27 February 2011

SIGGRAPH 2011 Seeks Real-Time Live! Content

SIGGRAPH 2011 seeks cutting-edge Real-Time Live! content to be presented at this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include:
• Military or industrial simulations
• Interactive animation and graphics
• Research projects
• Computer games
• Real-time art explorations
• Scientific visualizations: medical, astrophysics, astronomy
• Interactive data visualization and information graphics

All content that is interactively controlled and rendered in real-time will be considered. Submissions must be able to be demonstrated in front of a live audience.

“Since its debut in 2009, Real-Time Live! has featured some of the most innovative and cutting-edge work presented at SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2011 Real-Time Live! Chair. “Each year the quality and diversity in real-time submissions showcases the best work going on in the industry. This year’s program will continue this trend of dynamic innovation.”

The Real-Time Live! submission deadline is 15 April 2011. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on their respective platform (PC, PS2, PS3, X box 360, or Nintendo Wii).

View detailed information on how to submit for Real-Time Live! content.

Highlights from SIGGRAPH 2010 Live Real-Time Demos

24 February 2011

Conference Chair Previews SIGGRAPH 2011 in Vancouver

The SIGGRAPH 2011 Marketing and Media team has created this blog to provide SIGGRAPH media with a central point for the latest information and announcements regarding the upcoming conference in Vancouver, Canada. Return to this blog for updates and important announcements.

Following below is a brief conversation with Peter Braccio (pictured below), SIGGRAPH 2011 Conference Chair from the Monterey Bay Aquarium Research Institute , on what to expect this year.

SIGGRAPH travels outside the United States for the first time in its history – what brought about this exciting change?

Vancouver was an obvious choice as a host city for SIGGRAPH as it has large and vibrant groups in all of our major SIGGRAPH communities: artists, academics, film production, gaming, VFX, research, and more. Plus, it is both an international and an inspirational city. As for being outside of the United States for the first time, this is merely an extension of the fact that SIGGRAPH is an international event.

That being said, I can’t think of a better city for SIGGRAPH’s initial foray outside of the United States’ border than Vancouver. And it offers relatively easy access for all the industry situated on the West Coast. Besides the concentration of our various communities here, we also have one of SIGGRAPH’s most active Professional Chapters based in Vancouver. So, in a real sense, we are actually coming home. It’s just to a place that we’ve never been before.


If someone has never visited Vancouver before what should they expect?

The first thing you’ll notice is that the area is just drop-dead beautiful. The way the mountains jut out of the bay reminds me a bit of the fjords of Norway. The second thing that you’ll learn quickly is that the Vancouver residents are just down-right friendly and helpful. This has made the long hours of conference planning a joy. And there’s something for everyone here outside of the conference – whether that be family activities, nightlife, outdoor activities, shopping, or dining. It is a major international city and should make this year’s conference extremely memorable.

How do you expect it to impact attendance or content?

That’s the $64,000 question, isn’t it? At least as far as attendance numbers it is. We believe that the attendance figures are going to be comparable to what they were at SIGGRAPH 2010. While we may have a few less United States attendees, we are likely to pick up more attendees from Asia and Europe due to the Canadian location. More importantly our focus isn’t on the number of bodies, but the quality experience we provide everyone who attends.

As for content, we’re seeing no decrease in submissions. In fact, our General Submissions deadline just passed and we saw a 47% increase in completed submissions over last year’s numbers. We saw significant increases in Technical Papers, Games Papers, Art, and Art Papers submissions as well. While numbers don’t directly correlate to quality, we feel very comfortable in saying that SIGGRAPH 2011 will be at least as good as past conferences in that regard.

What is the vision behind this year’s theme: “Make it Home”

The theme revolving around “Home” came out of a brainstorming meeting in 2010. A small group of us were discussing what the conference means in our lives and how we should use this as a way to reach out to our attendee groups. The fact that the word “groups” is plural is key to this discussion. SIGGRAPH does not have a homogeneous attendee base like most other conferences. This leads to conflicting interests at times. However, it always provides great opportunities because you have access to many points of view given the diverse audience.

The second step on the road to this theme concerned this being the first SIGGRAPH Conference outside of the United States. We talked about how we were going to have to educate our attendee and exhibitor base that it might not be more expensive to do X or harder to do Y, but that there just may be different roads that we would have to follow in order to accomplish what we did in the past. We also discussed that on a daily basis the world is getting smaller. We deal with, and affect, people around the globe constantly. The fact that the conference is not going to be in the United States could be inspirational and show the strength of our organization and its members.

At this point in the process, a planning group member stated that all of these discussions were reminding her of a postcard that she has tacked up in her house. It is a picture of the Earth taken from Apollo 17 (the famous Blue Marble photo). Directly under the photo was one word: Home. This idea resonated with the people in the room. It didn’t matter WHERE the conference was. It only mattered WHO made up the conference. We would be home no matter where we were.

Previously you served as the Guerrilla Studio chair (which is a daunting task in itself), what motivated you to take on the role of overall conference chair?

I’m still trying to answer this question to myself. Basically I felt that I owed it to the conference. I’ve learned a lot from my attendance at the SIGGRAPH conferences and have met some of my best friends here. In my household, the joy of attending the conference is not limited to me. My wife, Rachel, has been helping out in The Studio since the first time I ran that venue in 2000. In 2003, my children, Jacob and Sierra, began to come to the conference with us. So, in a very real sense, The Braccios have made SIGGRAPH "home" for a long time.

How is the SIGGRAPH conference trying to remain relevant?

This is a hard question because it deals with perception. As I’ve already pointed out, SIGGRAPH is made up of many different communities. What is relevant to one is maybe somewhat or totally irrelevant to another.

That said, I believe that we are making strides in addressing the needs of several communities that may have not felt as embraced at SIGGRAPH in recent years. For the people in the trenches in the Production Communities, we instituted the Dailies! Program in 2010. This is a program that applauds the craft of using the tools we have rather than the innovation of the tools themselves.

Another group that we are engaging is the people whose business is computer graphics. In 2011, we are launching The SIGGRAPH Symposium, the business think tank. This will be a day-long discussion concerning many of the thorniest issues facing a group actually trying to make money with computer graphics. Check back to conference website for details about this exciting new program.

What are some of the things that you are most excited about for the 2011 conference?

I think that the The SIGGRAPH Symposium is going to be a big deal that is going to spark conversations that take place well after the conference is over. This day-long event has the potential to change how a lot of people are doing business. And it will be an opportunity for executives and professionals from different backgrounds to network and engage each other in way that has never been experienced at SIGGRAPH. Plus, our exhibitors are responding to the venue change in a very positive fashion – as of today we are currently outpacing booth space sold, quantity of exhibitors, and international exhibitors from what we achieved in Los Angeles at this time last year.

What changes (if any) should attendees expect this year?

Besides The SIGGRAPH Symposium, the biggest change that long-time attendees will see is that we are planning on moving the Reception to Monday night. It will start a bit later in the evening as well and will be a dessert reception. There are a couple of pluses to doing it like this for 2011. The first is that, since the reception will be in the convention center where people will be able to interact with the Art Gallery, Emerging Technologies, and The Studio during the reception. (These venues will open for reception attendees.) The second plus is also logistical. The Reception will start shortly after the Monday night Electronic Theater lets out. Since the reception is one escalator ride away from the Electronic Theater, there should be no time conflicts this year.

Attendees should also expect to be fully engaged by the beauty of this city. You will be inspired by the content in the conference as well as by the amazing natural beauty you encounter literally just outside the convention center.

17 February 2011

Two SIGGRAPH Submission Deadlines Are Tomorrow

Deadlines are quickly approaching to submit your work to SIGGRAPH 2011, the 38th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 7 - 11 August 2011 in Vancouver.

The deadline for General Submissions (Courses, Emerging Technologies, Panels, Posters, Talks, The Studio) and submissions to SIGGRAPH Dailies! is Friday, 18 February 2011, 22:00 UTC/GMT (17:00 EST or 14:00 PST). To determine what time that is where you are, you can use a converter such as The World Clock.

To view additional call for submissions deadlines and complete details on this year’s submission process, visit the SIGGRAPH 2011 Call for Submissions page.

Click here to watch preview videos of Vancouver and its VFX, animation, gaming, technology, and education communities.

29 July 2010

SIGGRAPH 2010 Highlights from Los Angeles


(Los Angeles, CA) – SIGGRAPH 2010, the world's premier conference on computer graphics and interactive techniques, welcomed 22,549 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 79 countries around the globe to Los Angeles this week. In addition, more than 160 industry organizations exhibited at SIGGRAPH 2010.

"We were thrilled to be back in LA this year in the vibrant downtown area, experiencing and enjoying the wonder of all the latest research and innovations," said Terrence Masson, SIGGRAPH 2010 Conference Chair. "SIGGRAPH once again served as the place where art, film, science, research, and technology converged for an entire week. We look to build onto this momentum in 2011 when we host SIGGRAPH in Vancouver - a growing hotbed for the computer graphics and entertainment industry.”

In all, more than 900 speakers participated in the conference through a variety talks, sessions, panels, papers, presentations, and screenings.

Highlights from SIGGRAPH 2010 included:

• Keynote presentations from industry experts:
o Don Marinelli, Executive Producer, Carnegie Mellon Entertainment Technology Center
o Jim Morris, General Manager and Executive Vice President of Production, Pixar Animation Studios

• The renowned SIGGRAPH Computer Animation Festival, highlighting juried and curated animation from around the globe. Winners in several categories included:
o Best in Show Award Winner: “Loom”, Jan Bitzer, Ilija Brunck, and Csaba Letay, Polynoid, Filmakademie Baden-Württemberg, Germany
o Jury Award Winner: “Poppy”, James Cunningham, Delf Productions, New Zealand
o Best Student Project Prize Winner: “The Wonder Hospital”, Beomsik Shimbe Shim, California Institute of the Arts, USA

• This year, a new program called SIGGRAPH Dailies! focused on the craft, artistry, and behind-the-scenes/never-told stories from the production community. The program featured work from films such as “Toy Story 3”, “Tangled”, “Percy Jackson & the Olympians”, “A Christmas Carol”, “The Princess and the Frog”, “Ratatouille”, “Up”, and more.

• A continued focus on videogames highlighted real-time rendering content with Live Real-Time Demos of cutting-edge real-time rendering applications, including games such as Blur, God of War III, and LOVE. Game studios that presented at SIGGRAPH 2010 included: Activision Studio Central, Bungie, LucasArts, Naughty Dog, Square Enix R&D, Ubisoft Montreal, Valve, and more. SIGGRAPH was the perfect place for film and game professionals to connect, with content specifically designed to appeal to both industries.

• The Disney Learning Challenge was an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. From a group of 15 finalists, “Refraction: Teaching Fractions Through Gameplay” by Erik Andersen and Zoran Popović, won a majority of the $10,000 prize fund and tours of Disney R&D and Walt Disney Studio.

• Technical Papers, the premier global forum for presenting ground-breaking research from today's leading experts, covered the core topics of computer graphics, such as modeling, animation, rendering, imaging, and human-computer interaction, and also explore related fields of audio, robotics, visualization, and perception by presenters from all around the globe - from the Bangladesh to Switzerland.

• Art Paper presentations on topics exploring the multi-sensory nature of human experience in a technologically enhanced environment. SIGGRAPH 2010 collaborated with Leonardo, the Journal of the International Society of the Arts, Sciences and Technology to publish the SIGGRAPH 2010 Art Papers in a special issue.

SIGGRAPH 2010 Highlights from Los Angeles

(Los Angeles, CA) – SIGGRAPH 2010, the world's premier conference on computer graphics and interactive techniques, welcomed 22,549 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 79 countries around the globe to Los Angeles this week. In addition, more than 160 industry organizations exhibited at SIGGRAPH 2010.

"We were thrilled to be back in LA this year in the vibrant downtown area, experiencing and enjoying the wonder of all the latest research and innovations," said Terrence Masson, SIGGRAPH 2010 Conference Chair. "SIGGRAPH once again served as the place where art, film, science, research, and technology converged for an entire week. We look to build onto this momentum in 2011 when we host SIGGRAPH in Vancouver - a growing hotbed for the computer graphics and entertainment industry.”

In all, more than 900 speakers participated in the conference through a variety talks, sessions, panels, papers, presentations, and screenings.

Highlights from SIGGRAPH 2010 included:

• Keynote presentations from industry experts:
o Don Marinelli, Executive Producer, Carnegie Mellon Entertainment Technology Center
o Jim Morris, General Manager and Executive Vice President of Production, Pixar Animation Studios

• The renowned SIGGRAPH Computer Animation Festival, highlighting juried and curated animation from around the globe. Winners in several categories included:
o Best in Show Award Winner: “Loom”, Jan Bitzer, Ilija Brunck, and Csaba Letay, Polynoid, Filmakademie Baden-Württemberg, Germany
o Jury Award Winner: “Poppy”, James Cunningham, Delf Productions, New Zealand
o Best Student Project Prize Winner: “The Wonder Hospital”, Beomsik Shimbe Shim, California Institute of the Arts, USA

• This year, a new program called SIGGRAPH Dailies! focused on the craft, artistry, and behind-the-scenes/never-told stories from the production community. The program featured work from films such as “Toy Story 3”, “Tangled”, “Percy Jackson & the Olympians”, “A Christmas Carol”, “The Princess and the Frog”, “Ratatouille”, “Up”, and more.

• A continued focus on videogames highlighted real-time rendering content with Live Real-Time Demos of cutting-edge real-time rendering applications, including games such as Blur, God of War III, and LOVE. Game studios that presented at SIGGRAPH 2010 included: Activision Studio Central, Bungie, LucasArts, Naughty Dog, Square Enix R&D, Ubisoft Montreal, Valve, and more. SIGGRAPH was the perfect place for film and game professionals to connect, with content specifically designed to appeal to both industries.

• The Disney Learning Challenge was an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. From a group of 15 finalists, “Refraction: Teaching Fractions Through Gameplay” by Erik Andersen and Zoran Popović, won a majority of the $10,000 prize fund and tours of Disney R&D and Walt Disney Studio.

• Technical Papers, the premier global forum for presenting ground-breaking research from today's leading experts, covered the core topics of computer graphics, such as modeling, animation, rendering, imaging, and human-computer interaction, and also explore related fields of audio, robotics, visualization, and perception by presenters from all around the globe - from the Bangladesh to Switzerland.

• Art Paper presentations on topics exploring the multi-sensory nature of human experience in a technologically enhanced environment. SIGGRAPH 2010 collaborated with Leonardo, the Journal of the International Society of the Arts, Sciences and Technology to publish the SIGGRAPH 2010 Art Papers in a special issue.

Download photos from SIGGRAPH 2010 at http://www.siggraph.org/photos

22 July 2010

Upcoming "TRON: Legacy" Filmmakers to be Featured at SIGGRAPH 2010


"TRON LEGACY" (l to r) Olivia Wilde, Garrett Hedlund Ph: Douglas Curran
© Disney Enterprises, Inc. All Rights Reserved.

Walt Disney Pictures' highly anticipated film "TRON: Legacy", a 3D high-tech adventure set in a digital world unlike anything ever captured on the big screen, will be the focus of a filmmaker panel discussion during the SIGGRAPH 2010 Computer Animation Festival in Los Angeles on Tuesday, 27 July at 3:45 p.m.

"SIGGRAPH is honored to host this discussion on 'TRON: Legacy', the much-anticipated sequel to what was monumental filmmaking in a past era," said Isaac Kerlow, Computer Animation Festival Director from The Nanyang Technological University, ADM/EOS. "The original 'TRON' was one of the first films from a major studio that used extensive computer graphics, and the industry expectations are that this sequel will also mark significant achievements in what is possible in computer graphics now and in the near future."

Panelists-"TRON: Legacy" director Joseph Kosinski and producer Jeffrey Silver, and visual effects supervisor Eric Barba and animation supervisor Steve Preeg from Digital Domain--will present a special reel from "TRON: Legacy" and answer audience questions. The panel will be moderated by David Cohen, associate features editor from Variety.

About the panelists:
Joseph Kosinski, Director, "TRON: Legacy"
The impeccably designed and visually innovative creations of Joseph Kosinski have quickly made him a highly sought-after commercial and feature film director. His work, which specializes in merging live action with purely digital elements, represents a fusion of skills stemming from Kosinski's background in architecture, product design, engineering, and music. Kosinski has directed many high-end commercials, including award-winning campaigns for Xbox videogames Gears of War and Halo, Sony PlayStation, Hummer, and Chevrolet.

Jeffrey Silver, Producer, "TRON: Legacy"Jeffrey Silver has produced a wide range of feature films through his production company Biscayne Pictures and his partnership with Outlaw Productions. Silver recently produced "Terminator Salvation" and "300". In the course of his career, Silver has produced both studio and independent pictures, including "Training Day", "The Santa Clause" and its two sequels, "Addicted to Love", and many others. For television, Silver produced the pilot and first two seasons of the hit ABC series "The Wonder Years", for which he won an Emmy® Award for Best Comedy Series.

Eric Barba, Visual Effects Supervisor, Digital Domain
Eric Barba is the Academy Award®-winning visual effects supervisor of "The Curious Case of Benjamin Button". He has been at Digital Domain for 14 years, and like many of the top directors with whom he collaborates, Barba is equally comfortable working in film or advertising.

Steve Preeg, Animation Supervisor, Digital DomainSteve Preeg has been creating digital characters for more than a decade, for movies including "Final Fantasy: The Spirits Within", "The Lord of the Rings: The Two Towers", "The Lord of the Rings: The Return of the King", "I, Robot", and "King Kong". Preeg recently received an Academy Award® for achievement in visual effects on "The Curious Case of Benjamin Button". He also created visual effects for "Pirates of the Caribbean: At World's End", "Flags of Our Fathers", and other movies.

The Production Session for "TRON: Legacy" will be held Tuesday, 27 July from 3:45 p.m. - 5:15 p.m. in the Los Angeles Convention Center, West Hall B. Passes for the Computer Animation Festival are available for the entire week or on a daily basis for as little as $50. For more information, click here.

20 July 2010

Sony's 360-Degree Autostereoscopic Display Creating Pre-SIGGRAPH Media Buzz

This autostereoscopic display is a compact, cylindrical display, which can show full-color, high-quality, volumetric, 3D images, videos, and interactive animation viewable without glasses from any angle (360 degrees). It has been creating quite the buzz online pre-SIGGRAPH and will be on display in the Emerging Technologies area. Click here for the video demonstation.

Potential Future Use:
This display has many potential applications, such as amusement, professional visualization, digital signage, museum display, video games, and futuristic 3D telecommunication.

Following are the upcoming hours Emerging Technologies will be open during SIGGRAPH conference week:

Sunday, 25 July noon - 5:30 pm
Monday, 26 July 9 am - 5:30 pm
Tuesday, 27 July 9 am - 5:30 pm
Wednesday, 28 July 9 am - 5:30 pm
Thursday, 29 July 9 am - 1 pm