21 June 2013
SIGGRAPH 2013 Showcases the Latest Real-Time Developments
Real-Time Live! is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation Festival, an international jury selects submissions from a diverse array of industries to create a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work.
"Celebrating its 5th Anniversary, Real-Time Live! 2013 is a can't miss, one night only event at SIGGRAPH," said Abe Wiley, Real-Time Live! Chair from AMD. "This year's show is as diverse as ever and attendees will have their minds blown by live, interactive demonstrations of the latest advancements in photorealistic facial animation, medical visualization, crowd simulation, hair rendering, massive destruction, real-time cinematics, and more!"
Each live presentation lasts less than 10 minutes, and is presented by the artists and engineers who produced the work.
SIGGRAPH 2013 Real-Time Live! Highlights:
Digital Ira: High-Resolution Facial Performance Playback
Graham Fyffe, USC Institute for Creative Technologies; Jorge Jimenez, Activision, Inc.; Oleg Alexander, Jay Busch, Paul Graham, Borom Tunwattanapong, Koki Nagano, Ryosuke Ichikari, Paul Debevec, Andrew Jones, USC Institute for Creative Technologies; Javier von der Pahlen; Etienne Danvoye; Bernardo Antoniazzi; Michael Eheler; Zbynek Kysela, Activision, Inc.; Curtis Beeson; Steve Burke; Mark Daly, NVIDIA Corporation
Video performance capture drives a facial blendshape model made from high-resolution facial scans that are compressed and realistically rendered in a reproducible game-ready pipeline designed for current-generation PCs and next-generation consoles.
Renaldas Zioma, Unity Technologies
Unreal Engine 4 Infiltrator Demonstration
Dana Cowley, Brian Karis, Epic Games, Inc.
Thomas Mann, Still; Daniel Szymanski; Andreas Rose, Framefield GmbH; Wolf Budgenhagen, Still