19 July 2012

Exhibitor Tech Talks & Sessions Schedule Announced

The SIGGRAPH 2012 Exhibitor Tech Talks & Sessions showcase the latest advances in the industry, such as new products and upgrades and development initiatives, and future plans and road maps. Exhibitors will give insight into the technology trends driving strategies, and the potential of emerging technologies in their product lines. Benefits include question-and-answer exchanges and one-on-one conversations with the speakers after each presentation. All talks and sessions will be given on the Exhibition Floor in Booth #967. 

Following below is the schedule for conference week.

 

Exhibitor Tech Talks


EMC Isilon
TUESDAY, 7 AUGUST | 9:45-10:45 am
Output- vs. Object-Based Media for Better Performance in File-Based Workflows

Unity Technologies
TUESDAY, 7 AUGUST | 11:15 am-12:15 pm
Unity Art Pipeline, Butterfly Demo

AMD
TUESDAY, 7 AUGUST | 12:45-1:45 pm
AMD FirePro Advanced 3D Graphic and Compute Features

This talk reviews all the features that AMD FirePro solutions provide for 3D graphics and compute through OpenGL, DirectX, and OpenCL. It describes how they apply in specific workflows for digital content creation or video processing.

Next Limit Technologies
TUESDAY, 7 AUGUST | 2:15-3:15 pm
RealFlow 2013 Technology Preview

Next Limit demos the exciting new developments coming up in RealFlow 2013, from the new Hybrido2 solver to the RealFlow Graphs implementation. Examples demonstrate the power and flexibility of the new nodal systems. The session also includes a preview of some of the other great new features coming up in this release: Alembic, Maxwell Render integration, and RealFlow Renderkit3.0

Speakers
Angel Tena
RealFlow Lead Developer

Gustavo Sanchez
Real Flow Product Manager

CentiLeo
TUESDAY, 7 AUGUST | 3:45-4:40 pm
Huge-Scene Interactive Rendering on a Laptop

CentiLeo is a high-performance rendering engine that interactively renders huge scenes composed of hundreds of millions of polygons on a laptop accelerated with a GPU. Using the fastest ray tracing to render photorealistic images, the system supports arbitrarilly dynamic 3D scenes (deformed or exploding) and a huge number of large textures. Scenes can contain dozens or hundreds of gigabytes, and still the frames are interactively updateable on a laptop with a GPU.

Imagination Technologies Limited
TUESDAY, 7 AUGUST | 5:05-6 pm
PowerVR: Getting Great Graphics Performance With the PowerVR Insider SD

Experts from the PowerVR Developer Technology team deliver the low-down on the great new features that have been added to the PowerVR Insider SDK and utilities. Learn how to tame textures, models, and shaders, and incorporate these leading development tools into your workflow to produce smarter, more portable game code. Then take a deep dive into the SDK's performance tools, PVRTune and PVRTrace, and how they are used, and the PVRScope API for extracting maximum performance from today's leading mobile and hand-held gaming platforms.

Qt Commercial, Digia
WEDNESDAY, 8 AUGUST | 9:45-10:45 am
Learn How to Develop Powerful Advanced Visualization Applications and UIs With Qt Commercial

This session shows how development frameworks can be used to create advanced visualization applications and UIs with fewer lines of code. It introduces the Qt Commercial cross-platform application and UI framework to create stunning graphics and an amazing UX. Qt Commercial is the strategic-development choice for leading production houses looking to shorten time to market, increase efficiency, drive creativity, and extend outreach. Demos show the development tool in action and explain how to quickly develop an easy-to-use UI. The session also covers how Qt Commercial’s cross-platform capabilities protect investments by enabling developers to write the same application once and deploy it on different OS targets.

AMD
WEDNESDAY, 8 AUGUST | 11:15 am-12:15 pm
AMD FirePro 3D Graphics and Compute Combined on Latest GPU Architecture in Deep Dive

This talk presents demos combining 3D graphics and compute using the latest AMD GPU architecture. It provides deep-dive technical details on the best ways to combine rendering and compute tasks.

Web3D Consortium
WEDNESDAY, 8 AUGUST | 12:45-1:45 pm
Delivering New Dimensions on the Web

X3D is the only open-standard (ISO), royalty-free file format and run-time player specification for 4D virtual environments. It remains the most robust and versatile open standard for implementation of high- integrity, high-capability 4D multimedia information spaces. With multiple encodings and API bindings, it is compatible with many web and industry technologies. The data-integration capacities and the rich set of componentized features are rapidly expanding X3D’s value across markets from mobile to AR, CAD, and medical. Meet our innovative community of content and application developers, who ensure interoperability, longevity, and ownership of your content. See the latest real-world interactive 3D applications and find out how you can build and protect your content investment in this ever-changing competitive market.

Presenters from: Virginia Polytechnic Institute and State University, Bitmanagement Software GmbH, Fraunhofer-Gesellschaft, Naval Postgraduate School, and others

Imagination Technologies Limited
WEDNESDAY, 8 AUGUST | 2:15-3:15 pm
Accelerating Look Development *with* Rhinoceros Interactive Ray-Traced Viewports

Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of Rhinoceros learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.

Isotropix SAS
WEDNESDAY, 8 AUGUST | 3:45-4:40 pm
Introducing Artistically Correct Rendering

Clarisse is a new breed of high-end 2D/3D animation software derived from years of teamwork between Isotropix R&D engineers and high-end CG artists. Designed as the fusion of a compositing software, a 3D rendering engine, and animation software, Clarisse delivers a fully revised workflow powered by a unified 2D/3D graphics rendering pipeline. It is the world’s first animation software that lets artists work interactively on their final images, with full effects on. This session demonstrates creating and working on feature-film-like visual effects, interactively.

Imagination Technologies Limited
WEDNESDAY, 8 AUGUST | 5:05-6 pm
Accelerating Look Development *with* Autodesk 3ds Max and Autodesk Maya Interactive Ray-Traced Viewports

Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of 3ds Max and Maya learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.

Optis
THURSDAY, 9 AUGUST | 11:15 am-12:15 pm
Tell it Like it is Rendering for Designers

Exhibitor Sessions

Intel Corporation
WEDNESDAY, 8 AUGUST | 9 am-5:30 pm | Room 402B
Join Intel experts for a full day of cutting-edge graphics research deep dives, technical discussions, and exciting demos. From open-source ray tracing kernels and next-gen graphics technologies to OpenCL programming on Intel CPUs and GPUs, learn how to take advantage of latest-generation hardware to identify, optimize, and unleash stellar performance for your next graphics and media workloads.

9-10 am
Embree: Photo-Realistic Ray Tracing Kernels

10:45-11:45 am
Efficient Anti-Aliasing on Intel HD graphics

2-3 pm
Optimizing Film and Media with OpenCL and Intel Quick Sync Video

3:15-4:15 pm
The Future of OpenCL for Graphics and Film Applications on Intel Platforms

4:30-5:30 pm
The Future of Visual Computing as Viewed by Intel Visual Computing Research Centers

NVIDIA Corporation
WEDNESDAY, 8 AUGUST | 9 am-6 pm | Room 503
Explore the impact of GPUs on state-of-the-art CG and interactive design. Join NVIDIA for eight engaging talks and technical deep dives covering everything from advanced ray tracing and rendering to tessellation. Get insight into today’s most exciting applications and a glimpse into the next generation of groundbreaking advancements. Don’t miss the unveiling of NVIDIA’s latest groundbreaking developer tools.

9-10:30 am
GPU Programming for High-Performance Graphics Workstation Applications

10:40-11:40 am
Enabling the Next-Generation of Computational Graphics With Nsight Visual Studio Edition

11:50 am-12:50 pm
NVIDIA OpenGL in 2012

1-1:30 pm
What’s New in CUDA 5

1:30-2:30 pm
4 Approaches to GPU Computing

2:40-3:40 pm
GPU-Accelerated 2D and Web Rendering

3:50-4:50 pm
GPU Ray Tracing and OptiX

5-6 pm
NVIDIA GPU Virtualization

1 comment: