Showing posts with label Art Papers. Show all posts
Showing posts with label Art Papers. Show all posts

26 January 2015

Art Papers Chair Victoria Szabo Shares What Makes the Program and SIGGRAPH Special



SIGGRAPH 2015 Art Papers Chair Victoria Szabo explains the important role of artists and draws attention to what this unique program offers the community at large.

Reminder: Art Papers submissions are due 22:00 UTC/GMT, 27 January 2015.


What is your vision for SIGGRAPH 2015’s Art Papers program?

For 2015, the Art Papers focus is on “critical making,” which reflects the conference theme of Xroads of Discovery. We are especially interested in papers that reveal and exploit the unique affordances of emerging media forms through artistic practice. If Emerging Technology shows us what comes next technologically, Art Gallery demonstrates the creative use of those possibilities. And if the Studio offers the opportunity to explore new tools firsthand, then Art Papers document those innovations and guide us in our aesthetic and technical interpretations of digital art.

The process of critical reflection on computer-mediated artwork is relevant not only for artists, but for the whole community. Artists are often the first to see the social and cultural implications of new technologies, and can push the boundaries of technological development through their imaginative transformation of existing tools and techniques. They can also offer early warning systems for maladaptation.  This feedback loop between artists and technologists is one that SIGGRAPH nurtures.

How have you seen the Art Papers program develop in the last few years?


During the past seven years, the Art Papers program has developed into an important new venue for technically-informed conversations around media art making and critique. The SIGGRAPH community is distinctive for its combination of technical rigor and artistic excellence. Our partnership with Leonardo/ISAST for the print publication has reinforced our expectation that Art Papers speak to both the artistic and the scientific communities—and to help nurture the community of practice who consider themselves part of both worlds. Publication in our special issue of Leonardo is a professional coup for our writers, and we have continued to work to make media artists more aware of the opportunities SIGGRAPH and our Art community have to offer.

Art Papers authors are invited to join the Arts community in formal and informal gatherings.  Art Papers has also benefited from closer integration with the rest of the conference. Our papers are presented in regular conference sessions, which draw in a wider crowd than the self-identified “art” group we are nurturing. This is a tremendous benefit to everyone in that crosstalk; it enriches the discussion and provides everyone with extra stimulation for future development.

Similarly, how have you seen the role of artists develop over time?


The role of artists in the SIGGRAPH community has only grown in importance over time. While the Arts have been visible at SIGGRAPH for many years—the first Art Gallery was more than 30 years ago!—over time we have been able to establish a multi-generational community that includes some of the first innovators in the field as well as some of the latest up-and-coming practitioners. The Digital Arts Community (DAC) offers a space for everyone interested in the field, whether as a critic, an artist, a technologist, or all of the above. And that "all of the above" is what I really want to highlight.

SIGGRAPH artists are deeply engaged with theory and practice, with aesthetic exploration and computational virtuosity. The boundaries between art and science are porous, and never more so than at the bleeding edge of innovation. Whether you are watching the latest achievements in computer animation, testing out the latest haptic interface, marveling at an ingenious rendering algorithm, or admiring a complex digital installation, you are seeing that phenomenon in action. By attracting the best and brightest in this crossover field, we are witnessing firsthand the next stages in the evolution of our technoculture. For artists, SIGGRAPH is an exciting place because you can see what is happening in all these cognate fields while at the same time developing your own core interests.


What advice would you give to a first-time submitter?


First-time submitters to Art Papers should be aware that we have a diverse readership, and so they will need to be able to communicate across disciplinary boundaries. If you use specialized terms and acronyms, explain what you mean. At the same time, however, our readers are a smart bunch, and very aware of the histories and latest developments in their fields of origin. They will want and need for you to acknowledge those precedents and considerations. Some of what we are looking for are critical project write-ups. These provide an explication of the goals, design, and impact of project, as well as technical details of interest to fellow-travelers. We want to know how you are innovating with computer graphics and interactive techniques in your art (or that which you describe), and to understand where your particular intervention is taking the field. The site of innovation does not need to be expressed on every front, but we do expect a level of mastery and accomplishment throughout the work you document.

For those writing a paper with a more historical or theoretical focus, I would say again to remember the audience you are addressing, and to be sure you are telling a story or providing a framework that builds upon conversations already taking place in the field. There may occasionally be the odd work of genius that does not fit any categories yet demands to be known, but even this wonder can be presented in a way that contextualizes it for the reader. Also, be aware that we are providing an option to include a digital supplement. This can enrich the work as well.


Other than Art Papers, what are you most looking forward to at SIGGRAPH 2015?


I very much enjoy all the Art venues at SIGGRAPH—the Art Gallery, Emerging Technologies, the Studio, and the Animation Festival. The keynote is always a highlight for its scope, splendor, and chance to experience what SIGGRAPH has to offer en masse. The bookstore is always inspiring.

I also love popping into the odd panel where I have almost no idea what is being said, but yet I take away a kernel, concept, or idea that stays with me. I also enjoy meeting up with my SIGGRAPH family, and having those wonderful, wide-ranging conversations that happen when you mix up a bunch of smart people and stimulating content together.


What does your involvement with SIGGRAPH mean to you?


For me, SIGGRAPH is a place where I can express my artistic and my geeky sides all at once. Several of the recent conference themes have reflected this idea—I am Art; I am Science. And, I am lucky enough to work in a highly interdisciplinary environment at my home institution, Duke University. At work, I don’t always have the time to mingle and explore new ideas and connections. SIGGRAPH is an annual buffet of ideas and sensory treats.


This year’s conference celebrates the intersections of disciplines and the opportunity for discovery across many different areas.  How do you feel your work is inspired by other disciplines and can you share a story of when reaching outside your comfort zone led you to a new discovery?



In my day job I teach Visual and Media Studies and run a program called Information Science + Information Studies. However, I went to graduate school for Victorian Literature. My side job was in the Library, where I was asked to help think about whether the WWW might be useful for libraries (this was in the 90s). I learned HTML, helped create archives of Arthurian texts and images, and became extremely excited by the idea that otherwise inaccessible texts could be made available in digital form. (As someone who was writing a dissertation that involved reading obscure novels on microfilm—this was a heady idea.)

All the most interesting things I’ve done since then have started as things I did “on the side”—including participation in SIGGRAPH. I became interested in information visualization because I had a colleague who was teaching it and I liked the idea of revealing hidden patterns through transmediation. A couple years later, I went on to Chair the Information Aesthetics Showcase at SIGGRAPH 2009. Right now I am doing a lot of work with augmented reality applications. This somewhat inobviously grows out of work I have done with colleagues in digital mapping and virtual worlds, and reflects my desire to reconnect the virtual world with lived experience in time and space. So now I’m all excited about game design and what it can tell me about multimodal user experience design for hybrid reality systems. The connections are there, despite seeming disciplinary differences. You never know what you will discover, and what fellow travelers you might meet, when you hang out at the crossroads!

21 November 2014

SIGGRAPH 2015 Call for Submissions


SIGGRAPH 2015 will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions. 
Join thousands of your fellow artists, scientists, and scholars in computer graphics and interactive techniques--including areas pertaining to games, fabrication, visual displays, and immersive digital environments--and submit your work for consideration. Whether you will be a first-time attendee or are a conference veteran, presenting at SIGGRAPH 2015 is an incredible opportunity that will take your career to the next level. 
LEARN MORE about SIGGRAPH 2015 directly from the program chairs!

Important Submission Deadlines

Please note that every piece submitted to SIGGRAPH 2015 through the Call for Submissions is reviewed by a highly qualified jury composed of top practitioners in the relevant field. Because we want each jury to have the time to review each piece carefully, submission deadlines generally are several months ahead of the conference itself. All submission deadlines are strictly enforced, so be sure to plan accordingly.

All deadlines are 22:00 UTC/GMT. Please verify deadlines in your time zone via THE WORLD CLOCK CONVERTER
13 January 2015
19 January 2015 (Submission form due)
20 January 2015
(Paper deadline)
21 January 2015
(Upload deadline)
27 January 2015
30 January 2015
10 February 2015
17 February 2015
General Submissions:
3 March 2015
31 March 2015
28 April 2015
6 May 2015
24 June 2015

Poster submissions can occur prior to the 17 February General Submissions deadline or the 6 May Late Posters deadline. In both cases, Posters are reviewed using the same criteria and by the same jury. Authors submitting prior to the first deadline will get decision notification in late April.

22 July 2013

Take A Tour of the SIGGRAPH 2013 Art Gallery

SIGGRAPH 2013 Art Gallery Chair Victoria Szabo from Duke University, takes you on a high-level tour of this year's art exhibition in Anaheim  The Art Gallery’s 2013 theme, XYZN: Scale, draws attention to a key critical affordance of computer-based authorship: the ability to iteratively scale our digital representations at will: in-out-up-down, back and forth, + and -. These core functions enable us to change size and location over time, and at different degrees of resolution.  This is a great high-level tour of that content.

24 May 2013

SIGGRAPH 2013 Relases Art Gallery Preview Video

The Art Gallery’s 2013 theme, XYZN: Scale, draws attention to a key critical affordance of computer-based authorship: the ability to iteratively scale our digital representations at will: in-out-up-down, back and forth, + and -. These core functions enable us to change size and location over time, and at different degrees of resolution. 

Victoria Szabo, the 2013 Art Gallery Chair. Photo credit: Chris Hildreth
“As SIGGRAPH celebrates its 40th anniversary at the 2013 conference, it’s amazing to the see how the artistic and computer graphics talent has evolved over the years,” says Victoria Szabo, Art Gallery Chair from Duke University. “To celebrate the conference’s anniversary, special acknowledgment was given to work that tied with historical themes, for example the N as a function of time.  We received an incredible range of contributors which most definitely will add high quality work to create a coherent and interesting show. “

In all, the Art committee successfully selected 16 works to showcase this July. The works selected include installations, wall-based, physical/sculptural, and screen-based work. Two camera-based pieces have potential to extend into the wider convention center as well. One of the selections will be featured in Art Papers with a focus on a problem that helps set standards and stimulate future trends in the art industry.

SIGGRAPH 2013 brings together thousands of computer graphics professionals, 21-25 July 2013, Anaheim, California, USA. Learn more at the main website - registration is now open.

02 April 2013

SIGGRAPH 2013 Art Gallery: A Showcase of Digital and Interactive Advancements

The Art Gallery’s 2013 theme, XYZN: Scale, draws attention to a key critical affordance of computer-based authorship: the ability to iteratively scale our digital representations at will: in-out-up-down, back and forth, + and -. These core functions enable us to change size and location over time, and at different degrees of resolution.

Recently, the Art committee successfully selected 16 works to showcase this July. The works selected include installations, wall-based, physical/sculptural, and screen-based work. Two camera-based pieces have potential to extend into the wider convention center as well. One of the selections will be featured in Art Papers with a focus on a problem that helps set standards and stimulate future trends in the art industry.

Victoria Szabo, the 2013 Art Gallery Chair. Photo credit: Chris Hildreth
“As SIGGRAPH celebrates its 40th anniversary at the 2013 conference, it’s amazing to the see how the artistic and computer graphics talent has evolved over the years,” says Victoria Szabo, Art Gallery Chair from Duke University. “To celebrate the conference’s anniversary, special acknowledgment was given to work that tied with historical themes, for example the N as a function of time.  We received an incredible range of contributors which most definitely will add high quality work to create a coherent and interesting show. “

Highlighting all forms of electronic and digital media art created in the last two years, the SIGGRAPH 2013 Art Gallery demonstrates pieces that explore an idea, tell a story, or create an experience in a novel and engaging way. Submissions that include multimedia installations; two- and three-dimensional works; and kinetic, mobile, or interactive pieces were the most sought after to accept.

Please join us again over the next few weeks for more details and images of these incredible pieces.

07 June 2012

SIGGRAPH Unveils 2012 Art Gallery: In Search of the Miraculous

SIGGRAPH 2012 Art Gallery: In Search of the Miraculous presents exceptional digital and technologically mediated artworks that explore the existence of wonderment, mystery, and awe in today’s world of mediating technologies and abundant data. Of the nearly 400 submissions, 12 were hand-picked by a jury to be exhibited at SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center. The jury included a wide range of artists, designers, technologists, and critics hailing from academia, industry, and the independent art world.

Osman Khan, SIGGRAPH 2012 Art Gallery Chair
“The Art Gallery call for submissions was purposefully ambiguous, based not on any particular thematic premise but rather on sentiment—simply an open call for works that both inspire or are inspired by moments of awe, surprise, mystery, and wonder,” said Osman Khan, SIGGRAPH 2012 Juried Art Chair from the University of Michigan.

“Interestingly, in an ubiquitously digital world, many of this year’s submissions move toward the physical and analog, not in a turn toward ludditery [many projects are quite technically complex], but perhaps as a reflection of a pervasive ennui of the digital.”

Works exhibited in the Art Gallery are published in a special issue of Leonardo, the Journal of the International Society for the Arts, Sciences and Technology. Peer-reviewed SIGGRAPH 2012 Art Papers will also be published in this special issue, which coincides with SIGGRAPH 2012 in August.

SIGGRAPH 2012 Art Gallery highlights include:

A Planetary Order (Terrestrial Cloud Globe)
Martin John Callanan, Slade Centre for Electronic Media & Fine Art, University College London

A Planetary Order is a terrestrial globe depicting clouds from a single moment in time. The globe itself is a physical visualization of real-time scientific data.  To create the work, Callanan took one second of readings from all six cloud-monitoring satellites currently overseen by NASA and the European Space Agency and transformed the information physically into outlines and profiles of the clouds that were emerging at that moment across the surface of the Earth.  The shimmering white cloud globe freeze-frames the entire operation of the global atmospheric regime and highlights the fragility of the environmental (and informational) systems that operate across the world.

Art Gallery Chair feedback on this piece: "In what at first may look to be a common Earth globe, Callanan’s A Planetary Order makes a poetic statement by shifting our attention from the usual geographic information by voiding the usual terrestrial markings, and instead presents an immortalized ephemeral instant, eternalizing a fleeting moment shared by the global whole, giving us pause to reconsider what really matters in this world."

Julian Abraham, Independent Artist
Kapitän Biopunk: Fermentation Madness is an artistic research project manifested via a series of workshops and an acoustic and performative installation. The project developed in response to the high number of poisonings and deaths of alcohol consumers after an increased excise tax was placed on alcoholic products in Indonesia. The project, using do-it-yourself and open-source technologies, strives to educate individuals on fermentation processes to produce safe and affordable alcoholic products, and a means to democratize the laboratory and liberate knowledge for a wider society.

Art Gallery Chair feedback on this piece:  Abraham’s Kapitän Biopunk combines the aesthetics of a mad chemist’s lab with Dionysian song and (literal) spirit. Though the work uses a simple mediation (Putting microphones on the fermenting jars), the resulting cacophony of bubbling sounds, a by-product of the fermentation process, is both amazing and amusing to hear.

Alejandro Borsani, Rensselaer Polytechnic Institute
Alejandro Borsani’s 90° South provides a contemplative point of view that allows the viewer to witness and be immersed in the constant evolution of a growing landscape. The work utilizes an irrigation system in conjunction with a highly absorbent material (sodium polyacrylate) to produce a slowly emerging landscape. A thin layer of the white material is placed on top of a round surface. When water reaches the surface, the sodium polyacrylate expands 300 times, producing subtle undulations. The profiles of these miniature mountains are projected onto the walls of the gallery using a flashlight attached to a rotating mechanism.

Art Gallery Chair feedback on this piece:  Like Calvino’s fictional cities, Borsani’s 90° South presents an imagined landscape, replacing Calvino’s urban constructs of the Antarctic. As real as any dream and as much a fiction as any photograph, 90° South rekindles—especially in this heavy mediated and imaged world—the wonderment and magic found in the idea of imaginary places.

Kärt Ojavee, Eesti Kunstiakadeemia; Eszter Ozsvald, New York University
SymbiosisS is part of a collection of textile interfaces, SymbiosisO (“O” for objects), which behave as organic displays and react to definable impulses by showing pre-defined patterns that animate slowly over the surface. It welcomes viewers to sit and rest on soft-folded material that displays an active, slowly shifting pattern. When excited, the pattern starts forming, in a playful, curious way, around the place where the textile was touched. Once the disturbance is abated, the pattern continues its peaceful expansion. This vivacious interaction of a vibrant pattern is a demonstration of the potential for tangible textile interfaces. Ubiquitous computation—an active, programmable secondary skin to surround everyday objects—is an ambient, “noiseless,” and thus vigorous way to visualize information and form space.

Art Gallery Chair feedback on this piece:  In letting users leave traces of their hands and bodies via heat sensitive thermochromatic dyes, SymbiosisS mediates and amplifies the conditions of its own use.  Echoing our impulse to leave our mark, the handprints found at the Lascaux caves comes to mind, and in its network of conducting thread, a nod to social networking, interacting with SymbiosisS subtly aestheticizes unique temporal moments of individual and social interactions.

Julie Legault, V2_ Institute for the Unstable Media, Royal College of Art
Stretching or shrinking hours at the beat of your heart, The HeartBeats Watch is a timepiece in which the duration of time is paced not by seconds but according to the wearer's heartbeat.  Through a heightened awareness of self, The HeartsBeats Watch brings together art and science to reveal emotional complexity of time and the human body. A poetic investigation of the physiology of emotions, health, immortality, and control, the watch bridges the gap between society and medical science, invoking a broader cultural perception of life.

Art Gallery Chair feedback on this piece:  The work was inspired by love; in LeGault’s words “time slows when I’m with you, and time flies, and time stops with every heartbeat.” By relating our ticking mortality with the eternal mechanisms of time, LeGault allows for a profound reflection on our understanding of and connection to time.

Scott Hessels, City University of Hong Kong
The wind-powered Sustainable Cinema No. 4: Shadow Play is a kinetic public sculpture that harnesses sustainable energy to generate a moving image. By using natural power to re-create an early art form that led to the beginnings of cinema, the sculpture references the histories of both motion pictures and industrialization. It explores a possible future of environmentally responsible media; looking forward by looking back.

Art Gallery Chair feedback on this piece: Hessel’s Shadow Play, wrapped in a pre-cinematic nostalgia, ideas of sustainability and especially in context of the digital heavy SIGGRAPH conference, presents an alternative retro-futuristic version of the moving image. Go Windpunk!

Click here for the complete SIGGRAPH 2012 Art Gallery list of artists and works.

31 July 2011

SIGGRAPH Art Gallery Unveils Event Line-Up

The SIGGRAPH Art Gallery released its line-up for events during conference week.

The theme for this year is "Tracing Home" and the following is Mona Kasra's [the SIGGRAPH 2011 Art Gallery chair] vision statement for the content:

"In the era of networked technology, the interplay of physical and virtual within our lived experience opens up portals and wormholes enabling simultaneous and discontinuous realities at the touch of a button, echo of a voice, or nudge of a sensor. The new dynamics not only reconfigures our relations with ourselves and with one another, but most importantly, it reshapes our sense of identity, belonging, and place. The SIGGRAPH 2011 Art Gallery: Tracing Home, presents exceptional digital and technologically mediated artworks that explore issues related to the concept of home in the networked age."

Listed below is a guide to the week's activities:

Reception: Leonardo, Art Papers, and Art Gallery
TUESDAY, 9 AUGUST 2-3:30 PM | Art Gallery
Experience "home" in the networked age. Talk with the artists, designers, and Art Papers authors about their work. And meet the members of the SIGGRAPH 2011 committee who organized this year's Art Gallery.

Daily Art Tours
MONDAY, 8 AUGUST - WEDNESDAY, 10 August, 1-1:30 pm
Members of the Art Galley committee offer 30-minute guided tours to introduce visitors to Tracing Home and some of the specific artworks displayed in the exhibition. The daily tours begin in the Art Gallery.

Informal Art Talks
Tracing Home participating artists casually explain and discuss their works, process, and ideas . These talks are followed by short Q & A sessions and an opportunity to meet and chat with the artists. All talks are presented in the Art Gallery.

Monday, 8 August
4-4:20 pm
MOSTON
Anya Belkina
Emerson College

4:20-4:40 pm
Travel Stones
Jacquelyn Martino
IBM T.J. Watson Research Center

4:40-5 pm
The Insatiable
Jawshing Arthur Liou
Indiana University

Tuesday, 9 August
4-4:20 pm
The Garden of Error and Decay
Michael Bielicky
Kamila B. Richter
HFG/ZKM Karlsruhe

4:20-4:40 pm
tele-present wind
David Bowen
University of Minnesota

4:40-5 pm
0h!m1gas: biomimetic stridulation environment
Kuai Shen Auson
Academy of Media Arts Cologne

Wednesday, 10 August
4-4:20 pm
Open House
Patrick LeMieux
Duke University

Jack Stenner
University of Florida

4:20-4:40 pm
Wait
Julie Andreyev
Simon Overstall
Emily Carr University of Art + Design

4:40-5 pm
Third Skin
Andrea Zapp
Manchester Metropolitan University

Here are links to the 2011 Art Gallery Video Preview and Podcasts [available in multiple languages]. A guided Media Tour will be available on Tuesday, 9 August, at 3:30pm. Sign up for the tour in the Media Office on-site.

14 June 2011

Interview with SIGGRAPH 2011 Art Gallery Chair


Following below is a brief interview with Mona Kasra, SIGGRAPH 2011 Art Gallery Chair, who explains her vision and insights into this year's amazing Art Gallery - Tracing Home.

Kasra is a new media artist and educator currently pursuing a PhD at University of Texas at Dallas with a focus on emerging media and communication.


What was your vision behind this year’s Art Gallery?
Tracing Home actually came about as a result of blending SIGGRAPH 2011’s main conference theme “Make it Home” into my personal research interests around the effects of networked media on our culture and our existence. Home is a strong component in production of identities and can signify community and belonging while, on the other hand, can indicate a sense of displacement and isolation. As an Iranian-American, I have been personally fascinated by its personal, political, historical, or cultural definitions.

Given that our understanding of the word home is constantly being shaped and reshaped, I was eager to see how digital artists trace home in the age of networked technology where our sense of body, space, and time is rapidly dematerialized through non-physical hyper-connections. I was especially looking for artworks that critically addressed the current blurring boundaries between virtual and physical. So, Art Gallery’s Call for Submission (CFS) this year invited artists to submit their digitally mediated artworks that searched for, examined, or constructed different dimensions to the concept of home in the 21st century. I should mention that after the jury process, I was blown away by the variety of perspectives that the participating artists have embarked on - certainly beyond what I had imagined in the first place.

How did the community respond (number of submissions, etc)?
The response to SIGGRAPH Art Gallery’s CFS was quite impressive this year. We received over 300 high quality submissions from across the world in a broad range of mediums and disciplines. Submissions varied from those directly responding to the main theme of the exhibition… to those who drew attention to variety of sub-themes and for instance dealt with the ideas of nostalgia, spirituality, surveillance, privacy, control, etc.

All together, the level of breadth and creativity in many of the entries was incredible. The Selection Committee - which was composed of a group of artists, curators, and academic experts in the areas of art, science, and technology - had to go through a lengthy and difficult process of evaluation in order to identify and assemble the content of this year’s exhibition. The outcome of their careful selection is a fresh look at home in relation to its physicality as well as its emotional and sociopolitical aspects.

How will this year’s experience be different than the past?
Well, Art Gallery this year is thematically much more specific and narrowed down. We asked the artists: “where and what is home in the networked era?” and invited them to creatively engage in a more detailed exploration of a rather familiar concept. As a result, even though the selected artworks are very different in approach and technology, an invisible but unifying conceptual theme connects them all tightly. I certainly hope that such strong interconnection among the artworks would further engage the audience with the content of the works and the content of the overall exhibition.

This year, during the course of the conference, SIGGRAPH 2011 Art Gallery committee will provide the audience with educational opportunities such as guided “Daily Tours” and “Informal Art Talk” sessions. The goal of these programs is to expand on Tracing Home and expose the attendees to the various ways that artists use technology for artistic and conceptual expression.

Additionally, thanks to SIGGRAPH International Center, Art Gallery will be offering multilingual podcasts which will further explain artists’ thoughts and ideas behind their exhibited works. We hope that these podcasts facilitate self-guided tours of the gallery as attendees will be able to access the audio files on the spot just by scanning assigned QR codes using their smartphones. Podcasts will be accessible on the web closer to the conference and can also be downloaded prior to visiting the gallery.

You have been involved with the Art Gallery for several years now, what keeps you motivated to stay involved as a SIGGRAPH volunteer?
Simple… the ultimate opportunity to meet and work with some of the most inspiring artists and art lovers from around the world. The experience has been truly worthwhile.

What is the best advice you can give an artist interested in submitting to future SIGGRAPH conferences?

My advice is three-fold actually:

1- Read SIGGRAPH Art Gallery’s Call for Participation (CFP) carefully and thoroughly. CFPs vary every year. Submissions that do not relate or respond to Art Gallery’s CFP stand no chance of getting accepted to the show by the selection committee.

2- Spend substantial amount of time to review and follow the submission requirements. Incomplete or wrongly completed submissions will not be considered. Write a lucid description for your submission and provide a detailed Artist’s Statement. Explain your vision, intentions, and process in depth and especially address how your work relates to the CFP.

3- Keep an eye on the submission deadline. Every year, Art Gallery receives multiple requests from artists for late submissions, all of which regretfully get declined.

What do you hope attendees take away from this year’s Art Gallery?
First and foremost, I hope Tracing Home will be a memorable exhibition that inspires, informs, and engages the audience with its space and content; one that fosters dialog between attendees and participating artists. Secondly, in terms of our theme and our preoccupation with home in the networked age, I hope the selected works will collectively trigger the audience to re-examine and reflect on our new life trajectories especially in regards to hybrid realities of virtual and physical.

For complete details, visit the Art Gallery web page.

For the preview video, visit the video page.