for the Exhibition - offering training, networking, and great general knowledge of where the industry is headed. |
First Steps in Large-Scale Rendering
MONDAY, 11 AUGUST 10:00 AM - 11:00 AM | Vancouver Convention Centre, East Building, Room 9
Studio - Courses
Design Tips for Digital T-Shirt Printing
MONDAY, 11 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
Computer Animation Festival - Production Sessions
The Making of Marvel's “Captain America: The Winter Soldier”
MONDAY, 11 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
The Making of Marvel's "Guardians of the Galaxy"
MONDAY, 11 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
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| Roll out the red carpet and be sure to get your ticket for the Electronic Theater! |
MONDAY, 11 AUGUST 6:30 PM - 8:45 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
An Insight Into the Making of "Sin City: A Dame to Kill For"
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All
TUESDAY, 12 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Dawn of the Planet of the Apes
TUESDAY, 12 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
DreamWorks Animation Presents: The Growth of “How To Train Your Dragon 2”
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
Inside the Magical World of Disney’s “Maleficent”
TUESDAY, 12 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Creating the Amazon in “Rio 2”
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Warner Bros. and Legendary Pictures Present the VFX of “Godzilla”
TUESDAY, 12 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
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| Attendees of Real-Time Live! get the opportunity to learn from the artists and engineers who produced the ground-breaking work. |
TUESDAY, 12 AUGUST 5:30 PM - 7:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Birds of a Feather
SIGGIG: Gays in Graphics
TUESDAY, 12 AUGUST 6:00 PM - 8:00 PM | Sheraton Vancouver Wall Centre Hotel, Port Hardy
Computer Animation Festival - Production Sessions
Industrial Light & Magic Presents: Capturing the “Teenage Mutant Ninja Turtles”
WEDNESDAY, 13 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom A-B
Courses
Mathematical Basics of Motion and Deformation in Computer Graphics
WEDNESDAY, 13 AUGUST 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120
Computer Animation Festival - Production Sessions
Meet Your New Production R&D Department - ACM/SIGGRAPH
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Unmask the Secrets Behind “The Amazing Spider-Man 2”
WEDNESDAY, 13 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Studio - Courses
alphaBot Workshop: Constructing Robots, Translating Language
WEDNESDAY, 13 AUGUST 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
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| You just never know who you might meet at a SIGGRAPH Production Session. |
Industrial Light & Magic Presents: Deconstructing the Visual Effects of “Transformers: Age of Extinction”
WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
The Production and Visual Effects of “Killzone Shadow Fall”
WEDNESDAY, 13 AUGUST 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Making "Gravity" at Framestore
WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom A-B
Computer Animation Festival - Production Sessions
Puppets, Printing And Compositing: A Unique Collaboration In LAIKA’s Animated Features
WEDNESDAY, 13 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Appy Hour
WEDNESDAY, 13 AUGUST 5:30 PM - 7:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
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| Dailies gives each presenter one minute to present an animation and describe the work. It is an incredibly valuable opportunity to learn a lot in a very short amount of time. |
WEDNESDAY, 13 AUGUST 6:00 PM - 8:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C
Computer Animation Festival - Production Sessions
Making “The Dam Keeper”: How Two First-Time Directors Brought Paint to Life in Their Animated Short Film
THURSDAY, 14 AUGUST 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Feast – A Look at Walt Disney Animation Studios' Newest Short
THURSDAY, 14 AUGUST 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
Computer Animation Festival - Production Sessions
Twentieth Century Fox Presents the Visual Effects of “X-Men: Days of Future Past”
THURSDAY, 14 AUGUST 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Ballroom
When preparing for your trip be sure to pack comfortable shoes and a light jacket. Also, as you leave the convention center, be sure to remove your badge and store it in a safe place. Walking around in any city with a badge on screams "I'm not from here" and makes you more of a target.
Finally, if you anticipate that a particular session will be popular, get there as early as possible to make certain you are allowed inside. Per fire codes, each room only allows a certain number of occupants. See you in Vancouver!
Labels:
Art Gallery,
Computer Animation Festival,
Computer Graphics,
Dave Shreiner,
Emerging Technologies,
Interactive Techniques,
Production Sessions,
Real Time Live!,
SIGGRAPH,
Technical Papers,
Vancouver,
VFX
02 July 2014
SIGGRAPH 2014 TECHNICAL PAPERS PREVIEW
The SIGGRAPH 2014 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. In anticipation of the upcoming conference, SIGGRAPH’s 41st annual, the program preview trailer is available on the official ACM SIGGRAPH YouTube Channel (www.youtube.com/ACMSIGGRAPH).
Submissions to the Technical Papers program are received from around the globe and feature high quality, never-before-seen scholarly work. Submitters are held to extremely high standards in order to qualify.
“The quality of this year’s Technical Papers content was superb,” said Adam Finkelstein, SIGGRAPH 2014 Technical Papers Chair. “Not only did we receive outstanding work in the traditional areas of modeling, rendering, animation, and imaging, but we also noticed two emerging fields in design/fabrication and learning.”
SIGGRAPH accepted 127 technical papers (out of 550 submissions) for this year’s showcase, an acceptance rate of 25 percent (one percent higher than 2013). As is tradition, the papers were chosen by a committee made up of academia and industry experts.
The 2014 Technical Papers program also includes presentations for 46 papers published this year in the journal ACM Transactions on Graphics (TOG). SIGGRAPH 2014 takes place 10-14 August 2014 at the Vancouver Convention Centre in Vancouver, Canada.
Highlights From the SIGGRAPH 2014 Technical Papers Program:
Pixie Dust: Graphics Generated by Levitate and Animated Objects in Computational Acoustic-Potential Field
Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology
PushPull++
Intrinsic Images in the Wild
Submissions to the Technical Papers program are received from around the globe and feature high quality, never-before-seen scholarly work. Submitters are held to extremely high standards in order to qualify.
“The quality of this year’s Technical Papers content was superb,” said Adam Finkelstein, SIGGRAPH 2014 Technical Papers Chair. “Not only did we receive outstanding work in the traditional areas of modeling, rendering, animation, and imaging, but we also noticed two emerging fields in design/fabrication and learning.”
SIGGRAPH accepted 127 technical papers (out of 550 submissions) for this year’s showcase, an acceptance rate of 25 percent (one percent higher than 2013). As is tradition, the papers were chosen by a committee made up of academia and industry experts.
The 2014 Technical Papers program also includes presentations for 46 papers published this year in the journal ACM Transactions on Graphics (TOG). SIGGRAPH 2014 takes place 10-14 August 2014 at the Vancouver Convention Centre in Vancouver, Canada.
Highlights From the SIGGRAPH 2014 Technical Papers Program:
Pixie Dust: Graphics Generated by Levitate and Animated Objects in Computational Acoustic-Potential Field
Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology
To generate graphics using levitated small objects, this method expands the acoustic manipulation method by changing the distribution of the acoustic-potential field. The approach makes available many expressions (for example, expression by materials and nondigital appearance), and the expressions are levitated in mid-air.
Floating Scale Surface Reconstruction
Authors: Simon Fuhrmann, Michael Goesele, Technische Universität Darmstadt
Introducing a novel, virtually parameter-free method for surface reconstruction from oriented, scale-enabled point samples. The approach constructs an implicit function as the sum of compactly supported basis functions. The final surface is extracted as the zero-level set of the implicit function.
Authors: Markus Lipp, Pascal Müller, Esri; Peter Wonka, King Abdullah University of Science and Technology
Introducing the novel 3D modeling tool PushPull++. which enables rapid modeling and adjustment of arbitrary meshes with slanted surfaces. PushPull++ reduces the required clicks for common modeling tasks up to an order of magnitude compared to leading commercial tools.
Authors: Sean Bell, Kavita Bala, Noah Snavely, Cornell University
Introducing a large-scale, public dataset for intrinsic image decompositions of indoor scenes (Intrinsic Images in the Wild) with crowdsourced annotations of pairwise comparisons of material properties. The approach develops a dense CRF-based algorithm for intrinsic image decomposition of these images that outperforms state-of-the-art algorithms.
Learning Bicycle Stunts
Authors: Jie Tan, Yuting Gu, Karen Liu, Greg Turk, Georgia Institute of Technology
A general approach to simulation and control of a human character riding a bicycle. The rider not only learns to steer and balance in normal riding situations, but also learns to perform a wide variety of stunts, including wheelie, endo, bunny hop, front-wheel pivot, and back hop.
20 June 2014
SIGGRAPH 2014 Registration Now Open!
It's Time to Register!
SIGGRAPH 2014 is returning to Vancouver this summer and we can't wait to see you there! Register now and meet us at the Vancouver Convention Centre 10-14 August for the Computer Graphics and Interactive Techniques event of the year. Where else can you interact with the best and brightest in art, science, and technology?SIGGRAPH 2014 Registration Categories
Includes admission to ALL conference programs and events, including the Art Gallery, Art Papers, Awards Presentation, Birds of a Feather, Computer Animation Festival-Daytime Selects, Computer Animation Festival-Electronic Theater, Courses, Dailies, Emerging Technologies, Exhibition, Exhibitor Tech Talks, Exhibits Fast Forward, International Resources, Job Fair, Keynote Sessions, Panels, Posters, Production Sessions, Real-Time Live!, Reception, Studio, Talks, Technical Papers, and Technical Papers Fast Forward.
*Note: The Full Conference Access Pass is the only pass that allows access to Courses, Panels, Technical Papers, Talks, and the Reception.
Full Conference One-Day Pass
Includes one day admission to ALL conference programs and events and the Exhibition (Tuesday - Thursday). Does not include reception ticket.
Select Conference Pass
Includes admission to the Art Gallery, Art Papers, Awards Presentation, Birds of a Feather, Computer Animation Festival-Daytime Selects, Computer Animation Festival-Electronic Theater, Dailies, Emerging Technologies, Exhibitor Tech Talks, Exhibits Fast Forward, International Resources, Job Fair, Keynote Sessions, Posters, Production Sessions, Real-Time Live!, Studio, Technical Papers Fast Forward, and all days of the Exhibition (Tuesday – Thursday). Does not include reception ticket.
Select Conference One Day Pass
Includes one day admission to the Art Gallery, Awards Presentation, Birds of a Feather, Computer Animation Festival-Daytime Selects, Computer Animation Festival-Electronic Theater, Dailies, Emerging Technologies, Exhibitor Tech Talks, Exhibits Fast Forward, International Resources, Job Fair, Keynote Sessions, Posters, Production Sessions, Real-Time Live!, Studio, Technical Papers Fast Forward, and all days of the Exhibition (Tuesday – Thursday). Does not include reception ticket.
Exhibits Plus Pass
Includes admission to the Art Gallery, Birds of a Feather, Emerging Technologies, Exhibitor Tech Talks, Exhibits Fast Forward, Job Fair, Posters, Studio, Technical Papers Fast Forward, and the Exhibition (Tuesday - Thursday). Does not include Electronic Theater or reception ticket.
To secure your spot at SIGGRAPH 2014 in Vancouver as well as for more registration information, visit the SIGGRAPH 2014 website.
10 June 2014
SIGGRAPH 2014 Releases Advance Program
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| The SIGGRAPH 2014 Advance Program is available here. |
The Advance Program is your guide to all the amazing content packed into five full days in wonderful Vancouver. Whether you are interested in Art Gallery, Art Papers, Birds of a Feather, the Computer Animation Festival, Courses, Dailies, Exhibition, Emerging Technologies, Job Fair, Panels, Production Sessions, Real-Time Live!, Studio, Talks, or Technical Papers, this year's conference will highlight developments from the past 12 months that will spark your imagination and blow your mind.
14 May 2014
2014 Technical Papers Preview Video Released
The SIGGRAPH Technical Papers Preview Video highlights a selection of the program's 173 accepted submissions. As the premier international forum for disseminating new scholarly work, the Technical Papers program is the place for computer graphics and interactive techniques aficionados. Watch the video below for an idea of what you can expect at SIGGRAPH 2014.
01 May 2014
Six Reasons to Attend SIGGRAPH 2014
Why SIGGRAPH?
Why spend five or six days away from the office, away from home, when you can improve your skills in your spare time on the web? If you're hearing those questions from your employer, or from friends and family, here are a few answers, plus some real quotes from recent SIGGRAPH attendee surveys:
Learning
At SIGGRAPH 2014, you will learn more in five days than you could at any other conference, or any combination of conferences, anywhere in the world. And you'll learn from the world's leading experts in computer graphics and interactive techniques.
“It changed the way I see my work daily."
“The new technologies and all of the talks by major companies are amazing.”
“It is the place for all related computer graphics and interactive media.”
Inspiration
With direct, real-time access to the latest theories, the coolest technologies, and the wisdom of thousands of colleagues and collaborators, you will return from SIGGRAPH 2014 creatively rejuvenated. This is your chance to get out of the office, away from your daily routine, and out from under your email and meet the best minds in the industry.
“My head exploded."
“It's the most inspiring thing I do every year – the latest cutting-edge everything.”
“It's a creative recharge of epic proportions.”
Expertise
From the Exhibition to the Production Sessions and from Technical Papers to Courses, when people are developing new ideas and emerging technologies, they present them at SIGGRAPH.
“It’s the best way to learn things people never tell you at school.”
“It is literally mind blowing in what you will experience.”
“Technology in an ever-changing world requires constant education.”
Engagement
Interactive is so important to us that it’s part of our name. At SIGGRAPH 2014, you'll see, hear, and touch real-time demos by the most technically advanced minds in computer graphics and interactive techniques.
“Experience worth every penny.”
“This is a chance to interact with the creators and the brains behind most of the products that we use on a daily basis.”
“Its like being a fly on the wall at a major studio's creative meeting.”
Exclusive
With its breadth of programs and events, only SIGGRAPH 2014 allows you to produce a conference experience that's exclusively yours. The balance of technical presentations with artistic and creative demonstrations is what really makes SIGGRAPH stand out.
“It’s invaluable – you will reference the talks you see to your colleagues in production scenarios for the next few years.”
Community
Connect with people from everywhere in the world who share your joy in the power of art and science. Interact with artists, researchers, educators, animators, new-comers, and pioneers in computer graphics and interactive techniques.
“Think of everything that has ever made you geek out and feel so passionate about something in your whole life and put it into one feeling... That, my friend, is the feeling you get when being at SIGGRAPH.”
Why spend five or six days away from the office, away from home, when you can improve your skills in your spare time on the web? If you're hearing those questions from your employer, or from friends and family, here are a few answers, plus some real quotes from recent SIGGRAPH attendee surveys:
LearningAt SIGGRAPH 2014, you will learn more in five days than you could at any other conference, or any combination of conferences, anywhere in the world. And you'll learn from the world's leading experts in computer graphics and interactive techniques.
“It changed the way I see my work daily."
“The new technologies and all of the talks by major companies are amazing.”
“It is the place for all related computer graphics and interactive media.”
InspirationWith direct, real-time access to the latest theories, the coolest technologies, and the wisdom of thousands of colleagues and collaborators, you will return from SIGGRAPH 2014 creatively rejuvenated. This is your chance to get out of the office, away from your daily routine, and out from under your email and meet the best minds in the industry.
“My head exploded."
“It's the most inspiring thing I do every year – the latest cutting-edge everything.”
“It's a creative recharge of epic proportions.”
Expertise
From the Exhibition to the Production Sessions and from Technical Papers to Courses, when people are developing new ideas and emerging technologies, they present them at SIGGRAPH.“It’s the best way to learn things people never tell you at school.”
“It is literally mind blowing in what you will experience.”
“Technology in an ever-changing world requires constant education.”
EngagementInteractive is so important to us that it’s part of our name. At SIGGRAPH 2014, you'll see, hear, and touch real-time demos by the most technically advanced minds in computer graphics and interactive techniques.
“Experience worth every penny.”
“This is a chance to interact with the creators and the brains behind most of the products that we use on a daily basis.”
“Its like being a fly on the wall at a major studio's creative meeting.”
Exclusive
With its breadth of programs and events, only SIGGRAPH 2014 allows you to produce a conference experience that's exclusively yours. The balance of technical presentations with artistic and creative demonstrations is what really makes SIGGRAPH stand out.“It’s invaluable – you will reference the talks you see to your colleagues in production scenarios for the next few years.”
CommunityConnect with people from everywhere in the world who share your joy in the power of art and science. Interact with artists, researchers, educators, animators, new-comers, and pioneers in computer graphics and interactive techniques.
“Think of everything that has ever made you geek out and feel so passionate about something in your whole life and put it into one feeling... That, my friend, is the feeling you get when being at SIGGRAPH.”
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