Showing posts with label Mk Haley. Show all posts
Showing posts with label Mk Haley. Show all posts

31 July 2013

SIGGRAPH 2013 Highlights from Anaheim

Anaheim marked the 40th annual SIGGRAPH Conference and Exhibition.
SIGGRAPH 2013, the world's premier conference on computer graphics and interactive techniques, celebrated its 40th anniversary by welcoming 17,162 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 77 countries around the globe to Anaheim, California this week. In addition, 180 industry organizations exhibited at SIGGRAPH 2013 representing 43,850 sq. ft. of exhibit space. A total of 15 countries were represented on the show floor, which represented 38% of the floor being from outside the United States.

Mk Haley, SIGGRAPH 2013 Conference Chair
""No matter where SIGGRAPH is held, the gathering of tribes across such a wide range of industries and backgrounds always makes for an educational, inspiring, and delightful experience." said Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. "SIGGRAPH 2013 was certainly no different. The content, the connections, the experience will live on through to Vancouver 2014. We want to personally thank everyone who participated or contributed in any way. Our plan is to use SIGGRAPH 2013 as a launching pad to extend the conference out beyond today’s closing through the creation of SIGGRAPH University and posting the entire 2013 Keynote session online amongst other initiatives."

In all, more than 1,354 speakers and contributors participated in the conference through a variety of talks, sessions, panels, papers, presentations, tutorials, and screenings.

Highlights from SIGGRAPH 2013 included:

The entire SIGGRAPH 2013 Keynote Session is available online here.
Nine Distinguished Animation Directors Share Their Complex Paths to Success at SIGGRAPH Keynote SIGGRAPH 2013, in collaboration with the Academy of Motion Picture Arts and Sciences presented “Giants’ First Steps.” The panel was moderated by Randy Haberkamp of the Academy of Motion Picture Arts and Sciences and included notable directors: Ron Clements, Pete Docter, Eric Goldberg, Kevin Lima, Mike Mitchell, Chris Sanders, Henry Selick, David Silverman and Kirk Wise.

The panel explored the issues unique to the world of animation. The session was a part of the Marc Davis Lecture Series, which was established to provide a forum for film experts to explore the challenges of creating animation for feature films. The entire session is available online here.

The Project Skye blimp entertained attendees before the Computer Animation Festival.
The Computer Animation Festival presented the world's most innovative, accomplished, and amazing creators of digital gaming, film, and video. The Festival received more than 500 juried submissions in 2013. In addition to film screenings, the Festival included interactive sessions and exclusive learning opportunities to gain industry secrets and advice from some of the most successful professionals in the field. In all, there was a more than 10% increase in accepted films resulting in 8 additional hours of content for Daytime Selects. Also, the Electronic Theater returned with a total of 33 accepted pieces.

The Visuals Effects of Marvel's "Iron Man 3" was a popular session.
There was also a very deep set of 15 Production Sessions and a Real-Time Live! program that attracted major crowds.

SIGGRAPH 2013 Computer Animation Festival award winners were dominated by European films including:

Best in Show Award: À la Française

Directed by Morrigane Boyer, Julien Hazebroucq, Ren Hsien Hsu, Emmanuelle Leleu, and William Lorton, Supinfocom Arles; France

Jury Award: Lost Senses (Zmysły Prysły)

Directed by Marcin Wasilewski, Grupa Smacznego/GS Animation; Poland

Best Student Project Prize: Rollin’ Safari

Directed by Kyra Buschor, Anna Habermehl, and Constantin Päplow, Filmakademie Baden-Württemberg; Germany

Best Student Project Prize Runner-Up: Sleddin’
Directed by John Pettingill, Texas A&M University; United States

Best Student Project Prize Runner-Up: Harald

Directed by Moritz Schneider, Filmakademie Baden-Württemberg; Germany

Technical Papers, the premier global forum for presenting groundbreaking research from today's leading experts. The SIGGRAPH 2013 Technical Papers program featured 115 Technical Papers, selected among 480 submissions. The Technical Papers detailed new advances across many fronts, including 3D printing, creating water and snow with particles, deformation and distortion, and more.

The SIGGRAPH 2013 Art Gallery: XYZN: Scale presented exceptional digital and technologically mediated artworks that explored the existence of wonderment, mystery, and awe in today’s world of mediating technologies and abundant data. From nearly 400 submissions, the Art Gallery jury selected 16 pieces to be featured.

SIGGRAPH 2013 Emerging Technologies presented innovative technologies and applications of the latest developments in several fields, from 3D displays and interactive input devices to collaborative environments and robotics, and technologies that apply to film and game production. The Emerging Technologies program provides attendees a unique hands-on opportunity to interact with select innovative technologies before they become hot topics in the mainstream media and blogs.

This year marks the debut of “SIGGRAPH University” where four 2013 Courses were recorded onsite and will be posted to the internet this year and free to watch. More content will follow from SIGGRAPH 2014.

Evan Hirsch,  Business Symposium Chair
The third annual SIGGRAPH Business Symposium was held on Sunday, featuring keynote speaker Captain Thomas Chaby, executive officer at the Naval Special Warfare Center who spoke on disruption in the battlefield. The objective of the event was to provide tactics for leaders in the industry to move beyond disruption.

Click here for access to SIGGRAPH 2013 photos.

16 July 2013

SIGGRAPH 2013 Exhibits Fast Forward Provides Quick Summary of Show Floor

Come to the Exhibits Fast Forward to hear from exhibitors before the show floor even opens.
SIGGRAPH 2013 (21-25 July) at the Anaheim Convention Center in California will feature a new session: Exhibits Fast Forward, where attendees have the opportunity to hear a one-minute highlight of what is new from participating exhibitors.

“This diverse session gives attendees a taste of the Exhibit floor in a very condensed format,” said Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. “Even though this is the first year for this event, we anticipate this becoming a favorite, just like Technical Papers Fast Forward. It is a very efficient and entertaining way to hear the latest and greatest from a variety of exhibitors. ”

Based off of the perennially popular Technical Papers Fast Forward, Exhibits Fast Forward gives presenters less than a minute to impress the crowd with their product or service and entice them to hear the complete story at the exhibitor booth later in the week. Attendees can expect entertaining and enlightening presentations from many exhibitors including:

The session will take place on Monday, 22 July starting at 3:45pm in Ballroom AB and is open to full conference, select conference, exhibitors, exhibits plus, and exhibits-only badge holders.  Check back to this page for exhibitor updates to this list.  And for those attendees only at SIGGRAPH for Sunday and Monday, this just might be a "must attend" event, so get there early.

11 July 2013

SIGGRAPH Mobile App & Scheduler Now Available

Maximize and customize your experience at SIGGRAPH 2013 with our mobile app and scheduler. Personalize your schedule, connect with other attendees, find exhibitors, investigate job fair participants, and more!  Use your phone, tablet, or internet browser to:
  • See other attendees who are coming to SIGGRAPH 2013.
  • Review the agenda and speakers, and create a personalized schedule.
  • Connect with other attendees by sending messages and setting up 1-on-1 meetings (while keeping your email private).
  • Find exhibitors and review their profiles before you even get onsite.
  • Provide feedback for each session you attend.
"It is great to offer a platform that should absolutely enhance the SIGGRAPH experience from both a networking and planning perspective," said Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. "We listened intently to our audience's wishes for a platform of this nature and we are excited to have delivered this customized version in time for the 2013 conference."

Shortly after you register for SIGGRAPH 2013, an account to access all of the features of the mobile app will be created for you.  You will then receive an email with a link to activate your account. Or, click here and go to "Log In". To set up a personalized account, use your Registration ID as your username and your last name plus “2013” as your password:

Username: Registration ID
Password:  LastName2013 (all lowercase)

Why create an account? To personalize your event schedule, request meetings with others, access real-time event information, and more!

Please note that the App system may not recognize you immediately after registering for SIGGRAPH due to the time required to transfer your data. For assistance with the app, contact support@zerista.com

Also after the conference ends, be sure to complete the post-conference survey with any suggestions that you have for next year's SIGGRAPH mobile app and scheduler.

08 July 2013

SIGGRAPH Conference Chair Offers Her Top 10 Tips for Tackling SIGGRAPH

The Anaheim Convention Center at dusk.
Mk Haley - SIGGRAPH 2013 Conference Chair
New to SIGGRAPH or just need a refresher on how to best go about tackling the enormous breadth of the SIGGRAPH experience?  Read Mk Haley’s pointers on how to go about getting the most out of your conference experience.  She is after all an expert …  this will be her 25th SIGGRAPH.
  1. Plan ahead – use the Schedule at a Glance page to help try and prioritize your days in Anaheim.
  2. Try to stay for more than a day – otherwise, trying to pack in the full SIGGRAPH experience in just one day can be maddening.
  3. Don’t be shy – one of SIGGRAPH’s huge strengths is its welcoming and friendly people.  You meet people at SIGGRAPH that literally will change your life.
  4. If you are completely new to SIGGRAPH be sure to attend the first-time attendee Birds of a Feather Session: Ready, Steady, SIGGRAPH!, Sunday, 21 July 12:30 PM - 1:30 PM, Anaheim Convention Center - Room 201 C
  5. If you really, really, really want to get into a session, GET THERE EARLY.  Due to fire codes we are only permitted to allow a certain number of bodies in every room, so if you arrive only a few minutes early, you may not get in.
  6. When in doubt, ask a volunteer.  You can always find volunteers around the SIGGRAPH 2014 booth that are anxious and eager to help out.  Pop by the booth for advice or just to chat about your favorite SIGGRAPH experiences.  Or you will find our wonderful student volunteers spread throughout the convention center.  They will all be wearing red t-shirts with “Ask Me” buttons on them.
  7. Explore SIGGRAPH People - Add yourself to the gallery of SIGGRAPH People and browse and discover other SIGGRAPH attendees who will be in Anaheim.
  8. Wear comfortable shoes and bring a light jacket and a hunger for everything that is awesome.
  9. Collaborate with other attendees – whether that is in the Studio, at networking events, or anywhere else that people gather together during the week.
  10. Get the new SIGGRAPH App to help you maximize your time onsite – it includes session feedback features, schedules, maps, exhibitor info, and an ability to connect with other attendees. Only registered attendees get full access to the content, scheduling and networking features of the app. Over the next few days, registered attendees should receive an e-mail message with a unique url to set up their profiles and begin using the app.  Questions about the app can be directed to the app provider, Zerista via email: support@zerista.com

14 June 2013

SIGGRAPH 2013 Partners with Academy of Motion Picture Arts and Sciences for Keynote Session

Please click to enlarge image.
Marc Davis
SIGGRAPH 2013 is pleased to announce a partnership with the Academy of Motion Picture Arts and Sciences to bring the Marc Davis Lecture Series to Anaheim for its Keynote Session on 22 July 2013. During this session, eight distinguished animation film directors will share their years of experience along complex paths to filmmaking success.

The panel, entitled "Giants’ First Steps", will explore the student works and early careers of the participating directors. Clips from their student films will be shown as part of the session. Among the panel participants are several Oscar recipients and nominees including:

•    Pete Docter
•    Eric Goldberg
•    Kevin Lima
•    Mike Mitchell
•    Chris Sanders
•    Henry Selick
•    David Silverman
•    Kirk Wise
•    Moderator: Randy Haberkamp, Managing Director of Programing, Education and Preservation, Academy of Motion Picture Arts and Sciences

For detailed biographies on the directors, click here.

“SIGGRAPH is thrilled to establish such a great collaboration with the Academy and to welcome an amazing line up of directors to our conference,” says Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. “Having such remarkable talent and experience in one room, on one stage may never happen again.  It is certain to be a thrilling Keynote Session and especially fitting that we recognize Marc Davis's great legacy and these invited guests at our 40th annual conference.”

Haberkamp adds, “It’s always fascinating to see the early student work of a filmmaker we’ve come to admire, and the Academy hopes these glimpses into our panelists first steps will be as inspiring to future filmmakers as Marc Davis’s work is to animation fans everywhere.”

The Academy's first Marc Davis Lecture took place in 1994 with Davis himself, one of Disney’s “Nine Old Men,” as the inaugural participant in this lecture named in his honor. The Marc Davis Lecture was established to provide a forum for film animators and other experts in the craft to share their experiences as well as to explore with colleagues the challenges of creating animation for the screen.

Davis’ association with Walt Disney and the Disney Studio began in 1935. Among the characters to whom Davis gave shape and life were Bambi, Brier Rabbit, Cinderella, Tinkerbell, Maleficent and Cruella DeVil. He also did extensive preliminary work on a number of the attractions featured at the New York World’s Fair, Disneyland, Disney World and Tokyo Disneyland, including “Great Moments with Mr. Lincoln,” “Pirates of the Caribbean,” “It’s a Small World” and “The Haunted Mansion.”

Marc Davis died in Los Angeles after a brief illness on 12 January 2000, at the age of 86. His work continues to inspire new generations of artists.

09 May 2013

SIGGRAPH 2013 Releases Advance Program and Preliminary Numbers

Once again (for the 40th time actually) attendees can experience five full days and nights of learning the latest in computer graphics and interactive techniques this summer in Anaheim, California.  As of today, people can now get a sneak peak at our accepted content by searching through the just released SIGGRAPH 2013 Advance Program.

"We wanted to give our audiences a chance to review our anticipated content as early as possible as they plan their time at the conference," says Mk Haley, SIGGRAPH 2013 Conference Chair from Disney Research. "There will be another release of the Advance Program once the additonal content is finalized."

Here are some of the preliminary highlights offered at SIGGRAPH 2013:
  • 152 Technical Papers
  • 120+ Posters
  • 80+ Computer Animation Festival pieces
  • 75+ Talks (includes Studio and SIGGRAPH Mobile)      
  • 56+ Birds of a Feather sessions      
  • 45 Dailies presentations                            
  • 23 Courses  
  • 17 Production Sessions
  • 15 Art Gallery pieces                                                                
  • 11 Studio workshops and 12 Studio projects
  • 10 Real-Time Live! demos
  • 7 Art Papers
  • More than 160 exhibitors
  • 16 Emerging Technologies installations
  • 25 Job Fair participating companies
Registration is now open.  Click here for more details.

10 April 2013

SIGGRAPH 2013 Conference Chair Mk Haley Previews the 40th SIGGRAPH Conference

Following is a brief conversation with Mk Haley (pictured below), SIGGRAPH 2013 Conference Chair from Disney Research Labs, who discusses the vision, goals, and team behind SIGGRAPH 2013.

Background on Mk:

Mk Haley, SIGGRAPH 2013 Chair
Photo credit: Jess Allen

Mk Haley is a Research Producer with the Disney Research Labs, having worked with Disney for 19 years across Imagineering, R&D, Television and other groups in a variety of creative, technical, and operations roles. SIGGRAPH 2013 is her 25th Conference as an attendee and volunteer, primarily contributing to student and educational based initiatives and Emerging Technologies.   Mk has also served as Communications Director on the ACM SIGGRAPH Executive Committee and as part of the Education Committee.
 
Having taught part-time at Cal State LA in the Design Dept, UCLA in the School of Theater Film and Television, and Carnegie Mellon University in their Master's of Entertainment Industry Management Program, Mk recently completed a three-year term as Full-time Faculty and The Associate Executive Producer of the Entertainment Technology Center at Carnegie Mellon University, and still serves as adjunct faculty to the program.  She has contributed to books on the creative process with Walt Disney Imagineering, and patented work in the area of user interface.

What is your vision for SIGGRAPH 2013?
For SIGGRAPH 2013 we’re focused on a high-quality experience across the board. Not only the content we present, but also the entire experience involving the conference:  from the submission and review process to the attendee experience.  

The key areas of focus we defined are Community, Service and Delight!  I have worked with the 2013 team of volunteers from the very beginning to consider how to best serve all of our communities. This includes our conference attendees as well as our submitters, jurors, operations teams, and volunteers.  Each of these communities has unique needs and priorities that contribute to SIGGRAPH’s success. Thus, we really focused on tending to as many as we could across the board during the entire process to allow each the best potential to thrive.

This easily leads into the "service' idea.  In what ways can we provide an experience with service as a focus?  If there were ever a question about a venue or creative idea, we could go back to "What best serves the community?" and it’s pretty easy to pick. 

The focus for "Delight" is somewhat difficult to define in words, but you sure know it when you see it.  How is our conference a must-see experience? What experiences or opportunities will you see on-site that just delight and amaze you?  What experiences will make you thrilled you are here?  From training our Student Volunteers with an experienced organizational development and leadership expert to providing the highest level of service to our attendees, and updating our servers to best handle our submission loads, the community will be provided the highest level of delightful service.

Over the past 25 years, you have held various volunteer positions as a SIGGRAPH volunteer, how does this experience as Conference Chair compare?
The Conference Chair experience has an interesting point of view into every single program. You are able to see so many working parts all chugging away at once. It is inspiring to say the least!  I was able to define and select my entire team, which was fun, but  there were so many great people interested in supporting the conference with such a nice range of good ideas that is was a tough choice.  We all bought into the vision right off the bat, so it’s great to see this giant machine headed in the same direction.  It’s also staggering to realize how much work each venue chair and their team has put into each program, and then multiply that by our entire scope.  Amazing!

I don't know if the general public realizes the scale of this entire venture.  That surely was a surprise.  The total number of talented people interested in supporting the conference, anyway they could, with thought provoking and new ideas was a delight!

Editorial note: For a full list of the committee, click here.

What can attendees expect this year?
Attendees can expect a real sense of focus for our venues this year.  Many had specific calls that encouraged a point of view to be expressed in the submission which will result in excellent bodies of work for the attendees to enjoy and get inspired by.  For example, the Emerging Technologies venue has always celebrated and explored a wide range of interactive technologies, from robotics and displays, to sensors and input devices.  This year Dylan Moore, our chair, has encouraged submissions with a focus on "Assistive Technologies". This has encouraged a lot of outreach and consideration to medical devices, educational tools, and other non-traditional communities of research for us.  I am excited to see the results.

Our Art Gallery chair, Victoria Szabo from Duke University, has challenged the submitters to consider scale in her call for the venue titled, XYZN:Scale.  Digital work has the unique opportunity to explore scale, perhaps more readily, and submitters are encouraged to develop and submit work that celebrates, questions, and explores these challenges and opportunities.


What is important to know about Anaheim, California as a host city?


Anaheim is only 30 miles south of downtown Los Angeles, so it is convenient for many of our attendees already located in Southern CA.  SIGGRAPH has not been to Anaheim since 1993, and wow has it changed! 

The convention center had a massive re-design and expansion, with both technology upgrades and thoughtful space design considerations that will really support our goals at the conference. They now have the largest exhibition show floor on the West Coast, and have a focus on easy access to meeting rooms.

There are fantastic meeting spaces, for formal and informal interaction, and gorgeous exterior spaces as well. The local area has also gone through some major expansion, with a second park, Disney's California Adventure, added to the Disneyland Resort, and an upscale dining and retail district developed as well.

All of our conference hotel selections are within walking distance to the convention center, and public ways are all lush and landscaped areas that you will enjoy strolling through.  The city has really collaborated between local services and attractions with their convention and meetings teams to support easy connections across work and play.

How is the SIGGRAPH conference trying to remain relevant?
With the addition and growth of our Mobile and Gaming focus areas, we are really connecting with all of the research, educational, and production areas that our industry is exploding in.  We will also welcome back the recently formed Business Symposium, a forum for the business leaders in our industry to connect and develop a community that supports not only their strategy directly, but also encourages the support of their team members participation in the conference.  With our demographic changing to include both senior leaders in the industry and more attendees who are just beginning their careers, we are actively engaging in social media and other formats that best speak to all of our attendees.


What are some of the things that will be happening at SIGGRAPH 2013 that you are personally most excited about?
 I am very excited about the SIGGRAPH University proposal that our Courses Chair Paul Strauss from Google, Inc., initiated. It has greatly taken off beyond this conference and into other organizational-related concepts.  Paul is working with contributors who are not only subject matter experts, but also have experience in online education. The goal is to present and share a few of our foundation level offerings this year, for free, online, to anyone after the fact. This will start a cycle of our conference extending far beyond the one week, in one particular place.  For example, next year's attendees can prepare themselves with introductory content, and then arrive onsite ready to hit the more advanced topics.

By sharing content our attendees have always shown a high interest in, especially in the forums they are familiar with (in this case our ACM SIGGRAPH YouTube Channel), we can extend our impact and develop relationships with the community that reflect the evolution of technology and educational models.

I am also very excited about the great juries our teams have pulled together, in particular the Computer Animation Festival, chaired by Jason R.M. Smith.  His world class collection of animation masters from around the globe (and each viewing the work from their own lens, simulation, anime, independent, large studios, etc.) will provide our attendees with the best of the best across the board, because there is such diversity in the process.

What changes (if any) should attendees expect this year?


I am thrilled to extend the interaction opportunities for our Exhibitors from the show floor and tech talks to the beloved SIGGRAPH Fast Forward model.  A staple of the technical papers community and a highlight of the conference every year, this fast and fun forum provides a high level sampling of each paper being presented that week.

By inviting our Exhibitors to feature their highlights in a similar forum, a few seconds per presenter, we are connecting our attendees very quickly with information that will help them direct their focus on the show floor and, we are allowing our Exhibitors the opportunity to have the  undivided attention of the attendees. We are also excited to integrate the feedback we received directly from our attendees last year into programs this year.

Our teams turned around the survey data quickly and we are focusing on what our attendees told us was of the highest priority to them, as well as of most interest.  In particular, our attendees will enjoy more hands-on training. Our Studio Chair, Patricia Clark from Arizona State University, is partnering with industry and her subcommittee to offer full slates of workshops that allow us to serve a larger percentage of our audience than we have in the past with directly transferable skill sets.

How do you define SIGGRAPH’s target audience?


Our audience are key stakeholders in the community, those driving research and business forward for the past 40 years.  The respect between our contributors and attendees is mutual, and a fluid relationship that has the target audience moving between attendee and content creator from year to year, or even minute to minute. For the 2013 conference, I am defining our target audience as one that is purposely engaged with each other. From our Educators and Artists, to Researchers, Students, Production Professionals and Business teams, our audiences do not live in silos, they actively engage across disciplines and the end result has been our staple for success from year to year.

What characteristics/backgrounds were you looking for when selecting your 2013 conference committee?
I was looking for a team that had very specific ideas about how they wanted their individual venues to develop  as well as a passion for the conference and organization as  whole. And then I stood back and let them do it!  The team is highly interested in not just their venue or year, but in laying the foundation for ideas that will take a while to fully develop.  They partnered really well with the years on either side of them, for a future bigger than just any one team could pull off.  I was also looking for a diverse set of volunteers who could all contribute from not just their area of subject matter expertise, but also from different communities, life experiences, and history with the conference itself.

Editorial note: to view the committee, click here.

What advice would you give someone who has never been to SIGGRAPH before? 


SIGGRAPH is a glorious amalgamation of high quality content across several slices of the computer graphics and interactive communities. It can be intimidating to try and sort through all the offerings we have.  A plan of action is always your friend.

We will continue to provide suggestions based upon a particular focus area, with our teams poring through all of the accepted content and preparing suggested sessions and content for gaming, animation, research, education, etc.   Often, the most rewarding experiences for our attendees are when they venture off their presumed path.

I highly encourage participation in offerings that may not directly align your areas of interest, these intersections are where our unique magic most often lives.  Also, plan a lot longer for walking from point A to point B than you presume you need, and be prepared to say "Hi!" to strangers.  The intersection of people is one of our highest values, and you want to be sure to allow these intersections and opportunities to thrive. You will be delighted at how easy barriers to conversation and ideation fall away during SIGGRAPH, especially if you go after it.

As an industry expert and long-time SIGGRAPH volunteer, what keeps you professionally motivated? 
I get to work with some really amazing people; smart, fun, inspiring, accomplished, mentors, mentees, from all over the world. It’s a uniquely collaborative culture that allows not just technologies to be shared, but also allows people to easily share their expertise and time with each other.  The thrill of these intersections makes every day motivating, different, and challenges me to give back as much as I have been given.