Following below is the schedule for conference week.
Exhibitor Tech Talks
TUESDAY, 7 AUGUST | 9:45-10:45 am
Output- vs. Object-Based Media for Better Performance in File-Based Workflows
Unity TechnologiesTUESDAY, 7 AUGUST | 11:15 am-12:15 pm
Unity Art Pipeline, Butterfly Demo
AMDTUESDAY, 7 AUGUST | 12:45-1:45 pm
AMD FirePro Advanced 3D Graphic and Compute Features
This talk reviews all the features that AMD FirePro solutions provide for 3D graphics and compute through OpenGL, DirectX, and OpenCL. It describes how they apply in specific workflows for digital content creation or video processing.
Next Limit TechnologiesTUESDAY, 7 AUGUST | 2:15-3:15 pm
RealFlow 2013 Technology Preview
Next Limit demos the exciting new developments coming up in RealFlow 2013, from the new Hybrido2 solver to the RealFlow Graphs implementation. Examples demonstrate the power and flexibility of the new nodal systems. The session also includes a preview of some of the other great new features coming up in this release: Alembic, Maxwell Render integration, and RealFlow Renderkit3.0
RealFlow Lead Developer
Real Flow Product Manager
CentiLeoTUESDAY, 7 AUGUST | 3:45-4:40 pm
Huge-Scene Interactive Rendering on a Laptop
CentiLeo is a high-performance rendering engine that interactively renders huge scenes composed of hundreds of millions of polygons on a laptop accelerated with a GPU. Using the fastest ray tracing to render photorealistic images, the system supports arbitrarilly dynamic 3D scenes (deformed or exploding) and a huge number of large textures. Scenes can contain dozens or hundreds of gigabytes, and still the frames are interactively updateable on a laptop with a GPU.
Imagination Technologies LimitedTUESDAY, 7 AUGUST | 5:05-6 pm
PowerVR: Getting Great Graphics Performance With the PowerVR Insider SD
Experts from the PowerVR Developer Technology team deliver the low-down on the great new features that have been added to the PowerVR Insider SDK and utilities. Learn how to tame textures, models, and shaders, and incorporate these leading development tools into your workflow to produce smarter, more portable game code. Then take a deep dive into the SDK's performance tools, PVRTune and PVRTrace, and how they are used, and the PVRScope API for extracting maximum performance from today's leading mobile and hand-held gaming platforms.
Qt Commercial, DigiaWEDNESDAY, 8 AUGUST | 9:45-10:45 am
Learn How to Develop Powerful Advanced Visualization Applications and UIs With Qt Commercial
This session shows how development frameworks can be used to create advanced visualization applications and UIs with fewer lines of code. It introduces the Qt Commercial cross-platform application and UI framework to create stunning graphics and an amazing UX. Qt Commercial is the strategic-development choice for leading production houses looking to shorten time to market, increase efficiency, drive creativity, and extend outreach. Demos show the development tool in action and explain how to quickly develop an easy-to-use UI. The session also covers how Qt Commercial’s cross-platform capabilities protect investments by enabling developers to write the same application once and deploy it on different OS targets.
AMDWEDNESDAY, 8 AUGUST | 11:15 am-12:15 pm
AMD FirePro 3D Graphics and Compute Combined on Latest GPU Architecture in Deep Dive
This talk presents demos combining 3D graphics and compute using the latest AMD GPU architecture. It provides deep-dive technical details on the best ways to combine rendering and compute tasks.
Web3D ConsortiumWEDNESDAY, 8 AUGUST | 12:45-1:45 pm
Delivering New Dimensions on the Web
X3D is the only open-standard (ISO), royalty-free file format and run-time player specification for 4D virtual environments. It remains the most robust and versatile open standard for implementation of high- integrity, high-capability 4D multimedia information spaces. With multiple encodings and API bindings, it is compatible with many web and industry technologies. The data-integration capacities and the rich set of componentized features are rapidly expanding X3D’s value across markets from mobile to AR, CAD, and medical. Meet our innovative community of content and application developers, who ensure interoperability, longevity, and ownership of your content. See the latest real-world interactive 3D applications and find out how you can build and protect your content investment in this ever-changing competitive market.
Presenters from: Virginia Polytechnic Institute and State University, Bitmanagement Software GmbH, Fraunhofer-Gesellschaft, Naval Postgraduate School, and others
Imagination Technologies LimitedWEDNESDAY, 8 AUGUST | 2:15-3:15 pm
Accelerating Look Development *with* Rhinoceros Interactive Ray-Traced Viewports
Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of Rhinoceros learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.
Isotropix SASWEDNESDAY, 8 AUGUST | 3:45-4:40 pm
Introducing Artistically Correct Rendering
Clarisse is a new breed of high-end 2D/3D animation software derived from years of teamwork between Isotropix R&D engineers and high-end CG artists. Designed as the fusion of a compositing software, a 3D rendering engine, and animation software, Clarisse delivers a fully revised workflow powered by a unified 2D/3D graphics rendering pipeline. It is the world’s first animation software that lets artists work interactively on their final images, with full effects on. This session demonstrates creating and working on feature-film-like visual effects, interactively.
Imagination Technologies LimitedWEDNESDAY, 8 AUGUST | 5:05-6 pm
Accelerating Look Development *with* Autodesk 3ds Max and Autodesk Maya Interactive Ray-Traced Viewports
Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of 3ds Max and Maya learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.
OptisTHURSDAY, 9 AUGUST | 11:15 am-12:15 pm
Tell it Like it is Rendering for Designers
Intel CorporationWEDNESDAY, 8 AUGUST | 9 am-5:30 pm | Room 402B
Join Intel experts for a full day of cutting-edge graphics research deep dives, technical discussions, and exciting demos. From open-source ray tracing kernels and next-gen graphics technologies to OpenCL programming on Intel CPUs and GPUs, learn how to take advantage of latest-generation hardware to identify, optimize, and unleash stellar performance for your next graphics and media workloads.
Embree: Photo-Realistic Ray Tracing Kernels
Efficient Anti-Aliasing on Intel HD graphics
Optimizing Film and Media with OpenCL and Intel Quick Sync Video
The Future of OpenCL for Graphics and Film Applications on Intel Platforms
The Future of Visual Computing as Viewed by Intel Visual Computing Research Centers
NVIDIA CorporationWEDNESDAY, 8 AUGUST | 9 am-6 pm | Room 503
Explore the impact of GPUs on state-of-the-art CG and interactive design. Join NVIDIA for eight engaging talks and technical deep dives covering everything from advanced ray tracing and rendering to tessellation. Get insight into today’s most exciting applications and a glimpse into the next generation of groundbreaking advancements. Don’t miss the unveiling of NVIDIA’s latest groundbreaking developer tools.
GPU Programming for High-Performance Graphics Workstation Applications
Enabling the Next-Generation of Computational Graphics With Nsight Visual Studio Edition
11:50 am-12:50 pm
NVIDIA OpenGL in 2012
What’s New in CUDA 5
4 Approaches to GPU Computing
GPU-Accelerated 2D and Web Rendering
GPU Ray Tracing and OptiX
NVIDIA GPU Virtualization