Showing posts with label Real-time graphics. Show all posts
Showing posts with label Real-time graphics. Show all posts

01 March 2013

SIGGRAPH 2013 Computer Animation Festival and Real-Time Live! Deadlines Approaching

SIGGRAPH 2013, taking place 21-25 July in Anaheim, California, seeks cutting-edge content for computer graphics and interactive techniques across several areas. The deadline for two of the most notable features of the conference, Computer Animation Festival and Real Time Live! is 5 March 2013 (22:00 UTC/GMT). Only finished works will be considered for inclusion, and all submissions must be uploaded at final resolution.

The SIGGRAPH Computer Animation Festival is the world's most innovative exploration of computer-generated animation and visual effects. The four-day, international event is a glimpse into the most talented technical and artistic minds of the industry. The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a Best Animated Short Academy Award.

The festival accepts Computer Animation Festival submissions in 10 distinct categories:

•    Computer Animation Shorts
•    Music Videos
•    TV and Web Commercials
•    Visualizations and Simulations
•    Student Projects
•    Animated Feature Films
•    Visual Effects for Short Films and TV Programs
•    Visual Effects for Live-Action Feature Films
•    Real-Time Graphics
•    Miscellaneous

Real-Time Live! is the premier showcase for the most innovative and interactive real-time graphics created in the last 12 months. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on a PC or game console. As long as the submission is interactively controlled, rendered in real time, and repeatable for a live audience, it will be considered. Accepted work is demonstrated live on a PC or game console in front of an audience. The result is an entertaining, informative, and engaging experience. 

Submission examples of real-time graphics and simulations, include:

•    Military or industrial simulations
•    Interactive animation and graphics
•    Research projects
•    Computer games
•    Real-time art explorations
•    Scientific visualizations: medical, astrophysics, astronomy
•    Interactive data visualization and information graphics

Information must be submitted by the March 5 deadline. For more information on how to properly submit, visit the Computer Animation Festival or Real-Time Live! websites.

06 February 2013

SIGGRAPH 2013 Computer Animation Festival Seeks Cutting-Edge Content

Artist Meats Meier recently completed this year's version of "Animation Mother",
Celebrating its 40th year, the world’s most innovative exploration of computer-generated animation and visual effects will be on display at SIGGRAPH 2013 in Anaheim, California this summer. The four-day, international event (21-25 July) spotlights the most prestigious innovators of technical and artistic short films. The festival showcases everything from student films to blockbuster visual effects and mainstream commercials.

Furthermore, the Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a Best Animated Short Academy Award.

“As a qualifying venue for the Academy Awards, our jury judges on various criteria including the quality of technical submissions, creativity, and the art of storytelling,” said Jason R.M. Smith, SIGGRAPH 2013 Computer Animation Festival Director from LucasArts.  “And we encourage submissions from a wide variety of sources whether you are a global studio, a small start-up, or a student team, there is a place for you at SIGGRAPH.” 

The festival accepts submissions in 10 distinct categories:
  • Computer Animation Shorts
  • Music Videos
  • TV and Web Commercials
  • Visualizations and Simulations
  • Student Projects
  • Animated Feature Films
  • Visual Effects for Short Films and TV Programs
  • Visual Effects for Live-Action Feature Films
  • Real-Time Graphics
  • Miscellaneous
Stereo 3D work will be considered and can be entered in any of the above categories. Shot breakdowns to fully illustrate the amount of CG work involved in photo-real submissions are encouraged.

All entries must be uploaded by 5 March 2013 (22:00 UTC/GMT). Only finished works will be considered for inclusion, and all submissions must be uploaded at final resolution.

View detailed information on how to submit Computer Animation Festival content.

27 February 2011

SIGGRAPH 2011 Seeks Real-Time Live! Content

SIGGRAPH 2011 seeks cutting-edge Real-Time Live! content to be presented at this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include:
• Military or industrial simulations
• Interactive animation and graphics
• Research projects
• Computer games
• Real-time art explorations
• Scientific visualizations: medical, astrophysics, astronomy
• Interactive data visualization and information graphics

All content that is interactively controlled and rendered in real-time will be considered. Submissions must be able to be demonstrated in front of a live audience.

“Since its debut in 2009, Real-Time Live! has featured some of the most innovative and cutting-edge work presented at SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2011 Real-Time Live! Chair. “Each year the quality and diversity in real-time submissions showcases the best work going on in the industry. This year’s program will continue this trend of dynamic innovation.”

The Real-Time Live! submission deadline is 15 April 2011. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on their respective platform (PC, PS2, PS3, X box 360, or Nintendo Wii).

View detailed information on how to submit for Real-Time Live! content.

Highlights from SIGGRAPH 2010 Live Real-Time Demos