Showing posts with label Jon Peddie Research. Show all posts
Showing posts with label Jon Peddie Research. Show all posts

22 July 2011

Jon Peddie Research Releases Analysis on Computer Graphics Industry

**The overall CG market will exceed $100 billion in 2014**

**Industry enjoys 7% growth for past five years**

The computer graphics (CG) industry has been a growth industry since it was established the late 1970s. Weathering the storms of the recession of 2009, the CG industry is back on track and showing new invigorated vitality and potential.

The CG hardware market was worth $53 billion in 2010 and should exceed $67 billion in 2011. The market for CG software was worth $13 billion in 2010 (not counting services, maintenance and other aspects). CG software is expected to grow to $14.8 billion in 2011 as the industry shakes off the remaining effects of the recession and customers start replacing software tools.

As a result of the pull back due to the recession, more people will be buying computer graphics software programs and we will see the development of traditional segments like CAD/CAM expand as new design approaches in automotive, aerospace, and architecture are brought forth. Visualization, a market that has been almost dormant for the past few years is poised now for great expansion due to exciting and lower cost technologies.


There is considerable opportunity for computer graphics software on several fronts. The tools for making movies is the highest profile market but it represents a very modest proportion of the total market. Design tools, game development, manufacturing, and scientific visualization are much larger markets and there is a great deal of opportunity as these markets adapt to changes in mobile devices, and take advantage of the vast compute power in the cloud. There has been a bubbling up of interest in computer graphics tools for mainstream and hobbyist users. It is still a tiny proportion of the overall market, but this too is an area where Jon Peddie Research is seeing intriguing product development and growth.

Over the course of the next five years, we will see the effects and tools used in filmmaking extend to much larger markets for small production houses, independent filmmakers, and even enthusiast/hobbyists. Game development will shift to accommodate new game platforms including mobile devices. And, most exciting, we expect to see a resurgence for imaging, vector graphics, and desktop publishing as new distribution models enable new business models for the publishing industry.

The demand for programmers, artists, scientists, and designers has picked up again and firms are actively looking for people who can use and exploit these new programs and their associated hardware accelerators. The economic recession has caused a slow down but it’s going to look like a small bump in the road by 2014.

Given these trends, Jon Peddie Research expects the rate of growth continuing to grow.

15 July 2010

Jon Peddie Research Releases Analysis on Computer Graphics Industry

**The CG market will exceed $150 billion in 2013
**Industry has had 16.5% growth for past 28 years

The computer graphics industry has been a growth industry since it was established the late 1970s. Weathering the storms of the recession of 2009, the CG industry is back on track and showing new invigorated vitality and potential.

The computer graphics hardware market was worth $59 billion in 2009 and should exceed $63 billion in 2010.

In 2009 the CG software market was worth $11 billion (not counting services, maintenance and other aspects) and should grow to $11.6 billion in 2010 as the industry shakes off the remaining effects of the recession and starts replacing software tools.

As a result of the pull back due to the recession, more people will be buying computer graphics software programs and we will see the development of traditional segments like CAD/CAM expand as new design approaches in automotive, aerospace, and architecture are brought forth. Visualization, a market that has been almost dormant for the past few years is poised now for great expansion due to exciting and lower cost technologies.

Software for making movies, computer games, high-style products, and simulations of products and activities too expensive or too dangerous to test in reality is exploiting the features of today’s CG software. The result will be s amazing realism and real time capabilities in the next generation of films and designs.

The demand for programmers, artists, scientists, and designers has picked up again and firms are actively looking for people who can use and exploit these new programs and their associated hardware accelerators. The economic recession has caused a slow down but it’s going to look like a small bump in the road by 2013.

We are seeing new opportunities growing out of more mainstream applications for the web and consumer applications. The web is growing as a distribution medium for graphics content which in turn encourages people to pick up the tools, learn then, create content for pleasure, and even look for jobs in the field. What used to be a very closed society of experts is opening up.

Given these trends, we see the rate of growth continuing to grow.

Analysis provided to SIGGRAPH by Jon Peddie Research