Introduction:
This post lists all the content at SIGGRAPH 2012 originating from the game industry; note that in addition to the sessions on this list, SIGGRAPH 2012 also includes many relevant presentations from other industries (animation, VFX people, research, software and hardware vendors, etc.).Summaries:
SIGGRAPH 2012 will feature content from 33 game development studios and industry R&D groups:- Activision Studio Central
- Avalanche Studios
- Bioware Austin
- Bungie
- CCP
- Crytek
- DICE
- DONTNOD Entertainment
- Double Fine Productions
- EA Canada
- Epic Games
- Firaxis
- Gobo Games
- Guerrilla Games
- High Moon Studios
- Id Software
- Limbic Software
- LucasArts
- Maxis
- Microsoft Studios User Research Lab
- Naughty Dog
- NetherRealm Studios
- Ninja Theory
- Petroglyph Games
- Project Soul/Namco Bandai Games
- Q-Games
- Relic Entertainment
- SCEA R&D
- Square Enix Research
- tri-Ace
- Ubisoft Montreal
- Valve
- Vicarious Visions
This content will cover 20 game titles:
- ADRIFT
- Civilization V
- DmC Devil May Cry
- DOTA 2
- Dust 514
- End of Nations
- Far Cry 3
- Just Cause 2
- Killzone 3
- Mortal Kombat
- Once Upon A Monster
- Pixeljunk 4AM
- Rage
- SimCity
- Soulcalibur 5
- SSX
- Star Wars 1313
- Star Wars: The OId Republic
- Uncharted 3
- Warhammer 40,000: Space Marine
- Plus content will cover game engines and various industry R&D projects
The lists below break out the game industry presentations by conference program. Each session lists the participating game development studios and any specific games covered.
Courses
- Advances in Real-Time Rendering in Games Part I and Part II: Bungie, CCP (Dust 514), Epic Games, Ubisoft Montreal, Firaxis (Civilization V), Vicarious Visions, Gobo Games
- Beyond Programmable Shading: DICE
- Character Rigging, Deformations, and Simulations in Film and Game Production: Bioware Austin (Star Wars: The Old Republic)
- Efficient Real-Time Shadows: Guerrilla Games (Killzone 3)
- Virtual Texturing in Software and Hardware: Id Software (Rage)
- Practical Physically-Based Shading in Film and Game Production: Ubisoft Montreal (Far Cry 3), Activision Studio Central, tri-Ace
Talks
- Furry, Floppy, Fuzzy: Once Upon a Monster's Fur Pipeline: Double Fine Productions (Once Upon a Monster)
- What If Earth was Flat - Building Globe UI of SSX: EA Canada (SSX)
- From a Calm Puddle to a Stormy Ocean - Rendering Water in Uncharted: Naughty Dog (Uncharted 3)
- Adaptive Level-of-Detail System for "End of Nations": Petroglyph Games (End of Nations)
- Screen Space Decals in Warhammer 40,000: Space Marine: Relic Entertainment (Warhammer 40,000: Space Marine)
- Asking the Impossible on SSX: Creating 300 tracks on a ten-track budget: EA Canada (SSX)
- Fast Generation of Directional Occlusion Volumes: Maxis (SimCity)
- Local Image-based Lighting with Parallax-corrected Cubemaps: DONTNOD Entertainment (ADRIFT)
- Creating Vast Game Worlds - Experiences from Avalanche Studios: Avalanche Studios (Just Cause 2)
- Character Customization of Soulcalibur 5 In-Depth: Project Soul/Namco Bandai Games (Soulcalibur 5)
Technical Papers
- Theory, Analysis, and Applications of 2D Global Illumination: Limbic Software
Panels
- The Battle for Motion-Controlled Gaming and Beyond: Microsoft Studios User Research Lab, SCEA R&D
- Virtual Production Branches Out: High Moon Studios
SIGGRAPH Dailies!
- Mortal Kombat Morphing: NetherRealm Studios (Mortal Kombat)
- Pixeljunk Space Odyssey: Q-Games (Pixeljunk 4AM)
Computer Animation Festival
Screenings (Daytime Selects)- DOTA 2 Teaser: Valve (DOTA 2)
- Ninja Theory presents DmC Devil May Cry: Breathing Life into Video Games: Ninja Theory (DmC Devil May Cry)
- Luminous Studio Tech Demo: Square Enix Research
- Uncharted 3 Visual Effects: Naughty Dog (Uncharted 3)
- Star Wars 1313: LucasArts (Star Wars 1313)
- Unreal Engine 4 Elemental: Epic Games
The Studio
- Film/Game Convergence: What's Taking So Long?: Crytek
- Creating Vast Game Worlds - Experiences from Avalanche Studios: Avalanche Studios (Just Cause 2)
- Python Scripting in Maya: Crytek
- MaxScript for Artists: Crytek
- VFX for Games: Pre-Baked Destruction: Crytek
- Building a Game Level: Crytek
- VFX for Games: Particle Effects: Crytek
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