Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

14 January 2015

Q&A with SIGGRAPH 2015 Technical Papers Chair Doug James

Technical Papers chair Doug James shares his passion for the program in an exclusive interview below. 

Reminder: Technical Papers submission form and abstract are due 22:00 UTC/GMT, 19 January 2015. The final paper is due 22:00 UTC/GMT, 20 January 2015.


How did you become involved with SIGGRAPH?

My first SIGGRAPH was in `99 when I published a paper as a graduate student at the University of British Columbia in Vancouver, Canada. Since then, I've continued to be very excited about interactive physics simulation--and graphics and animation research in general--and found SIGGRAPH to be a great community for advancing those ideas. As a computer graphics professor, it is the natural venue for our research.

What motivated you to become Technical Papers Chair?

SIGGRAPH has always been the primary venue for my research activities, and I have been a long-time volunteer in the review process of the Technical Papers program, having reviewed hundreds of papers. I was honored to be asked to be the Technical Papers Chair: it's a great opportunity for me to help maintain and improve the widely respected SIGGRAPH review process established by our community.

What advice would you give to someone who is interested in submitting content for the first time?

For new submitters to the Technical Papers program, I recommend reading the Technical Papers "call for papers" and related website content. In particular, there is an extensive Technical Papers FAQ that addresses many common questions. The basic recipe for showcasing your work in the technical program is to have a novel idea, explain it clearly in written form, and to provide evidence (be it data, images or video) to help support claims that your method improves upon the state of the art in some specific ways. Understanding and citing related works, and being able to explain the pros/cons of your approach, are also critical components. Getting feedback from experienced colleagues is also a good way to improve your submission.

What makes this program different from the others at SIGGRAPH?

The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. We focus on the technical details underlying a broad spectrum of computer graphics innovations, and seek to document and disseminate these advances in all their glory.

Outside of Technical Papers, what other areas of the conference are you particularly excited about?

Everything. Seriously. I strongly recommend trying to look at a little of everything if you can, especially if it's something less familiar or different for you--come for the technical papers, but stay for the art and games. Things always change, and you never know what you will see next year.

How has SIGGRAPH influenced you personally and professionally?

We're inseparable. It's given me a lifelong venue for practicing and experiencing exciting technical and artistic innovations.

10 August 2014

SIGGRAPH 2014 Chair Dave Shreiner's CGW Interview!

Tell us about yourself on a personal level.

I grew up in a technology-isolated backwater in central Pennsylvania, where computers weren’t particularly available.  I became interested in computer graphics as a wee lad when I encountered a 2D-vector motorcycle jumping game.  I stunk at it (for the $3 my folks had the patience of watching me waste), but it made me proclaim I was going to make these games when I was older.  To date, I still haven’t done that, but I hopefully still have some time.

According to my educational transcripts, I was a mediocre student who probably shouldn’t write long sentences (or essays like this) or work with numbers with more than two decimal places, even though I graduated college with a Bachelor's degree in Mathematics.  I didn’t study computer science since I knew I would sit behind a computer and hoped I could pick up what I needed to know along the way.  I usually didn’t do my homework.  Instead, I fiddled with computers drawing graphs of equations.  Turns out there are people who need that done, and I was fortunate to have a friend who knew someone who needed that type of help.  After getting the job, I sat in a closet in one of the school’s chemistry labs, drawing molecules on a Silicon Graphics (SGI) 4D 210 GTX workstation, and my life was forever transformed.  Not only because I was doing cool computer graphics, but also because it was the first time I had gone to SIGGRAPH.

After I left school for good, I got a job in a bomb factory in Lancaster, Pennsylvania doing flight simulation on – you guessed it – another SGI machine.  Next, I moved west to Silicon Valley to work for Silicon Graphics making those amazing (at the time) machines.  I also went to SIGGRAPH again.  And again.  And again.

I met my then-to-be wife at SGI (she worked there too), and took her to SIGGRAPH.  I got involved in some cool technology: a computer graphics library named OpenGL, and wrote a course about it.   Then I helped present a course at SIGGRAPH on OpenGL.  Then I helped write a book about OpenGL, and kept talking about OpenGL and graphics at SIGGRAPH.  I kept presenting courses, and then helped organize them at SIGGRAPH.

I know, dear reader, you’re seeing a pattern here.  There’s been a lot of SIGGRAPH in my life, and I think that’s just awesome.

The last few years, I’ve been working on graphics systems for mobile devices, and going to SIGGRAPH, and I thought it’d be cool to combine those two things, so I volunteered to chair the 2014 SIGGRAPH conference to see if I might achieve that somehow.  My wife attends the show as well, and I’m still presenting courses there too.

But enough about me …

What do you bring to SIGGRAPH in terms of your professional experience?

SIGGRAPH 2014 will be my 26th consecutive SIGGRAPH conference (which doesn’t include attending SIGGRAPH Asia), and include my 26th and 27th presentation at the conference. I’ve also been volunteering for SIGGRAPH for the last 12 years in a multitude of roles including organizing programs at the conference, and supporting the SIGGRAPH organization.

I’ve also been a practitioner, engineer, and educator in the field of computer graphics for a few years more than my SIGGRAPH attendance.  I’ve co-authored four books on subjects relating to computer graphics, and helped evolve the technology used to create computer-generated images.

I also bring some business knowledge about project planning, marketing, communications, and finance, which has proved invaluable in being the conference chair.

Most importantly was being able to convince a number of talented friends and colleagues to volunteer their precious time to make this year’s SIGGRAPH conference one for the record books.  They’re a fantastic committee, and you’ll easily see how talented they are.

What made you take on the position of chair?

SIGGRAPH has been a great help to my career and personal success, and being conference chair is kind of my ultimate way of giving back to the community.  While I’ve presented numerous times at the conference, and worked on previous conference committees, doing it at this level is an unparalleled honor!

Additionally, it provided a somewhat unexpected career growth opportunity.  I was curious about motivating and leading a team, and this is one of the best environments to do it in.  The caliber of volunteers is beyond measure, and they’re all super nice people.  So it’s a great place to work on building leadership skills as well.

What other SIGGRAPH positions have you held?

When I first started volunteering for SIGGRAPH about 12 years ago, I was webmaster for the organizational website.  After a few years presenting courses, I was invited to review courses, which lead to being on the courses committee, including chairing the courses committee in 2006, and again in 2009.

What can attendees expect this year at the conference?

This year has a large focus on technology, particularly in using the latest devices and techniques to personalize experiences, from new techniques on mobile devices to creating physical manifestations of their virtual objects using 3D printing and drones.  We also showcase the leading research in all the disciplines that compose our community (we had record numbers of technical and art papers this year), provide proactive panels and a world-class set of educational courses.

This year’s conference committee also recognized how the computer graphics industry is changing, and will have several events focused on independent practitioners – from gamers to app developers to those working on augmented- and virtual reality.  I discuss this more later.

What is this year's theme?

Why have just one?  There were a number of directions that I had hoped to incorporate into SIGGRAPH 2014, as well as letting the passions and creativity of my team lead them as well.  With that scenario, we’re emphasizing a lot of interesting elements…

One is a focus on mobile graphics [one of my professional interests].  I consider mobile phones and tablets the latest generation of devices for producing computer graphics.  However, with their cameras, hi-res display, GPUs, multiple CPUs, GPS and other sensors, they’re some of the most advanced, integrated computing systems in history, and they’re enabling all sorts of interesting applications, such as augmented reality, social gaming, and computational photography.  We’re challenging our community to show us how to use these devices in new and interesting ways.

We’re also emphasizing gaming and real-time graphics, particularly as the practitioners of those fields are producing works that rival blockbuster movies.  That’s an exciting growth area, and a natural fit for SIGGRAPH.

And another focus that I am also excited about is the physical creation of these virtual 3D objects we’ve all been enjoying over the last decades. With 3D printing becoming almost a commodity, we’ll be providing solutions for attendees to do everything from necessary to design and manufacture their 3D creations using the latest in 3D manufacturing technology.

How does the theme resonate with you on a personal level?

I’m an engineer and technologist by trade, and seeing what creative individuals can do with the modern technology we have is very exciting to me personally.  As I mentioned, phones and tablets put very capable graphics systems in the hands of an ever-growing population.  Computer graphics and interactive experiences — the fundamental tenets of SIGGRAPH — are now more accessible than ever before, and people are enjoying our media more than ever.  The work of our community is improving the lives of ever more people, and that’s a noble and exciting venture.

How has SIGGRAPH influenced you personally and professionally?

SIGGRAPH is the rocket that pretty much launched my career.  It’s a bit of a long story, but I think it really demonstrates the value of SIGGRAPH.

I knew that I was going to be a computer jockey around my freshman year in high school, but I wasn’t sure how or what precisely I was going to do.  I bumbled around high school and college playing with computers and doing math, but without a whole lot of direction.  Near the end of my college experience, I was lucky enough to have a colleague suggest that I should go to this conference called SIGGRAPH.  Sounded cool, but I really had no idea what to expect.  That was 1989 — my first conference — even though I could only afford to go to the exhibition, it totally hooked me.  I saw what smart, creative people were doing with graphics workstations (at the time), and it provided the clear picture of what I wanted to do.  It also showed me how little I knew about the field, and what I really needed to know to succeed.  I went home with a pile of books, and a lot of enthusiasm.

I registered as “full conference” the next year, and took in everything I could.  It was well worth the investment. I was in total awe of the speakers and talents of everyone there, and the images they were making.  I also thought that I could never be one of those folks contributing to the content of the show.  But I kept coming, learning, and making new friends who were happy to share and increase my knowledge.

I kept going to the conference, and after about 10 of them, I got to do my first course presentation.  I was fortunate to discuss a topic, OpenGL, which was important to a number of conference attendees, and it was at that point I realized what SIGGRAPH had done for me, but also what I could do for others.  I’ve always been kind of an overzealous Boy Scout, and this was just killer: helping others develop their skills while talking about something I loved.

SIGGRAPH 2014 will be my 26th consecutive conference, and my 17th year of presenting at the conference, where I’m once again presenting a course, as well as talking on a panel.  It never gets old.

Without SIGGRAPH, I’d probably still be sitting in a cornfield in Pennsylvania, probably working on bar-code scanners (the first computer job I ever interviewed for), and not helping delight minds and eyeballs all around the world.

What are you looking forward to most at the show?

On a personal level, I’m excited to take my parents to SIGGRAPH.  My wife (a 20+ year attendee) and I have waxed lyrical about the show, but my folks have never experienced it.  I’m looking forward to them being totally blown away, but also sharing with them an important part of my life, and seeing how much enjoyment I get from SIGGRAPH.

Specific to SIGGRAPH 2014 … there’s so much.  I want to see what my committee has brought to the show. They’re a super motivated bunch, and they keep mentioning all this awesome stuff, which should make this a non-stop experience for the five days of the conference.  Also, we’re doing a number of new things this year and it’s going to be very interesting to see what the community does with them.  Will they like the new activities?  Was there value for the attendee?  It’s suspenseful, and I dig that.

Anything special we can expect from the conference this year since it is in Vancouver?

Absolutely!  First, it’s in Vancouver; one of the most beautiful places I’ve been (and I’ve been a lot of places!).  The city is the perfect fit for SIGGRAPH and me – the combination of technology, nature, art, and beauty.

We’re also doing a number of special events that are a little outside of the normal SIGGRAPH venues.  We have special screenings of blockbuster movies, a behind-the-scenes look at how game art is developed, demo reels running during “daytime selects”, an AR/VR contest, a mobile pavilion, an independent developers area in the exhibition, an awards presentation for the Computer Animation Festival winners, and a cocktail party for independent app developers to show their work, to name a few.  There are also a few other surprises, but also all the magic that makes SIGGRAPH special.  You just have to be there.


Back to Vancouver so soon?

Sure.  I’d personally love to see SIGGRAPH in Vancouver many more times.  The city is incredibly supportive of having us there – the Mayor even came to personally welcome and thank us for coming at one of our recent planning meetings.  Vancouver’s also a vibrant and growing technology hub, which we’re hoping will provide lots of opportunities (whether for education, employment, or enjoyment) for our attendees.

How has the conference managed to stay relevant given the overall trend toward smaller and more targeted trade shows?

When you get your conference chair secret-decoder ring, you learn that we describe SIGGRAPH as a 13-ring circus.  There’s something for everyone, but as your question alludes to, all that wonderfulness can make it difficult for folks to see what’s personally relevant to them.

I think SIGGRAPH is about fusion: combining technology, art, science, and magic to create incredible experiences – not just pictures.  Whether that experience is watching an incredible scene from a movie, helping a medical professional provide better care using better technology, or perhaps making a complex subject easier to understand through a more interactive learning experience, SIGGRAPH is the place where practitioners of those independent disciplines converge.  It’s all about learning, sharing, and being inspired to do explore and do something new.

Many things in our modern lives are segmented into small portions with a narrow focus.  You watch a video online, read an academic article, play a game, see your friend’s status on social media – in an ever-more connected world, we tend to do much more by ourselves.  SIGGRAPH brings thousands of practitioners from numerous fields together to exchange ideas, demonstrate the future, learn, and make new friends.  You can’t do that anywhere else at this scale.  There is no substitute, and that’s what makes SIGGRAPH special.

What are the exhibition numbers looking like right now?

We are expecting 150 exhibitors to reserve over 40,000 square feet of exhibit space so there will be plenty to see in the Exhibition. Moreover we’ve almost sold out the Exhibition and have more new exhibitors and international exhibitors than we were expecting. Some old friends returned this year after an absence from our Exhibition last year.  The Exhibition continues to be one of the top reasons our attendees come to SIGGRAPH as they tell us it is the best place to meet, find new products, communicate about career opportunities, and develop relationships with vendors in the industry.

How will your background and interests affect this year's show? (Every chair's influence is felt to some degree on the overall show.)

As I previously mentioned, we’re in a renaissance in making computer graphics accessible through mobile devices.  The fact that you can have an HD resolution display 18 inches from your nose backed by a high-powered computer I think opens a world of opportunity.

The SIGGRAPH conference has oscillated its primary focus over the years.  Early in my attendance it was all about hardware and systems, and over the years has migrated more towards amazing images and how to produce them.  I believe the quiet revolution that is making computer graphics ubiquitous should be combined with our expert knowledge of creating compelling images to make new experiences.  The industry for computer graphics and interactive techniques is changing — from large corporations to individual developers — and I really want to enable that at this show.  Wish me luck!

What mark do you hope to leave on SIGGRAPH 2014?

The same as any conference chair – help create an experience that rewards our attendees for coming.  I’m honored to have been given the responsibility to oversee the show, but what’s really important is that all the members of our great community enjoy, learn, and celebrate what we all love.

02 June 2014

Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014

Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014.
SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH 2014's exhibiting companies will offer expertise that is invaluable to the field of computer graphics and interactive techniques.

Even though SIGGRAPH 2014 is still a few months away, it is interesting to report that 16% of the current exhibitor list are first timers. In addition, they represent a total of 17 countries thus far with 44% of SIGGRAPH 2014 exhibitors having bases outside of the United States. This accounts for a 14% increase in foreign partners over SIGGRAPH 2013.

"We feel this type of growth is a direct result of rotating SIGGRAPH to newer geographical areas," says Mike Weil, SIGGRAPH Exhibition Director. "We pay very close attention to both our exhibitors and attendees when it comes to a conference venue location. This year is no different. We expect Vancouver to be an even better experience then it was in 2011."

He continues, "We are extremely proud to welcome these companies to SIGGRAPH 2014, especially those who were unable to attend last year or are long-time supporters of the conference."

Following is the list of SIGGRAPH 2014 exhibitors as of May 20th:
  • 3D Consortium
  • 3dMD
  • 3DTotal.com
  • Academy of Art University
  • Account Name
  • ACUTE3D
  • Advanced Micro Devices (AMD)
  • American Express OPEN
  • Animation Magazine
  • ARM
  • ASC-American Cinematographer
  • Aspera, an IBM Company
  • Autodesk
  • Avere Systems
  • Axceleon Inc.
  • B&H Photo, Video & Pro Audio
  • Beijing Noitom Technology Ltd.
  • BenQ America Corp.
  • Canfield Scientific, Inc.
  • Cap Digital
  • Carnegie Mellon Entertainment Technology Center
  • cebas Visual Technology Inc.
  • Centre for Digital Media
  • CG Masters, School of 3D Animation and Visual Effects
  • CGAL - The Computational Geometry Algorithms Library
  • Chaos Group
  • Christie Digital Systems
  • Clara.io
  • Computer Graphics World
  • CyberGlove Systems
  • DigiPen Institute of Technology
  • Dimensional Imaging
  • Eizo Inc.
  • EnvisionTEC
  • Epson America
  • Esri
  • ETRI
  • Faceshift AG
  • Facet School of Visual Effects
  • FARO Technologies Inc.
  • ForgeFX Simulators
  • Formlabs Inc.
  • FORUM8 Co., Ltd.
  • Full Sail University
  • FXGear, Inc.
  • Gener8 Digital Media
  • GI LLC
  • Government of British Columbia Ministry of International Trade
  • IATSE
  • IdN magazine
  • IDV/SpeedTree
  • IEEE Computer Society
  • Imagination Technologies
  • Imagineer Systems Ltd.
  • Imaging Media Research Center, Korea Institute of Science and  Technology
  • Intel Corporation
  • Isotropix
  • JourneyEd
  • KOMMERZ
  • Korea Creative Content Agency (KOCCA)
  • Lightrig
  • Lightwork Design Ltd.
  • LMI Technologies Inc.
  • Lost Boys Studios
  • Luxion, Inc.
  • MAXON
  • Motion Analysis Corporation
  • MSI Computer
  • Next Limit Technologies
  • NGRAIN
  • NVIDIA Corporation
  • Oculus
  • Ontario Canada Delegation
  • Open Exhibits
  • OptiTrack
  • OTOY, Inc.
  • Panasas
  • Peer 1 Hosting
  • PhaseSpace Inc
  • PipelineFX, LLC
  • Pixar Animation Studios
  • PNY Technologies
  • Point Grey Research, Inc.
  • Prometheus Kaleido Beijing Technology Limited
  • ProMexico
  • Purdue University
  • QUALCOMM Technologies Inc.
  • Quebec Film and Television Council
  • Reallusion Inc.
  • RebusFarm GmbH
  • Ringling College of Art and Design
  • Savannah College of Art and Design
  • Scanline VFX
  • Shapeways
  • Sheridan College
  • Shotgun Software, Inc.
  • "SIAT, Simon Fraser University
  • School of Interactive Arts and Technology"
  • Side Effects Software
  • Siliconarts, Inc.
  • Simply Computing
  • Simplygon
  • Sketchfab Inc.
  • Smith Micro Software
  • Spheron-VR AG
  • Stereolabs
  • Stratasys 3D Printers & Production Systems
  • Supermicro
  • Synertial MotionWerx
  • Taylor Francis/CRC/ Focal Press
  • TechViz
  • The Captury GmbH
  • The Foundry Visionmongers
  • The University of the Arts
  • Think Tank Training Centre
  • Thinkbox Software Inc.
  • Tinkerine Studios
  • United Scenic Artists, Local USA 829 IATSE
  • Unity Technologies
  • VanArts
  • Vancouver Animation School
  • Vancouver Film School
  • Vicon
  • Virtual Motion Labs
  • Wacom Technology
  • Web3D Consortium
  • Western Digital
For more information about this year's exhibition, please visit the SIGGRAPH 2014 website.

28 January 2014

SIGGRAPH 2014 Call For Submissions


Call for Submissions


Present your research. Share your knowledge. Astound an exclusive audience with your digital-media achievements.

The expert juries of SIGGRAPH 2014 are reviewing submissions to the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques. Make sure your work is considered for presentation to thousands of international attendees and the global news media in Vancouver.

Please note that the upcoming deadline for the following program is Tuesday, 18 February 2014, 22:00 UTC/GMT.

Courses
Emerging Technologies
Panels
Posters
SIGGRAPH Mobile
Studio
Talks

Join us 10-14 August at the Vancouver Convention Centre in Vancouver, Canada, and experience SIGGRAPH 2014!

03 January 2014

SIGGRAPH 2014 Call for Submissions


SIGGRAPH 2014 Call For Submissions

Share Your Talents at SIGGRAPH 2014!

Present your work at SIGGRAPH’s 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques: the premier showcase for creating experiences that wow the crowds and stimulate the senses. Taking place 10-14 August 2014 at the Vancouver Convention Centre in Vancouver, Canada. SIGGRAPH 2014 welcomes your technical skills and creative talents, ensuring that this year’s event will be the best yet!
Whether you are an industry veteran or student, join your fellow computer graphic artists and scientists and share your talents at SIGGRAPH 2014. This year, we are also encouraging submissions focusing on mobile devices! Please consider submitting your work to our SIGGRAPH Mobile program if you are creatively making use of a tablet, smart phone, or any other mobile device for augmented and virtual reality, location-based interactions, collaboration, visualization, or anything else you wish to show us. While there is something for everyone at the conference, there is nothing without you and your contributions.
Every piece submitted to SIGGRAPH 2014 through the Call for Submissions is reviewed by a highly qualified jury composed of top practitioners in the relevant field. Because we want each jury to have the time to review each piece carefully, submission deadlines generally are several months ahead of the conference itself. All the submission deadlines are strictly enforced, so be sure to plan accordingly.

New for SIGGRAPH 2014 - All contributors to the conference will be required to use ACM's rights management system to grant the necessary permissions rather than SIGGRAPH's information system (SIS), which you used if you previously submitted to a SIGGRAPH conference.  You will still use SIS for creating submissions, but there will be an additional step of granting permissions in ACM--SIGGRAPH's parent organization--system. The ACM right management form includes permission to record and distribute audio and video recordings of presentations made at the conference for the purposes of distribution by ACM and SIGGRAPH. For submissions other than Technical Papers, this is a permission and release form, which allows you to retain the copyright. For technical papers, authors will have the choice of transferring the copyright to ACM, or selecting an exclusive publishing license, or an Open Access license. Complete instructions are available at the SIGGRAPH 2014 web site. Please review the policy before submitting.
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Important Submission Deadlines

Details For How to Submit Your Brilliant Work to SIGGRAPH


All deadlines are
22:00 UTC/GMT
clock icon
Verify deadlines in your time zone via The World Clock converter.

12 January 2014
20 January 2014
21 January 2014
31 January 2014
9 February 2014
18 February 2014
General Submissions
4 March 2014
1 April 2014
6 May 2014
Submission Deadline Notes
Poster submissions can occur prior to the 18 February “general submissions” deadline or the 6 May late deadline for Posters. In both cases, Posters are reviewed using the same criteria and by the same jury. Authors submitting prior to the early deadline will get decision notification in mid-April.

31 July 2013

SIGGRAPH 2013 Highlights from Anaheim

Anaheim marked the 40th annual SIGGRAPH Conference and Exhibition.
SIGGRAPH 2013, the world's premier conference on computer graphics and interactive techniques, celebrated its 40th anniversary by welcoming 17,162 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 77 countries around the globe to Anaheim, California this week. In addition, 180 industry organizations exhibited at SIGGRAPH 2013 representing 43,850 sq. ft. of exhibit space. A total of 15 countries were represented on the show floor, which represented 38% of the floor being from outside the United States.

Mk Haley, SIGGRAPH 2013 Conference Chair
""No matter where SIGGRAPH is held, the gathering of tribes across such a wide range of industries and backgrounds always makes for an educational, inspiring, and delightful experience." said Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. "SIGGRAPH 2013 was certainly no different. The content, the connections, the experience will live on through to Vancouver 2014. We want to personally thank everyone who participated or contributed in any way. Our plan is to use SIGGRAPH 2013 as a launching pad to extend the conference out beyond today’s closing through the creation of SIGGRAPH University and posting the entire 2013 Keynote session online amongst other initiatives."

In all, more than 1,354 speakers and contributors participated in the conference through a variety of talks, sessions, panels, papers, presentations, tutorials, and screenings.

Highlights from SIGGRAPH 2013 included:

The entire SIGGRAPH 2013 Keynote Session is available online here.
Nine Distinguished Animation Directors Share Their Complex Paths to Success at SIGGRAPH Keynote SIGGRAPH 2013, in collaboration with the Academy of Motion Picture Arts and Sciences presented “Giants’ First Steps.” The panel was moderated by Randy Haberkamp of the Academy of Motion Picture Arts and Sciences and included notable directors: Ron Clements, Pete Docter, Eric Goldberg, Kevin Lima, Mike Mitchell, Chris Sanders, Henry Selick, David Silverman and Kirk Wise.

The panel explored the issues unique to the world of animation. The session was a part of the Marc Davis Lecture Series, which was established to provide a forum for film experts to explore the challenges of creating animation for feature films. The entire session is available online here.

The Project Skye blimp entertained attendees before the Computer Animation Festival.
The Computer Animation Festival presented the world's most innovative, accomplished, and amazing creators of digital gaming, film, and video. The Festival received more than 500 juried submissions in 2013. In addition to film screenings, the Festival included interactive sessions and exclusive learning opportunities to gain industry secrets and advice from some of the most successful professionals in the field. In all, there was a more than 10% increase in accepted films resulting in 8 additional hours of content for Daytime Selects. Also, the Electronic Theater returned with a total of 33 accepted pieces.

The Visuals Effects of Marvel's "Iron Man 3" was a popular session.
There was also a very deep set of 15 Production Sessions and a Real-Time Live! program that attracted major crowds.

SIGGRAPH 2013 Computer Animation Festival award winners were dominated by European films including:

Best in Show Award: À la Française

Directed by Morrigane Boyer, Julien Hazebroucq, Ren Hsien Hsu, Emmanuelle Leleu, and William Lorton, Supinfocom Arles; France

Jury Award: Lost Senses (Zmysły Prysły)

Directed by Marcin Wasilewski, Grupa Smacznego/GS Animation; Poland

Best Student Project Prize: Rollin’ Safari

Directed by Kyra Buschor, Anna Habermehl, and Constantin Päplow, Filmakademie Baden-Württemberg; Germany

Best Student Project Prize Runner-Up: Sleddin’
Directed by John Pettingill, Texas A&M University; United States

Best Student Project Prize Runner-Up: Harald

Directed by Moritz Schneider, Filmakademie Baden-Württemberg; Germany

Technical Papers, the premier global forum for presenting groundbreaking research from today's leading experts. The SIGGRAPH 2013 Technical Papers program featured 115 Technical Papers, selected among 480 submissions. The Technical Papers detailed new advances across many fronts, including 3D printing, creating water and snow with particles, deformation and distortion, and more.

The SIGGRAPH 2013 Art Gallery: XYZN: Scale presented exceptional digital and technologically mediated artworks that explored the existence of wonderment, mystery, and awe in today’s world of mediating technologies and abundant data. From nearly 400 submissions, the Art Gallery jury selected 16 pieces to be featured.

SIGGRAPH 2013 Emerging Technologies presented innovative technologies and applications of the latest developments in several fields, from 3D displays and interactive input devices to collaborative environments and robotics, and technologies that apply to film and game production. The Emerging Technologies program provides attendees a unique hands-on opportunity to interact with select innovative technologies before they become hot topics in the mainstream media and blogs.

This year marks the debut of “SIGGRAPH University” where four 2013 Courses were recorded onsite and will be posted to the internet this year and free to watch. More content will follow from SIGGRAPH 2014.

Evan Hirsch,  Business Symposium Chair
The third annual SIGGRAPH Business Symposium was held on Sunday, featuring keynote speaker Captain Thomas Chaby, executive officer at the Naval Special Warfare Center who spoke on disruption in the battlefield. The objective of the event was to provide tactics for leaders in the industry to move beyond disruption.

Click here for access to SIGGRAPH 2013 photos.

03 May 2012

SIGGRAPH Media Registration Now Open

At SIGGRAPH 2012, artistic ability, scientific innovation, and everything in between converge to inspire and be inspired by the largest, most diverse gathering in computer graphics and interactive techniques in Los Angeles for the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5-9 August 2012.

Online media registration  is now open. To receive the latest breaking news from SIGGRAPH 2012 exhibitors, register by 29 June. Online registration will close 2 August.

Please note: Even if you have qualified for a SIGGRAPH media badge in the past, you must re-qualify for SIGGRAPH 2012. Register online and return all required supporting documentation via fax, mail, or email to the address below:

SIGGRAPH 2012 Media Relations
401 N. Michigan Ave., Suite 2200
Chicago, IL 60611
Phone: +1.312.673.4933
Fax: +1.312.673.6707
media@siggraph.org

For a list of the documents required to complete your registration, please reference the SIGGRAPH 2012 Media Policies.  For questions and assistance with your pre-show coverage, contact: media@siggraph.org.

SIGGRAPH 2012 Media Highlights include:


SIGGRAPH Mobile: A first-time SIGGRAPH program developed to showcase the incredible advancements in mobile development. Experience the latest discoveries in the field of mobile graphics and apps during a full day of presentations, panels, workshops, and demonstrations.

Computer Animation Festival: The leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. This year’s selections include outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a "Best Animated Short" Academy Award.

Real-Time Live!: Real-Time Live! is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation Festival, an international jury selects submissions from a diverse array of industries to create a fast-paced, 45-minute show of cutting-edge, aesthetically stimulating real-time work.

Technical Papers: The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. At the conference, paper authors provide brief overviews of their work in the Technical Papers Fast Forward event, then they present their complete papers in 22.5-minute sessions that include 4.5 minutes of Q&A. A complete listing of all selected papers will be available on the web site in late May.

Courses: Presented by experts in the field, SIGGRAPH 2012 courses provide attendees inside knowledge that is critical to career advancement. The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics.

Keeping you informed: Stay up to date on everything SIGGRAPH 2012 with our monthly conference newsletter SIGGRAPHITTI, Facebook, and Twitter.

For complete details on all of the dynamic content available at SIGGRAPH 2012, or to register as media for the event, visit the For Media section of the SIGGRAPH 2012 web site.