“Each year, the SIGGRAPH Studio truly stands out as a high-caliber program,” said Courtney Starrett, SIGGRAPH 2014 Studio Chair. “It’s more than just seeing new technologies and what they can produce, but is designed to galvanize and stimulate creative collaboration that artists can experience first-hand and take back with them to their own studios.”
Access to the SIGGRAPH 2014 Studio is available at every level and starts at $75 USD. Studio equipment has been generously donated by 3dMD, 4DDynamics, Epson, Formlabs, NextEngine, Inc., Roland DG, Stratasys, Ltd., and Universal Laser Systems. For more information, visit s2014.siggraph.org.
Highlights from the SIGGRAPH 2014 Studio:
Studio Featured Event
Arduino Drawing Machines
This course, project and contest blends computer control with simple mechanical and motorized mechanisms to build drawing machines. It begins with a short history of drawing machines, including examples of contemporary approaches in the arts, and their educational possibilities. The hands-on component uses an Arduino microcontroller to construct mechanisms that make marks on paper. Participants will have the opportunity to attend the Sunday afternoon course, work on the machines at their own pace throughout the week and participate in the contest and live demo on Wednesday at 4pm.
Studio Talks
Art. Form. Color. | Monday, 11 August
This session includes the following Talks led by experts from The Foundry, Université Paris VIII, and others: “Cellular Forms: An Artistic Exploration of Morphogenesis,” “Quantum Computer for Art Exploration and Creation,” and “Emotion of Colors: Synesthetic Cross-Modal Key Modulation.”
Model. Print. Fabricate. | Tuesday, 12 August
This session includes the following Talks led by experts from Autodesk Research, the New Jersey Institute of Technology, and others: “Branching Support Structures for 3D Printing,” “Exploring Board-Game Design Using Digital Technologies,” “Turning Free-Form Surfaces Into Manufacturable Components,.” and “Vancouver Maker Foundation.”
Studio Courses
Make Cross-Platform Mobile Apps Quickly
This introduction to rapid mobile-app development uses easily available tools such as PhoneGap/Cordova, MoSync, UppSite, and others, and common technologies such as HTML5, CSS3, and Javascript, to show how mobile apps that are graphically rich yet lightweight and cross-platform can be built quickly.
High-Resolution 3D Printing: Design for Stereolithography
Personal 3D printing is rapidly becoming a high-impact artistic tool. This short studio course introduces design for 3D printing on the stereolithography-based Form 1+ printer.
Studio Projects
Draco: Sketching Animated Drawings With Kinetic Textures
While previous systems have introduced sketch-based animations for individual objects, this installation from Autodesk Research demonstrates a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. The framework is built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations.
GIGAmacro
As part of its studio project, GIGAmacro will create the world’s first terapixel macro photograph over the course of conference using three Magnify2 systems to produce over 619,000 photographs. These photographs will then be assembled into a single explorable image — Terabite.
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